Accessibility options should not require grinding!

NikoSquared
NikoSquared
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This is mostly about the Mythic items "Torc of the Last Ayleid King" and "Oakensoul"

Why do Players have to grind all the way to Champion 160, AND nearly max out scrying for hours, AND go on a long side quest just to unlock these options to either not have to worry about their armor setup, or not have to worry about the second bar respectively??

These should really just be toggles somewhere on the character screen rather than items you have to grind hours and hours for, making them largely inconvenient to Players who want to use them.

Accessibility options should not require grinding! 109 votes

You should not have to grind for accessibility mythics
11% 13 votes
Maybe ZoS could make it easier...?
16% 18 votes
It's fine as it is
71% 78 votes
  • LunaFlora
    LunaFlora
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    i would also like Oakensoul to be a toggle so i can use other Mythics without worsening my combat experience.

    grinding for any Mythic's leads is frustrating, for some it can take weeks to get all the leads.
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  • ShadowPaladin
    ShadowPaladin
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    Could someone please explain why those two items are considered as items for accessibility options???

    What those items do isn't anything or something you need, or something what makes the game more accessibile.

    You can play the game without both of those items fine and without any problems. Remember, we have all been doing so for years, before those items where introduced to the game!

    The only thing(s) those items do is/are, making the game more convenient to play. But thats all.

    If you want an *easy button* then you should have to do something for it - play the game to get it or if you are completely gone over the edge and lost all reasoniong, :lol: pay with *real* money for it (which in my opinion is a stupid thing to do for something you could get through playing the game).


    P.s.: If the option would be provided to pay with real money for it, it should be made so that you need to pay it per char and it should cost a lot of money - e.g. 50 $ per item/per char :mrgreen: !
  • DenverRalphy
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    This is likely to be an upopular opinion, but personally I think Oakensoul is a bit too easy to acquire. The Torc as well for that matter. Realistically there's nothing difficult gating them. Just RNG. :shrug:
    Edited by DenverRalphy on May 31, 2026 1:11AM
  • tomofhyrule
    tomofhyrule
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    Accessibility options should absolutely not be locked behind grinding. And techincally...they aren't.

    The crux of the issue is that people latched on to one playstyle as "the accessibility playstyle" when it was never really designed to be the be-all-and-end-all of accessible options. Oakensoul is not the ESO accessibility option. It's designed for a different playstyle (solo one-bar builds), but the problem is that people latched onto it as 'the accessibility option' and are refusing to consider that it's not.

    ESO does have an accessibility playstyle, and that's Fatecarver. It's a 4.8s long channel where you are hitting no buttons (unlike exacerbating an RSI from holding down a mouse button) and that's available simply by using or Subclassing an Arcanist. We also see that they're adding more variants as time goes, and I assume that all Classes will have a Fatecarver alternative - we already got the new channelled variation of Engulfing Dragonfire which is also a 4.8s channel, and Werewolf will get a long channel in the form of Claw Fury next patch as well (also Templar's got both morphs of Radiant Destruction for long channels, but they're only 3.8s). I am fully expecting each class's refresh to bring another variation.

    Oakensoul really needs to be looked at for what it is: an easy solo option, but not the accessibility option. Many of the buffs it gives are buffs that are provided in large groups (so wearing an Oakensoul in group content means you're not benefitting from the group's buffs, making your output look worse by comparison), and it shines best when there is a passive source of damage along with it (which is why Oakensorc is the best option since the pets are passively doing damage that you don't get otherwise). Even then, Oakensorc does have a learning curve in keeping uptimes on DoTs - I've seen two people who have the same Oakensorc build and gear, and one is doing clearly twice the DPS of the other because that one knows when to cast skills to keep optimal uptimes.

    For anyone wanting a heavy attack setup, particularly for group play, there are other (better!) mythics instead like Rakkhat (at least until the patch which is leaving that one behind a bit). Many skills are getting the "while slotted on either bar" treatment, which means that a lot of players can essentially fill their backbar with those skills and then never barswap, but still get all of those buffs. But anyone who's using Oakensoul and thinking that "this is the easy way to get max DPS!" or "this is the only accessibilty option!" really should reconsider. Oakensoul does have a niche, and too many people are refusing to consider anything besides it.
  • Gabriel_H
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    I'm intrigued as to why you think these items are the "accessibility" option?

    I ask this as someone who is partially sighted, can only see part of the screen clearly at any given time, has only 3 functional fingers (including thumb) on my left (keyboard) hand, and 4 functional fingers (including thumb) on my right (mouse) hand, and who runs dungeon & trial trifectas.

