ZOS can absolutely change their time line, but they won't and that is an issue.
They can? Awesome! So you know how much pre-work has already been done? What workflows are already in existence. You know the co-ordination schedule between the combat, animation, lore and coding teams? You know how much resources have already been committed? How much their budget is? Time constraints? Upper management sign off? Excellent. Good to know.
This ^^ is called context.
BardokRedSnow wrote: »BardokRedSnow wrote: »[snip] Players act like you can't heavy attack in addition to using that skill. If someone here claims that there is no opportunity to heavy attack in a 1vX, duel, or whatever, then that's a skill issue esp. when nearly all of the META builds don't push out continuous damage and are built around burst-defense windows. WW not being the case, which is exactly why we are talking about it and balance in the first place here
Maybe because they are so used to holding block all the time until their ult goes up and trying to get people in a predictable, boring offensive burst window, that they lack the ability to actually utilize one of the game's core resource sustain mechanics. But how that translates to the skill being acceptable when I can heavy attack and use that skill and have nearly half my stam bar back in addition to mag back on my hybrid DK. Buddy you're not convincing me and no one following that line of argumentation is either.
That you don't have to consider heavy attacking on yoru build because of a singualar skill is proof in itself that the skill is OP. Especially when compared to all other options. But of course, these players claim to know so much more and be so skilled that they can't do anything besides toss insults and hold their nose up.
Guess what? You're not convincing anyone else that actually plays the game. Not everyone that plays DK only plays it, and not everyone wants to lean on a crutch.
Even more bizzarre is that they've come to a topic about WW to spread noise and change the topic elsewhere. Go make another thread, and why don't you defend why a singular skill in the game, along with an ult in the same class, enables you to forgo sacrifices that other builds (besides WW) have to make and how it's balanced.
[snip]
What did you do before the crutch was introduced? Play another class? I've got over 7 DKs on PC NA and EU. And just like the templars, they are in PvP. And they are built differently around different broken concepts, some to investigate buggy behavior.
[snip]
We have seen in the last months that there is no reasoning with certain players. Their nonsense goes unchecked these days. They are immune to facts, math or even video proof. They'd rather have the game cater to their individual preferences, rather than allowing everyone to play in a fair environment.
Luckily the WW vs DK topics are already starting to divide them. By the time we reach the NB reworks they will be begging for nerfs.
What’s funny is that the DK players defending HoF were also complaining about how subclassing made their class non-viable, but are completely OK with their own class over performing lol. Talk about a severe case of double standard. I swear if it wasn’t DK that got the first rework, THEY would be here asking for nerfs to those classes lmao. You can’t reason with them. Anyone reading my posts vs theirs will see the mental hoops they’re going thru to justify a broken mechanic.
I play dk when it is good and when it is bad, I am always a dk, the most I ever did was subclass two lines out of it. If dk wasnt overperforming I would just do that and still keep playing a dk like the rest of my dk enthusiast pals. You painting a broad brush, some of us are just tired of the forum goers for years coming here to beg zos to nerf everything when the game is fun.
Otherwise I wouldnt be here saying shattering paths signet shouldnt be nerfed because of pulse ganking. I never made such a build or anything similar to it. And in the past there's always been some ridiculous gank build floating around, the ep guy whose name escapes me on pcna is known for it, he's almost always the only one I ever had to worry about getting ganked by. Im sure it'll come to me later. Evo333 or Echo, something like that.
[edited to remove quote]
So you're acknowledging that DK is overperforming, but you're also telling people to stop giving feedback and demanding nerfs. How convenient of you since DK is the first reworked class. So let me ask you these 2 questions:
1) If all of those broken meta builds haven't been addressed, would you complain about them and ask for them to be fixed?
2) If DK was the last class to be reworked, would you be perfectly fine if people told you to wait for 2 years for your turn?
