So basically this is the argument in a nutshell.
You: I want a raid.
Me: Why?
You: I get tired of doing the same quests over and over again.
Me: So you want to do the same raid over and over again.
You: Yes.
Me: Why?
You: Because I want awesome loot.
Me: Craft it.
You: It's not the same.
Me: How so?
You: I didn't get it in a raid.
Me: Which is basically the same quest over and over again.
You: No, because it's end-game.
Me: Not really, the game isn't ending.
You: End game doesn't mean that.
Me: Um, yeah, that would be the exact definition of end game.
You: No, end game is where you do raids.
Me: Wouldn't that be veteran content.
You: No, because that is for quest bunnies.
Me: Isn't a raid just a really long quest.
You: No, it's end game.
Me: Okay, have fun storming the castle... I'm going back to questing.
You: That's so boring, it's always the same thing.
Me: Um, it's more diverse than a raid which is just one long quest.
You: Your just to stupid to get it.
Me: Okay, whatever you say dude...
You don't get it.
Is it that hard to comprehend that some people like different things?
No, questing isn't the same thing as dungeons. And no, your not funny.
That you think I was being funny is in itself amusing.
Speaking of pure game mechanics, how is a raid/dungeon different than any other quest? While hidden behind the title of raid, a raid is nothing more than a weekly.
You could argue that the boss encounters are usually harder and require more strategy, but that is brief and once a solid tactic is developed the raid goes to farm mode and then it is just a weekly.
You could argue that the gear reward is better, but rewards for quests generally reflect the length of time and basic complexity of the quest, so that is also part of the quest mechanic.
You could argue that it requires grouping but Craglorn in general requires grouping, as do many veteran dungeons and some pre-veteran dungeons. Not to mention there is nothing stopping you from grouping the entire game if you keep your characters synced.
So, seriously, how is a raid different mechanically speaking from any other quest. And if it is basically just a long, weekly quest, why rush to get there and get burned out on the same thing when the improvement in level and gear during the 1-50 V1-V10 experience is basically the same thing without being maxed out and going nowhere the whole time.
So basically this is the argument in a nutshell.
You: I want a raid.
Me: Why?
You: I get tired of doing the same quests over and over again.
Me: So you want to do the same raid over and over again.
You: Yes.
Me: Why?
You: Because I want awesome loot.
Me: Craft it.
You: It's not the same.
Me: How so?
You: I didn't get it in a raid.
Me: Which is basically the same quest over and over again.
You: No, because it's end-game.
Me: Not really, the game isn't ending.
You: End game doesn't mean that.
Me: Um, yeah, that would be the exact definition of end game.
You: No, end game is where you do raids.
Me: Wouldn't that be veteran content.
You: No, because that is for quest bunnies.
Me: Isn't a raid just a really long quest.
You: No, it's end game.
Me: Okay, have fun storming the castle... I'm going back to questing.
You: That's so boring, it's always the same thing.
Me: Um, it's more diverse than a raid which is just one long quest.
You: Your just to stupid to get it.
Me: Okay, whatever you say dude...
You don't get it.
Is it that hard to comprehend that some people like different things?
No, questing isn't the same thing as dungeons. And no, your not funny.
Yeah, he does get it. Yeah, people like different things and it seems the 'end game raiders' are the ones who don't understand that entire concept. Questing IS different from dungeons and trials and some people prefer questing and crafting.
And yeah, this is hella funny.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
monden1980b16_ESO wrote: »It already saddened me when hearing that VR 12 will be available... and even more if they keep increasing the cap.
I'm currently VR 2, and I've played a lot since release... my goal was to reach VR10 at some point, get some nice equipment and concentrate on AvA (the main reason I play this game).
I just want to be competitive in AvA, even though I have a real life (job, family, other hobbies). If they really keep increasing the VR cap with every larger content update, I fear I will not be able to catch up und finally loose interest.
Maybe they should include campaigns where a max. VR is allowed, so that people like me (either not enough time to grind VR ranks, or simply just not interested in PvE/raid) a chance to play against even VR players.
This is a main reason why constantly increasing the VR ranks is a bad idea. For those who want to be competitive in PvP they don't generally want to feel less capable. While there are some who have reached VR 10 I suspect that number is still a small percentage of the population playing. So those who want to PvP and feel capable will never reach the point where they feel they can have a fair chance (one only needs to reach the tales of VR10 characters dominating PvP to know that veteran ranks are a problem for PvP balance).
Again if games like City of Heroes can regularly introduce new content, story-arcs and missions without raising the level cap then why can't ESO? Or why can't they slow the raising of the level cap down? The most competitive players with unlimited time on their hands will always chew up any content you release so why punish the majority of the players by always raising the bar before they even come close to reaching it?
monden1980b16_ESO wrote: »It already saddened me when hearing that VR 12 will be available... and even more if they keep increasing the cap.
I'm currently VR 2, and I've played a lot since release... my goal was to reach VR10 at some point, get some nice equipment and concentrate on AvA (the main reason I play this game).
I just want to be competitive in AvA, even though I have a real life (job, family, other hobbies). If they really keep increasing the VR cap with every larger content update, I fear I will not be able to catch up und finally loose interest.
Maybe they should include campaigns where a max. VR is allowed, so that people like me (either not enough time to grind VR ranks, or simply just not interested in PvE/raid) a chance to play against even VR players.
This is a main reason why constantly increasing the VR ranks is a bad idea. For those who want to be competitive in PvP they don't generally want to feel less capable. While there are some who have reached VR 10 I suspect that number is still a small percentage of the population playing. So those who want to PvP and feel capable will never reach the point where they feel they can have a fair chance (one only needs to reach the tales of VR10 characters dominating PvP to know that veteran ranks are a problem for PvP balance).
Again if games like City of Heroes can regularly introduce new content, story-arcs and missions without raising the level cap then why can't ESO? Or why can't they slow the raising of the level cap down? The most competitive players with unlimited time on their hands will always chew up any content you release so why punish the majority of the players by always raising the bar before they even come close to reaching it?
Even City of Heroes realized that they needed to raise the level cap in some way, which is why they implemented the Incarnate system. While you stayed 50th level, you basically advanced Incarnate levels.
Or because wow was the beginning of the end for mmos that had something for people to do on the way to end game. Wow brought us the dumbed down speed leveling to get to end game as fast as you can without learning anything on the way, they accomplished bringing millions of ADD cripples to mmos and ruined the genre in the process.
Its a MMO not a single player game....there is no "Endgame"
The issue isn't whether or not VR13+ will be available in Craglorn, I don't think anyone was under that impression.ZOS_GinaBruno wrote: »Hey there, everyone. When we create videos, there are times when we’ll manually set a character’s level. In this case, we had unintentionally set Paul’s character to Veteran Rank 13. When we release Craglorn, the maximum attainable Veteran Rank will still be VR12. If we decide to raise the Veteran Rank cap in the future, we’ll certainly let everyone know.
Right now hitting VR10 feels like an unending grind. Spending time in Cyrodiil seemed to make the leveling experience even slower. I'm wondering how many people got tired of not being competitive enough with VR10s and decided to level.ZOS_GinaBruno wrote: »When we release Craglorn, the maximum attainable Veteran Rank will still be VR12. If we decide to raise the Veteran Rank cap in the future, we’ll certainly let everyone know.