Pulse Ganker Build u50 broken

Chase0351
Chase0351
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https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D

181k+ dps. Why is this in the game and how are players supposed to counter this?
  • moo_2021
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    In another game we used to bind a suicide key so that the attacker can't claim kills.
  • Oblivion_Protocol
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    Chase0351 wrote: »
    https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D

    181k+ dps. Why is this in the game and how are players supposed to counter this?

    as9w94mgvy39.jpeg
  • Chase0351
    Chase0351
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    Chase0351 wrote: »
    https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D

    181k+ dps. Why is this in the game and how are players supposed to counter this?

    as9w94mgvy39.jpeg

    That basically goes against the rock, paper, scissors model of the game. Every archetype has a counter in PvP. If 181k dps pulse gankers counter resistance stacking builds then there must be a counter against them as well and if not there should be. People complain about the tank metas but that was only a reaction to an existing issue: mitigating damage long enough to stay in the fight in order to secure kills, especially when outnumbered. And tanky dps players have always been able to be countered by zergs. So what practical problem does someone running around with one hundred and eighty one thousand damage per second solve and how do they add balance and value to the existing combat system? I would argue they add none and actually create further imbalance.
  • Rohamad_Ali
    Rohamad_Ali
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    Be afraid. Be very afraid..
  • Bernz007
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    I can't believe people still fall for these dummy dps vids. This build will only work against other gankers and newbies with low resistances or health. Sure, it can help down players if they are hiding in the back of the zerg or on top of walls. To counter this playstyle, pop some see invis pots and use siege to hit all walls where gankers stand. If you are getting ganked traveling alone or standing out in the open alone, that's your fault lol

    Bottom line, until someone can show a 12-man ganker group taking keeps over zergs and capturing scrolls, this isn't going a bigger deal than the abundance of DKs running around.
  • Ordinator199
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    Build one and show us how it goes, those pulsers only one shot other gankers, people bringing pve chars into pvp content and people when they are not buffed up.

    Dks, shielded sorcs, templars run them over 24/7
  • MasterSpatula
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    I'm sorry, but I'm a cranky old GenXer. Can someone give me the pertinent information in text form instead of a video?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Kelenan7368
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    It isn't no different than bow gankers. The build is squishy and dies easily, but yes if your in their sights you most likely will die.
    But you can very successfully build to withstand it with a tankier build. I have ran across many players that are immune to the 1 hit of the build.

    Everyone is just upset they are getting 1 or 2 hit with a staff instead of a bow.

    If you all get the new mythic nerfed everyone will just go back to bow ganking!

    IMO it's just something else to complain about that does not need to be complained about!

    Let everyone have their fun with it until they get tired of being wiped out by tanky PVP'ers
  • Oblivion_Protocol
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    Chase0351 wrote: »
    That basically goes against the rock, paper, scissors model of the game. Every archetype has a counter in PvP. If 181k dps pulse gankers counter resistance stacking builds then there must be a counter against them as well and if not there should be. People complain about the tank metas but that was only a reaction to an existing issue: mitigating damage long enough to stay in the fight in order to secure kills, especially when outnumbered. And tanky dps players have always been able to be countered by zergs. So what practical problem does someone running around with one hundred and eighty one thousand damage per second solve and how do they add balance and value to the existing combat system? I would argue they add none and actually create further imbalance.

    To be fair, I was mostly joking. But the fact is that these builds are difficult to counter if you don’t know what you’re doing. Damage mitigation is the key. Survive the first barrage and you can kill these builds pretty easily. As someone else pointed out, it’s no different from the bow gankers of two years ago. Hell, pulse ganking was a thing before the new mythic and subclassing, back when ganking was the NB’s specialty. It wasn’t a problem then and it’s not a problem now.
  • LittleLionLeone
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    Meh tried it out, I like my leap ganker more. These near one shot gank builds are not new. They were here before signet, and they'll be here after
  • CatalinaWineMixer2
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    I'm sorry, but I'm a cranky old GenXer. Can someone give me the pertinent information in text form instead of a video?

