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Night Market - Week One Notes

  • ESO_player123
    ESO_player123
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    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.

    I have not seen any requirements in groups for the "overland" NM in the GF. And the groups I've been in had a wide variety of levels. No one was kicking anyone, and people were leaving and joining the groups with no fuss or issues.

    Yes, there are groups with requirements for NM dungeons and even more so for the Trial, but that is understandable.

    Edited by ESO_player123 on May 9, 2026 4:45AM
  • shadoza
    shadoza
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    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
  • Psyphiman
    Psyphiman
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    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

  • Arunei
    Arunei
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    AScarlato wrote: »
    Arunei wrote: »
    We have numbers that COULD be inflated because of the way getting Keys seems to work. Like I said before, it's possible people aren't doing certain content because that's what they WANT to be doing, it's because they HAVE to in order to do the Dungeons/Trials. We have no way of knowing how much of that Favor is gotten because of that, and we have no idea if engagement would fall off at all if the Keys were one-time obtained or able to stack. Even ZOS' data can't tell them WHY people are doing certain content, just that it's being done.

    So it sounds like ZOS designed an engagement loop for the event that increased activity, so it worked. Sounds good to me.
    Not reeeaaaaally though? It's kind of the same thing as false difficulty via making enemies damage sponges. It doesn't make things necessarily harder, it just makes them more tedious. In this case, it's potentially false replayability/engagement loop by forcing people into the content they may not really like. Which can VERY much lead to people getting burned out from having to grind stuff they DON'T want to do in order to get to the stuff they DO want to do, because it becomes tedious.

    And really...if anything it's *anti* engagement. We've seen numerous people talk about how they WANT to run the Dungeons more with friends or with raid groups or whatever, but they can't because they either don't have the Keys at all, or they're saving the Keys for prior groups they're committed to. People aren't doing the content as much as they'd want to because they don't have the Keys to do it as much as they'd want to. That's not increasing activity, that's more than likely decreasing it. We'd have to know how many people are doing content despite having Keys they're holding onto to know, and I doubt that's information ZOS would share.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Resresi_Willowwind
    i enjoy it quite a lot... something totally new!

    i would prefer if fetch quests were slightly less intruded upon by hordes of monsters, a bit easier to do alone. especially those, where the target is very hard to find (quadb, i'm looking at you!). reason: fetch quests would normally split the group, as we try to catch targets in between bosses, unless we would form a group especially for those. but i haven't seen any so far.

    have not understood so far, how to find those hidden monsters from golden pursuits.

    congratulations overall! :)
  • ESO_player123
    ESO_player123
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    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.
    Edited by ESO_player123 on May 9, 2026 6:43AM
  • shadoza
    shadoza
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    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    Strawman argument?
    I did not say the word elitist.
    Nor did I say that grouping equates to gatekeeping.
    I said: "I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)"
  • shadoza
    shadoza
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    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.

    The player I chatted with stated that three groups that were active in the GF for the 'event' had prerequisites. The two that I could verify were asking for specifics. One wanted only CP100 or higher, the other wanted only tanks.
  • Taarente
    Taarente
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    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It seems that much of the criticism on the forum comes from people who have not played it.

    I’ve seen a lot of must know mechanics groups forming for the trial. So how do you do the trial first time? That wasn’t happening in the early days. For what it’s worth i spent 10 days in the zone completed quests, did dungeons and trial, completed the side achievements got my 10000 favour and decided i’m finished now. i joined pugs, helped out, tanked, healed so I put plenty into the zone.
  • Rungar
    Rungar
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    had this formula been applied to a full existing zone ( invasion zone variant) you would of been able to soothe the solo crowds concerns as the harder group content( and access to dungeons and trials) could of been strategically placed at the (gated/instanced) cities and towns and harder solo content placed more so in the wilds/delves so there is something for everyone. Still a great first shot at integrated content. Obviously the nightmarket is a copy of the imperial city in pve mode but it does show you can make use of existing assets and locations to great effect with some thematic and gameplay tweaks
    Edited by Rungar on May 9, 2026 11:20AM
  • Vonnegut2506
    Vonnegut2506
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    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.

    I got to 10k faction on NA and 5k faction on EU just doing group finder groups. There was never any requirement to join district groups other than a couple that needed a tank because they were going after the skirmish or argent bosses. I was never refused entry into any group finder group. I was never kicked from any group finder group even though my EU account is low CP. No one was kicked from any group I was in. People just like to throw out "gatekeeping" to try and demonize any group activity.
  • Al_Ex_Andre
    Al_Ex_Andre
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    Hey dev, don't change too much how the zones were handled for now, this content was a very nice work. Especially with the group finder. On the flip side, quests are difficult to spot, maybie this, would need an update.

