BardokRedSnow wrote: »Everything useful that comes out is op and someone on the forums complains instead of adapting and just using that
If you dislike werewolves play dk, dislike dk play werewolf, dislike those, go pulse gank.
Dont wanna do any of that just be any kind of sorc lol or a tanky necromancer
You have even more options now but yet still always someone crying for nerfs
I'm honestly surprised that WW didn't get its own sort of Mastery Passives. I mean it's not really the same since WW doesn't have Skill Lines like actual Classes, but it would have helped in keeping WW from having weird interactions with actual Class Mastery Passives while not locking them out of it entirely.My only issue with WW isn’t really specific to WW, it’s the fact that Fear still has a bug that prevents reliable break free. I’m sorry but on a character where Claw Fury can scale to 96k damage over 4.7 seconds, any crowd control must have reliability to break free. This is the same issue with Charm but base or subclassed Wardens don’t have Claw Fury.
As for the overall WW in PvP, I’m glad they’re stronger, the point of the refresh was to deliver power. The only thing I’m undecided about with WW is the potential to scale their durability with such a low resource allocation.
WW by default has few downsides. They only have one bar but that’s only a negative if the player can’t get everything they need out of that one bar. The Devs put a lot of deliverables into the WW skill line so that’s not really a drawback here.
The reason I’m undecided is because subclassed builds have already been able to combine a lot of mechanics and output, all in one, within PvP. I don’t have an issue with WW being comparable but a subclassed WW or a WW that had access to class Mastery passives I’m on the ropes with.
Given that the Devs themselves have admitted that the Mastery’s behave with WW in unexpected ways and that the passives are more of an experiment, that’s what gives me pause here.
From the Dev notes it seems as though a degree of the PvE based power perspective with WW ended up making its way into PvP so I expect current WW is a bit overtuned but I don’t think WW needs a nerf but I think it’s worth looking into whether or not the Mastery’s should apply.
LadyBriala wrote: »As a PvP healer.. The DK & now WW reworks have just made it impossible to play.
My gear is prettie good, I worked hard to put it together, but you just cant survive multiple fears going off in what felt like one after the other and then.., throw in some DK leaps to spice it up... -.-
The entire enemy team was either a WW or DK.. fun fun fun fun fun.
And honestly, I don't think this will ever die out, unless it gets seriously nerfed.