tomofhyrule wrote: »And if the entire raison d’etre of the Nowhere Vault is “I’m breaking and entering,” that also feels like something designed for people who are of the roguish persuasion. I’d prefer not to have to be railroaded into breaking the law.
Nemesis7884 wrote: »Can we just stop these pointless "i personally dont like this one aspect of this massively multiplayer game so dont do it"
They are abolutely pointless - guess what its not your game, its ours and a lot of people enjoy it.
Use or create a RP character who is morally more flexible problem solved.tomofhyrule wrote: »For me, it’s more an RP focused thing: my character is morally good, so I dislike being pressured into unlawful activities/guilds.
Use or create a RP character who is morally more flexible problem solved.tomofhyrule wrote: »For me, it’s more an RP focused thing: my character is morally good, so I dislike being pressured into unlawful activities/guilds.
Dark Brotherhood and the Thieves Guild are an integral part of Elderscrolls games for many,many years.
I have alts for tgem. I will do these quests on them.tomofhyrule wrote: »I’ll do it on my TG alt, but I will say that both of the stories this year are designed for players who are not considering their characters on the Lawful side. I do feel a bit pushed out from that.
So there were different paths for different playthroughs. Almost like letting you roleplay in an RPG.tomofhyrule wrote: »Let’s use Skyrim as an example: they added a whole questline with the Dark Brotherhood. But what about goodie-two-shoes players who don’t enjoy playing sneaky stabby? Well, they had an alternate ending to that questline that involved destroying it. In essence, there was a path for the evil morality and a path for the good morality.
tomofhyrule wrote: »
They’re noticing how much people are going nuts over adding a second dialogue option with a heart in front of it so you can flirt. Why not add secondary options for things like “I’ll work with you but we aren’t friends.”?
tomofhyrule wrote: »Nemesis7884 wrote: »Can we just stop these pointless "i personally dont like this one aspect of this massively multiplayer game so dont do it"
They are abolutely pointless - guess what its not your game, its ours and a lot of people enjoy it.
None of the posts have been hostile, so I don’t know why you are taking such offense to it. Nobody’s coming around with “ugh ZOS sux b/c I hate it and I’m the only one who matters.”
Some people like this. Some don’t. But if a story railroads you into something, then you will be default turn people off.
Let’s use Skyrim as an example: they added a whole questline with the Dark Brotherhood. But what about goodie-two-shoes players who don’t enjoy playing sneaky stabby? Well, they had an alternate ending to that questline that involved destroying it. In essence, there was a path for the evil morality and a path for the good morality.
Obviously ESO can’t be as expansive as something like BG3 where you can do literally anything. But by railroading a specific quest path, you are breaking peoples’ RP if they wouldn’t normally do it. See also the number of complaints after High Isle’s story of “but I want to work with the Ascendant Lord because I also hate the alliance war and how it tramples on the people! Why can’t we work with him?”.
tomofhyrule wrote: »
They’re noticing how much people are going nuts over adding a second dialogue option with a heart in front of it so you can flirt. Why not add secondary options for things like “I’ll work with you but we aren’t friends.”?
Most of the heart dialogues don't really change anything. A line here and there and most of these "flirtations" as I can't really call them proper romances go nowhere. Like Raz for example, who says after each one that you can talk about your relationship when the troubles are over but then flees the island before doing so. (LOL)
LootAllTheStuff wrote: »tomofhyrule wrote: »
They’re noticing how much people are going nuts over adding a second dialogue option with a heart in front of it so you can flirt. Why not add secondary options for things like “I’ll work with you but we aren’t friends.”?
Most of the heart dialogues don't really change anything. A line here and there and most of these "flirtations" as I can't really call them proper romances go nowhere. Like Raz for example, who says after each one that you can talk about your relationship when the troubles are over but then flees the island before doing so. (LOL)
To be fair, that does seem to be totally in keeping for Raz. (Looks back at the N. Elsweyr quests involving him...)
From my point of view, the Nowhere Vault quest should have been better placed in the Antiquarian Circle or Order of the Lamp / Mages Guild, rather than Thieves Guild. I know people who don't like thieving or want to play as a lawful character, so "forcing" people to do Thieves Guild wasn't really needed. Besides, I believe that Thieves Guild could have some really fun quests related to actual thieving, not magic realms.
I laughed, but was also annoyed, when the Lion Guard captain remembered me saving Glenumbra, and accusing me of siding with criminals. It wasn't me, captain, it was ZOS! They made do it!
karthrag_inak wrote: »tomofhyrule wrote: »Nemesis7884 wrote: »Can we just stop these pointless "i personally dont like this one aspect of this massively multiplayer game so dont do it"
They are abolutely pointless - guess what its not your game, its ours and a lot of people enjoy it.
None of the posts have been hostile, so I don’t know why you are taking such offense to it. Nobody’s coming around with “ugh ZOS sux b/c I hate it and I’m the only one who matters.”
Some people like this. Some don’t. But if a story railroads you into something, then you will be default turn people off.
Let’s use Skyrim as an example: they added a whole questline with the Dark Brotherhood. But what about goodie-two-shoes players who don’t enjoy playing sneaky stabby? Well, they had an alternate ending to that questline that involved destroying it. In essence, there was a path for the evil morality and a path for the good morality.
Obviously ESO can’t be as expansive as something like BG3 where you can do literally anything. But by railroading a specific quest path, you are breaking peoples’ RP if they wouldn’t normally do it. See also the number of complaints after High Isle’s story of “but I want to work with the Ascendant Lord because I also hate the alliance war and how it tramples on the people! Why can’t we work with him?”.
would it not be.delightful if there were a few relatively major quest lines with substantial divergences in the final resolution? Like 'save or destroy the (insert organization name here)' or 'work with or kill the (insert big bad enemy name here)'
Sometimes khajiit is good for money, sometimes khajiit is bad for money. Sometimes the chronological distance between both options is as wide as whisker-tip. Khajiit wishes he had more opportunities to do both.
Prince Naemon on Solstice.
Horace-Wimp wrote: »But maybe this is how I am recognizing what others have been saying for months, "ESO is no fun and that's why it's lost so many customers." I could be wrong though. /shrug
From my point of view, the Nowhere Vault quest should have been better placed in the Antiquarian Circle or Order of the Lamp / Mages Guild, rather than Thieves Guild. I know people who don't like thieving or want to play as a lawful character, so "forcing" people to do Thieves Guild wasn't really needed.
DenverRalphy wrote: »There's no need to actually do any Thiefy activities in the questline. You can just hack n slash your way through all of it without picking locks or sneaking. The only lock that needs to be picked is at the very beginning, and it's a Trivial difficulty simply clicking Force Lock gets you through it in a blink.
MasterSpatula wrote: »
Prince Naemon on Solstice.
Ah yes, the quest that forced my goody-two-shoes main to murder innocents and harvest their souls. I'm still angry and shocked that was allowed to go anywhere near live. Last year was a weak year for content, and I've considered quitting many times over the years, but that was the first time I've ever seriously considered cancelling and unistalling over the writing/quest design.
And yeah, I'll just skip to an alt to do the questline in this new stuff, but I do wish they'd given my hero-type more to do.