U50 Feedback Thread for PvP Veterancy

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the new PvP Veterancy Reward Campaign. Specific feedback that the team is looking for includes the following:
  • Did you get rewards properly?
  • Did it progress via any experience or AP gained outside of a PVP Activity excluding Duels or Tribute?
  • Any bugs or issues with the progression system?
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Enodoc
    Enodoc
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    I feel like the title of this system will get people confused with the Veteran system, i.e. the umbrella title for content that unlocks at Level 50 (Champion Points, Veteran Dungeons, Veteran Pledges, etc). Unless you have to be Level 50 before this activates in Cyrodiil and other PvP settings?

    Edited by Enodoc on April 13, 2026 9:11PM
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  • ADawg
    ADawg
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    Can we have PVP ranking tied to account and not character? I have now 16 characters and like to play through my different builds in PVP. Would be nice to progress as an account.

    Obviously people that multi-faction would be affected, but make it where only factional toons count towards that progress on that campaign.



    Additionally, Emperor system should be linked to real-time alliance points during map capture, not awarded to the lifer who stays up until 4am grinding with his buddies to farm AP. Let the factions reward Emperor for the leading player for that session. Once emperor falls off, the system resets.

    You could even tie the veterancy system into that during the proposed cycles.

    Nothing more annoying than helping someone get Emperor, then they go pass out from exhaustion and leave the map open.
  • PeacefulAnarchy
    PeacefulAnarchy
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    Is there a way to know how much AP/XP is required for each unlock level? It's hard to gauge if this is a system I want to engage with without having a sense of how much effort will be required for it.
  • Maitsukas
    Maitsukas
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    Is there a way to know how much AP/XP is required for each unlock level? It's hard to gauge if this is a system I want to engage with without having a sense of how much effort will be required for it.

    Currently the only indicator for it is is shown by hovering the cursor over the Veterancy tab in the Alliance menu, but it only shows progress to the next rank.

    Personally, I'd like to see it appear by hovering over each Veterancy rank.
    Edited by Maitsukas on April 14, 2026 6:19AM
    PC-EU @maitsukas

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  • PeacefulAnarchy
    PeacefulAnarchy
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    Maitsukas wrote: »
    Is there a way to know how much AP/XP is required for each unlock level? It's hard to gauge if this is a system I want to engage with without having a sense of how much effort will be required for it.

    Currently the only indicator for it is is shown by hovering the cursor over the Veterancy tab in the Alliance menu, but it only shows progress to the next rank.

    Personally, I'd like to see it appear by hovering over each Veterancy rank.

    Yeah I meant for all the levels not just the current level. Also is one "Rank Point" one AP? What's the XP conversion? Do AP/XP scrolls affect this?

    Edit: From a little testing it seems One AP is one Rank Point. One XP is 0.16 Rank Point. XP scrolls do affect gain from XP source. AP scrolls affect gain from AP sources.

    Still would like a full scope of Rank Points required for all the levels.
    Edited by PeacefulAnarchy on April 14, 2026 3:18PM
  • LonePirate
    LonePirate
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    When you rank up in Veterancy, you receive a standard item on the Notifications page about the rank up. If you go to the Notifications page and click the check mark symbol to view the item, the Notification page closes and nothing on the Veterancy page opens up to show you the new rank or any rewards you just earned. The same goes for the new Veterancy icon on the L (Alliance War) screen. Sometimes I will click it and nothing will open until I click it a second time.

    Also, it would be nice if we could see our Veterancy Rank on the C (Character) screen or even the L (Alliance War) screen.

    I do like how the Crafting Satchel reward bags contain a material for all seven crafting disciplines and are scaled to my crafting (or CP?) level.

  • Blood_again
    Blood_again
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    Sorry, the Veterancy page UI is horrible.

    No current/required point numbers on this screen.
    I can see "Rank 1: 2704/9897" only on the Alliance War page by hovering over the Veterancy tab.
    These numbers have to be on the Veterancy page. I opened it to see my progress, but I can't see it.

    The progress bar is tiny. The biggest visual elements on this screen are the rank emblems - the least important ones.
    Sure, the designers are proud of their work on these emblems, but I don't need them to be this big.
    I need to see my progress here, not to look at the big emblems that obstruct the progress bar and leave no place for the numbers I'm interested in.

