Erickson9610 wrote: »VenomSheru wrote: »Werewolfs should not have access to class masteries or class passives if battlespirit is active
Only on the condition that the nerfs it received during the PTS (which were incited by the interaction with Class Masteries) are reverted.
It sucks that you have to be a Sorcerer if you want to be a competitive Werewolf due to their Class Masteries being superior to everyone else's.
VenomSheru wrote: »A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.
A single werewolf is buffing the group twice… werewolf 6%* and class mastery group buff on top of that
Is this theory or have you gone against a WW in BG? They are hitting through 70% damage mitigation in one shot when standing in healsVenomSheru wrote: »A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.
A single werewolf is buffing the group twice… werewolf 6%* and class mastery group buff on top of that
*The unique ww damage buff doesn’t work, at least not on non-crit hits.
And if it does work on crit hits only, and is working as intended (as Kevin stated it was in the known issues post), then it’s a crit dam bonus rather than damage done. A very different story when crit dam has a hard cap.
VenomSheru wrote: »Is this theory or have you gone against a WW in BG? They are hitting through 70% damage mitigation in one shot when standing in healsVenomSheru wrote: »A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.A single werewolve is fine even in BGs, as soon as they become multiples then it gets insanely annoying.
A single werewolf is buffing the group twice… werewolf 6%* and class mastery group buff on top of that
*The unique ww damage buff doesn’t work, at least not on non-crit hits.
And if it does work on crit hits only, and is working as intended (as Kevin stated it was in the known issues post), then it’s a crit dam bonus rather than damage done. A very different story when crit dam has a hard cap.
1) This is a poor faith argument, as there are downsides to playing WW. No Purge, one bar with no ability to change out the Skills for other ones, Poison weakness, no access to Weapon Passives, no ability to heal other players since no access to Weapons period (or Class Skills), high cost to maintain at 100 Ult every ten seconds (and that goes fast if you aren't regularly getting things to Devour), there are other things but this is just off the top of my head.Well you have people defending WW on the PTS section and trying to bait others, so maybe not. Anyone that thinks it is balanced, just think about a few things:
1. What is the actual cost of being a werewolf? What's the disadvantage? You tell me, I can't find it. Vampire is clear with fire damage which is prevalent everywhere.
2. With the skills so compressed as they are, what skills are comparable to anyone of them and achieve the same thing in a unit of time with the same bar space efficiency?
3. Why is it so easy to sustain on a WW and keep the form up? Both should not be true if the game were balanced, but they are true. Why? How is that balanced and fair?
4. Why is WW's CC a guaranteed stop and forced break free/delay similar to DK wings after the changes? This is a problem because it enables WWs to run and heal up without any real threat of being killed. And it shuts down melee. How is this fair and how is it balanced?
5. Why should a WW be essentially a heal-tank enabled by the WW passives and active skills? Why is this allowed with the least investment out of any system in the game and how is it fair and balanced?
6. Why HP% healing? The worst kind and least investment possible?
I can't find a downside to being a werewolf other than me being a furball. But of course the forums are filled with people desperate to pretend the game is fair, the game is balanced, the game takes skill in PvP, and that they are the ones that have that skill.
I fired 4x coldfires on WWs and they didn't die. To put that into perspective, I wiped out an entire ball group alone doing the same thing -- having 4x coldfire strike at once (yeah, you can do it with a certain trick and it all hits at once). The WWs weren't even healing each other and they had more tankiness than a ball group, and you have people on the forums pretending this is balanced?
Come on guys. No need to pretend that it isn't OP.
Literally every single time ZOS updates or adds something to make the game better, people make this exact same claim. Any time something is changed and people can't kill it in the blink of an eye, it's the same thing.VenomSheru wrote: »What have you done ZoS… this update is the worst thing to the game in my over 20000 hours of playing this… I love this game but you guys just broke it completely
Literally every single time ZOS updates or adds something to make the game better, people make this exact same claim. Any time something is changed and people can't kill it in the blink of an eye, it's the same thing.VenomSheru wrote: »What have you done ZoS… this update is the worst thing to the game in my over 20000 hours of playing this… I love this game but you guys just broke it completely
Hybridization "broke the game completely".
Subclassing "broke broke the game completely".
Grimoires "broke the game completely".
DK rework "broke the game completely".
You die to WW a few times or can't kill them and suddenly the sky is falling, the world is ending, the oceans are flooding. Yet someone in this very thread mentioned how they were getting absolutely annihilated as a WW.
