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Are you using Overland Difficulty?

  • Arunei
    Arunei
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    I have used some of the difficulty options (please list the ones you have used)
    Update: I've since plonked my difficulty to Seasoned on both accounts to start working towards the Seasoned Slayer achieves. For the most part Seasoned isn't much different from Adventurer, though there's a definite notice in difficulty in things like WBs or Public Dungeon Bosses. Since I'm doing the stuff on my WWs on both accounts, my general tactic is to just block and spam Rip and Tear for the heal lol.

    That said, probably won't bother keeping it at Seasoned once I've got the Dyes. If more things get added in the future or if there are more GPs or other things that do rewards for playing on higher settings I'll consider it then, if the rewards are something I want. Otherwise I'll just stick with Adventurer.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Sleep
    Sleep
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    can't opt out
  • SilverBride
    SilverBride
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    I have not used any of the Overland difficulty options
    Sleep wrote: »
    can't opt out

    Just keep your characters set to "Adventurer" and nothing will change. It will be the same it's always been with no increase in difficulty.
    PCNA
  • Arunei
    Arunei
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    I have used some of the difficulty options (please list the ones you have used)
    Sleep wrote: »
    can't opt out
    Eh? Like SilverBride said, Adventurer is the default setting the game has always been at. Absolutely nothing changes unless you set it to Seasoned or higher. It's not a game-wide change, it's character-specific that you have to manually opt in to use. The game won't change from Adventurer unless you actively change it.
    Edited by Arunei on June 20, 2026 3:39AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Lord_Hev
    Lord_Hev
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    I have used all of the difficulty options
    JeroenB wrote: »
    No, and I have to be honest, I just really don't see the point. I would not have spent developer resources on this.

    I've no issue with difficulty options being a "thing" - I just don't want time spent on gimmicks for the minority instead of great new content (of which we're seeing precious little right now).

    While I have no interest in more difficult combat myself, I welcome the option being available for those who do. And if this thread's poll is in any way representative of the wider player base, the majority of players engage with the difficulty system. (Though as OP pointed out the poll is not about whether respondents like the system, only whether they have used it.)

    More than 40% of players in this poll haven't touched the system - and let's be honest, lots of players will take a look at anything new introduced the game.

    I'm not sure I could call that a great success, given it was one of the leading headlines for U50.

    People want content. Not gimmicks.


    This is content for some. I have an entire decade's worth of dlc and expansions to finally do because I was unable to feel engaged in overland for over a decade since one-tamriel decimated the progression system.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Attorneyatlawl
    Attorneyatlawl
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    I have used some of the difficulty options (please list the ones you have used)
    Lord_Hev wrote: »
    JeroenB wrote: »
    No, and I have to be honest, I just really don't see the point. I would not have spent developer resources on this.

    I've no issue with difficulty options being a "thing" - I just don't want time spent on gimmicks for the minority instead of great new content (of which we're seeing precious little right now).

    While I have no interest in more difficult combat myself, I welcome the option being available for those who do. And if this thread's poll is in any way representative of the wider player base, the majority of players engage with the difficulty system. (Though as OP pointed out the poll is not about whether respondents like the system, only whether they have used it.)

    More than 40% of players in this poll haven't touched the system - and let's be honest, lots of players will take a look at anything new introduced the game.

    I'm not sure I could call that a great success, given it was one of the leading headlines for U50.

    People want content. Not gimmicks.


    This is content for some. I have an entire decade's worth of dlc and expansions to finally do because I was unable to feel engaged in overland for over a decade since one-tamriel decimated the progression system.

    Same here. I never touched it because it was boringly easy.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • M0ntie
    M0ntie
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    I have not used any of the Overland difficulty options
    Nobody I have met in game has ever expressed that they wanted overland difficulty. There is plenty of harder content without just making boring overland enemies have more health and you do less damage. I'd have stopped playing ESO years ago if it wasn't for trials
  • OsUfi
    OsUfi
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    I have used all of the difficulty options
    M0ntie wrote: »
    Nobody I have met in game has ever expressed that they wanted overland difficulty.

    Not sure how you've managed that, unless you've only been playing a few days. I've met a staggering amount of people on both sides of this argument.



  • ItsNotLiving
    ItsNotLiving
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    I have used all of the difficulty options
    Vestige makes casual questing more exciting to me. I just wish you got something for doing it but I think it’s fine for now.
  • Enemoriana
    Enemoriana
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    I have used all of the difficulty options
    When it was announced, I thought I would use old difficulty everyday and sometimes second. I'm absolutely not a fan of hard combats and always play on easiest difficulties in all games. I even use immortality cheats in some! Because 90% combats are just annoying, tedious and irritating repeating obstacles standing in the way of the story.

    Yesterday used Vestige to do golden faster, as they count for easier tasks too.
    Very, very nostalgic feeling. Reminds me of how mudcrabs ate my face in good old days of veteran ranks, when I, of course, wanted to see everything right now, not waiting for right rank!
    (This time I didn't fall victim to any mudcrab, though!)
    Got all rewards in ~15 minutes - one dolmen, public dungeon, one worldboss; then tried other difficulties.