    No information about point amounts for further ranks.
    I want to plan my activity. If I make an average of 1 mil AP per week, I want to know what ranks and rewards I can expect at the end of the season. So I could push forward if I want some more, for example.
    Currently I have no idea. "You'll know when you reach it" is a bad approach.

    Please, update this screen with the information that is important for players. It really needs some redesign.
  • tomofhyrule
    tomofhyrule
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    I'll give a vote here for a name change, specifically for "Seasons"

    Look: PvP Veterancy is divided into "Seasons" which are 6 months long. ESO also releases its content in "Seasons" which are 3 months long. PvP "Seasons" and PvE "Seasons" also don't start or end on the same dates. In PvP "Seasons," you get Veterancy to get the rewards and can redeem them once you get to a proper rank. In PvE "Seasons," you need to use Tome Points to buy things.

    This is going to get confusing. Like, I understand it, but even then it's tough to write it down because there's just enough overlap to make it awkward.

    the PvP "Seasons" need to be called something else. That way we know that the 6-month "Crusade" (or whatever) is different from the "Seasons" of Tomes.
  • React
    React
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    It would be good to see a breakdown of what exactly is required to hit the max rank.

    At a glance, these rewards are super underwhelming. Titles are cool but many of us play with them off to reduce visual clutter. Having a huge amount of the early rewards be vengeance related is also a massive turn off for those of us uninterested in that environment.

    Would really like to see some highly desirable rewards added to the late ranks. Things like polymorphs, skins, mounts, or weapon/armor styles that really stand out.

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  • decairn
    decairn
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    The name Veterancy is dumb. Change that to nothing overlapping any other system in ESO.

    Rewards. I've played PVP for years and still do not have all items for all PVP sets. Currency is meaningless for vets, millions of AP and telvar, maxed out transmutes (even with the recent increase to 3k).

    Put in some options to get curated item sets where the item is guaranteed to be one not in the sticker book.

    And Rewards of the Worthy - oh my god stop giving out gorethief. I'm done. It's a waste of an email. Put in some curation on open or a chance at curation.
    Edited by decairn on April 22, 2026 4:14PM
  • xylena
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    Agreed that "Veterancy" is too vague and easily confused with other systems.

    I bet if they put Hakeijo into this reward track, it would motivate more players to engage, and ultimately make IC way less toxic. Really all mats that "average PvP gameplay" wouldn't get you, like gold craft mats, that kind of thing would be good to see.

    As long as it's never any form of on-field stat advantage.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Maitsukas
    Maitsukas
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    Maitsukas wrote: »
    Is there a way to know how much AP/XP is required for each unlock level? It's hard to gauge if this is a system I want to engage with without having a sense of how much effort will be required for it.

    Currently the only indicator for it is is shown by hovering the cursor over the Veterancy tab in the Alliance menu, but it only shows progress to the next rank.

    Personally, I'd like to see it appear by hovering over each Veterancy rank.

    Made a quick edit in Paint to show my approach to it:
    q2wdekkor740.png

    Perhaps something like this could be implemented @ZOS_Kevin?
    Edited by Maitsukas on April 26, 2026 8:17AM
    PC-EU @maitsukas

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    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • decairn
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    Back to the rewards - you're missing the opportunity to grant some unique to PVP furniture for people to get, and at the top levels a unique housing area even.
  • Darkivel
    Darkivel
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    decairn wrote: »
    Back to the rewards - you're missing the opportunity to grant some unique to PVP furniture for people to get, and at the top levels a unique housing area even.

    Agreed! Furniture would be amazing. Especially with Vengeance going into rotation, and the fact you can earn these through questing/IC, there's plenty of opportunity to PvEers to earn the stuff without having to engage in sweaty PvP, and it would be nice to have some rewards that are ours!

    There are so few unique PvP rewards in the game.
  • React
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    Is there something I'm missing on PTS? I can't seem to preview the veterancy system in this week's PTS patch.
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  • Kickimanjaro
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    I didn't really get a sense of how fast we'd progress in this system on PTS, but now that it's live, I'm a little concerned... It seems the max rank for this new pretty icon system is 100. I've only played in Cyrodiil 3-4 times since this went live and I'm already level 40. There's 150 days remaining. Seems to progress too fast unless there are significant ramping AP requirements at later levels to feel meaningful.

