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Infinite Archive makes me want to quit ESO

  • Munkfist
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    Tallon_IV wrote: »
    Munkfist wrote: »
    Tallon_IV wrote: »
    Munkfist wrote: »
    What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.

    Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?

    Can just skip that content?

    Why do you keep putting words in people's mouths?

    Which part?

    "What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved."

    You've stated this multiple times in this thread, when nobody has said that. The complaints are largely about IA being tedious and boring compared to other activities, which is feedback for ZOS, but you take it as a personal attack.

    ZOS could easily make IA more engaging without even messing with the drops.

    How many quotes would you like me to post? As there are 3+ on the first page of this thread alone.

    EDIT:
    I don't doubt that this will be disputed, but by lessening any grind and making the rewards so much easier to obtain is actually making the game easier.

    EDIT2: My art just doesn't want to add in as an edit, will add a small screenshot of quotes asking for that if needed.
    Edited by Munkfist on May 29, 2026 2:08AM
    @Munkfist PC-NA
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  • Vonnegut2506
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    I love people who equate a boring grind with difficulty. Watching paint dry while you wait to apply the second coat would be a boring grind, but I don't think anyone would claim it is difficult. There is nothing difficult about running the same content over and over and over and over and over until you can do it with your eyes closed. IA is a grind, plain and simple, and not even an entertaining grind. I would rather watch the paint dry.
  • Munkfist
    Munkfist
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    I love people who equate a boring grind with difficulty. Watching paint dry while you wait to apply the second coat would be a boring grind, but I don't think anyone would claim it is difficult. There is nothing difficult about running the same content over and over and over and over and over until you can do it with your eyes closed. IA is a grind, plain and simple, and not even an entertaining grind. I would rather watch the paint dry.

    I/we are equating the difficulty of obtaining the sets, not the difficulty of the content. The content is already easy, hence why the gear farm takes time instead.

    Could always just not run the stuff that a lot of people here seem to hate.


    I'll drop my arguments here, but my opinion stands that the set drops are in a good place and have zero need for a change in any way.

    Looking forward to the next sets!
    Edited by Munkfist on May 29, 2026 3:16AM
    @Munkfist PC-NA
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  • Luneca
    Luneca
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    I love people who equate a boring grind with difficulty. Watching paint dry while you wait to apply the second coat would be a boring grind, but I don't think anyone would claim it is difficult. There is nothing difficult about running the same content over and over and over and over and over until you can do it with your eyes closed. IA is a grind, plain and simple, and not even an entertaining grind. I would rather watch the paint dry.

    Some cannot understand that time is a valuable resource. They also probably never played an MMO before WoW came out. MMO = grind is not a true statement. There were MMOs where you don't grind if you didn't want to that had players interact.

    I played one where we could expand the world and create our own events using the scripting language that it had. That was way back in 2000. Then WoW and other games like it came out with a heavy pay-to-play model and instituted this grind-fest nonsense, cementing it because developers could then sell us back our time and pretend that wasn't and isn't what they were doing with things like experience potions / scrolls / whatever and limited storage.

    That anyone would think a boring grind is a hallmark of an MMO simply shows either their age or experience with MMOs in general. An MMO is an MMO because you play in a world with others, not grind. It's weird that has to be explained so often to modern gamers, but I guess they are used to playing games with the same 1-dimensional loop as this one: only damage matters, grind for more damage, get nerfed, pay for the opportunity with money or a large amount of time to grind for more damage, rinse-repeat.

    Though, it's strange. I've been playing this game for a LONG time and I could have sworn that the game loop didn't feel that way before 2020 even in this game. Sure it took over 300 runs to get a staff in Vaults of Madness that became useless less than a year when it was finally obtained, but the thing is you literally did not have to do it.

    But maybe that's because before the introduction of mythics and other nonsense in the game, the gap between power wasn't as large as it is now. The game now forces you to grind or you won't compete, thanks to things like mythics, certain sets, and monster sets.

