BardokRedSnow wrote: »https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-esoLag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.
Edit: Typos
You mean when they cut the player cap and before they put even more proc sets in?!
Kickimanjaro wrote: »BardokRedSnow wrote: »https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-esoLag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.
Edit: Typos
Was there more to that than what I see here? Maybe mine is broken or something, article appears to have no content besides headers.
BardokRedSnow wrote: »That’s why I don’t believe them when they say they can’t fix Cyrodiil performance, they have before. I assume it’s more about cost or maintenance upkeep rather than it being impossible