    Computer games are not accessible to all. They can't be or they wouldn't be engaging to the vast majority of players, but not having to worry about your second bar isn't an accessibility issue. If someone is capable of playing with one bar they are capable of playing with two bars.

    I cannot play ESO with default keybinds for weapon swapping at a reasonable level. I am physically incapable of doing so. I would have to move my whole hand to either twist it to apply enough pressure to move the key down from the weight, or move my hand to press it with my middle finger. I bound it to a side button on my mouse. Problem solved.
    Edited by Gabriel_H on June 2, 2026 7:40AM
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  • SwordOfSagas
    SwordOfSagas
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    This is likely to be an upopular opinion, but personally I think Oakensoul is a bit too easy to acquire. The Torc as well for that matter. Realistically there's nothing difficult gating them. Just RNG. :shrug:

    I think the torc is too hard to acquire, been trying off and on since it came out, still only have 1 lead for it...
  • konrad.reibinger
    konrad.reibinger
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    you don’t have to grind anything to access “Accessibility settings”
  • Soarora
    Soarora
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    This is mostly about the Mythic items "Torc of the Last Ayleid King" and "Oakensoul"

    Why do Players have to grind all the way to Champion 160, AND nearly max out scrying for hours, AND go on a long side quest just to unlock these options to either not have to worry about their armor setup, or not have to worry about the second bar respectively??

    These should really just be toggles somewhere on the character screen rather than items you have to grind hours and hours for, making them largely inconvenient to Players who want to use them.

    If you don't want to worry about the armor setup, one can always run 12pc Druid's Braid. Or just not care at all, I mean, I've been leveling characters and I like just using whatever I pick up. Though, the main quest gives you a pretty decent setup for leveling. Of course, not applicable to veteran+ content, but normal and overland.

    For oakensoul, there's nothing stopping you from just ignoring your backbar anyway. Just slap some "gives x bonus when slotted" skills on the backbar. Or, with 2-bar leveling now in the game, put skills you want to level there. My overland main uses backbar for navigation, with its main appeal being streak/ball of lightning and most damaging abilities on frontbar.

    People should not be given the option to not engage with core game systems before they even try said systems.
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  • Ordinator199
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    Oakensoul is not what it used to be at all, I genuinly wanted to use it and made a build for it with meta gear and everything and it was so underwhelming. I don' think people should be pushed into 1 bar builds tbh, its fine as is.

    Torc is something that should be way more accessible from personal experience, I ran IA quite a few times and after acquiring 3/5 leads its been crickets for a month+ now. Like I don't care that much about having this mythic, but having something to throw on any character to pvp with and be ok-ish with it shouldn't be that hard to get, way too many leads in IA atm.

    Just add all leads that drop in IA to Merchant, and make them purchasable for 20k ia points each.
  • Nordstern
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    The only thing I agree with here is that leveling up scrying and excavation is extremely dull and takes way too long.
  • DenverRalphy
    DenverRalphy
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    This is likely to be an upopular opinion, but personally I think Oakensoul is a bit too easy to acquire. The Torc as well for that matter. Realistically there's nothing difficult gating them. Just RNG. :shrug:

    I think the torc is too hard to acquire, been trying off and on since it came out, still only have 1 lead for it...

    It's only difficult to acquire in the sense that success relies on luck drawiing from an overly diluted pool. But in the context of which the OP put forth in this thread, accessibility plays no factor in the difficulty of acquisition.
  • SkaiFaith
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    Oakensoul user since day 1 here.

    If you go back to 2022/2023 on the forum you can see my posts where I fought tooth and nail in defense of Oakensoul.
    I used the tediousness necessary to get the mythic ring to justify it needing to be strong; saying I would have understood the complaints if that was handed freely to anyone, but it wasn't.

    Since we can't have what we want and when we ask for something, we get something different - No, I don't want it to be a free option to see it nerfed badly.
    I get it seems unfair, but it's the only way "sweaty players" can agree to leave us have fun. "Free fun is bad, you gotta earn it!" - The less I deal with people, the better.

    Now, would I want it to be stronger, as it originally was, and have Tri-focus splash damage restored? OF COURSE! But while I keep asking for this I'm not sure we will get it; especially if it becomes a free option for everyone via a toggle...


