Coming back over here as requested: You guys have to disable the Signet mythic on WW or the nerf requests will never stop. it's the only way we can TRULY see where Werewolf lies, because it's unique and toxic interaction with this ring will continue to make it look BROKEN as hell when it's this ring leaving it to have this insane interaction due to how the ultimate and status effects work. Please give it the Warden Bear treatment in Week 5, do not let this go to Live.
(This is coming from someone who WANTS to play werewolf more than anything. I just don't want it getting destroyed because of one toxic interaction with a mythic ring that is breaking EVERYTHING in both PvP and PvE.)
Erickson9610 wrote: »I'm frankly concerned that we have 5 weeks in this PTS as opposed to 4 weeks like last time. Werewolf has continually received nerfs each week, across PvE and PvP, so what makes this fifth week any different? It's not a great outlook.
Fenrir_Legacy wrote: »Erickson9610 wrote: »I'm frankly concerned that we have 5 weeks in this PTS as opposed to 4 weeks like last time. Werewolf has continually received nerfs each week, across PvE and PvP, so what makes this fifth week any different? It's not a great outlook.
The entire thing has been a nerf outside of looks. You took a minimum 30 percent loss on ability damage and heals from the start, and thats without halving damage for pvp. Then we have people who abuse bugs and mythic items. claiming werewolf is over powered but that isnt the case at all. These are people who dont even main werewolf.
Fenrir_Legacy wrote: »Erickson9610 wrote: »I'm frankly concerned that we have 5 weeks in this PTS as opposed to 4 weeks like last time. Werewolf has continually received nerfs each week, across PvE and PvP, so what makes this fifth week any different? It's not a great outlook.
The entire thing has been a nerf outside of looks. You took a minimum 30 percent loss on ability damage and heals from the start, and thats without halving damage for pvp. Then we have people who abuse bugs and mythic items. claiming werewolf is over powered but that isnt the case at all. These are people who dont even main werewolf.
dark_hunterxmg wrote: ».Fenrir_Legacy wrote: »Erickson9610 wrote: »I'm frankly concerned that we have 5 weeks in this PTS as opposed to 4 weeks like last time. Werewolf has continually received nerfs each week, across PvE and PvP, so what makes this fifth week any different? It's not a great outlook.
The entire thing has been a nerf outside of looks. You took a minimum 30 percent loss on ability damage and heals from the start, and thats without halving damage for pvp. Then we have people who abuse bugs and mythic items. claiming werewolf is over powered but that isnt the case at all. These are people who dont even main werewolf.
It's not that they don't main werewolf, but rather they don't play it at all.
Honestly devs it should be a wake up call when the playerbase of a playstyle is actively begging to be excluded from something (mythic Singet Paths ring and even Class Masteries) because we don't want to be destroyed over the course of patches and then forgotten about when all the reworked classes are doing 180K to 200K DPS and we're stuck in 120K jail.
That ring and class masteries are temporary things, anybody with a brain knows this. Once they're stripped away/adjusted as reworks come and flavor of the month changes, WW will get left behind while still bearing all the nerfs it received to it's base kit due to these outside interactions.
Fenrir_Legacy wrote: »Honestly devs it should be a wake up call when the playerbase of a playstyle is actively begging to be excluded from something (mythic Singet Paths ring and even Class Masteries) because we don't want to be destroyed over the course of patches and then forgotten about when all the reworked classes are doing 180K to 200K DPS and we're stuck in 120K jail.
That ring and class masteries are temporary things, anybody with a brain knows this. Once they're stripped away/adjusted as reworks come and flavor of the month changes, WW will get left behind while still bearing all the nerfs it received to it's base kit due to these outside interactions.
Dont worry, sorc mastery already got nerfed lol.
@ZOS_JessicaFolsomHonestly devs it should be a wake up call when the playerbase of a playstyle is actively begging to be excluded from something (mythic Singet Paths ring and even Class Masteries) because we don't want to be destroyed over the course of patches and then forgotten about when all the reworked classes are doing 180K to 200K DPS and we're stuck in 120K jail.
That ring and class masteries are temporary things, anybody with a brain knows this. Once they're stripped away/adjusted as reworks come and flavor of the month changes, WW will get left behind while still bearing all the nerfs it received to it's base kit due to these outside interactions.
Fenrir_Legacy wrote: »Honestly devs it should be a wake up call when the playerbase of a playstyle is actively begging to be excluded from something (mythic Singet Paths ring and even Class Masteries) because we don't want to be destroyed over the course of patches and then forgotten about when all the reworked classes are doing 180K to 200K DPS and we're stuck in 120K jail.
That ring and class masteries are temporary things, anybody with a brain knows this. Once they're stripped away/adjusted as reworks come and flavor of the month changes, WW will get left behind while still bearing all the nerfs it received to it's base kit due to these outside interactions.
