I don't drink Kool-Aid and what I said is fact. I know from personal experience. There is no parlor trick about it. You can design a game from home now with the assistance of A.I.
With no devs there is nobody to train the AI. It takes actual real life humans to train and fact check the AI's work.
AI is a wisp of smoke in a cloud. It can't do anything without human minders.
Sooner or later people are going to catch a clue about this. I hope it's sooner than later.
Real life humans are using the AI tools. That hasn't changed. What has changed is the tools allow individuals to accomplish a lot more work than they used to, so you don't need as many people now to develop the graphics and general content. It's not really replacing humans per say, but just making individuals more productive.
AI is a God sent for any video game developer who didn't have corporate backing or couldn't afford to hire a lot of help.
You have bought into a myth to the extent that you're embarrassing yourself. Essentially every task in industry that can be automated is already automated. AI can't do anything without someone to train it. Many businesses that laid off employees are now scrambling to get their brains back and quickly realized they were losing money with AI. AI is a bubble that's about to burst and take half the world economy with it.
A couple of things. 1st the 80/20 rule exists in business (and nature, was noticed in pea growth originally, if I recall) because it’s been proven—anecdotally and factually—true time and again. On average 80% of the work is done by 20% of the employees.
Mostly utter nonesense. First of all, if you've got an operational business where 80% of the work is done by 20% of the people then you are failing as a business. And you could follow this line of logic to conclude that you only need a single employee to produce millions of dollars of output for any business anywhere.
More realistically, you can argue that 80% of the value brought in is by 20% of the workers. THAT is what is argued. But again it only reduces so far. The reason a programmer might bring in more money than a janitor is kinda obvious. They are the one making the product that the company sells. But just because the other person isn't directly earning the company as much doesn't make them useless. They are the infrastructure and support. If the programmer suddenly has to stop to pick up garbage and unclog toilets all day long then their output is going to plummet and along with it, the supposed value they bring.
With the advent of AI, basically every person's home can be transformed into a gaming studio. Why is a company - especially one mostly interested in making as much money as possible - going to pay for infrastructure costs when they can instead hire creators at home who are willing to pour their heart and soul into their projects at a fraction of the costs?
I think you are starting to see the beginning of how the gaming industry is going to reshape in the wake of A.I.
What does that have to do with anything I said?
You were talking about infrastructure costs in your post, and how those people brought value to the company. Like janitors etc.
My point was if the company can delegate development to independent creators using AI at home, then those infrastructure costs become moot because they no longer need the studios they pay the janitors to maintain. That's why they were laid off and the studios were closed.
It wasn't because they didn't bring value or they didn't do their fair share of work (which if I remember correctly was the original premise). It's because they are pursuing a leaner strategy with less corporate infrastructure and more reliance on outside talent.
A couple of things. 1st the 80/20 rule exists in business (and nature, was noticed in pea growth originally, if I recall) because it’s been proven—anecdotally and factually—true time and again. On average 80% of the work is done by 20% of the employees.
Mostly utter nonesense. First of all, if you've got an operational business where 80% of the work is done by 20% of the people then you are failing as a business. And you could follow this line of logic to conclude that you only need a single employee to produce millions of dollars of output for any business anywhere.
More realistically, you can argue that 80% of the value brought in is by 20% of the workers. THAT is what is argued. But again it only reduces so far. The reason a programmer might bring in more money than a janitor is kinda obvious. They are the one making the product that the company sells. But just because the other person isn't directly earning the company as much doesn't make them useless. They are the infrastructure and support. If the programmer suddenly has to stop to pick up garbage and unclog toilets all day long then their output is going to plummet and along with it, the supposed value they bring.
With the advent of AI, basically every person's home can be transformed into a gaming studio. Why is a company - especially one mostly interested in making as much money as possible - going to pay for infrastructure costs when they can instead hire creators at home who are willing to pour their heart and soul into their projects at a fraction of the costs?
I think you are starting to see the beginning of how the gaming industry is going to reshape in the wake of A.I.
What does that have to do with anything I said?
You were talking about infrastructure costs in your post, and how those people brought value to the company. Like janitors etc.
My point was if the company can delegate development to independent creators using AI at home, then those infrastructure costs become moot because they no longer need the studios they pay the janitors to maintain. That's why they were laid off and the studios were closed.
