https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3Dhttps://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D
181k+ dps. Why is this in the game and how are players supposed to counter this?

Oblivion_Protocol wrote: »https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D
181k+ dps. Why is this in the game and how are players supposed to counter this?
That basically goes against the rock, paper, scissors model of the game. Every archetype has a counter in PvP. If 181k dps pulse gankers counter resistance stacking builds then there must be a counter against them as well and if not there should be. People complain about the tank metas but that was only a reaction to an existing issue: mitigating damage long enough to stay in the fight in order to secure kills, especially when outnumbered. And tanky dps players have always been able to be countered by zergs. So what practical problem does someone running around with one hundred and eighty one thousand damage per second solve and how do they add balance and value to the existing combat system? I would argue they add none and actually create further imbalance.
MasterSpatula wrote: »I'm sorry, but I'm a cranky old GenXer. Can someone give me the pertinent information in text form instead of a video?
BradTheNord wrote: »My brother they rocking like 20k health if you are having a problem killing someone with 20k health it’s your build that needs revising.
Oblivion_Protocol wrote: »https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D
181k+ dps. Why is this in the game and how are players supposed to counter this?
That basically goes against the rock, paper, scissors model of the game. Every archetype has a counter in PvP. If 181k dps pulse gankers counter resistance stacking builds then there must be a counter against them as well and if not there should be. People complain about the tank metas but that was only a reaction to an existing issue: mitigating damage long enough to stay in the fight in order to secure kills, especially when outnumbered. And tanky dps players have always been able to be countered by zergs. So what practical problem does someone running around with one hundred and eighty one thousand damage per second solve and how do they add balance and value to the existing combat system? I would argue they add none and actually create further imbalance.
Kelenan7368 wrote: »It isn't no different than bow gankers. The build is squishy and dies easily, but yes if your in their sights you most likely will die.
But you can very successfully build to withstand it with a tankier build. I have ran across many players that are immune to the 1 hit of the build.
Everyone is just upset they are getting 1 or 2 hit with a staff instead of a bow.
If you all get the new mythic nerfed everyone will just go back to bow ganking!
IMO it's just something else to complain about that does not need to be complained about!
Let everyone have their fun with it until they get tired of being wiped out by tanky PVP'ers
https://m.youtube.com/watch?v=ZaxLBeJugj4&pp=ygUaQW5pbWVib29weiBwdWxlIGdhbmtlciB1NTA%3D
181k+ dps. Why is this in the game and how are players supposed to counter this?
Hi All, wanted to follow up here. We have seen the feedback around Pulse Ganker. We know the combat team is investigating and we are sending this thread and video along to assist with their review. Nothing to update now on next steps, but the feedback is known. Appreciate everyone sharing their feedback on this and overall meta concerns.
BradTheNord wrote: »My brother they rocking like 20k health if you are having a problem killing someone with 20k health it’s your build that needs revising.