    And at the same time these sets, mythics, and other nonsense got included, ZOS changed combat on so many levels that it's ridiculous. All the powercreep nerfs to accomodate things like Oakensoul, Sloads (remember that?), scribing, etc. have made builds exist in hyperbolic states where they are either extremely powerful or they are not. And those builds can only exist with specific sets or the power between them grows from a crack into a gulf depending on how experienced the user is at the build.

    This same problem exists in PvP and people think that nerfing things will change it. It won't. What would is for ZOS to overhaul the combat system. At the very least they need to bring power back into the stats they cut and destroyed to accomodate mythics like Oakensoul.

    Shifting balance from individual stats to a set-based system was a terrible idea and mistake in the game that begins to necessitate the need for a grind in the first place. And this happened over the time period that mythics were introduced, starting with Greymoor, which many link to the game "not being as fun anymore" and balance being terrible (esp. in PvP) among other controversial decisions that have followed it.

    Yet, some think that it's a good thing. Because they want to enjoy their power they obtain with a long grind and pretend it's skill or something valuable. To be able to stand over others in any way is important to them, even to the point they need to resort to low quality bait to attempt to get opponents silenced on the forum.

    Much like the guy with the Cadillac and flashing lights on his rim, it's better to simply ignore those kind of people and let them keep believing that it matters. They don't know that no one looks in admiration of them, and everyone's whispers aren't a good thing. The ultimate payoff is that you know they've wasted their time to farm gear that can be nerfed at any time for any reason and you haven't.

    We've seen the cycle with mythics especailly. Who even talks about Sload's anymore? Remember that? These class sets will fall the same way too soon enough. We've already saw the Nightblade one that was "working" with Shadow Dancer too well get a massive cut.
  • MRAW
    MRAW
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    SeaGtGruff wrote: »
    But after they get all of that powerful BIS META gear and can melt through almost everything in the game, they just complain about how trivial and unfun everything in the game is for them.
    Are we even playing the same game? Most trials and dungeons have oneshot mechanics. Bosses become invulnerable until you do something. If not oneshot, at least an interrupt mechanics (e.g. vVH Endboss, shipwrights 1st boss, vAS+2). BIS gear also does not automatically grant you 150k+ parses not a 2 mins GH. In my opinion meta gear and CP1200 is just the starter phase where the real challenge would start.

    Of course new players wish to skip the starter phase (seen it in my trading guild many times, how they ask you to power level you and gift you with mats and crafted sets like tideborn = spoon feeding), however without having done the grind, power leveled players would leave the game after a month.

    Psychologically it seems necessary to have invested significant time in the MMO before to be willing to try to learn all mechanics and finally try a trifecta for 30 times (sunk cost fallacy).

    Therefore, we need the grind.
  • Gabriel_H
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    Luneca wrote: »
    I played one where we could expand the world and create our own events using the scripting language that it had. That was way back in 2000. Then WoW and other games like it came out with a heavy pay-to-play model and instituted this grind-fest nonsense, cementing it because developers could then sell us back our time and pretend that wasn't and isn't what they were doing with things like experience potions / scrolls / whatever and limited storage.

    Ultima Online was the first commercial breakout MMORPG, the creator coined the phrase. It was a grind. RPGs generally are, or did you never run against a wall for hours in TES3 to level Athletics, or jump everywhere you went to level Acrobatics?

    ESO has taken many steps over the years to reduce the grind. It's nothing like the grind in WoW (the most commercially successful MMORPG in history), even compared to modern WoW it is a lot less.

    Effort = Reward

    The question then becomes: Is the reward worth the effort?!

    Edit: Typos
    Edited by Gabriel_H on May 29, 2026 5:51AM
    PC EU
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  • konrad.reibinger
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    HA build + youtube in Picture in Picture mode saves my sanity, when I farm IA.

    But I feel your pain. The same green locations (okay sometimes pink and red) with the same monotonous music for several hours can drive anyone mad.
    Edited by konrad.reibinger on May 29, 2026 6:47AM
  • Luneca
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    HA build + youtube in Picture in Picture mode saves my sanity, when I farm IA.