    Right on😎 You are not alone Spatula.
  • CatalinaWineMixer2
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    Its way too much dps. And a lot of other broken things. You think more people will play PvP with things like this or less? It shouldn't be allowed. They need to remove Subclass. They need to regain control of combat. They need to return to a rules based Class system and put an end to cherry picked buffs and skills. The video is a free advertisement for Vengeance.
  • Vulkunne
    Vulkunne
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    Ok so I need to start using Pulse Ganker Build. Got it. Thanks for pointing this out.
    Edited by Vulkunne on May 23, 2026 9:14AM
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  • BradTheNord
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    My brother they rocking like 20k health if you are having a problem killing someone with 20k health it’s your build that needs revising.
  • Ankael07
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    My brother they rocking like 20k health if you are having a problem killing someone with 20k health it’s your build that needs revising.

    You forgot to mention the part where that 20k hp guy is doing twice his health in damage to you from 40 meters away in stealth
    If you want me to reply to your comment type @Ankael07 in it.
  • Personofsecrets
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    Chase0351 wrote: »
    Chase0351 wrote: »
    https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D

    181k+ dps. Why is this in the game and how are players supposed to counter this?

    as9w94mgvy39.jpeg

    That basically goes against the rock, paper, scissors model of the game. Every archetype has a counter in PvP. If 181k dps pulse gankers counter resistance stacking builds then there must be a counter against them as well and if not there should be. People complain about the tank metas but that was only a reaction to an existing issue: mitigating damage long enough to stay in the fight in order to secure kills, especially when outnumbered. And tanky dps players have always been able to be countered by zergs. So what practical problem does someone running around with one hundred and eighty one thousand damage per second solve and how do they add balance and value to the existing combat system? I would argue they add none and actually create further imbalance.

    ESO has had PvP builds that defy the idea of counterplay anf making tradeoffs for a lomg time.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Luneca
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    It isn't no different than bow gankers. The build is squishy and dies easily, but yes if your in their sights you most likely will die.
    But you can very successfully build to withstand it with a tankier build. I have ran across many players that are immune to the 1 hit of the build.

    Everyone is just upset they are getting 1 or 2 hit with a staff instead of a bow.

    If you all get the new mythic nerfed everyone will just go back to bow ganking!

    IMO it's just something else to complain about that does not need to be complained about!

    Let everyone have their fun with it until they get tired of being wiped out by tanky PVP'ers

    But if I can't run around a tower without any real threat of dying, the game is broken...!
  • StihlReign
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    Chase0351 wrote: »
    https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D

    181k+ dps. Why is this in the game and how are players supposed to counter this?

    The Devs know it's broken. It's been reported for over a year. There are recent comments from the Devs on PTS:
    https://forums.elderscrollsonline.com/en/discussion/692829/pulse-ganker-and-shattered-mythic/p2
    ZOS_Kevin wrote: »
    Hi All, wanted to follow up here. We have seen the feedback around Pulse Ganker. We know the combat team is investigating and we are sending this thread and video along to assist with their review. Nothing to update now on next steps, but the feedback is known. Appreciate everyone sharing their feedback on this and overall meta concerns.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

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    LoS
  • Orbital78
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    When isn't pvp unbalanced and "broken"? Part of the reason I don't take it seriously.

    I had a vamp some how do 30k+ damage in one second on live.
    Edited by Orbital78 on May 29, 2026 12:31PM
  • BradTheNord
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    My brother they rocking like 20k health if you are having a problem killing someone with 20k health it’s your build that needs revising.

    This is no different to standard ganking remember when we could have merciless on hold without a timer and you didn’t even have to be in combat to have it ready to use ? That was worse than the “pulse ganker” if you’re that worried stick triple protective on like everyone else.
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