Dont worry, sorc mastery already got nerfed lol.
It then got re-buffed.
Fenrir_Legacy wrote: »Fenrir_Legacy wrote: »Honestly devs it should be a wake up call when the playerbase of a playstyle is actively begging to be excluded from something (mythic Singet Paths ring and even Class Masteries) because we don't want to be destroyed over the course of patches and then forgotten about when all the reworked classes are doing 180K to 200K DPS and we're stuck in 120K jail.
That ring and class masteries are temporary things, anybody with a brain knows this. Once they're stripped away/adjusted as reworks come and flavor of the month changes, WW will get left behind while still bearing all the nerfs it received to it's base kit due to these outside interactions.
Dont worry, sorc mastery already got nerfed lol.
It then got re-buffed.
Lol you must be the coop skoll mentioned
Pinktraining wrote: »WW players should stop complaining and try playing Pure NB, the worst class in the entire game, and then they will know just how powerful WW really is.
A class that only uses one bar can deal such high damage, and it's not even limited by the light attack cap, yet some people are still advocating for a buff to WW?
WW is already quite balanced; it would be perfect if we just slightly nerfed the unexpected damage buffs from shattered paths.
Also yeah getting unique WW masteries is a pipe dream. Best we can ask for is, disable Class Masteries and Signet mythic on WW so we can have what's left of our kit so we're not forced to play Flavor Of The Patch.
Also yeah getting unique WW masteries is a pipe dream. Best we can ask for is, disable Class Masteries and Signet mythic on WW so we can have what's left of our kit so we're not forced to play Flavor Of The Patch.
I really don’t want to dreadfully farm Signet knowing what it means and how long it’ll be useful for, the entire time I’m farming it. Straight, unfiltered mental anguish (as far as a game goes ig)
Also yeah getting unique WW masteries is a pipe dream. Best we can ask for is, disable Class Masteries and Signet mythic on WW so we can have what's left of our kit so we're not forced to play Flavor Of The Patch.
I really don’t want to dreadfully farm Signet knowing what it means and how long it’ll be useful for, the entire time I’m farming it. Straight, unfiltered mental anguish (as far as a game goes ig)
Please show us who's asking for buffs. None of us are, we're asking for WW not to get heavy-handed nerfs over a handful of specific interactions. How is asking for Mastery Passives to be disabled/decreased in strength for transformed WW asking for a buff? How is asking for Signet to be disabled for transformed WW asking for a buff?Pinktraining wrote: »WW players should stop complaining and try playing Pure NB, the worst class in the entire game, and then they will know just how powerful WW really is.
A class that only uses one bar can deal such high damage, and it's not even limited by the light attack cap, yet some people are still advocating for a buff to WW?
WW is already quite balanced; it would be perfect if we just slightly nerfed the unexpected damage buffs from shattered paths.

I reviewed WW as it stands today and then went out and did some testing on the PTS.
In my opinion, if these changes go thru, I think the WW will be obsolete in PvP and unreliable. To be fair, not trying to be mean, but it looks like you have different hands trying to move things in different directions. It really doesn't feel like one unifying theme, more of an um 'experimental' approach. Which is not terrible for the PTS actually, but it really doesn't feel the same. Saying the damage changes between PvE and PvP to me, sounds like we're apologizing for something. And that's a no-no. The black wolf for example, should be the damage dealer and unapologetically so, it's a black wolf. Show of hands who's ever seen a wolf get really mad and they have that crazy look in their eyes? Now you just imagine a WW.
I'm sorry but this approach is not good. I don't care about no signet ring or mythic, of course that's important but we shouldn't have to lean in that direction to get a quality product. Bleeds against players capped at 1second? Why? Seriously, I'd really in a very respectful manner, love to know why? ZOS, do you all realize how much damage Sorcs and now DKs, and subclass meta monsters, and Emps and Ball Groups and all of them are dishing out? Ok so why punish the WW with this damage nerfs? Do you see what I mean? I'm not trying to rain on anyone's creativity but I'm not liking what I'm seeing and if you all push this thru the WW can be considered obsolete in PvP.
The way the damage is now, it's doable, it's something. But there's no reason to allow for so much damage in PvP and then scrub the WW so hard. A WW should be a raging damage dealer not an iddy bitty committee. I mean, so if I take the black wolf into PvP, every time I take a swipe at someone, it's like I'm apologizing lol. Why doesn't your doctrine for damage factor in Sorc/DK/Meta Sub Class/Emps/Ball Groups, on and on and so forth. How come none of that is factored in but WW gets a 1 second bleed? I mean, seriously could it be considered a bleed over 1 second? How would that even work, is that like when I get a flu shot or something just a quick prick? I didn't realize WWs were porcupines.