    But I feel your pain. The same green locations (okay sometimes pink and red) with the same monotonous music for several hours can drive anyone mad.

    Wait, there's music there? I never and probably still can't even notice it. I think my mind has fallen to infinite darkness already.
  • olsborg
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    Frayton wrote: »
    - Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
    .

    I dont mind the IA grind too much, its easy and chill enough to run arc 1-4 and just reset and rince repeat for a couple rounds. But yes it would be sooo much better if you got a chest piece drop and then you had all chest pieces, not just light or medium or heavy, implement pls.

    PC EU
    PvP only
  • BretonMage
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    olsborg wrote: »
    I dont mind the IA grind too much, its easy and chill enough to run arc 1-4 and just reset and rince repeat for a couple rounds.

    Yeah, I did arcs 1 and 2 daily for a month, and got all the set pieces for my class quite easily. It's a bit of a grind, and arc 1 is boring, but it's a bit like your standard daily chores, I dunno, watering the garden or ironing or whatever. Boring but relaxing.

    It would feel a lot more worthwhile if we could get an almost guaranteed antiquity lead at the end of arc 1, instead of having to rely on marauders or the side portals (the goblin never drops anything for me).
  • GeneralGrundmann
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    I agree with @BretonMage , did the two IA dailies for roundabout a month and got everything I wanted. That's okay.

    If you want to get all the sets in all the weights fast and grind IA a couple of hours each day, well, that really sounds quite annoying.

    Just take your time.
  • SerafinaWaterstar
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    Where does it state that IA sets will be meta in U50? <asked in a weary tone that really hopes there are alternative as IA is possibly the worst thing ever in this game as it is just a dull dull dull tedious dull grind that recycles stuff from the game for yet another damn currency>



    I’d rather play ToT for gear than IA.
    Edited by SerafinaWaterstar on May 29, 2026 10:02AM
  • ItsNotLiving
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    The little mini bosses should drop your classes gear first then overland gear when your class is done.
  • BardokRedSnow
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    Frayton wrote: »
    The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.

    This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.

    Boring grind is killing the game. It's not that IA is difficult. It's that it is extremely boring to the point where I just logoff, and I'm not the only one who feels this way.

    I have never met another player in the game in all my guilds and Discord servers who's excited over IA. It's the exact opposite. Whenever IA is mentioned, there's always complaints and groans.

    If there are actually people who enjoy IA, then good for them. I'm willing to trade them stuff I got from the ESO content I enjoy for their time doing what they enjoy. It's a win win situation, and we both continue playing ESO. This is the suggestion I have for ZOS when I ask for tradable IA gear.

    This is the problem with these forums. Y'all enjoy this echochamber and assume because of the reception here, or your casual guilds, that it is the wider opinion of the community. I enjoy IA, your opinion is subjective.

    This is an MMO, most of the community doesn't visit the forums as forums are outdated. They're useful and I prefer it to reddit, but I grew up using them. Most people have not.

    Too many here state their opinion as objective truth. Truth is the content y'all describe as grindy or challenging in the case of NM, and yea sometimes IA also for the dragons or a certain boss otherwise I've seen recently etc, others are clearing very easily and very quickly. Like this comment here:

    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    Your interpretation is flawed. If we have to spend literally hundreds of hours on a certain segment of content the content should at least be new, not recycled. This isn't like a PvE main expecting to get PvP rewards while never playing PvP.

    Ridiculous, absolute hyperbole. I have spent a lot of time in IA for fun, and getting my dk sets, getting the IA buffs for future runs in case more gear was released there etc. I have all the content there aside from the weekly new stuff thrown in of course, and even the sets from other classes just by accident of playing, as well as the motifs. There's no way I've spent even 100 hours in there much less hundreds.

    Your mileage may vary and thats the whole point. The idea that IA is boring and too grindy is not universal, many solo players love it, and just like I said for NM which is group content specific, it has a place, especially in an MMO which is designed around the concept of grinding content for gear.