Yea I would be, to be honest before they rearranged my class skills my subclassed builds were easier to 1vX in, I had some fun doing that with Templar and warden skill lines, but my main love is just playing dk. You probably won’t take me on my word on that though, easy to say in hindsight, but I never needed dk to be especially strong, we’ve been nerfed more than any other class and I still played it only aside from subclassing skill lines
Sorc has been Stier for the majority of this game’s life cycle, I never once came in here to complain about it, go ahead and search for it
And yea dk is over performing, as are top subclassed builds before and after the rework, that’s the point. I never said it wasn’t strong, opposite in fact, stated many times it’s more of a problem than WWs are. What I also said was instead of nerfing things I wanna see their strat of buffing all the classes play out first.
That finally clear? You don’t gotta agree but I’ve been consistent from the start
I will give you the benefit of the doubt on that.
You actually don't even need to complain about Sorc because I have already done that myself while being a Sorc main. It's pretty amusing to see the Sorc community conjure up some crazy justifications to keep their toys.
I understand your point about waiting it out, but you do need to understand that people cannot wait for 3 months at a time for their class to be reworked. For DK and WW mains, it's fun, but I cannot say the same thing for Arc and Templar mains. Waiting for 1-2 years takes serious commitment and during that time you are either getting rekt by 2.0 classes or forced to stick to subclassing (negative points if you never liked it from the start).
As I've said, rolling out the class mastery system first would have been the ideal start, then universal skill line revamp (Weapon skills, Psijic, Fighter's Guild, etc.), and finally 2-3 classes at a time with a longer PTS cycle to thoroughly test the changes. ZOS can absolutely change their time line, but they won't and that is an issue.
BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »[snip] Players act like you can't heavy attack in addition to using that skill. If someone here claims that there is no opportunity to heavy attack in a 1vX, duel, or whatever, then that's a skill issue esp. when nearly all of the META builds don't push out continuous damage and are built around burst-defense windows. WW not being the case, which is exactly why we are talking about it and balance in the first place here
Maybe because they are so used to holding block all the time until their ult goes up and trying to get people in a predictable, boring offensive burst window, that they lack the ability to actually utilize one of the game's core resource sustain mechanics. But how that translates to the skill being acceptable when I can heavy attack and use that skill and have nearly half my stam bar back in addition to mag back on my hybrid DK. Buddy you're not convincing me and no one following that line of argumentation is either.
That you don't have to consider heavy attacking on yoru build because of a singualar skill is proof in itself that the skill is OP. Especially when compared to all other options. But of course, these players claim to know so much more and be so skilled that they can't do anything besides toss insults and hold their nose up.
Guess what? You're not convincing anyone else that actually plays the game. Not everyone that plays DK only plays it, and not everyone wants to lean on a crutch.
Even more bizzarre is that they've come to a topic about WW to spread noise and change the topic elsewhere. Go make another thread, and why don't you defend why a singular skill in the game, along with an ult in the same class, enables you to forgo sacrifices that other builds (besides WW) have to make and how it's balanced.
[snip]
What did you do before the crutch was introduced? Play another class? I've got over 7 DKs on PC NA and EU. And just like the templars, they are in PvP. And they are built differently around different broken concepts, some to investigate buggy behavior.
[snip]
We have seen in the last months that there is no reasoning with certain players. Their nonsense goes unchecked these days. They are immune to facts, math or even video proof. They'd rather have the game cater to their individual preferences, rather than allowing everyone to play in a fair environment.
Luckily the WW vs DK topics are already starting to divide them. By the time we reach the NB reworks they will be begging for nerfs.
What’s funny is that the DK players defending HoF were also complaining about how subclassing made their class non-viable, but are completely OK with their own class over performing lol. Talk about a severe case of double standard. I swear if it wasn’t DK that got the first rework, THEY would be here asking for nerfs to those classes lmao. You can’t reason with them. Anyone reading my posts vs theirs will see the mental hoops they’re going thru to justify a broken mechanic.
