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Status effects

Zama666
Zama666
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I was thinking of trying:

2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.

But when I hear 200% status effect, that is not a guarantee.... or does 200% mean it is still useful because of defences (anti status buffs?)

Thanks,

Z
  • CP5
    CP5
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    So status effects have a chance to trigger when damage of a specific type is done. While there are some sources that always apply status effects, like both morphs of snipe, most abilities work off of these chances. Weapon enchantments have a 20% chance to trigger status effects, so a fire enchantment triggering a burn, single target abilities go down to 10%, aoe abilities 5%, single target damage over time abilities go down to 3%, and aoe damage over time skills down to 1%. That 200% is based on increasing that base chance, similar to the destruction staff passive and some champion point passives. Those values are what are being referred to when it comes to status effect chance.
  • moo_2021
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    check it on build editor. 200% isn't that much - Torug's Pact can do a bit more with charged weapon, and base number is already high with CP enabled and on destruction staff. And you might want Threads of War which enables status effects for light attacks
  • Zama666
    Zama666
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    I see...
    So if I use Shattered Path Signet with a Befouled or Decreased health enchantment (oblivion) (with max 170%) , any idea how effect this will be in PvP?

    My thoughts are the Obliv damage cut thru all resistances, but the damaged is based on a % of health?
    And befouled...well it just sounds horrible...

  • Necrotech_Master
    Necrotech_Master
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    shattered paths is increasing the actual dmg of the status effect, so 170% is 170% on the dmg, not the chance to apply

    the set you listed increases the CHANCE to apply the status effects

    most status effects have between a 1-20% base chance (depending on the attack source, with light/heavy attacks being the highest at 20%)

    im not positive how the math actually works on the computation for status chance, but increasing the chance of status effect not really super great to focus on
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • moo_2021
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    Because some skills give guaranteed status effects, and some effects like burning do not stack. If you target burning and allocate set lines to boost chance beyond reapplying every 4 seconds, you're wasting it. Best to check build editor which tells you the final chance for different damage types.
  • Sluggy
    Sluggy
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    My personal opinion is that you probably don't want to bother with a set like that. Like moo_2021 said, there are plenty of skills that will always apply status effects. For example, Rending Slashes always applies Hemorrhaging. Lethal Arrow always applies Poisoned. Focused Aim always applies Sundered. Many DK skills now always apply burning. Etc...

    The only item I think is probably worth using for increasing chances is the Asylum staff since it only takes up two slots and every other attack is guaranteed to apply three different status effects. This way you can commit most of your gear slots to actually improving the damage of your status effects instead of the chances of application. Draugrkin and Dragon's Appetite come to mind. Serpent's Disdain won't increase the damage-per-tick for DoT-based statuses but it will increase the number of ticks (for example, burning and hemorrhaging normally last four seconds but with this set they could last up to twenty if not cleansed!)

    Another thing to keep in mind is which status effects are DoTs and which are instant direct damage. When running my one-bar pulse build I tend to use Corrosive Armor as my ulti with a lightening staff because all but one of my statuses is direct damage.
    Edited by Sluggy on May 28, 2026 8:54PM
  • Zama666
    Zama666
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    shattered paths is increasing the actual dmg of the status effect, so 170% is 170% on the dmg, not the chance to apply

    the set you listed increases the CHANCE to apply the status effects

    most status effects have between a 1-20% base chance (depending on the attack source, with light/heavy attacks being the highest at 20%)

    im not positive how the math actually works on the computation for status chance, but increasing the chance of status effect not really super great to focus on

    Sorry, I meant using both Symmetry of the Weald Set and Shattered Paths Signet with Glyph of Decrease Health (Oblivion) will that damage increase by 170% if i have 170 Ult and status effect triggers?
    And how is is that?

  • Necrotech_Master
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    Zama666 wrote: »
    shattered paths is increasing the actual dmg of the status effect, so 170% is 170% on the dmg, not the chance to apply

    the set you listed increases the CHANCE to apply the status effects

    most status effects have between a 1-20% base chance (depending on the attack source, with light/heavy attacks being the highest at 20%)

    im not positive how the math actually works on the computation for status chance, but increasing the chance of status effect not really super great to focus on

    Sorry, I meant using both Symmetry of the Weald Set and Shattered Paths Signet with Glyph of Decrease Health (Oblivion) will that damage increase by 170% if i have 170 Ult and status effect triggers?
    And how is is that?

    oblivion enchant doesnt apply status effects, so neither set would affect it

    the only thing that affects oblivion enchant is if you equip something to reduce the cooldown on the enchantment

    i would agree with others that chance to apply status effects is not great, as so many skills can guarantee status effects now

    shattered paths would work better with serpents disdain (longer status effects), or xanmeer spellweaver (increases dmg of fire/frost/shock and dmg of burning/chilled/concussed)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Turtle_Bot
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    The set is ok, but it suffers from the opportunity cost from running it over other sets.

    Math in spoiler
    +200% status effect chance is actually based on the current status effect chance of a specific ability.

    Light attacks have a 20% chance at base to apply their respective status effect so +200% applied to that 20% is +40% for a total of 60% chance to apply a status effect with a light attack.

    You could instead run a charged weapon (gold gives +235% for a weapon that fills both hands, i.e. 2 handed, or both 1 handed weapons having the charged trait), so just by running a charged weapon you have a 67% chance to apply a status effect from your light attack, while allowing you to run any set you want instead (e.g. draugrkin that would buff the damage of both your status effect and your light attack).

    If you run a charged staff that would increase by another +100% (from the destro staff passive) for a total of +335% (or an 87% chance to apply a status effect on a light attack).

    Single target direct damage abilities (e.g. wrecking blow from the 2 handed line) has a 10% base chance to apply the sundered status effect, so running a charged 2 handed weapon would have a 33.5% chance to apply that status effect when it hits the target (10% x 2.35 = 23.5%, therefore 10% + 23.5% = 33.5%).

    You could stack these so the wrecking blow example above would have a 53.5% chance to apply the sundered status effect, or the destro staff light attack example above would be guaranteed to apply a status effect, but then you would miss out on better ways to increase damage (or other aspects of a build) due to using this set.

    The best options to pair with signet are ways to increase the damage done with your status effects, or their durations, or sets that have procs that can proc additional status effects, since there are already far too many ways that are more efficient than this set to increase the chance of applying status effects.
    Draugrkin (flat damage increase to everything that applies before the percent modifier of signet) is one of the best.
    Serpents Disdain is another good option adding a flat 16 seconds to the duration of status effects, allowing them (and their debuffs) to last longer and provide more pressure.
    Yandir's Might or Clever Alchemist (unique buffs to weapon/spell damage) since that increases the raw damage of everything.
    Xanmeer's (unique percent modifiers) that further buffs damage, but it's not as efficient as buffing raw weapon/spell damage is.
    Tarnished Nightmare (Proc set) that applies sundered status effect (that is buffed by signet) on-top of it's regular proc.
  • Zama666
    Zama666
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    Thank you VERY much @Necrotech_Master & @Turtle_Bot ...again!
  • moo_2021
    moo_2021
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    Turtle_Bot wrote: »
    Math in spoiler

    To clarify, isn't the chance for light attack actually meant for the enchantment on weapons? Light attack itself shouldn't proc status effects unless Threads of War is worn.

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    As for damage done, https://eso-sets.com/set/draugrkins-grip seems pretty good with status effects build because it adds a flat value to all sources of damage (i.e. DoT, each of 3 damages from Force Shock and each of status effects they proc)
    Edited by moo_2021 on May 30, 2026 8:53PM
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