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Do you feel involved in the future of ESO?

Usureki
Usureki
✭✭✭
Are you satisfied with the extent to which ZOS involves the gaming community in development and decision-making regarding the game considering PTS feedbacks?

Do you feel involved in the future of ESO? 90 votes

Absolutely
13%
ZeeejayKickimanjaroJohnRingoErickson9610RR_DF_RaptorRedcoop500SallymenMelivarLugalduMorvanCominfordatoothbrushWerewolfMoonHunter 12 votes
Kind of
27%
Attorneyatlawlwenchmore420b14_ESOLord_HevTonturriAylishSpearbladeVonnegut2506SilverIce58FroilAVaelhamErhasGoodrodsEmeratisCallosumSoaroraTariq9898NoticeMeArkayBasPLunaFloraCalastir 25 votes
Rather not
12%
DojohodaDrathlyJman100582blktaunaBagOfBadgersSolarRuneThoriorzKev_MatethechalkdustUsurekiLittleBlueWraith 11 votes
Not at all
46%
calitrumanb14_ESOIzanagi.Xiiib16_ESOrlindsey912nub18_ESOJigsaw5SilverBridewilsonwjessexylenaMyrnhielzsitvaijTyrobagPurpleScrollGrim_SlaughterfishTrinotopsJierdanitNeyaneQaghcolossalvoidsUrvothEzhhItsNotLiving 42 votes
  • acanca
    acanca
    ✭✭✭
    Not at all
    I dont feel involved at all but its a fact that they make some changes based on pts feedback so its more like a single vote not mattering mathematically but it still being important to vote anyway i guess.

    Also im generally happy with where the new team has been taking the game so far
  • reazea
    reazea
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    Not at all
    Are you kidding?

    jabs animation

    vengeance that nobody asked for

    a decade of saying they're working on improving Grey Host with no results and countless disciplinary actions for even bringing up the subject

    automated customer support that is at least three layers deep

    continual gaslighting by ZOS employees

    I could go on, but the impression it gives me is that ZOS is openly hostile to their customer base, especially the PvP community.

  • Morvan
    Morvan
    ✭✭✭✭✭
    Absolutely
    Right now? Yes, but of course that doesn't erase the older team's mistakes, we'll see if they can make up for it from now on, but I am very satisfied overall.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • Kickimanjaro
    Kickimanjaro
    ✭✭✭✭
    Absolutely
    I feel involved but not satisfied.
    good thoughts, good words, good actions
  • colossalvoids
    colossalvoids
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    Not at all
    I'd prefer capable developers instead of relying too much on the community, especially if amazing community programs were scrapped out already and there were no real alternatives since then. PTS wise it's probably the worst state we've been, in contrast with the time when PTS was strictly testing environment and a closed one at that. Still remember the time when bug reports were actioned upon fast and releases were way higher quality because of that.
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Kind of
    The class mastery system and overland challenge difficulty has certainly earnt back some goodwill, at least for me. The last two updates were the first time I've felt genuinely excited for an update in literally a decade. Last time I can recall not feeling excessively pessimistic was back in 2014 - 16 era of updates...
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Vonnegut2506
    Vonnegut2506
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    Kind of
    The day the players are in charge of the game completely is the day this ship sinks for good. Most MMO players are clueless about all parts of the game and instead they are like the captain of the Titanic -- if the captain was drunk as well as blind. They only care about making their interest the priority and everything else should be on the back burner. I really like dungeons, but that doesn't mean ZOS should listen to me and only release new dungeons each quarter. I say let them run the game, and if you don't like how it is being run, quit playing. As long as the game entertains me, I have no problem paying for and playing it.
  • WerewolfMoonHunter
    WerewolfMoonHunter
    ✭✭✭
    Absolutely
    If you would ask me this question year or two ago, I would vote “Not at all”. But since the end of last year and during this year I would say that I feel like I have my small influence for the game. Devs. are listening to our comments and opinions, answer our questions and more or less they do what we ask them to do.
  • Dojohoda
    Dojohoda
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    Rather not
    I'm here for TES roller-coaster ride, weathering the downs and enjoying the ups.