It wasn't because they didn't bring value or they didn't do their fair share of work (which if I remember correctly was the original premise). It's because they are pursuing a leaner strategy with less corporate infrastructure and more reliance on outside talent.
But they aren't doing any of that. They aren't hiring freelance agents outside of the company. No one is. Those are the very first to get let go because they are the most expensive workers with the least at stake when it comes to company success. And as for remote work saving costs in general... most companies are still harping on about RTO.
Just to clarify, I agree that remote work WOULD allow them to cut brick and mortar costs and its why I've been such a thorn for anyone suggesting RTO but that's not not what companies are doing. Certainly not Microsoft. They've been especially belligerent about it to their own employees. Zos, as far as I know, was still doing remote work but that probably more has to do with Microsoft's hands-off approach to it thus far.
Apparently 213 workers were laid off according to the official WAN notice. That's a HUGE list.
More info: https://www.reddit.com/r/elderscrollsonline/comments/1ur8ejn/warn_notice_states_that_213_workers_were_laid_off/
This is absolute insanity.
They're reducing the size of the studio by more than 2/3. They want this game to be worked on by less than 100, maybe even less than 50 people. How is that feasible?? How is that a way to treat one of the highest earning games under the Bethesda umbrella???
These layoffs cannot be allowed to go through. At what point does studio leadership stand up and do something? If not now, when? When they cut the studio in half for a third time?
Are you seriously going to just sit there and let your parent company destroy nearly 20 years of your work?
I actually had a realization just now, and I hope this is okay to talk about but I'm not sure so if this gets snipped I won't be surprised.Apparently 213 workers were laid off according to the official WAN notice. That's a HUGE list.
More info: https://www.reddit.com/r/elderscrollsonline/comments/1ur8ejn/warn_notice_states_that_213_workers_were_laid_off/
This is absolute insanity.
They're reducing the size of the studio by more than 2/3. They want this game to be worked on by less than 100, maybe even less than 50 people. How is that feasible?? How is that a way to treat one of the highest earning games under the Bethesda umbrella???
These layoffs cannot be allowed to go through. At what point does studio leadership stand up and do something? If not now, when? When they cut the studio in half for a third time?
Are you seriously going to just sit there and let your parent company destroy nearly 20 years of your work?
I was reading the comments in that post, and apparently according to linkedin, ZOS had anywhere from 437 to 494 employees as of June 2026. That means after the layoffs, ZOS has anywhere from 224 to 281 employees left. If that is true, then the situation isn't ask bleak as it seems. And if I understand the WARN act correctly, then that means they have 60 days before they're effectively laid off, and with some possibility of being rehired. The only question is, who are those employees and what did they do? Were that many in office or were they contractors of some kind? Are they all mainly QA? Regardless of that, the list of 61 employees we know of is still a pretty big hit to the game. A lot of those people were responsible for every piece of content released for the past 5 years, and even longer than that for some.
I just came to enjoy Asha Sharma professional vita.
Well, let's say, she knows how to ride a wave, and yet, that doesn't make her a surfer.
I have not seen anyone that young of age having fired soooo many people already.
Oh.
And she just recently started playing console games, too!
I am glad our beloved game is in caring hands,
experienced in the gaming industry.
Not.
A.I. has very little, if anything, to do with the down-sizing. The profits for ZeniMax were just too low to continue with out change. The employee lay-offs were part of a rebalancing of talent. Too many positions were being duplicated so the CEO removed some of the positions. Those that remain will be focusing on working titles from what the CEO explained.
Would not be surprised at all if it had a lot to do with the down sizing. More money is needed for the money furnace that is AI infrastructure build out. So since Microsoft is so big they'll cut things from any corner of the company to get it. If you think profits for Zenimax are too low you'll be stunned at how unprofitable AI is. Yet they rush head first into it anyway.
It's a gamble but I've always felt the corporate stranglehold on gaming was detrimental to the industry. Bringing in more independent creators could improve quality and change the industry as a whole for the better.
There are already a lot of independently-developed games. And I hate to say it, but most of them are dreck (everyone knows Steam is filled with indie projects that suck. I honestly wish Steam would curate their games more). But at least they were produced by people who put in the blood, sweat, and tears, and some of those people learn from the experience and go on to work on great games.
Yes, there are really fantastic independent studios like Larian and others. But they consist of teams doing hard work in the trenches. They aren't a single person in a home office using an AI to design AND code AND test a game that has zero chance of competing with AAA releases. To even suggest that is ludicrous.
