James-Wayne wrote: »Totally agree. Wasted most of the event on this one and still didn't get it.
Would love to see a video with builds
I didn't bother with this one or the no death.
I appreciate those messaging and providing resources and strategies that can help. But that is missing the mark of why I made this post.
Again, there are a lot of glitches and jank in this dungeon that directly affect the difficulty of this fight. Heavy attacks from main boss either hits the tank too late or too early, dragon's hit boxes prevents targeting of small enemies, even with tab targeting, etc
frogthroat wrote: »
frogthroat wrote: »
Well... Z'Maja's cousin has a very laser-focused mind (and I don't just mean the beams that come out of it) and she stays aggroed on whoever taunted her even long after the taunt has expired. So there should be no need for the tank to retaunt her (though I still do it anyway because natural tank instincts die hard). And there should be no reason for the tanks to taunt the little adds either. The only things that need taunting and retaunting are the dragons, and their hitboxes are conveniently large.
frogthroat wrote: »
frogthroat wrote: »
Well... Z'Maja's cousin has a very laser-focused mind (and I don't just mean the beams that come out of it) and she stays aggroed on whoever taunted her even long after the taunt has expired. So there should be no need for the tank to retaunt her (though I still do it anyway because natural tank instincts die hard). And there should be no reason for the tanks to taunt the little adds either. The only things that need taunting and retaunting are the dragons, and their hitboxes are conveniently large.
There is a pattern to the scarabs.
We had the tank run over to zmaja so we killed them in cleave.
With 1 dragon up 2 scarabs spawn with like 15-20 sec intervall
2 dragons, 2 scarabs spawn 2 times, with like a 5 sec intervall, then its another 15-20 sec window, before u get 2 sacarabs with the 5 sec intervall.
3 dragons, 2 scarabs spawn 3 times, wirh 5 sec intervall, then again 15-20 sec window for dmg on boss before they spawn in 5 sec intervall again.
So basicly, when intervalls are short (5 secs) , be rdy to focus scarabs on tank, as soon as the 2 scarabs have been killed 3 times, go back to boss for 15-20 seconds