    Your opinion is taken into consideration of course but when I see comments thrown around like "My guilds dont talk about X excitedly so it must be bad" and "hundreds of hours of grinding" hyperbole or not and the like I tune it out pretty much immediately, its very disingenuous. Especially for content with gear you DO NOT NEED.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    Frayton wrote: »
    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    No, I just want a fun game.

    Playing towards a goal in game doesn't have to be boring. There are many ways to make it not boring. IA is a prime example of boring.

    In your opinion and a minute but vocal slice of a larger community that hails from other mmos and are used to such things and seek these games out for said content.

    The forums from what I've seen holds more elder scrolls fans especially who are overall not mmo enjoyers. But the game is an mmo and it gets more popular when zos remembers that and treats it as such. That is of course my conjecture.

    You describe it however you like but to me from my eyes what I see y'all describe as "fun" is convenient and easy. I consider that which is easily obtained to be boring and a snoozeville, you have enough content like this already. A plethora of it.

    Even if I just agree and say its grindy and boring well, some people like the grind. I find parsing on a dummy as exciting as watching netches float yet that community is massive and is going nowhere.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • chess1ukb16_ESO
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    Munkfist wrote: »
    What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.

    Maybe they just want their `focussed effort` more rewarded :)
  • BardokRedSnow
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    Maybe they just want their `focussed effort` more rewarded :)

    Then they should ask for better rewards rather than easier ones :smile:
    Edited by BardokRedSnow on May 29, 2026 1:54PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Al_Ex_Andre
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    There is nothing to change in IA to make less "tedious" right now. Do the daily quests, and then collect fortunes to buy the goodies of Ool (sp?) and then in the meantime collect the class sets (as well as the leads), for a few weeks.

    IA is not only meant to collect the class sets.

    If you struggle, do the first two arcs daily and that's it. Kill the sole marauder in this run, to collect his precious loot. If you cannot be patient, yes it's better to quit ESO. But don't go to WoW instead, because IA is the norm there.

    Also class sets are right now very ugly design, except maybie for the necromancer. So who said these will be meta? The IA templar sets for example give a buff once in a blue moon, and the second set needs that your target(s) stay in a given spot IIRC.
  • Gabriel_H
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    Then they should ask for better rewards rather than easier ones :smile:

    On that note, it's also worth pointing out that IA has multiple rewards, not just class sets. AFs allow you to buy furnishings, rotating furnishing plans, skill styles, scripts, runebox parts, antiquity leads, companion gear etc.

    It can take 30 - 45 mins to do 2 arcs plus sides, which nets around 5k in AF with the daily quests, 3 pieces of class sets, and other overland sets.

    Compare that to VH, about the same amount of time, very limited scope on gear and possibly a style page. Similar for MA, but that can take a bit longer.

    I detest the arena format in this game. Most of my game time is spent solo, and I find arenas to be the dullest form of content. IA is better than the others, but only a little. The rewards however are significantly better, and the time spent yields the extra rewards through AF farming.

    I have all the class sets, I have all overland gear, I have all the IA style pages, and all 3 codex entries for leads, but I don't have all the furnishing plans in game, or the monster style pages and so I farm IA. Is it dull? Absolutely. Is it as dull as tanking FG1 for the umpteenth time so I can get keys? Not quite. Are the rewards worth it? Yes, at least in my opinion.

    Edit: Formatting
    Edited by Gabriel_H on May 29, 2026 2:06PM
    PC EU
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  • tohopka_eso
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    I usually do IA every other day sometimes so I don't get burn out. Still working on warden, arcanist, templar and now dragonknight. Grind don't bother me so much as the silly RNG does though.
    Edited by tohopka_eso on May 29, 2026 3:25PM
  • AScarlato
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    Just lost a thread in IA because I was so bored I started daydreaming while mindlessly pressing buttons and lost track of what was happening.

    As I said in the other thread, IA is fun for a bit but after a while it's simply not interesting enough to be as grindy as it is. It's even worse when you get only terrible visions and verses that don't apply to your build or add anything to speed it up.

    I'm very happy for people who like this enough to spend 3 hour sessions there, but I imagine this is very few people.