Is it possible to produce art and stories etc. with AI? Yes. Do I want to read a story by an LLM that has no understanding of what it means? No thanks. Do I want to see art produced by an AI? No. And that includes in games. I want to support humans, and the way humans have always expressed themselves through art, whether through music, visual arts, literature, whatever.
If I read a non-fiction book about someone who endured and survived cancer, I want it to be written by someone who has had cancer, not someone who has never had it but typed in, "write me an outline of a non-fiction book about surviving cancer and then write the book." Dreck. Worthless dreck. I don't want to read stories and dialogue written by an algorithm that has less human experience than a one-second-old baby. If I want to listen to music, I want to hear stuff that was conceived in a person's head, not by someone with no talent who used an AI to produce music. Same goes for art or any other creative work.
If AI didn't have such a terrible environmental impact and wasn't putting talented people out of work, I would support its use as a tool for the menial, uncreative stuff. But alas.
Be careful when you wish for that AI utopia. Spoiler alert: It doesn't, and will never, exist.
I'm not sure why you directed this post at me because it's the opposite of what I am saying.
I am talking about big studios hiring independent creators to work on their games (not compete against them). And I think that is a good thing for the industry as a whole. The MMORPG market has become stagnated under corporate control and this has the potential to shake things up.
It sucks that people lost their job. But I do think it is a good business strategy to take advantage of all the talent out there among small creators who absolutely are capable now of designing games using AI. Those who believe they aren't, are just wrong, and hitting agree over and over again on a forum when people say they aren't doesn't change that realty. You no longer need a large team at a corporation to design video games.
I don't believe in an AI utopia. But I do believe AI can give people the tools they need to be more productive and accomplish things in video game development they couldn't just a few years ago. Because it already has.
Finedaible wrote: »I'm not devaluing anyone else, but I feel like losing Mike Finnigan will have the most negative impact of all. He has shown to have exceptional knowledge of his role in ESO's development of content.
OutLaw_Nynx wrote: »Mariah’s mApparently 213 workers were laid off according to the official WAN notice. That's a HUGE list.
More info: https://www.reddit.com/r/elderscrollsonline/comments/1ur8ejn/warn_notice_states_that_213_workers_were_laid_off/
This is absolute insanity.
They're reducing the size of the studio by more than 2/3. They want this game to be worked on by less than 100, maybe even less than 50 people. How is that feasible?? How is that a way to treat one of the highest earning games under the Bethesda umbrella???
These layoffs cannot be allowed to go through. At what point does studio leadership stand up and do something? If not now, when? When they cut the studio in half for a third time?
Are you seriously going to just sit there and let your parent company destroy nearly 20 years of your work?
I think they fired the studio leadership…
They closed several down I believe.
I did some quick research and what I suspected was true. They are betting on using independent creators to pick up the slack to save on costs. I expect more studios will follow.

Now I keep thinking back to the ESO anniversary event in Amsterdam in 2024 (easily one of the best events in my whole life), and all I feel is emptiness. It breaks my heart to realize that most of the people who stood on that stage, sharing their stories about building this game (some of them literally since 2007), are simply gone from ZOS now. Matt Firor, Rich Lambert, Gina Bruno, Mike Finnigan, Ed Stark… and so many others.
I’m also a little sad that I missed the previous ESO Taverns in Germany, because I don’t think we'll ever see anything quite like them again. This year's Tavern is bound to be more of a somber event than a celebration, but I still regret not signing up, since this might be the last time...
Let's be real: the era of such events is probably over. Without this team, it just won't be the same. Sure, the game is still here, the servers will stay up, and the corporate machine will keep turning. I do truly hope, despite everything, that ESO survives this and that we don't lose what's been built here over more than a decade. But I can't shake the feeling that with the loss of all these people, the game might have just lost a piece of its soul.
OutLaw_Nynx wrote: »Mariah’s mApparently 213 workers were laid off according to the official WAN notice. That's a HUGE list.
More info: https://www.reddit.com/r/elderscrollsonline/comments/1ur8ejn/warn_notice_states_that_213_workers_were_laid_off/
This is absolute insanity.
They're reducing the size of the studio by more than 2/3. They want this game to be worked on by less than 100, maybe even less than 50 people. How is that feasible?? How is that a way to treat one of the highest earning games under the Bethesda umbrella???
These layoffs cannot be allowed to go through. At what point does studio leadership stand up and do something? If not now, when? When they cut the studio in half for a third time?