    Edit to say, that don't make since the downs are the fun part on a roller-coaster.
    Edited by Dojohoda on June 21, 2026 11:43PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • JustLovely
    JustLovely
    ✭✭✭✭✭
    Not at all
    "Vengeance is just a test to learn how to improve Cyrodiil."

    Most of us knew it was a lie the first time we heard it. Others still haven't figured out what is going on and never will.
  • Erickson9610
    Erickson9610
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    ✭✭✭✭
    Absolutely
    Not necessarily regarding PTS feedback, but ZOS has continually pulled feedback from all over to guide what they add to the game.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • wilsonwjesse
    wilsonwjesse
    ✭✭✭
    Not at all
    We told them DK Core of Flame was too good, wing buffet was too good, and flame lash was too good.

    We told them Shattered Paths Signet was too good.

    We told them WW was too good.

    One or more of these is the issue:
    1. they don't look into what we tell them is OP
    2. they can't figure out what is actually OP among all the things we tell them
    3. they know what is OP, but they think there is some benefit to keeping it OP (like getting people to farm the set, play WW, or play DK)

    It has ruined PvP. I canceled my ESO+ until they nerf WW, Signet, and DK.

    Also, Vengeance is not a replacement for Gray Host. It's fine for getting people into PVP and learning how to fix Gray Host, but that should be the goal - it must never be a "we give up on fixing gray host so if you don't want lag this is all you get." If they stop trying to fix gray host or balance the EXTREME outliers in PvP, then I'm done. Even Vengeance isn't balanced. I was okay with the subclassing imbalance because it was just a matter of "this is clearly better than this." It wasn't like "this is 10x better than this." If they can just balance PvP within one order of magnitude and provide counterplay options, that's all I want. There is no counterplay to WW or DK other than run away.

    There is not even the option to run away, block, or roll against one Signet Pulse user let alone two or more. There is no risk. You just hide 28+ meters away and reveal yourself for less than 2 seconds and get a kill. No time to react, and even if you do react within the 1 second you sometimes get, you can't out heal the damage so you die anyway. We told them about signet before update 49 released and update 50 is already out and it's still not nerfed.

    THEY NEED A DEDICATED PVP TEAM
    -Balance Classes (Waiting years is ridiculous nerf DK and buff Arcanist and Necro)
    -Balance Skill lines so there are tradeoffs (they actually did pretty good on this with DK so hopefully this continues)
    -Balance Skills so nothing feels oppressive
    -Balance Item sets
    -Balance ball group vs solo (give solo more tools to survive and get away like making it so you can only be hit with each type of status effect once every 2 seconds or prioritize the inputs for the solo player so they feel less lag)
    -Balance shield stacking
    -Balance HoT stacking
    -Nerf self-healing (maybe make it scale off of resources so you can't have as high of damage and healing - it would make fewer fights end in a draw and make resource management more important. Right now resource management is a joke and it's just all about lining up your combo which if that doesn't work, you just have to hope they get greedy and don't heal when they should.)
  • LPapirius
    LPapirius
    ✭✭✭✭✭
    Not at all
    I feel totally alienated because of how ZOS rolled out vengeance and ignored feedback from U35 regarding changes like the change to jabs animation.
  • Daoin
    Daoin
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    Not at all
    its clear i am the minority
  • Daoin
    Daoin
    ✭✭✭✭
    Not at all
    We told them DK Core of Flame was too good, wing buffet was too good, and flame lash was too good.

    We told them Shattered Paths Signet was too good.

    We told them WW was too good.