    So, now I think I will leave old difficulty for alts (they are not very well equipped), and on main will set second level for everyday use - it differs very little, but will bring new achievements - and Vestige for quests, downgrading to Master if at some point it's too hard. Because I'm tired of villains dying just in the middle of "You can't defeat me, fool!" speech!
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • AzuraFan
    AzuraFan
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    I have not used any of the Overland difficulty options
    I had the "kill daedra" and "kill atronach" challenges this week. I was going to skip the golden pursuit, but after seeing advice to just set it to seasoned and go with the crowd, I did that and completed the GP mainly by doing dolmens. But I also bumped up to vestige while with the crowd, to see how it works when there are others around who aren't set to it.

    My build isn't good enough to do vestige (not without a real, real slog anyway), yet it was easy because there were obviously other people there on adventurer. That told me that the challenge achievements are meaningless.

    Anyway, I'm back to adventurer now, which is where I like to be. But to get the achievements, I'll bump up the difficulty anytime there's a crowd around until I'm done. Sheogorath will be proud (cheese, please).
  • SilverBride
    SilverBride
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    I have not used any of the Overland difficulty options
    OsUfi wrote: »
    M0ntie wrote: »
    Nobody I have met in game has ever expressed that they wanted overland difficulty.

    Not sure how you've managed that, unless you've only been playing a few days. I've met a staggering amount of people on both sides of this argument.

    I never heard anyone in game mention it either. Except that one time...

    I was chatting in zone and a name I recognized as a supporter of difficulty on the forums started asking in zone things like "Who thinks overland is too easy?" "Who thinks this game is boring?" "Who thinks they should make the enemies harder?". After a few minutes of no one replying they gave up.
    PCNA
  • shadyjane62
    shadyjane62
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    I have used all of the difficulty options
    I usually run on seasoned, no worries there. I must confess for the vestige Golden Pursuits I only managed to kill skeevers and mudcrabs.
  • Warhawke_80
    Warhawke_80
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    I have not used any of the Overland difficulty options
    Not even a little bit....
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Wolfkeks
    Wolfkeks
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    I have used all of the difficulty options
    Tried all of them out, atm on Vestige and doing the dye achievements 😊
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer,God Slayer

    Guilds
    Alith Legion - Social - EP 🐉
    The Brotherhood of Askir - Social - EP 🐉
    The Coins (Rolling Coins, Flipping Coins, Shinning Coins) - Trading - AD 🦅
    Brave Cat Guild - Trading - AD 🦅
    Casual Canines - Endgame PvE and PvP - DC 🦁
  • peacenote
    peacenote
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    I have used some of the difficulty options (please list the ones you have used)
    I have used a combination of Seasoned and Vestige to complete the Golden Pursuit and work on the achievements. In most cases I probably will stick to Seasoned as my default as there isn't too much of a difference from Adventurer so it's nice to get a little extra XP and gold. There was one time where I was soloing a world boss and had to turn it down to Adventurer because I couldn't take the hits, but I'm sure I could build for this, if I cared enough. It would come in the form of tweaking my solo build(s).

    Because there is no particular achievement to use Master, I partnered with a friend and we took turns each being the Seasoned or Adventurer level so the other of us could unlock the Vestige achievements. It was fun... something to do where there was an advantage to playing with a friend. This is why I haven't really tried Master.

    I wasn't overly excited for this functionality (i would have preferred, say, more dungeons, although, yes, I understand it may be a different team making those and may not have been a possible trade-off), but I know a lot of people wanted it, and I would like to say I am extremely happy with how it was implemented. The community was not split into different shards/environments, it's completely optional (as long as one is able to ignore the achievements and pursuit), and it's something that benefits both solo players and players who like to do things with friends. Also (this came up somewhere but I can't find the thread now) I am extremely happy that the levels do not impact companions and you can also use them as a tool to creatively balance the levels and challenge yourself. I'm even happy there was a Golden Pursuit and achievements tied to the functionality, because I wouldn't have messed with it otherwise, and putting those things in the game turned it into "something new to do."

    My one gripe so far with it is that, because of how it works, you take a lot of extra fall damage as well as damage while fighting. I'm sure you all are familiar with the method of going STRAIGHT TO wherever you're trying to go in Overland, completely ignoring roads and whatnot, and instinctively I know how far I can fall. Except now, I don't, and I keep having to swap between Seasoned and Vestige between each fighting challenge. So personally I wish it didn't apply to fall damage. The idea was to make the enemies harder, not to kill you every time you dropped down to grab a node. :D
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • mickeyx
    mickeyx
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    I have used some of the difficulty options (please list the ones you have used)
    I used veteran for a while. Just to mess around. Went back to adventure. I like the smooth sailing and leveling as a solo. No interest in any difficulty settings
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