But it doesn’t make me a troll lol. I have provided ample evidence for why WW needs to be adjusted, including an 18 minute video of real duels.
Like, I find your stance quite rather amusing. We have shown tests on multiple classes with different setups, yet every time our results are displayed the goalpost keeps getting moved. It doesn’t take rocket science to understand how problematic it is to have builds with 45-50 k HP running around dealing 7-8k DPS. Anybody who has spent a considerable amount of time in PvP knows what I am talking about. And no, the floor does not need to be buffed. What they need is to IMPROVE at the game. God forbid people take the time to learn how to PvP instead of asking for ZOS to buff them to the moon just for them to be “competitive”.

dark_hunterxmg wrote: »You want to know why WW is going to run 45k hp?
Because of things like this:
This is from live, so you'd better believe it'll be in U50 as well.
Anything that Werewolf can do, humans will do, but they'll do it better due to the additional utility. If a class mastery is "broken" for Werewolf, then it is most certainly broken for human players as well. When the class mastery passives get nerfed or go away for the associated class rework, Werewolf gets nerfed. Werewolf already had its rework and it got nerfed with the class mastery passives factored in. You think it will get a buff when those passives change? That'll be a hard no.
Mark my words, when U50 goes live we'll see the real meta that the human players have been sandbagging on for the whole pts cycle. It won't be Werewolf. My money is on Sorc.
.dark_hunterxmg wrote: »You want to know why WW is going to run 45k hp?
Because of things like this:
This is from live, so you'd better believe it'll be in U50 as well.
Anything that Werewolf can do, humans will do, but they'll do it better due to the additional utility. If a class mastery is "broken" for Werewolf, then it is most certainly broken for human players as well. When the class mastery passives get nerfed or go away for the associated class rework, Werewolf gets nerfed. Werewolf already had its rework and it got nerfed with the class mastery passives factored in. You think it will get a buff when those passives change? That'll be a hard no.
Mark my words, when U50 goes live we'll see the real meta that the human players have been sandbagging on for the whole pts cycle. It won't be Werewolf. My money is on Sorc.
Hey, that's me!
Just for context; I was wearing double damage sets, 5 medium, 3x offensive blue cp, triple infused, dark elf, shadow, tri stat good, 33k hp, etc. Using zero pen, built entirely around onslaught to maximize burst. About as high damage as you can reasonably run on DK in the live patch outside of strictly dueling.
Nowhere near as tanky as the 50k hp WW build on the PTS, which also does significantly more damage than my full damage DK, as far as my duels with pelican went.
I do agree though that people likely won't flock en masse to werewolf - because many veteran players aren't entertained by the simplicity of the one bar playstyle.
From the very beginning with this WW rework, they should have just disabled the class mastery passives altogether. WWs could have continued subclassing to optimize their output, and then it is very likely few (if any) further nerfs to the WW skills themselves would have been necessary. Unfortunately the reality seems that WW in U50 is going to be in an absolutely bonkers state, and will likely need to see further adjustments to be brought in line.
Hopefully they look at the health scaling heals first - that is easily the most problematic part of the kit, in my opinion.
dark_hunterxmg wrote: »You want to know why WW is going to run 45k hp?
Because of things like this:
This is from live, so you'd better believe it'll be in U50 as well.
Anything that Werewolf can do, humans will do, but they'll do it better due to the additional utility. If a class mastery is "broken" for Werewolf, then it is most certainly broken for human players as well. When the class mastery passives get nerfed or go away for the associated class rework, Werewolf gets nerfed. Werewolf already had its rework and it got nerfed with the class mastery passives factored in. You think it will get a buff when those passives change? That'll be a hard no.
Mark my words, when U50 goes live we'll see the real meta that the human players have been sandbagging on for the whole pts cycle. It won't be Werewolf. My money is on Sorc.
Hey, that's me!
Just for context; I was wearing double damage sets, 5 medium, 3x offensive blue cp, triple infused, dark elf, shadow, tri stat good, 33k hp, etc. Using zero pen, built entirely around onslaught to maximize burst. About as high damage as you can reasonably run on DK in the live patch outside of strictly dueling.