    EDIT: Knowing the struggle myself, in my free time I often go to the Crab Boss and to Volcanic Vents, just to help anyone who is trying to get it, staying there all the time they need <3
    Btw, OP, on principle I think you are right, the title of the post is in fact right. I just don't want to see Oakensoul situation worsened, since I already said in the past "broken Oakensoul/Warden" could mean me leaving the game.
    Edited by SkaiFaith on May 31, 2026 12:36PM
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  • Luneca
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    I got Oakensoul in two hours. Literally. All leads.

    That said, when ZOS billed the original release on live of Oakensoul as "accessibility" , I scoffed then.

    I'm still waiting for an answer to this question: How does an item, locked behind a paywall, become an option for accessibility?

    I thought accessibility was open to all, not open to those who pay for it. That it became the standard that even got the entire game's buff and debuff system changed to accommodate it isn't a good thing.

    In fact, it shows exactly one of the biggest problems with this game and how they are going about balancing it.
  • AScarlato
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    People can already play one bar without Oakensoul. Oakensoul is just an improvement like every other player has to put some sort of effort for improvement to their playstyle/builds.

  • peacenote
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    This touches on a few different game aspects, in my opinion.

    1] Should it be easier for newer players to "catch" up in game?

    Personally, I don't recall any issues or frustrations obtaining the two mythics mentioned. However, I was here from the beginning and evolved with the game. That said, I do feel that as an MMO evolves that it should provide shortcuts to help newer players "catch up" if their goal is more end game play or simply playing with their friends at whatever level they are. I haven't played WoW in a LOOONNNG time but I was around when they dropped the DK class, and it was pre-leveled (or something like that), and this was a huge boon to me at the time. I never would have caught up to be able to raid with my friends if I wasn't able to skip ahead. I know some people call these options pay to win, but at some point in an MMO's history, I think they are needed. Pay a bit to skip leveling. Who cares? Why not? Who is it hurting when most of the population is done with that activity?

    2] How far should ZOS go with integrating all of its different types of content?

    I think ZOS has done a great job of providing carrots so players dip their toes into types of content they otherwise would not. It's great for the game and the community. However, there is definitely a line where the concept is no longer a carrot and instead can be extremely punishing. Placing BIS mythics intended for combat (or really anything intended for combat) behind a feature which is largely a "solo" feature (with the exception of the fact that you can obtain some leads in group content, and you can go through the quest with a friend), and layering RNG on top of it, so that you might have to do a solo activity within a solo activity for hours, days, weeks, or months to obtain a lead to complete your build which you are using for combat purposes, is somewhat of a mismatch, in my opinion. Some leads can now be purchased in IA, and I think ZOS should do more of this. Put some of these leads in the Golden Vendor, the Gold Coast Bazaar, whatever, so players have a bit of a choice when it comes to obtaining these mythics when their RNG is bad. Most people don't play ESO for the joy of unlocking lockboxes over and over again.

    3] Accessibility: How can ZOS make the game more accessible for all players and which features have been specifically implemented for this purpose already?

    Now I can't answer this question quickly or easily or by myself. But I would agree with what others have said which is that one can play a one-bar build without Oakensoul, and many of us have for years before it came out. Therefore, in and of itself, it isn't an accessibility tool because it is not required for the playstyle. Did ZOS create this mythic for accessibility or did they simply want to give an advancement path for people who were using one-bar builds? I can't remember any messaging about this. I've used Torc even less than Oakensoul, if ever, so without some research I can't even begin to guess whether it was likely created to help with game accessibility or not.

    All I can say is that accessibility is very important, and I think that ZOS should be aware of how players play the game. If something they've created makes the game more accessible, whether it was the original intention or not, it seems like it would be worthwhile for them to consider making those things.... well, more accessible. LOL However, the intention behind the mythics also matters, and it may be that they could provide some options via menu as opposed to altering how these mythics are obtained. I think the question really should be "where are players struggling and how can ZOS address that" rather than "this specific item helps the game become more accessible to someone or multiple people, so therefore it must be an accessibility feature, and thus should be altered in this way."

    Basically, I agree that ZOS should consider making all mythic leads more available for everyone, but that possibly they should do something even more from an accessibility perspective for players, to address everything from flashes to color blindness to ease of combat, and I'd like to see the discussion be broader than just "these specific mythics should be available without farming" and maybe more discussions about what features and menu choices could help players with various needs.
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  • Cooperharley
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    I think there are two separate issues getting mixed together here.

    Actual accessibility settings should never be locked behind a grind. Things like visual comfort, keybind flexibility, UI readability, input options, and similar settings should be available in the settings menu because they are about whether someone can comfortably use the game.

