Have only been running through Vestige, welcome change!
I've tried them all. It was fun getting one-shotted by a world boss on Vestige difficulty. I still won't use challenge difficulty if I'm just harvesting or wandering.
agelonestar wrote: »No, and I have to be honest, I just really don't see the point. I would not have spent developer resources on this.
I've no issue with difficulty options being a "thing" - I just don't want time spent on gimmicks for the minority instead of great new content (of which we're seeing precious little right now).
They have to be.Tho the rewards are somewhat lacking
SolidBeast wrote: »I am playing on Vestige now. It makes the story quests more engaging. The world bosses are overtuned on Vestige, so I switch to Seasoned for that. I just completed Blackwood on Vestige and the final battle was really cool. I've only run into one miniboss instance where they didn't get to complete their dialogue because I killed them too fast.
agelonestar wrote: »No, and I have to be honest, I just really don't see the point. I would not have spent developer resources on this.
I've no issue with difficulty options being a "thing" - I just don't want time spent on gimmicks for the minority instead of great new content (of which we're seeing precious little right now).
While I have no interest in more difficult combat myself, I welcome the option being available for those who do. And if this thread's poll is in any way representative of the wider player base, the majority of players engage with the difficulty system. (Though as OP pointed out the poll is not about whether respondents like the system, only whether they have used it.)
Only playing on Vestige and I’m loving it.
It’s not perfect of course, but quest bosses actually feel like a threat and the stakes feel monumental. Even the environment—especially Oblivion realms—feels “heavy” due to the added level of immersion through gameplay difficulty, as befits the lore, mythology and worldbuilding.
SeaGtGruff wrote: »Only playing on Vestige and I’m loving it.
It’s not perfect of course, but quest bosses actually feel like a threat and the stakes feel monumental. Even the environment—especially Oblivion realms—feels “heavy” due to the added level of immersion through gameplay difficulty, as befits the lore, mythology and worldbuilding.
I haven't done any questing yet, but tangling with overland mobs on Vestige brought back memories of dying a lot to overland mobs back when I first started playing ESO.
Bosses are too one-shotty on Vestige for me to enjoy at all, because I immediately die as soon as they make their first attack; I don't even have a chance to roll-dodge completely out of the way (since I use melee attacks and need to stay in their faces), and trying to block the damage or heal through it is a joke. But Master seems a tiny bit more doable for bosses, once I start to get used a change in tactics. Seasoned for bosses seems more my speed for now.
emilyhyoyeon wrote: »SeaGtGruff wrote: »Only playing on Vestige and I’m loving it.
It’s not perfect of course, but quest bosses actually feel like a threat and the stakes feel monumental. Even the environment—especially Oblivion realms—feels “heavy” due to the added level of immersion through gameplay difficulty, as befits the lore, mythology and worldbuilding.
I haven't done any questing yet, but tangling with overland mobs on Vestige brought back memories of dying a lot to overland mobs back when I first started playing ESO.
Bosses are too one-shotty on Vestige for me to enjoy at all, because I immediately die as soon as they make their first attack; I don't even have a chance to roll-dodge completely out of the way (since I use melee attacks and need to stay in their faces), and trying to block the damage or heal through it is a joke. But Master seems a tiny bit more doable for bosses, once I start to get used a change in tactics. Seasoned for bosses seems more my speed for now.
Side quest bosses (as in bosses of quests for zone locations like settlements and stuff) have always been on another level of weak compared to any other content, other overland included. From my experience vestige does not help fix that.
These quest bosses have like 100-150k HP. They attack very slow, and go through their ''mechanics''/attacks very slow. Vestige, or any difficulty setting, doesn't really do much here, other than, yeah, you can hear their dialogue line before they die.
I redid the whole Summerset zone since the update dropped, so it's not a base game issue. Side quest bosses are fundamentally, so, so weak.
Personally I'm still really happy to have the difficulty options though.