    I don't know how to balance this with those folks that just wanted the top-end reward without really participating... I guess that's where this makes sense, but for making me actually care about these icons for the main thing I play this game for (Cyrodiil PvP), it just feels cheap and I wish they meant a little more. I still appreciate it, don't get me wrong, just doesn't feel right at the moment.
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  • React
    React
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    I didn't really get a sense of how fast we'd progress in this system on PTS, but now that it's live, I'm a little concerned... It seems the max rank for this new pretty icon system is 100. I've only played in Cyrodiil 3-4 times since this went live and I'm already level 40. There's 150 days remaining. Seems to progress too fast unless there are significant ramping AP requirements at later levels to feel meaningful.

    I don't know how to balance this with those folks that just wanted the top-end reward without really participating... I guess that's where this makes sense, but for making me actually care about these icons for the main thing I play this game for (Cyrodiil PvP), it just feels cheap and I wish they meant a little more. I still appreciate it, don't get me wrong, just doesn't feel right at the moment.

    There was a person on PC EU who had rank 100 on day 3. I'm rank 30-35 on both PC EU and PC NA without even playing a ton. It definitely progresses way too quickly.

    It does cheapen the already lackluster capstone rewards.
    Edited by React on June 12, 2026 5:04PM
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  • megasurge93
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    My thoughts on Veterancy rewards...

    The rewards are not great overall. The fact that most of them are for Vengeance is very unappealing. It's like Veterancy is designed specifically to try to get people to go play in the Vengeance campaign, which is lame. Nobody likes to be railroaded. I have played in the Vengeance campaign and while I can find it somewhat entertaining, it is definitely not my first choice of PvP campaign. (On a side note, there needs to be at least the regular 7 day campaigns added back because GH becomes impossible to get into at a certain point and for many people, Vengeance is just not as much fun so it simply means no PvP at all). So, please make the rewards better and useful outside of Vengeance.

    It would be nice if Tel Var gain was also added as part of the way you can rank up on Veterancy, imo. It is another PvP type currency, so it makes sense to me.

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  • Yudo
    Yudo
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    Feedback from me is too many clicks to reach the goal:
    1. I get an on screen notification that I earned a rank. OK, but I also get an ingame notification that I must click every time or it keeps blinking, for every rank. This should be removed imo.
    2. I click on it and it opens the Veterancy screen, but at the very start of it. This should go to the relevant place of latest reward claimed or earned. I have to now scroll multiple times until I reach my current rank.
    3. Then finally I have to click to claim the rewards.

    I think the biggest one if I could pick is the ingame notification (the one flashing in the chat box). This is to me not a critical thing that must take attention away, especially among other notifications that is used in the same way which you may not want to miss, and therefore check, only to find out is just a veterancy rank up...
  • James-Wayne
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    Ive been farming XP in IC to unlock this and within a week of casual playing a few hours a day Im level 53 which sure it slows down as you level up and as the curve flattens but the fact I can grind XP when Im not a PvPer is amazing!!

    The rewards are ok, they are not great because I have tons of them already. The titles, I have hundreds of them and will never use them so I dont need anymore... can I get some PvP curated set drops instead??
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  • Silaf
    Silaf
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    I didn't really get a sense of how fast we'd progress in this system on PTS, but now that it's live, I'm a little concerned... It seems the max rank for this new pretty icon system is 100. I've only played in Cyrodiil 3-4 times since this went live and I'm already level 40. There's 150 days remaining. Seems to progress too fast unless there are significant ramping AP requirements at later levels to feel meaningful.

    I don't know how to balance this with those folks that just wanted the top-end reward without really participating... I guess that's where this makes sense, but for making me actually care about these icons for the main thing I play this game for (Cyrodiil PvP), it just feels cheap and I wish they meant a little more. I still appreciate it, don't get me wrong, just doesn't feel right at the moment.

    After level 50 it get more or less 5 times more difficult to level up.
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