Just because people can't kill things in 0.2 seconds doesn't mean they're OP or breaking the game. It means something is functioning differently than anyone is used to. And WW isn't doing anything new that people haven't already been complaining about for years, aka unkillable builds, so let's not act like it's a WW problem and that WW is somehow what's breaking things.
Instead of demanding nerfs for things that you don't like, maybe instead demand that the mechanics themselves that can allow such busted builds in general be looked at and brought into line?
Not only that, but your post LITERALLY SAYS "no one would use it in PvE still" even though more people are using WW in the last few days than they have in the last several years. Plenty of people are using it in PvE now.
https://www.youtube.com/watch?v=Aagmq8bZEIw&surlp=IAE%3D They were/are fun, eh? Funny how that works, funny how because you liked something that somehow means all the complaints that they've broken the game over the years null and void. I personally like all those things myself, but that doesn't change my point. My point was like just like all the people who claimed those things broke or are breaking the game, you're doing the exact same thing.VenomSheru wrote: »Literally every single time ZOS updates or adds something to make the game better, people make this exact same claim. Any time something is changed and people can't kill it in the blink of an eye, it's the same thing.VenomSheru wrote: »What have you done ZoS… this update is the worst thing to the game in my over 20000 hours of playing this… I love this game but you guys just broke it completely
Hybridization "broke the game completely".
Subclassing "broke broke the game completely".
Grimoires "broke the game completely".
DK rework "broke the game completely".
You die to WW a few times or can't kill them and suddenly the sky is falling, the world is ending, the oceans are flooding. Yet someone in this very thread mentioned how they were getting absolutely annihilated as a WW.
Just because people can't kill things in 0.2 seconds doesn't mean they're OP or breaking the game. It means something is functioning differently than anyone is used to. And WW isn't doing anything new that people haven't already been complaining about for years, aka unkillable builds, so let's not act like it's a WW problem and that WW is somehow what's breaking things.
Instead of demanding nerfs for things that you don't like, maybe instead demand that the mechanics themselves that can allow such busted builds in general be looked at and brought into line?
Not only that, but your post LITERALLY SAYS "no one would use it in PvE still" even though more people are using WW in the last few days than they have in the last several years. Plenty of people are using it in PvE now.
All those didnt break the game ... they were fun .. do you even play the game or just going on and on here ... go playhttps://www.youtube.com/watch?v=Aagmq8bZEIw&surlp=IAE%3D
They were/are fun, eh? Funny how that works, funny how because you liked something that somehow means all the complaints that they've broken the game over the years null and void. I personally like all those things myself, but that doesn't change my point. My point was like just like all the people who claimed those things broke or are breaking the game, you're doing the exact same thing.VenomSheru wrote: »Literally every single time ZOS updates or adds something to make the game better, people make this exact same claim. Any time something is changed and people can't kill it in the blink of an eye, it's the same thing.VenomSheru wrote: »What have you done ZoS… this update is the worst thing to the game in my over 20000 hours of playing this… I love this game but you guys just broke it completely
Hybridization "broke the game completely".
Subclassing "broke broke the game completely".
Grimoires "broke the game completely".
DK rework "broke the game completely".
You die to WW a few times or can't kill them and suddenly the sky is falling, the world is ending, the oceans are flooding. Yet someone in this very thread mentioned how they were getting absolutely annihilated as a WW.
Just because people can't kill things in 0.2 seconds doesn't mean they're OP or breaking the game. It means something is functioning differently than anyone is used to. And WW isn't doing anything new that people haven't already been complaining about for years, aka unkillable builds, so let's not act like it's a WW problem and that WW is somehow what's breaking things.
Instead of demanding nerfs for things that you don't like, maybe instead demand that the mechanics themselves that can allow such busted builds in general be looked at and brought into line?
Not only that, but your post LITERALLY SAYS "no one would use it in PvE still" even though more people are using WW in the last few days than they have in the last several years. Plenty of people are using it in PvE now.
All those didnt break the game ... they were fun .. do you even play the game or just going on and on here ... go playhttps://www.youtube.com/watch?v=Aagmq8bZEIw&surlp=IAE%3D
Also you can read my last few posts and see I clearly say I'm playing my WW again, and yes, I play. Or are we trying to invalidate points by "you don't play the game" now? WW also isn't breaking the game, just like those things I mentioned haven't broken the game. Something changes or gets introduced that someone doesn't like and suddenly the game is unplayable.