    One or more of these is the issue:
    1. they don't look into what we tell them is OP
    2. they can't figure out what is actually OP among all the things we tell them
    3. they know what is OP, but they think there is some benefit to keeping it OP (like getting people to farm the set, play WW, or play DK)

    It has ruined PvP. I canceled my ESO+ until they nerf WW, Signet, and DK.

    Also, Vengeance is not a replacement for Gray Host. It's fine for getting people into PVP and learning how to fix Gray Host, but that should be the goal - it must never be a "we give up on fixing gray host so if you don't want lag this is all you get." If they stop trying to fix gray host or balance the EXTREME outliers in PvP, then I'm done. Even Vengeance isn't balanced. I was okay with the subclassing imbalance because it was just a matter of "this is clearly better than this." It wasn't like "this is 10x better than this." If they can just balance PvP within one order of magnitude and provide counterplay options, that's all I want. There is no counterplay to WW or DK other than run away.

    There is not even the option to run away, block, or roll against one Signet Pulse user let alone two or more. There is no risk. You just hide 28+ meters away and reveal yourself for less than 2 seconds and get a kill. No time to react, and even if you do react within the 1 second you sometimes get, you can't out heal the damage so you die anyway. We told them about signet before update 49 released and update 50 is already out and it's still not nerfed.

    THEY NEED A DEDICATED PVP TEAM
    -Balance Classes (Waiting years is ridiculous nerf DK and buff Arcanist and Necro)
    -Balance Skill lines so there are tradeoffs (they actually did pretty good on this with DK so hopefully this continues)
    -Balance Skills so nothing feels oppressive
    -Balance Item sets
    -Balance ball group vs solo (give solo more tools to survive and get away like making it so you can only be hit with each type of status effect once every 2 seconds or prioritize the inputs for the solo player so they feel less lag)
    -Balance shield stacking
    -Balance HoT stacking
    -Nerf self-healing (maybe make it scale off of resources so you can't have as high of damage and healing - it would make fewer fights end in a draw and make resource management more important. Right now resource management is a joke and it's just all about lining up your combo which if that doesn't work, you just have to hope they get greedy and don't heal when they should.)

    too much said when you could have just said duumb it down for pvp, its fine like alot things that get 'nerfed' in pve
  • Daoin
    Daoin
    ✭✭✭✭
    Not at all
    think of it like pve being the American superpower while PvP is some unknown distand land
  • s3dulo
    s3dulo
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    Not at all
    I don't but clearly some people, like Skinny Cheeks, get listened to and their feedback is taken seriously.....and that's good. There are a few narrow areas of the game where I could give a valuable opinion but that's it.

    ZOS should identify a select few knowledgeable and dedicated PVEers and PVPers and seek feedback from them. Much of the community just wants nerfs to whatever it is they losing to that week. They have no idea what or how or why to nerf it they just want nerfs so their poor build and playstyle can win. But knowledgeable, dedicated players, can actually give thorough, thoughtful, and contextual feedback.

    So I'd rather you all listen to a few long time players with deep game experience rather than everyone.
  • Luneca
    Luneca
    ✭✭✭✭
    Not at all
    Opinions always differ, but I doubt anyone seriously thinks that the trickling of class changes is a good thing, except people on the classes getting buffed first that play nothing else.
  • Tonturri
    Tonturri
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    Kind of
    It does seem like they're doing a much (relatively speaking, for an MMO) job of gathering feedback and showing that they've gathered the feedback. I really enjoyed the weekly PTS posts.

    That said, it still feels like the gather the feedback and then ignore most of it. Sometimes stuff goes through, but a lot of the time it feels like super obvious stuff is just tossed aside.

    *gestures vaguely at Dark Cloak* for example. I'm sure multiple people have complained that the skill feels awful in PvP. It's just so, so weak and the 1.5x buff when blocking, while functional in PvE tanking only, makes it rather lackluster on any build that doesn't block frequently (which is most of them). Yes they're reworking classes, but it's been like this for ages.