I play dk when it is good and when it is bad, I am always a dk, the most I ever did was subclass two lines out of it. If dk wasnt overperforming I would just do that and still keep playing a dk like the rest of my dk enthusiast pals. You painting a broad brush, some of us are just tired of the forum goers for years coming here to beg zos to nerf everything when the game is fun.
Otherwise I wouldnt be here saying shattering paths signet shouldnt be nerfed because of pulse ganking. I never made such a build or anything similar to it. And in the past there's always been some ridiculous gank build floating around, the ep guy whose name escapes me on pcna is known for it, he's almost always the only one I ever had to worry about getting ganked by. Im sure it'll come to me later. Evo333 or Echo, something like that.
[edited to remove quote]
So you're acknowledging that DK is overperforming, but you're also telling people to stop giving feedback and demanding nerfs. How convenient of you since DK is the first reworked class. So let me ask you these 2 questions:
1) If all of those broken meta builds haven't been addressed, would you complain about them and ask for them to be fixed?
2) If DK was the last class to be reworked, would you be perfectly fine if people told you to wait for 2 years for your turn?
Yea I would be, to be honest before they rearranged my class skills my subclassed builds were easier to 1vX in, I had some fun doing that with Templar and warden skill lines, but my main love is just playing dk. You probably won’t take me on my word on that though, easy to say in hindsight, but I never needed dk to be especially strong, we’ve been nerfed more than any other class and I still played it only aside from subclassing skill lines
Sorc has been Stier for the majority of this game’s life cycle, I never once came in here to complain about it, go ahead and search for it
And yea dk is over performing, as are top subclassed builds before and after the rework, that’s the point. I never said it wasn’t strong, opposite in fact, stated many times it’s more of a problem than WWs are. What I also said was instead of nerfing things I wanna see their strat of buffing all the classes play out first.
That finally clear? You don’t gotta agree but I’ve been consistent from the start
I will give you the benefit of the doubt on that.
You actually don't even need to complain about Sorc because I have already done that myself while being a Sorc main. It's pretty amusing to see the Sorc community conjure up some crazy justifications to keep their toys.
I understand your point about waiting it out, but you do need to understand that people cannot wait for 3 months at a time for their class to be reworked. For DK and WW mains, it's fun, but I cannot say the same thing for Arc and Templar mains. Waiting for 1-2 years takes serious commitment and during that time you are either getting rekt by 2.0 classes or forced to stick to subclassing (negative points if you never liked it from the start).
As I've said, rolling out the class mastery system first would have been the ideal start, then universal skill line revamp (Weapon skills, Psijic, Fighter's Guild, etc.), and finally 2-3 classes at a time with a longer PTS cycle to thoroughly test the changes. ZOS can absolutely change their time line, but they won't and that is an issue.
Fair enough, I can understand that and said as much before in other discussions
I get that perspective. I agree it could have been rolled out more efficiently and universal skill lines would have been better
Same as they could’ve and should have made sure sublclassing was a balanced feature before they dropped it with some sort of cost, even with dk in a/b tier I was happy with where it was prior to sub classing, and I will be when/if the refreshes in the future put it back there as well
BardokRedSnow wrote: »You can also give feedback without demanding everything useful be nerfed btw, @hoangdz , I said hof is needed, and that it’s not as much of a carry as yall are claiming because of the existence of subclassed builds of which it’s needed to compete with, and werewolves and soon warden. If you wanna target nerfs somewhere, Zos introduced the class masteries for the purpose of adjusting class power various places so they could avoid class nerfs directly to skills etc
One can argue those masteries should have been reserved for classes that were not reworked, id agree with that.
Out of everything they buffed for DK, from the AoE Power Lash buff, to Corrosive, to Wings, to all the extra Major buffs, I only demanded for HoF, specifically the sustain mechanic, to be nerfed. There is a good reason for that.