Are you seriously going to just sit there and let your parent company destroy nearly 20 years of your work?
I think they fired the studio leadership…
They closed several down I believe.
I did some quick research and what I suspected was true. They are betting on using independent creators to pick up the slack to save on costs. I expect more studios will follow.
If that were true, then why did Microsoft lay off the guy in charge of the Creations Program at Bethesda? That's the closest thing thus far to "using independent creators", writing a specific contract and NDA to allow a talented community member to develop content for a game such as Skyrim.
The WARN Act numbers made me more pessimistic than I already was.
This is incredibly unfortunate.
While things seem fine for the next 2 months because things were nearly done being developed, I have no idea what things will look like after that.
AI is wildly profitable right now since it sucks up investor funding like nothing else.
AI is wildly profitable right now since it sucks up investor funding like nothing else.
The first part of that statement is 100% false. AI is wildly, insanely unprofitable. Recently, the press reported on OpenAI's leaked financials. Their revenue grew impressively from $3.7B to $13.07B from 2024 to 2025, but their operating losses grew just as impressively from $8.78B in 2024 to $20.92B in 2025.
Let that sink in for a moment... OpenAI's losses in 2024 is more than the $7.5B Microsoft paid to buy Bethesda. Their losses in 2025 were enough to buy nearly three Bethesdas.
This is why AI is a bubble. Companies are pouring money into AI even though it is INSANELY unprofitable. There is this myth that somehow AI will turn from this giant money-loser into a giant money-maker, but there is absolutely no sign of this happening. Ford recently was forced to rehire engineers when they realized that the AI that replaced them was doing a worse job and ultimately costing them more.
A big part of the fast adoption of AI is how companies like OpenAI and Anthropic were subsidizing its use. They charged subscriptions, where people would pay something like $100 a month, but the amount of compute that they used would cost the company $1000 per month, which is why these companies are losing money hand over fist. The deeply unpopular announcement of GitHub CoPilot's pricing model going from an "all you can eat" subscription to "a la carte" is them trying to get people to pay the actual costs, but the result is people suddenly realizing just how expensive AI actually is and abandoning GitHub CoPilot in favor of a service that still offers these money-losing all-you-can-eat subscriptions.
One example that is widely reported is Uber. When Anthropic forced their business customers to pay for actual usage instead of a cheap money-losing subscription, Uber blew through their entire annual AI budget in just a few months and are now pulling back on AI. And even Nvidia admitted that AI costs more than humans (the only reason people like Jeremy here don't realize that is because these AI companies are losing tens of billions every year to shield people from the true cost so that they can maintain the myth that LLMs will soon take over the world).
LLMs are not profitable, not even close. They are insanely expensive and inefficient, on top of being actually bad because of their inherent hallucinatory nature (which OpenAI admitted in a research paper is an unsolvable problem because of how LLMs work on a fundamental level). But billions are being poured into it each year because this is the tulip of the 2020's.
If this is not fake news then that is disturbing and a long list of names indeed..
1. Might be that MS is taking ESO seriously and want really massive changes ( step by step making ESO become ESO 2.0) and they now feel that old staff is standing in the way of that change. Sometimes this kind of solution might be a good thing for the company/product.
2. Might be that they are implementing more AI focused upkeep and firing staff is a way to grow income with less human hours effort. This is generally a very bad thing. AI is a great tool when used carefully, but making it the main thing and surpassing all human involvement is really bad thing.
3. Might be that they have come to the conclusion that this game will not grow bigger and more active no matter what and they feel it is a title no longer worth keeping alive. Cashing out and firing staff then finally giving an end date. If this is the case I would feel truly angry because of all the money and effort I put into my account and creating a guild with all the services was no small task..
We will hear soon of this officially, hope it is not something too dramatic.
If this is not fake news then that is disturbing and a long list of names indeed..
1. Might be that MS is taking ESO seriously and want really massive changes ( step by step making ESO become ESO 2.0) and they now feel that old staff is standing in the way of that change. Sometimes this kind of solution might be a good thing for the company/product.
2. Might be that they are implementing more AI focused upkeep and firing staff is a way to grow income with less human hours effort. This is generally a very bad thing. AI is a great tool when used carefully, but making it the main thing and surpassing all human involvement is really bad thing.
