No it's not great, but going from a single unopened map to over 20 for everyone, regardless of whether they want a specific region or not, isn't the answer. That would be some sort of curation when you open them. Then everyone wins.
I didn't say it was the answer. I didn't suggest that we go back to the old system (in fact, I said I like the new system overall). I was pointing out that there are some cases where the new system makes things worse.
I don't think it can be said the new system makes things worse.
DenverRalphy wrote: »Acquiring your needed map works exactly as it did before. Whether you nabbed 1 High Isle map when opening all 35 unknowns at once, or you got the same map through attrition over time looting 35 individual already-known maps, the total average number of maps required will remain near the same. The difference being inventory management is now significantly less of a headache.
I don't think it can be said the new system makes things worse.
For me, the new system makes things worse in that specific situation. For me. I'm allowed to feel differently than other players do. It doesn't mean I'm wrong or they're wrong, so there's no point in continuing to point out to me that the new system is an improvement. I agree, just not in that specific situation. For me.DenverRalphy wrote: »Acquiring your needed map works exactly as it did before. Whether you nabbed 1 High Isle map when opening all 35 unknowns at once, or you got the same map through attrition over time looting 35 individual already-known maps, the total average number of maps required will remain near the same. The difference being inventory management is now significantly less of a headache.
Yes, it works exactly as it did before. Which means it's not an improvement over the old system, right? In that specific situation, I don't benefit from the new system. That's all I'm saying. Which is irritating because yes, when I want a map in a specific zone, I lose the benefits of the new system. If it doesn't bother others, that's fine. We're different players, and I'm not advocating going back to the old system.
DenverRalphy wrote: »Under the old system, you could not stack individual unique maps. Going by your previous example.. under the new system you can open those 35 unknown treasure maps and if you get multiple High Isle III maps, they will all stack and take one slot. Under the old system, you'd have to keep one in the bank, one in your inventory, and perhaps even one in house storage if needed. The same map all occupying multiple slots.
I'd say that's an improvement.
What you're referring to as true containers (ie. ones that you can open up to see what's inside, and then choose to leave the contents in there) can't stack though, because otherwise there'd be no way to find the one that has XYZ in it as opposed to the one that has ABC in it or as opposed to ones you haven't even looked in before. The only way to make stackable containers without creating an entirely new inventory menu and system for them is to use the envelope system where they stack, but as soon as you open one the contents get deposited into your inventory. Don't get me wrong, I understand what you're saying and where you're coming from, but if they used true containers for treasure maps we'd be in a marginally worse situation from before, because you'd have every single map taking up a full inventory slot (same as before), but you'd also have to open each container anyway to see what's inside (a very quick and minor step, but an additional step compared to before).I'm looking at it from the "I like the new system, but it forces me to remove maps and use inventory slots for no reason, which defeats the purpose of the envelope" angle. Like I said in my last post, a true container would have been better than an envelope that rolls for the map when you remove one.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Do you know how much inventory space this all would have taken up under the old system? I practically did a dance of joy when I finally used up all of my old pre-container surveys...
Thanks, that's good to know, but I have my hands full at the moment selling off some of the 12K tempering alloy and 12K dreugh wax I'm sitting onTechwolf_Lupindo wrote: »
Do you know how much inventory space this all would have taken up under the old system? I practically did a dance of joy when I finally used up all of my old pre-container surveys...
The Jewelry ones are selling for over 15K apiece. The cloather ones are selling over 10K apiece. You got a lot of value setting there doing nothing. XD
I have been doing a single listing of each per day as I do my daily crafting writs. It as greatly increased the gold earned per day.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
What you're referring to as true containers (ie. ones that you can open up to see what's inside, and then choose to leave the contents in there) can't stack though, because otherwise there'd be no way to find the one that has XYZ in it as opposed to the one that has ABC in it or as opposed to ones you haven't even looked in before. The only way to make stackable containers without creating an entirely new inventory menu and system for them is to use the envelope system where they stack, but as soon as you open one the contents get deposited into your inventory. Don't get me wrong, I understand what you're saying and where you're coming from, but if they used true containers for treasure maps we'd be in a marginally worse situation from before, because you'd have every single map taking up a full inventory slot (same as before), but you'd also have to open each container anyway to see what's inside (a very quick and minor step, but an additional step compared to before).
Techwolf_Lupindo wrote: »I would be a huge QOL if the stackable maps open to a random map of the regime you are in at that time of opening it. It can even be a perk of the ESO+, unknown maps open to regime opened in.
No, you have 1 stack of envelopes for maps. In this screenshot you can see that I have a stack of 22 unopened treasure map envelopes:What you're referring to as true containers (ie. ones that you can open up to see what's inside, and then choose to leave the contents in there) can't stack though, because otherwise there'd be no way to find the one that has XYZ in it as opposed to the one that has ABC in it or as opposed to ones you haven't even looked in before. The only way to make stackable containers without creating an entirely new inventory menu and system for them is to use the envelope system where they stack, but as soon as you open one the contents get deposited into your inventory. Don't get me wrong, I understand what you're saying and where you're coming from, but if they used true containers for treasure maps we'd be in a marginally worse situation from before, because you'd have every single map taking up a full inventory slot (same as before), but you'd also have to open each container anyway to see what's inside (a very quick and minor step, but an additional step compared to before).