Nowhere near as tanky as the 50k hp WW build on the PTS, which also does significantly more damage than my full damage DK, as far as my duels with pelican went.
I do agree though that people likely won't flock en masse to werewolf - because many veteran players aren't entertained by the simplicity of the one bar playstyle.
From the very beginning with this WW rework, they should have just disabled the class mastery passives altogether. WWs could have continued subclassing to optimize their output, and then it is very likely few (if any) further nerfs to the WW skills themselves would have been necessary. Unfortunately the reality seems that WW in U50 is going to be in an absolutely bonkers state, and will likely need to see further adjustments to be brought in line.
Hopefully they look at the health scaling heals first - that is easily the most problematic part of the kit, in my opinion.
dark_hunterxmg wrote: »No Werewolf on live or on pts is going to be able to do burst damage like that. It is impossible. I don't understand the issue with Werewolf's sustained dps when players can effectively walk around with an "I win" button.
Have you tried that setup on pts also? What were the results?

dark_hunterxmg wrote: »No Werewolf on live or on pts is going to be able to do burst damage like that. It is impossible. I don't understand the issue with Werewolf's sustained dps when players can effectively walk around with an "I win" button.
Have you tried that setup on pts also? What were the results?

dark_hunterxmg wrote: »No Werewolf on live or on pts is going to be able to do burst damage like that. It is impossible. I don't understand the issue with Werewolf's sustained dps when players can effectively walk around with an "I win" button.
Have you tried that setup on pts also? What were the results?
I did actually try this EXACT setup on the PTS vs pelican, but with the addition of my own class mastery passives to boost the setup compared to when you fought it. So vs pelican I was tankier, had more damage, and more healing.
Pelican consistently did 2-3x my DPS, although that is to be expected as he's a "pressure" build whilst my setup is a "burst" build. However, there is an issue with the nature of the U50 WW "Pressure" build - it is doing so many instances of damage in single global cooldowns that it cumulatively is dealing MORE "burst" damage than a burst setup is capable of.
I think this CMX image is the perfect example of this. You'll see that all the damage here takes place in approximately 1.5 seconds - less time than the recap you shared above of my damage vs you from last night.This damage totals 37,448. That is coming mostly from things that have little to no counterplay (dots, status, light attacks), from a player with 50k health who is more or less immune to burst entirely.
The results of our fights were pelican either killed me, or I made myself so tanky I was barely able to survive without having a hope of ever killing him. Even when I was running the higher damage version of this setup, the closest I got to killing him was around 2k HP - when every single part of my combo crit and he failed to break free in time due to his 300+ ping. Never actually succeeded in killing him once he moved up to the 50k HP mark.
So yes - WW is indeed capable of the same burst that DK is, but in a MUCH less counterable format which is far less dependent on good crit RNG.
dark_hunterxmg wrote: »That damage is not inherent to Werewolf. That is a Warden Signet build. It is highly dependent on one mythic being OP plus Warden class masteries.
Do you have data from any other Werewolf fights?
dark_hunterxmg wrote: »That damage is not inherent to Werewolf. That is a Warden Signet build. It is highly dependent on one mythic being OP plus Warden class masteries.
Do you have data from any other Werewolf fights?
Well you'd be foolish not to use signet on WW, when it is so far above and beyond any other option.
I did do some fights vs sorc wolf with similar results - slightly lower damage on his part, but even harder to kill. Which hardly matters since it is nigh impossible to kill a 50k HP WW on the PTS to begin with.
You don't need to take my word for it though, as Decimus said he streamed his testing all week long and has VODs available for review on his twitch channel - so feel free to check those out if you'd like to see more examples. I think he even did some fights against pelican as well during several of those streams.
dark_hunterxmg wrote: »dark_hunterxmg wrote: »That damage is not inherent to Werewolf. That is a Warden Signet build. It is highly dependent on one mythic being OP plus Warden class masteries.
Do you have data from any other Werewolf fights?
Well you'd be foolish not to use signet on WW, when it is so far above and beyond any other option.
I did do some fights vs sorc wolf with similar results - slightly lower damage on his part, but even harder to kill. Which hardly matters since it is nigh impossible to kill a 50k HP WW on the PTS to begin with.
