As many Players who have reached endgame will know, the basegame dungeons have been powercrept immensely over the years.
While this on its own is not necessarily a bad thing, it does mean that there's an entire level of difficulty (DLC Vet and DLC Vet HM) that is lost to Players who don't either buy an absolute truckload of DLC, or stay subscribed to ESO+. I've encountered countless Players that are new-ish to the game, smash through the easy basegame dungeons on Normal and Veteran, and stop playing shortly after because they're not willing to pay for the actual good stuff, OR worse they think the entire game is as easy as this and don't see it being worth their time.
Thus, I suggest a new option to enable "Extreme" difficulty in these basegame dungeons. This could be a banner at the start of the dungeon, only available on Veteran difficulty.
- Trash mobs and bosses would have their offense and durability increased to Veteran DLC standards.
- Each boss would have one new mechanic exclusive to "Extreme", which would force team coordination like the Veteran DLC dungeons do
- Hardmode would still be enabled, possibly adding a second new mechanic to the final boss of a dungeon (or in the case of non-traditional hardmode, that Hardmode would be much more difficult to pull off)
- New set of achievements for "Extreme' difficulty, with Trifectas as well.
- Completing a basegame dungeon on "Extreme" would award 3 keys for the pledge, and 4 keys for completing "Extreme" Hardmode
This could be rolled out overtime like the Class Refresh, so the developers wouldn't be spread thin trying to make this work.
What do you guys think of this idea?
Basegame Dungeon Refresh ("Extreme" Difficulty) 50 votes
"Extreme" difficulty for basegame dungeons is a good idea
"Extreme" difficulty for basegame dungeons is not a good idea