3. Might be that they have come to the conclusion that this game will not grow bigger and more active no matter what and they feel it is a title no longer worth keeping alive. Cashing out and firing staff then finally giving an end date. If this is the case I would feel truly angry because of all the money and effort I put into my account and creating a guild with all the services was no small task..
We will hear soon of this officially, hope it is not something too dramatic.
3. Might be that they have come to the conclusion that this game will not grow bigger and more active no matter what and they feel it is a title no longer worth keeping alive. Cashing out and firing staff then finally giving an end date. If this is the case I would feel truly angry because of all the money and effort I put into my account and creating a guild with all the services was no small task..
.
This is most likely the correct version. When did we stop being able to edit posts?
Sorry for the double post.
AI is wildly profitable right now since it sucks up investor funding like nothing else.
The first part of that statement is 100% false. AI is wildly, insanely unprofitable. Recently, the press reported on OpenAI's leaked financials. Their revenue grew impressively from $3.7B to $13.07B from 2024 to 2025, but their operating losses grew just as impressively from $8.78B in 2024 to $20.92B in 2025.
Let that sink in for a moment... OpenAI's losses in 2024 is more than the $7.5B Microsoft paid to buy Bethesda. Their losses in 2025 were enough to buy nearly three Bethesdas.
This is why AI is a bubble. Companies are pouring money into AI even though it is INSANELY unprofitable. There is this myth that somehow AI will turn from this giant money-loser into a giant money-maker, but there is absolutely no sign of this happening. Ford recently was forced to rehire engineers when they realized that the AI that replaced them was doing a worse job and ultimately costing them more.
A big part of the fast adoption of AI is how companies like OpenAI and Anthropic were subsidizing its use. They charged subscriptions, where people would pay something like $100 a month, but the amount of compute that they used would cost the company $1000 per month, which is why these companies are losing money hand over fist. The deeply unpopular announcement of GitHub CoPilot's pricing model going from an "all you can eat" subscription to "a la carte" is them trying to get people to pay the actual costs, but the result is people suddenly realizing just how expensive AI actually is and abandoning GitHub CoPilot in favor of a service that still offers these money-losing all-you-can-eat subscriptions.
One example that is widely reported is Uber. When Anthropic forced their business customers to pay for actual usage instead of a cheap money-losing subscription, Uber blew through their entire annual AI budget in just a few months and are now pulling back on AI. And even Nvidia admitted that AI costs more than humans (the only reason people like Jeremy here don't realize that is because these AI companies are losing tens of billions every year to shield people from the true cost so that they can maintain the myth that LLMs will soon take over the world).
LLMs are not profitable, not even close. They are insanely expensive and inefficient, on top of being actually bad because of their inherent hallucinatory nature (which OpenAI admitted in a research paper is an unsolvable problem because of how LLMs work on a fundamental level). But billions are being poured into it each year because this is the tulip of the 2020's.
I'm not sure why you directed this post at me because it's the opposite of what I am saying.
CAB_Life wrote:There are a lot of people from the (justifiably) fearful to outright Luddites who will decry this technology, but it is here, it will be ubiquitous and it will be baked into every facet of your life and workplace whether you want it or not. I’m not an advocate of this level of presumptive need or enforcement, personally, and as an artist I have found this change jarring and unsettling (though I am learning to adapt). I am, however, a realist about where we will be with the tech in 10 years.
Part of the issue is many Western economies have spent 10 or 20 years strangling their resource sectors for ideological goals, and now they’re suddenly about-face and thirsty for power. Mark Carney, king of eco-economics and his sudden thirst for pipelines, oil and nuclear reactors such is the clearest indicator of this. He literally wrote a book on climate economies and the need for less power, less footprints, less tech.
ToddIngram wrote: »This combined with last years layoffs makes me very concerned for the future. I don't see how ESO continues like this.
Your entire argument exists on the idea that AI will stay in the current state of competence that is has today.
And as more and more people use LLMs, they start discovering the limits of a system that is fundamentally incapable of understanding or reasoning. A LLM is good at creating results that fool people into believing that it can understand or reason but it is--and never will be--capable of such a thing.
And as more and more people use LLMs, they start discovering the limits of a system that is fundamentally incapable of understanding or reasoning. A LLM is good at creating results that fool people into believing that it can understand or reason but it is--and never will be--capable of such a thing.
Just to add: An LLM's are also good at keeping people engaged, by re-affirming the person's prior beliefs. Which is the real danger, and has had real world consequences.