And no, but you don't get to demand only a mod or dev comment on your thread simply because you don't like the posts that are being made.
https://www.youtube.com/watch?v=hMvvkUjnhoY Nothing of this changes the fact that people ALWAYS SAY "oh X thing is broken it needs to be nerfed it's ruining things" every time something new comes out or something is changed. People are still out here saying DK is OP and needs nerfing despite the fact that YES, DK is GOING to be stronger than the other Classes because THOSE haven't been reworked yet. You CANNOT have something be made better and stronger and yet somehow have it still be on the same level as stuff that hasn't been brought up to that level yet.VenomSheru wrote: »They were/are fun, eh? Funny how that works, funny how because you liked something that somehow means all the complaints that they've broken the game over the years null and void. I personally like all those things myself, but that doesn't change my point. My point was like just like all the people who claimed those things broke or are breaking the game, you're doing the exact same thing.VenomSheru wrote: »Literally every single time ZOS updates or adds something to make the game better, people make this exact same claim. Any time something is changed and people can't kill it in the blink of an eye, it's the same thing.VenomSheru wrote: »What have you done ZoS… this update is the worst thing to the game in my over 20000 hours of playing this… I love this game but you guys just broke it completely
Hybridization "broke the game completely".
Subclassing "broke broke the game completely".
Grimoires "broke the game completely".
DK rework "broke the game completely".
You die to WW a few times or can't kill them and suddenly the sky is falling, the world is ending, the oceans are flooding. Yet someone in this very thread mentioned how they were getting absolutely annihilated as a WW.
Just because people can't kill things in 0.2 seconds doesn't mean they're OP or breaking the game. It means something is functioning differently than anyone is used to. And WW isn't doing anything new that people haven't already been complaining about for years, aka unkillable builds, so let's not act like it's a WW problem and that WW is somehow what's breaking things.
Instead of demanding nerfs for things that you don't like, maybe instead demand that the mechanics themselves that can allow such busted builds in general be looked at and brought into line?
Not only that, but your post LITERALLY SAYS "no one would use it in PvE still" even though more people are using WW in the last few days than they have in the last several years. Plenty of people are using it in PvE now.
All those didnt break the game ... they were fun .. do you even play the game or just going on and on here ... go playhttps://www.youtube.com/watch?v=Aagmq8bZEIw&surlp=IAE%3D
Also you can read my last few posts and see I clearly say I'm playing my WW again, and yes, I play. Or are we trying to invalidate points by "you don't play the game" now? WW also isn't breaking the game, just like those things I mentioned haven't broken the game. Something changes or gets introduced that someone doesn't like and suddenly the game is unplayable.
And no, but you don't get to demand only a mod or dev comment on your thread simply because you don't like the posts that are being made.
Brother i am sorry you feel this way .. its not about me ...i am hardened veteran of this game ...currently ranked no 2 on PvP leaderboards ... i am talking about a systematic problem.. watch this video lolhttps://www.youtube.com/watch?v=hMvvkUjnhoY
It's the whole pvp argument all over again. People hate anything that means they can't mow down their opposition like they're 30k mobs in overland. Once all classes have been updates, then we can double check ww and dk. Stop wishing for nerfs just yet, let everyrhing be updated and then tweak balance.
On a personal note, I can finally bring werewolf to a serious raid and get to enjoy it. I'd like that to last for a bit.
VenomSheru wrote: »Is this a joke that would be nerfed later... they would still not be used in PvE and they are wrecking havoc in PvP... as if pulse ganker and whiplashing DK werent enough... or ZoS wants only DPS to do PvP.
In current state its impossible to heal BGs.. Damage keeps getting buffed while no changes are made to healing ...
End of Rant
biovitalb16_ESO wrote: »
Introducing the "Poison of Vexation" - a healing debuff to make healing even more pointless.
IZZEFlameLash wrote: »It's the whole pvp argument all over again. People hate anything that means they can't mow down their opposition like they're 30k mobs in overland. Once all classes have been updates, then we can double check ww and dk. Stop wishing for nerfs just yet, let everyrhing be updated and then tweak balance.
On a personal note, I can finally bring werewolf to a serious raid and get to enjoy it. I'd like that to last for a bit.
Oh do I have a lot to say about that... I've seen all the things flying about in ESO official forums since 2015 before I finally joined the fray... A notable example that came into my mind was DK complaints by NBs and Sorcs. They both hated the reflects and aoe cc, calling them oppressive. When... the whole DK class identity was a zone controller by being a tanky burn enemy down archetype. At the time, I was a Sorc main myself but I didn't think reflect needed to go.