    There are plenty of effectively 'dead' skills like this that wouldn't be too difficult to get to a more functional state without reworking the entire skill. Same thing basically for a lot of other stuff - sets/items that are blatantly too strong (or not strong enough), and so on and so forth.
  • Destai
    Destai
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    I'm involved because I post here and reddit. I don't feel like my feedback's really ever changed anything. At most, it gets a CM to reply, but nothing really beyond that. The CMs are quite gracious, but beyond that, communications are more scarce from the people it's truly directed to.

    Just recently, I sent some suggestions/questions to the CMs about combat balance. The combat developers didn't respond. I've posted suggestions for the Tomes Points carryover/conversion situation, again, no response from ZOS. They went their own direction, against all feedback. I've sent them multiple tickets and PMs over noisy NPCs and years later, nothing's changed. Same goes for PTS feedback I've provided.
    Edited by Destai on June 30, 2026 8:04PM
  • ToddIngram
    ToddIngram
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    Not at all
    JustLovely wrote: »
    "Vengeance is just a test to learn how to improve Cyrodiil."

    Most of us knew it was a lie the first time we heard it. Others still haven't figured out what is going on and never will.

    Someone gets it.
  • MorallyBipolar
    MorallyBipolar
    ✭✭✭✭✭
    Not at all
    reazea wrote: »
    Are you kidding?

    jabs animation

    vengeance that nobody asked for

    a decade of saying they're working on improving Grey Host with no results and countless disciplinary actions for even bringing up the subject

    automated customer support that is at least three layers deep

    continual gaslighting by ZOS employees

    I could go on, but the impression it gives me is that ZOS is openly hostile to their customer base, especially the PvP community.

    Thank you for writing my post for me.
  • Urvoth
    Urvoth
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    Not at all
    ESO just isn’t the same game myself and many others grew to love many years ago. Combat, balance, and theorycrafting was so much better prior to hybridization, scribing, subclassing, and crazy amounts of group sets. The devs clearly have no intention of going back to a similar point.

    A lot of old players have been pushed away by these changes and new players have replaced them, so your average player these days doesn’t even know anything different.
  • Luneca
    Luneca
    ✭✭✭✭
    Not at all
    Urvoth wrote: »
    ESO just isn’t the same game myself and many others grew to love many years ago. Combat, balance, and theorycrafting was so much better prior to hybridization, scribing, subclassing, and crazy amounts of group sets. The devs clearly have no intention of going back to a similar point.

    A lot of old players have been pushed away by these changes and new players have replaced them, so your average player these days doesn’t even know anything different.

    Hybridization wasn't bad, but ZOS decided to eliminate drawbacks that would limit the power. They also went for WD/SD scaling over max stats or a mix of them. That decision alone increased the power budget dramatically.

    Then ZOS introduced mythics. Let's be honest, they are all just power. No one is using a mythic that doesn't give combat power in combat. And even some like Lefthander's Aegis offer way too much when you compute that it's a massive shield for the cost of a roll.

    Other mythics that don't do that have limited use like Stormweaver's Cavort. Which is strange, because, had the game and hybridization been actually balanced it should be one of the best mythics to use to balance sustain. But it's not because sustaining is too easy thanks to subclassing, new sets, scribing, CP changes, and overall changes to skills they've been making in the name of balance in the past.

    Then the classes themselves aren't balanced at all, esp. when it comes to buff uptimes and number of buffs, and unique buffs. The skill lines aren't balanced. Etc.

    What it becomes when there is a lack of balance to that degree is that there are less build options that actually work or counter things. It wasn't just hybridization, but a combination of terrible decision over and over that cut dimensions out of combat.

    Oh and can't forget how they still haven't buffed DoTs, even though they are the only real counter to things like Corrosive and other excessive shielding/damage reduction builds in PvP unless you want to burn 2-3 soul gems a second . 9k WD/SD and CP invested into DoTs and Sunfire still cannot do 1K damage per second? Haha, good one Zos.

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