    Oakensoul and Torc are a little different because they are also combat power and build options, not just accessibility switches. I do not think they should simply become free toggles, because that would create balance problems and probably lead to the items being nerfed harder.

    That said, I do think ZOS could make the path to these kinds of mythics less dependent on frustrating RNG. Curated leads, pity timers, or a vendor path after enough attempts would be a good middle ground. Let the items remain earnable, but remove the feeling that someone’s preferred or more comfortable playstyle is trapped behind bad luck.
  • Blood_again
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    That moment when some players do not play a lazy Oakensoul build because they are too lazy to obtain Oakensoul.

    Why do players have to play the game if we could just have a "WIN" button in the main menu?
    The absence of this button excludes many players from winning. Enough gatekeeping. Let us win.
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  • bmnoble
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    Only real change I would like is multiple activity types to source the leads from, both to prevent bottlenecks of having a large number of players camping a boss or for those that don't want to do a specific activity type.
  • SkaiFaith
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    That moment when some players do not play a lazy Oakensoul build because they are too lazy to obtain Oakensoul.

    Why do players have to play the game if we could just have a "WIN" button in the main menu?
    The absence of this button excludes many players from winning. Enough gatekeeping. Let us win.

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    Edited by SkaiFaith on June 1, 2026 7:52AM
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  • Gabriel_H
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    SkaiFaith wrote: »
    That moment when some players do not play a lazy Oakensoul build because they are too lazy to obtain Oakensoul.

    Why do players have to play the game if we could just have a "WIN" button in the main menu?
    The absence of this button excludes many players from winning. Enough gatekeeping. Let us win.

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  • Treeshka
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    If developers decide some leads are hard to farm, or if they want some leads or mythic items to be strip from their RNG elements when it comes to acquire them through leads, they can add merchants to the Skyrim that sells these leads.
  • Ardriel
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    Where is the fun if you get anyting in the game for free and with no effort? You should be happy that there are items like Oakensoal etc. at all. Arena weapons that you can get on normal mode... but even farming normal arenas are considered too much grinding by some players...
    What do you want? Log in and get everything instantly? Next thing is, that players want an autoplay button like in WoW.. for accessibility reasons..
    Hopefully not. People would soon quit such a boring game.
  • aLi3nZ
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    Scrying grinding is a nightmare. I could t stand it.

    Oakensoul was easy to get after scrying.

    Torc mythic however, im still grinding that out.
  • SkaiFaith
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    Ardriel wrote: »
    Where is the fun if you get anyting in the game for free and with no effort? You should be happy that there are items like Oakensoal etc. at all. Arena weapons that you can get on normal mode... but even farming normal arenas are considered too much grinding by some players...
    What do you want? Log in and get everything instantly? Next thing is, that players want an autoplay button like in WoW.. for accessibility reasons..
    Hopefully not. People would soon quit such a boring game.

    "People would soon quit such a boring game" - because surely more options "you" (generic) personally wouldn't use are a reason to quit a game, totally makes sense.
    Like if anyone would ask a refund if Elden Ring/Dark Souls adds a "super easy difficulty mode".
    Edited by SkaiFaith on June 1, 2026 9:19AM
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  • frogthroat
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    Those are not purely accessibility options. They can be used as such, but are not strictly designed for that.

    You can dig them up at any time you want. When I started my first character on NA server, I already had all the mythics on EU server. So of course I went and acquired Ring of the Pale Order immediately. Dug it up on level 35. The item itself is anyway CP160, so I could not actually wear it then.

    But on the other hand, you don't really need any mythics before CP160 anyway. That is when you can create your first actual build with max level gear and start to do more serious content. Before that, are you really doing any content where you would need to rely on mythics? I mean, I did--on the NA server but by then I had already accumulated a lot of experience on EU server. But anyone truly new, why would you need Oakensoul below CP160?

    But you do have a point with levelling scying. Even for the first character Antiquities was breaking the flow of the game. It takes an incredibly long time of mindless repetition. So does Legerdemain, but at least that is not an essential thing to have. Antiquities is. Legerdemain is fine as it is, but levelling Antiquities is completely unnecessarily long endeavour. Especially because there are some passives that are useful for all characters.