I'm sure you know this already but there are 4 fundamental pillars in theory-crafting:
Damage
Healing
Mitigation
Recovery
HoF alone gives you about ~1400-1500 recovery. That's before you factor in other sustain passives like Battle Roar or the heavy attack one. Due to this mechanic, a build using HoF can completely drop Tri-pots for Armor pots and gain 5.3k armor, drop Orzoga for Sugar Skulls and gain 4.6k stam + mag, and drop Sustained by Suffering CP for Boundless Vitality/Fortified/Juggernaut and gain 1.2k HP/1.7k armor/5% mitigation.
Subclassed builds without Ardent Flame would still need to use Tripots, Orzoga, and Sustained by Suffering. When you compare the stats of a pure DK build vs a subclassed build, you can just see how massive of a difference there is between the DK's offenssive & defensive stats versus the subclassed build's. This isn't an opinion. You can literally use the ESO build editor to test this out.
BardokRedSnow wrote: »If they’re gonna nerf sustain on dk I at least want my old corrosive 3 percent damage cap back, or, let us gain ult in corrosive again. Don’t need both, just one or the other
ZOS can absolutely change their time line, but they won't and that is an issue.
They can? Awesome! So you know how much pre-work has already been done? What workflows are already in existence. You know the co-ordination schedule between the combat, animation, lore and coding teams? You know how much resources have already been committed? How much their budget is? Time constraints? Upper management sign off? Excellent. Good to know.
This ^^ is called context.
BardokRedSnow wrote: »If they’re gonna nerf sustain on dk I at least want my old corrosive 3 percent damage cap back, or, let us gain ult in corrosive again. Don’t need both, just one or the other
They can do that, I just need DKs to be visibly marked in corrosive (not just more flames).
It used to be easily identifiable by the green glow and stagnant damage numbers but now… in the heat of battle it’s near impossible to tell when one of the MANY DKs has corrosive up.
BardokRedSnow wrote: »ZOS can absolutely change their time line, but they won't and that is an issue.
They can? Awesome! So you know how much pre-work has already been done? What workflows are already in existence. You know the co-ordination schedule between the combat, animation, lore and coding teams? You know how much resources have already been committed? How much their budget is? Time constraints? Upper management sign off? Excellent. Good to know.
This ^^ is called context.
It’s really not a concern of mine what their issues are as the customer, they can either match demands or people go play another game
I may be in disagreement overall with hoan but I can’t stand the defense team moving in for Zos when any sensible developer should have known the damage dropping subclassing in the game would do with zero cost at all or checks.
They’re doing well imo with the reworks so I’m willing to give them time to finish, even though others aren’t and yea I get why
But I’m not gonna cover for them either on their timeline, especially when they wasted time and effort on vengeance as well as subclassing which are two things pvpers did not ask for
BardokRedSnow wrote: »ZOS can absolutely change their time line, but they won't and that is an issue.
They can? Awesome! So you know how much pre-work has already been done? What workflows are already in existence. You know the co-ordination schedule between the combat, animation, lore and coding teams? You know how much resources have already been committed? How much their budget is? Time constraints? Upper management sign off? Excellent. Good to know.
This ^^ is called context.
It’s really not a concern of mine what their issues are as the customer, they can either match demands or people go play another game
I may be in disagreement overall with hoan but I can’t stand the defense team moving in for Zos when any sensible developer should have known the damage dropping subclassing in the game would do with zero cost at all or checks.
They’re doing well imo with the reworks so I’m willing to give them time to finish, even though others aren’t and yea I get why
But I’m not gonna cover for them either on their timeline, especially when they wasted time and effort on vengeance as well as subclassing which are two things pvpers did not ask for
I know I’m replying to you a lot but ‘I’m here’ and, to me, you’re making fair points. I wanted to say as a long term player I was personally expecting subclassing to come with health/reduction adjustments for at least PvE… or soon after… and they did not. This part still has me reeling my expectations to this day. I feel like the whole subclassing power infusion (I.E vastly trivialized mechs in PvE, etc.) and now rework (pure class) power infusion is the direct result of this oversight.