You don't need to take my word for it though, as Decimus said he streamed his testing all week long and has VODs available for review on his twitch channel - so feel free to check those out if you'd like to see more examples. I think he even did some fights against pelican as well during several of those streams.
Well, I'm not going to be running a Signet Werewolf next patch. I've fought against several of them. Seemed kinda meh.
But it doesn’t make me a troll lol. I have provided ample evidence for why WW needs to be adjusted, including an 18 minute video of real duels.
Like, I find your stance quite rather amusing. We have shown tests on multiple classes with different setups, yet every time our results are displayed the goalpost keeps getting moved. It doesn’t take rocket science to understand how problematic it is to have builds with 45-50 k HP running around dealing 7-8k DPS. Anybody who has spent a considerable amount of time in PvP knows what I am talking about. And no, the floor does not need to be buffed. What they need is to IMPROVE at the game. God forbid people take the time to learn how to PvP instead of asking for ZOS to buff them to the moon just for them to be “competitive”.
The “goalpost” never moves Häagen-Dazs. I’m here to have actual issues addressed while maintaining werewolf in a comparable state to reworked specs…
…all the while advocating for them to receive compensation for system lockouts if ZOS, for example, were to later deem werewolf non compatible with Class Mastery after all (receiving their own version of ‘werewolf mastery’ instead with toned-down damage passives for things like possible purge/crosshealing with other werewolves/etc).
If you say something should be nerfed based on CMX prompt or duel video and you don’t accurately provide gear and other intricate info on you and your opponent- you end up with ZoS hurting the floor unnecessarily by making silly, unheard of changes like 1 second and 6 second dots in PvP all-the-while not addressing the actual issues that are causing them to be overbearing…
…to note, not even close to every werewolf spec is as overbearing as class masteries on classes that aren’t reworked paired with Signet which werewolf maintains itself in a prime position to exploit…
Especially with Signet as you are in the same ‘mode’ of Feral Guardian (which already received special and nerfed rules for interaction) doing ‘ult level’ damage without actually using ult in a typical fashion.
You are the one concerned above who will meta hop on and meta hop off werewolf. I and many of my-like-minded posters here are the ones that will have to pick up the pieces after they overnerf the core kit to ‘beat those egregious outliers into submission’.
So my proposal is that they address the issues appropriately. Instead of ‘nerf werewolf healing’ which they could thoughtlessly do by half right now and ‘fix your issue’ while leaving werewolf in an abysmal state… I instead wager they do something like ‘convert to wep/spell scaling (not max stam/mag exclusively) while under Battle Spirit’ so I can still heal on a damage wolf AND your problem (that specific one) is addressed.
dark_hunterxmg wrote: »You want to know why WW is going to run 45k hp?
Because of things like this:
This is from live, so you'd better believe it'll be in U50 as well.
Anything that Werewolf can do, humans will do, but they'll do it better due to the additional utility. If a class mastery is "broken" for Werewolf, then it is most certainly broken for human players as well. When the class mastery passives get nerfed or go away for the associated class rework, Werewolf gets nerfed. Werewolf already had its rework and it got nerfed with the class mastery passives factored in. You think it will get a buff when those passives change? That'll be a hard no.
Mark my words, when U50 goes live we'll see the real meta that the human players have been sandbagging on for the whole pts cycle. It won't be Werewolf. My money is on Sorc.
He's using Onslaught which means he's in a 1-shot nuker build. All you need to do is avoid that combo or build tankier. Simply speccing for 45k HP with 3-4 dmg CPs isn't going to cut it.
On PTS WW performs best with high HP because all their heals scale off that stat. This is the core problem I am trying to address. A build with 8k DPS is extremely hard to deal with, but if its HP is within a burstable window, it's fine. Now throw 45k HP on top and it's borderline impossible to be defeated. Something has to give here.
dark_hunterxmg wrote: »No Werewolf on live or on pts is going to be able to do burst damage like that. It is impossible. I don't understand the issue with Werewolf's sustained dps when players can effectively walk around with an "I win" button.
Have you tried that setup on pts also? What were the results?