I'm not sure I understand. Right now, we have one map envelope for all unopened maps (or at least I do. Maybe there's a limit and then it spills over into another one). There's no need for stacking when there's only one envelope. And if the envelope does have a limit and eventually another one has to be created (for the real map hoarders!), then if the envelope was a true container, at that point there would be two containers created. Two containers would take up two slots, just like two envelopes would, so there would be no impact on the number of slots. I must be missing something or I haven't understood what you mean.


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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The treasure map envelopes can stack (up to 200, assuming they have the same stacking rules as the survey envelopes, since I have over 200 jewelry survey envelopes and that's in 1 stack of 200 and 1 stack of 20), because they have the same item ID. They can have the same item ID because their contents aren't generated until they are opened and the contents deposited into your inventory. If the contents were already determined, they couldn't stack without a complete overhaul of the inventory system, since they'd have different item IDs.
Hope that makes sense!
Do you know how much inventory space this all would have taken up under the old system? I practically did a dance of joy when I finally used up all of my old pre-container surveys...
No it's not great, but going from a single unopened map to over 20 for everyone, regardless of whether they want a specific region or not, isn't the answer. That would be some sort of curation when you open them. Then everyone wins.
I didn't say it was the answer. I didn't suggest that we go back to the old system (in fact, I said I like the new system overall). I was pointing out that there are some cases where the new system makes things worse.
I don't think it can be said the new system makes things worse. The average player is much better off. My PC account has maybe 30 inventory slots taken up by random maps from before the change, so at least I stand some chance of clearing them eventually now. Then I can open and do the new ones as I feel like it.
People are hoarding them but that's down to people, not necessarily the system. 20 stacks would be nearly as easy to hoard as one. I probably still wouldn't get around to doing anything with them but they'd have more of an impact on my storage. Even if you open all of them as soon as you get them, individual maps stack now so we're still better off than before.
But then they couldn't stack at all, so instead of my 1 stack of 22 unopened envelopes, I'd have 22 non-stacking containers taking up 22 inventory slots, which would be no better than the previous system of individual treasure maps that don't stack.The treasure map envelopes can stack (up to 200, assuming they have the same stacking rules as the survey envelopes, since I have over 200 jewelry survey envelopes and that's in 1 stack of 200 and 1 stack of 20), because they have the same item ID. They can have the same item ID because their contents aren't generated until they are opened and the contents deposited into your inventory. If the contents were already determined, they couldn't stack without a complete overhaul of the inventory system, since they'd have different item IDs.
Hope that makes sense!
Ah, okay, I get it. Then I wish they'd implemented it differently. Rather than having individual envelopes that stack, it would have been better if they had a true container. That way we could choose which zone maps to remove, and we could also place maps back into the container. Instead they went with rolling the map when we open one, which is fine if you just want to dig up any old treasure map(s), but not ideal if you want maps for a particular zone (usually because you want a lead from a treasure map). Oh well.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
But then they couldn't stack at all, so instead of my 1 stack of 22 unopened envelopes, I'd have 22 non-stacking containers taking up 22 inventory slots, which would be no better than the previous system of individual treasure maps that don't stack.The treasure map envelopes can stack (up to 200, assuming they have the same stacking rules as the survey envelopes, since I have over 200 jewelry survey envelopes and that's in 1 stack of 200 and 1 stack of 20), because they have the same item ID. They can have the same item ID because their contents aren't generated until they are opened and the contents deposited into your inventory. If the contents were already determined, they couldn't stack without a complete overhaul of the inventory system, since they'd have different item IDs.
Hope that makes sense!
Ah, okay, I get it. Then I wish they'd implemented it differently. Rather than having individual envelopes that stack, it would have been better if they had a true container. That way we could choose which zone maps to remove, and we could also place maps back into the container. Instead they went with rolling the map when we open one, which is fine if you just want to dig up any old treasure map(s), but not ideal if you want maps for a particular zone (usually because you want a lead from a treasure map). Oh well.
FurryCandyHearts wrote: »Literally everyone opens up all their maps and gathers them up by region they are located in because gathering them by region makes the most sense.
Thank you, OP, for telling the whole world that I am nobody. I don't have any opened survey maps, but I think I might have one opened Treasure Map (Greymoor caverns, I think - couldn't easily find the location and just put it back in storage). I'm also the nobody who used an entire storage chest to hold only alliance-zone surveys (4 maps times 15 zones is a convenient number) and then had to clear out the Bank every week or two because the others kept eating my storage space. Also had to dedicate play time to clearing out Treasure Maps for the same reason. Now I have a whole six stacks of surveys (as opposed to "sixty plus Bank") and one of Treasure Maps. I open them when I need them, don't particularly care where they are, and enjoy using my storage for other stuff now.
Be cautions of claims like "Literally everyone" because all it takes is one counterexample to completely collapse your argument.
NoticeMeArkay wrote: »I'm somewhat surprised that only half the title got censored.
FurryCandyHearts wrote: »I am sure i am not the only one that uses the addon to sort the maps by region. the only way that works is to open them up to see what they are. Stacking them without knowing what region they belong to but sorted by material type is useless. it steals time from me to have to open each one so my addon can sort it by region. I don't know anyone who goes out and gathers up maps by material type. Literally everyone opens up all their maps and gathers them up by region they are located in because gathering them by region makes the most sense. The unopened maps are useless annoyances.
<edited title to remove curse/profanity>
FurryCandyHearts wrote: »I abhor the time it takes to open these things. they are useless to me until i know which zones they are all in so i need to open them all