CatoUnchained wrote: »Imagine queueing into a Vet dungeon actually means the game forces you to play through it on Normal (with no monster mask drop) every single freakin time before it even lets you do the Vet run for the monster mask. That's the IA experience. It's like you don't even get to start playing the game until the first Marauder spawns whenever in Arc 2 a half hour in, time that can't even really be reduced because most of it is just enforced waits between spawns or rounds.
Players should be able to run IA on Vet starting at Arc 3 or somewhere you immediately get the Marauder for the all important loot drop (also the PvE itself is probably less boring for many people this way). Reduce wait times between spawns and rounds. As is it's like this entire game mode was carefully engineered specifically to waste as much of your time as possible.
Funny. You just exactly described the key drop grind in the Night Market. You lose the keys you've earned when you complete the dungeon, then you have to go back and kill brazen and argent bosses again to get keys again, every time you complete a dungeon. Then you can finally enter the new trial.
CatoUnchained wrote: »An MMO is supposed to have a grind. For a perfected raid set you might also have to run the trial 50 times. How do you want to keep players busy for tens of thousands hours otherwise.
Oh, pick me! I know the answer!
ZOS could go back to chapter releases and actually create new content for us to play.
BardokRedSnow wrote: »The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.
This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.
BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
DenverRalphy wrote: »BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
DenverRalphy wrote: »BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.
CatoUnchained wrote: »DenverRalphy wrote: »BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.
Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.
I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.
CatoUnchained wrote: »DenverRalphy wrote: »BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.
Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.
I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.
BardokRedSnow wrote: »The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.
This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.
BardokRedSnow wrote: »The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.
This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.
There are few times you and I agree on much, but this is absolutely one of them.
Everyone wants to be spoonfed without effort. Want meta gear so they can do non-meta required content. So much is already handed to us, the appeal (for myself) in any mmo is the grind it takes to get the gear you want, not need.
The game needs to have time investment still, as someone that has collected the IA sets on several accounts now, and farms it just for the sake of fortunes, I love it the way it is.
Eventually it just throws the gear at you anyways. Do the quests and bam, sets are done so quickly. Go further than Arc 5-6 and gear + fortunes is excessive, to compensate for the time investment.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.
CatoUnchained wrote: »DenverRalphy wrote: »BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.
Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.
I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.
Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?
SeaGtGruff wrote: »I don't understand why players grind content they don't find enjoyable.
I realize they want to acquire gear they think is the BIS META gear to use, so they either grind for the gear directly, or grind for Antiquity leads needed to acquire the fragments needed to collect mythic gear, or grind for whatever currencies they need to purchase the gear from vendors.
But after they get all of that powerful BIS META gear and can melt through almost everything in the game, they just complain about how trivial and unfun everything in the game is for them.
Just how much more powerful do players think they really need to be, and do they really think the game is going to be more fun for them when they've become that much more powerful? /baffled
I can tell someone never farmed Maelstrom Arena. It really isn't that bad, if you spread it out. Don't expect to get everything unlocked asap, though I had unlocked the first round of sets fully when the next released. I have had all the sets unlocked but mostly being garbage and not used. Corpseburster was kind of fun for a bit, but I just didn't enjoy necro long term.
What I found to work the best was just doing the two dailies, which is usually done by the time you kill the first marauder. If I die to it, I just call it a day. My arcanist can clear up to that point in a very short period of time. It is a game, so just do as much as you enjoy. Finding a partner is also a good idea, much less boring.
I'm still waiting on the 3rd round of final sets.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.
Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?
From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.
There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.
Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?
From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.
There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.
Agree with the time investment and I don't want stuff just handed to us because I think that's just as bad as extreme grind, but I think the time invested vs reward ratio in IA is lopsided, so it needs a bit of a rework.
I didn't just jump in there once and declare it godawful. This thread came about after I have soloed, duoed, tried playing one or two arcs a day, and played more arcs. I have tried to get through the godawfulness in different ways. I can't. Not because it's mechanically hard or I can't kill things. IA is simply one of the most boring and worst grinds in the game, and I played before we had transmutes and curation, so I fully understand what grind is.
No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.
Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?
From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.
There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.
Agree with the time investment and I don't want stuff just handed to us because I think that's just as bad as extreme grind, but I think the time invested vs reward ratio in IA is lopsided, so it needs a bit of a rework.
I didn't just jump in there once and declare it godawful. This thread came about after I have soloed, duoed, tried playing one or two arcs a day, and played more arcs. I have tried to get through the godawfulness in different ways. I can't. Not because it's mechanically hard or I can't kill things. IA is simply one of the most boring and worst grinds in the game, and I played before we had transmutes and curation, so I fully understand what grind is.
Have to admit, you definitely lost me at the 1-2 Arcs a day.. that's ~20 minutes, 30 minutes on a bad day. And still yields 3 pieces of gear + quest rewards.
Given your veterancy, you know the grind that a Nirnhoned VMA bow was, or Precise/Sharpened Sunderflame Dagger. The IA grind isn't even close to comparable to those.
This is where the spoonfeeding comes in again..
What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.
Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?
Can just skip that content?
What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.
Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?
Can just skip that content?
Why do you keep putting words in people's mouths?
What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.
Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?
Can just skip that content?
Why do you keep putting words in people's mouths?
Which part?