I did actually try this EXACT setup on the PTS vs pelican, but with the addition of my own class mastery passives to boost the setup compared to when you fought it. So vs pelican I was tankier, had more damage, and more healing.
Pelican consistently did 2-3x my DPS, although that is to be expected as he's a "pressure" build whilst my setup is a "burst" build. However, there is an issue with the nature of the U50 WW "Pressure" build - it is doing so many instances of damage in single global cooldowns that it cumulatively is dealing MORE "burst" damage than a burst setup is capable of.
I think this CMX image is the perfect example of this. You'll see that all the damage here takes place in approximately 1.5 seconds - less time than the recap you shared above of my damage vs you from last night.This damage totals 37,448. That is coming mostly from things that have little to no counterplay (dots, status, light attacks), from a player with 50k health who is more or less immune to burst entirely.
The results of our fights were pelican either killed me, or I made myself so tanky I was barely able to survive without having a hope of ever killing him. Even when I was running the higher damage version of this setup, the closest I got to killing him was around 2k HP - when every single part of my combo crit and he failed to break free in time due to his 300+ ping. Never actually succeeded in killing him once he moved up to the 50k HP mark.
So yes - WW is indeed capable of the same burst that DK is, but in a MUCH less counterable format which is far less dependent on good crit RNG.
dark_hunterxmg wrote: »There is nothing wrong with health scaling heals. Weapon damage scaling makes zero sense. Heals scaled on offensive stats? Why do so many want damage dealers to be damage healers? Also, why does Werewolf have to be like everything else?
dark_hunterxmg wrote: »Once class masteries go away, you will see the hard nerf that you're looking for. Werewolf will be in the same place is has always been.
dark_hunterxmg wrote: »Still looking for the burst hit. Highest numbers I am seeing are around 3k. No 8k, 10k, 12k, nothing.
dark_hunterxmg wrote: »Mara's or cleanse cp would have dropped those dots instantly



dark_hunterxmg wrote: »Also, why aren't you posting your own numbers? Why is it always someone else's?
dark_hunterxmg wrote: »dark_hunterxmg wrote: »No Werewolf on live or on pts is going to be able to do burst damage like that. It is impossible. I don't understand the issue with Werewolf's sustained dps when players can effectively walk around with an "I win" button.
Have you tried that setup on pts also? What were the results?
I did actually try this EXACT setup on the PTS vs pelican, but with the addition of my own class mastery passives to boost the setup compared to when you fought it. So vs pelican I was tankier, had more damage, and more healing.
Pelican consistently did 2-3x my DPS, although that is to be expected as he's a "pressure" build whilst my setup is a "burst" build. However, there is an issue with the nature of the U50 WW "Pressure" build - it is doing so many instances of damage in single global cooldowns that it cumulatively is dealing MORE "burst" damage than a burst setup is capable of.
I think this CMX image is the perfect example of this. You'll see that all the damage here takes place in approximately 1.5 seconds - less time than the recap you shared above of my damage vs you from last night.This damage totals 37,448. That is coming mostly from things that have little to no counterplay (dots, status, light attacks), from a player with 50k health who is more or less immune to burst entirely.
The results of our fights were pelican either killed me, or I made myself so tanky I was barely able to survive without having a hope of ever killing him. Even when I was running the higher damage version of this setup, the closest I got to killing him was around 2k HP - when every single part of my combo crit and he failed to break free in time due to his 300+ ping. Never actually succeeded in killing him once he moved up to the 50k HP mark.
So yes - WW is indeed capable of the same burst that DK is, but in a MUCH less counterable format which is far less dependent on good crit RNG.