    I have been playing MMOs since EQ1, and if you want to know what a REAL grind is, play that. But at least there I was enjoying it.
    Edited by AScarlato on May 29, 2026 3:41PM
  • UrQuan
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    Personally I find IA to overall be extremely tedious and boring. The portals to the unknown, boss stages, and marauders are the only parts where I'm not just bored and annoyed (even they aren't really that interesting after the first couple of times), and I almost never see a marauder because I usually leave in boredom before one shows up. I've only made it past arc 2 a couple of times, not because it's difficult (I almost never die even once when I'm in IA, and when I do it's because I got bored and stopped paying attention), but because I'm just too bored and irritated by the tediousness to want to keep playing ESO at all before I even get to the 2nd Tho'at.

    It wouldn't be quite as bad if you could save your progress, because then when I get too bored to keep playing ESO I could just leave and the next time I could continue without having to start at the most tedious part (arc 1) again.
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  • Dagoth_Rac
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    Instead of quitting ESO, consider:

    1). Running content you do enjoy rather than content you do not enjoy. There is a lot of content in game and none of it requires IA gear to complete. You can easily ignore IA and still do plenty enough DPS to clear anything you want.

    or,

    2). Running IA as a duo, which is how it was designed. Trying to solo Fungal Grotto I or Wayrest I to fill your sticker book, instead of running with a group, would probably be tedious, too.
  • AScarlato
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    Dagoth_Rac wrote: »
    Instead of quitting ESO, consider:

    1). Running content you do enjoy rather than content you do not enjoy. There is a lot of content in game and none of it requires IA gear to complete. You can easily ignore IA and still do plenty enough DPS to clear anything you want.

    or,

    2). Running IA as a duo, which is how it was designed. Trying to solo Fungal Grotto I or Wayrest I to fill your sticker book, instead of running with a group, would probably be tedious, too.

    Getting groups to run dungeons is easy; can't say the same for trying to get people that want to run IA in my experience.
  • Soarora
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    Yes, IA sets may be meta but only one or two (corpseburster and maybe monolith) I think affect the build to the point that you couldn’t just reasonably use a different set as a stand-in, giving you less of a rush to farm IA. I’m not a DPS main, so I don’t know for certain if the high parses are the same, but I know that, for instance, theres several sets and skills on one overall build attempt that’ll end you up with 130k. So, implication would be that the next best set wouldn’t be a several thousand DPS difference. I’ve seen maximum 10k dps increases by changing sets and often no change. Exception logically for corpseburster and maybe monolith because they add AoE, not just flat damage like Aerie’s Cry.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Soarora
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    To be clear, though, yes, I also hate grinding IA. It takes 30 minutes to do 2 arcs but it feels like an eternity. At least I’m missing mostly gear now… though that means 1 arc or 3…
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • anadandy
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    I wish they'd tighten up the trash mob waves so there wasn't such a delay for the next to spawn. It'd help it be less tedious for me.
  • reazea
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    Frayton wrote: »
    U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.

    ZOS please improve this experience.

    - The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.

    - Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.

    - Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.

    I man, I couldn't agree more. IA was a bad idea on paper, how did it ever get time and money investment to create it? Oh wait, they didn't create anything. They just took a bunch of content they'd already created and recombined it into a single location on the map.

    IA is a complete waste of time and horrible in every way imaginable. How about some actual new content instead.
  • reazea
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    The little mini bosses should drop your classes gear first then overland gear when your class is done.

    Every drop in IA should drop IA gear ONLY. No overland sets should drop in IA. Only IA gear should drop in IA.

    Every time I get an overland piece of gear in IA a lose a little bit more respect for ZOS because it shows they have no respect for me and my time.
  • Frayton
    Frayton
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    Where does it state that IA sets will be meta in U50? <asked in a weary tone that really hopes there are alternative as IA is possibly the worst thing ever in this game as it is just a dull dull dull tedious dull grind that recycles stuff from the game for yet another damn currency>



    I’d rather play ToT for gear than IA.

    The PTS U50 notes.
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