It’s even more surprising when you realize they had adjusted these values in the past essentially ‘for less’.
BardokRedSnow wrote: »If they’re gonna nerf sustain on dk I at least want my old corrosive 3 percent damage cap back, or, let us gain ult in corrosive again. Don’t need both, just one or the other
Unkillable players who can also do a decent amount of damage have been an issue since before WW. First reworked DK was too OP for PvP, now WW is too OP for PvP. When Warden gets its rework it's going to be too OP for PvP, I guarantee it. Not saying things shouldn't be balanced but we see this with every big update that includes really big combat changes.
There's also the fact that we have people who are saying WW is too strong yet at the same time people who are saying it's useless in regards to PvP. Maybe, perhaps, perchance and potentially, something seeming too OP or not has more to do with difference experiences and not just whatever build is the meta? I mean it's been established for ages that you can give two people the exact same build but one of them be capable of doing better DPS/healing/tanking than the other.
Things being changed and balanced for PvP isn't bad inherently. What worries me is when people call for nerfs in PvP and then that thing that people say is too strong also gets nerfed into the ground for PvE so hard it winds up on the other side of the planet. Just like people calling for nerfs to WW because of things like unexpected Mastery Passive interactions or how Shattered Path works with it (and a couple of other things like Overload Sorc) when those aren't problems with WW itself.
BardokRedSnow wrote: »If they’re gonna nerf sustain on dk I at least want my old corrosive 3 percent damage cap back, or, let us gain ult in corrosive again. Don’t need both, just one or the other
That is actually fine tbh. They can bring the old corrosive back lol
SandandStars wrote: »Unkillable players who can also do a decent amount of damage have been an issue since before WW. First reworked DK was too OP for PvP, now WW is too OP for PvP. When Warden gets its rework it's going to be too OP for PvP, I guarantee it. Not saying things shouldn't be balanced but we see this with every big update that includes really big combat changes.
There's also the fact that we have people who are saying WW is too strong yet at the same time people who are saying it's useless in regards to PvP. Maybe, perhaps, perchance and potentially, something seeming too OP or not has more to do with difference experiences and not just whatever build is the meta? I mean it's been established for ages that you can give two people the exact same build but one of them be capable of doing better DPS/healing/tanking than the other.
Things being changed and balanced for PvP isn't bad inherently. What worries me is when people call for nerfs in PvP and then that thing that people say is too strong also gets nerfed into the ground for PvE so hard it winds up on the other side of the planet. Just like people calling for nerfs to WW because of things like unexpected Mastery Passive interactions or how Shattered Path works with it (and a couple of other things like Overload Sorc) when those aren't problems with WW itself.
Pro Tip: The Warden refresh won't make it OP in terms of damage dealing, like the refresh on DK and WW did. It will give Warden some convoluted, un-fun, yet OP healing synergies that will make it even tougher/impossible to kill. I'm talking PVP, as I don't PVE unless forced to for gear.
It's the zos Warden aesthetic. Until they completely change out Cliff Racers for a class spammable that can occasionally hit someone in PVP, Warden will have to borrow other classes' offensive skills.
Many have complained about shalks, and they do hit hard on the 9-second interval, and give the class a strong pen option. But stop and think about that: the class has 1 decent offensive skill, that hits every 9 seconds, which takes a bit of skill/luck to line up properly when combatting a good player.
Anyhoo. In my ideal Warden refresh, Cliff Racers are either completely reworked or an alternate class spammable is introduced. Those things flap across the screen like something that fell out of a garbage truck.
Reminder that WW is overperforming!
Pretty sure I did the same thing when DK patch first rolled out. You can rest assured knowing that Warden, Sorc (my main), and the remaining classes will get the same treatment if they overperform.