Still looking for the burst hit. Highest numbers I am seeing are around 3k. No 8k, 10k, 12k, nothing. Mara's or cleanse cp would have dropped those dots instantly. Also, why aren't you posting your own numbers? Why is it always someone else's?
dark_hunterxmg wrote: »This was on live and "building tankier" isn't a thing against that combo. The build I was on had 38k hp, and 37k resistance. Resistance means nothing against Onslaught or any of the skills following it.
dark_hunterxmg wrote: »The only way to mitigate, is to avoid it completely, which is unlikely to happen in most cases. Onslaught has no visible animation, only a sound. From my perspective, all of those things happened within a 1 second time period. I was at 80% health when the combo started. I could have been at 100% and the result would have been the same. I could have had 50k hp and the result would have been the same.
dark_hunterxmg wrote: »There is nothing wrong with health scaling heals. Weapon damage scaling makes zero sense. Heals scaled on offensive stats? Why do so many want damage dealers to be damage healers?
dark_hunterxmg wrote: »Also, why does Werewolf have to be like everything else?
dark_hunterxmg wrote: »This is kinda funny actually. I show an recap with an actually insane amount of damage, the response has been, that this is okay and Werewolf should be nerfed.
Once class masteries go away, you will see the hard nerf that you're looking for. Werewolf will be in the same place is has always been.
dark_hunterxmg wrote: »There is nothing wrong with health scaling heals. Weapon damage scaling makes zero sense. Heals scaled on offensive stats? Why do so many want damage dealers to be damage healers? Also, why does Werewolf have to be like everything else?
"There is nothing wrong with health scaling heals.", didn't I duel your Deadlands Demolisher Bash WW on the PTS and it was some 10+ minute stalemate precisely due to health scaling heals being overtuned? Same as literally any fight against a 40-50k health werewolf?
Most people acknowledge endless fights as a boring thing, not just in ESO but any competitive activity - imagine there were no goals and every football game ended 0-0, this is the equivalent of max health meta in ESO.
And yes, heals should scale based off of offensive stats - we have quite a few of those in game... or would you rather have things like Vigor, Leeching Vines etc also scale off of Max Health? Spoiler: wouldn't be good for the game, as explained above.
It is not about "damage dealers wanting to be healers" (you don't heal other people with any werewolf ability), just about damage dealers not wanting to be forced into the tank role. Also if I were to reverse your logic, why does a tank want to be a "healer"?
This line of reasoning just doesn't hold water.dark_hunterxmg wrote: »Once class masteries go away, you will see the hard nerf that you're looking for. Werewolf will be in the same place is has always been.
While the class masteries make health scaling even worse, you still want to build around maximum health even as a warden werewolf (which has no health scaling class masteries) because you'd be foolish to still give up around 70% of your self-healing, even if you were to gain 1600 weapon/spell damage towards Hircine's Rage on Warden.
dark_hunterxmg wrote: »Also, why aren't you posting your own numbers? Why is it always someone else's?
That's actually funny coming from you. Why aren't you posting your own numbers if you think WW is fine? Why is it always us doing the work while you and your WW friends are there pretending that this is the status-quo and we're required to do the burden of proof?
dark_hunterxmg wrote: »dark_hunterxmg wrote: »Also, why aren't you posting your own numbers? Why is it always someone else's?
That's actually funny coming from you. Why aren't you posting your own numbers if you think WW is fine? Why is it always us doing the work while you and your WW friends are there pretending that this is the status-quo and we're required to do the burden of proof?
You are the ones trying to get Werewolf nerfed, not me.
So far the majority of numbers the that are getting pushed have been produced from one person. That person isn't even in this conversation.
dark_hunterxmg wrote: »dark_hunterxmg wrote: »Also, why aren't you posting your own numbers? Why is it always someone else's?
That's actually funny coming from you. Why aren't you posting your own numbers if you think WW is fine? Why is it always us doing the work while you and your WW friends are there pretending that this is the status-quo and we're required to do the burden of proof?
You are the ones trying to get Werewolf nerfed, not me.
So far the majority of numbers the that are getting pushed have been produced from one person. That person isn't even in this conversation.
This is the PTS, where both you and I are equally responsible for backing up our claims. Yes, we are the ones trying to get WW nerfed, and we have actually provided plenty of in-game evidence. You and your WW friends on the other hand have only been relying almost entirely on our data and picking them apart. That doesn't make your case stronger. If you state "There is nothing wrong with health scaling heals" yet we've shown that 45k-50k HP builds with HP scaling heals are doing 7-8k DPS while being unkillable in the hands of a good player, you need to show proof on your end that HP scaling heal doesn't make a good player unkillable. Of course, you would have to also match our benchmark 7-8k DPS as well, so good luck with that.