    I think the only thing I would change in this mythic thing would be Antiquities levelling. If ZOS wants it to be a bit grindy, sure, keep it a bit grindy, but not this much. Tone it down a bit. Especially the beginning until you can dig up purple leads. And after you have done the boring and repetitive ordeal once, you should get Antiquities Mastery and for subsequent characters you only need to do the intro quest like with Scribing.
  • Seraphayel
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    This is one of the most outrageous and nonsensical takes I’ve seen here.

    You want a Mythic item? Work for it. This has nothing to do with accessibility, this is just laziness.
    Edited by Seraphayel on June 1, 2026 9:51AM
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  • Ardriel
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    SkaiFaith wrote: »
    Ardriel wrote: »
    Where is the fun if you get anyting in the game for free and with no effort? You should be happy that there are items like Oakensoal etc. at all. Arena weapons that you can get on normal mode... but even farming normal arenas are considered too much grinding by some players...
    What do you want? Log in and get everything instantly? Next thing is, that players want an autoplay button like in WoW.. for accessibility reasons..
    Hopefully not. People would soon quit such a boring game.

    "People would soon quit such a boring game" - because surely more options "you" (generic) personally wouldn't use are a reason to quit a game, totally makes sense.
    Like if anyone would ask a refund if Elden Ring/Dark Souls adds a "super easy difficulty mode".

    More options? These are just more "play the game for me, I'm too lazy options". What other options would you have in mind? A skip dungeon, trial, or arena button that takes you directly to the final boss loot? Those aren't options, that's just ridiculous.

    Perhaps such an undemanding game, where you get everything for free and without any effort might be interesting for you. Most players however don't like boring games. Accessibility is fine but the things mentioned are exaggerated.
    Of course, not every player would leave ESO. But certainly a significant number would.

  • SkaiFaith
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    Ardriel wrote: »
    SkaiFaith wrote: »
    Ardriel wrote: »
    Where is the fun if you get anyting in the game for free and with no effort? You should be happy that there are items like Oakensoal etc. at all. Arena weapons that you can get on normal mode... but even farming normal arenas are considered too much grinding by some players...
    What do you want? Log in and get everything instantly? Next thing is, that players want an autoplay button like in WoW.. for accessibility reasons..
    Hopefully not. People would soon quit such a boring game.

    "People would soon quit such a boring game" - because surely more options "you" (generic) personally wouldn't use are a reason to quit a game, totally makes sense.
    Like if anyone would ask a refund if Elden Ring/Dark Souls adds a "super easy difficulty mode".

    More options? These are just more "play the game for me, I'm too lazy options". What other options would you have in mind? A skip dungeon, trial, or arena button that takes you directly to the final boss loot? Those aren't options, that's just ridiculous.

    Perhaps such an undemanding game, where you get everything for free and without any effort might be interesting for you. Most players however don't like boring games. Accessibility is fine but the things mentioned are exaggerated.
    Of course, not every player would leave ESO. But certainly a significant number would.

    But... Why leave when it's an option? You can simply never touch it and let it be used by those who want it. No?
    I'm not arguing in favor of "the auto-play option" - I have no dog in that fight.
    I'm arguing that leaving because of the existece of an option seems nonsensical.

    It's the same if someone would say "AH! ESO is now adding the option to have higher Challenge Difficulty, therefore I leave the game!" Bro, don't touch it, nothing changes. It's exactly the same for lower difficulty option. It's not like one thing is better than the other. In both cases, complaining saying "would leave" doesn't sound logical.
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  • Athory
    Athory
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    I want to say something about all of this... but why bother? The moderators will just [snip][snip] my arguments, and ZoS will keep doing what they think is best, turning ESO into what it is today.
    It's honestly sad to see the state of the game and to feel like we can't even give honest feedback without it being censored.
    What disappoints me most about ESO is how much the community culture seems to have changed. Even things like "compassion" they've been replaced by combat logs and DPS numbers. just sad....

    Anyway...
    Thank God GGG actually listens to its players. The way they're developing PoE2 shows that player feedback still matters, and it's a big reason why so many people are excited about the game.


    PS:
    Probably the moderators will [snip][snip] my entire comment, or even [snip][snip] my forum account, just for saying that we don't have freedom of speech. Anyway... who cares about anything in this game anymore!?



    Edited by Athory on June 1, 2026 11:07AM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    Athory wrote: »
    Probably the moderators will [snip][snip] my entire comment, or even [snip][snip] my forum account, just for saying that we don't have freedom of speech. Anyway... who cares about anything in this game anymore!?

    We don't have freedom of speech. It's a private company, who dictate the rules on what is allowed on their servers. Freedom of speech applies to government censorship, not corporations.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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