    Cheers
  • Psyphiman
    Psyphiman
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    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    Strawman argument?
    I did not say the word elitist.
    Nor did I say that grouping equates to gatekeeping.
    I said: "I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)"

    Somehow I suspected you would hone in on the word “elitist” (which was not my point) in order to be dismissive and repeat (once again) your dubious claim that there is gatekeeping in the Night Market.

    So is your argument that there is non-elitist gatekeeping in the Night Market? Is there any kind of gatekeeping than elitist?
    Edited by Psyphiman on May 9, 2026 2:36PM
  • BagOfBadgers
    BagOfBadgers
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    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    When are you in game? I and others would group with you,with the only possible requirment is that you rez others in the group. I also know the GF is the MVP and ZERG riding is epic.
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • AScarlato
    AScarlato
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    Arunei wrote: »
    AScarlato wrote: »
    Arunei wrote: »
    We have numbers that COULD be inflated because of the way getting Keys seems to work. Like I said before, it's possible people aren't doing certain content because that's what they WANT to be doing, it's because they HAVE to in order to do the Dungeons/Trials. We have no way of knowing how much of that Favor is gotten because of that, and we have no idea if engagement would fall off at all if the Keys were one-time obtained or able to stack. Even ZOS' data can't tell them WHY people are doing certain content, just that it's being done.

    So it sounds like ZOS designed an engagement loop for the event that increased activity, so it worked. Sounds good to me.
    Not reeeaaaaally though? It's kind of the same thing as false difficulty via making enemies damage sponges. It doesn't make things necessarily harder, it just makes them more tedious. In this case, it's potentially false replayability/engagement loop by forcing people into the content they may not really like. Which can VERY much lead to people getting burned out from having to grind stuff they DON'T want to do in order to get to the stuff they DO want to do, because it becomes tedious.

    And really...if anything it's *anti* engagement. We've seen numerous people talk about how they WANT to run the Dungeons more with friends or with raid groups or whatever, but they can't because they either don't have the Keys at all, or they're saving the Keys for prior groups they're committed to. People aren't doing the content as much as they'd want to because they don't have the Keys to do it as much as they'd want to. That's not increasing activity, that's more than likely decreasing it. We'd have to know how many people are doing content despite having Keys they're holding onto to know, and I doubt that's information ZOS would share.


    I was responding to your comment where you said people are specifically doing bosses they don't really feel like doing to refarm keys, because they want the keys. So they are still doing it, hence engagement was increased. That's the point. I'm at 8K favor and need 2K more for something I want, so while I am a bit tired of NM at the moment due to playing it so much and don't really want to be there at the moment, I still am because there is something I want. Whether we *want* to be there at a given moment doesn't change that we are making the event more successful and accessible to everyone who wants to be there as well.

    As to your new argument that people are hoarding keys and not using them because they would need to get them again...I don't really know what to say to that. It sounds like if they didn't need to farm them, they wouldn't be doing those bosses anyway so it's a net neutral, no?

    This is also common in MMO design in general - there are lots of repetitive grinds that make up some of the gameplay loop overall. Just do daily dungeons and see how many of those people are really enjoying themselves and want to be there as they rush as fast as possible.
    Edited by AScarlato on May 9, 2026 3:16PM
  • wolfie1.0.
    wolfie1.0.
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    Can we please do something for color blind accessibility?

    Red names, red spiders on a red landscape... for a skirmish in the skittering area...

    Please at least allow us to change the color of how enemy names appear.
  • spartaxoxo
    spartaxoxo
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    Snipped for brevity
    Arunei wrote: »
    We have numbers that COULD be inflated because of the way getting Keys seems to work. Like I said before, it's possible people aren't doing certain content because that's what they WANT to be doing, it's because they HAVE to in order to do the Dungeons/Trials. We have no way of knowing how much of that Favor is gotten because of that, and we have no idea if engagement would fall off at all if the Keys were one-time obtained or able to stack. Even ZOS' data can't tell them WHY people are doing certain content, just that it's being done.

    Such people likely enjoy doing this type of content because the rewards for the dungeons and trials are not good.
    We can't judge something's success from just a few weeks of it being introduced. Most everything is a success at first. But that doesn't necessarily mean it'll maintain that momentum. We won't have a really accurate picture of how successful it really is until closer to the end of the first run.

    That's true of all content in the game, including zones. But look how angry people got that there is no new zone even though zones empty out a couple weeks after release without new rewards being added. That's the reason they stagger zone rewards.

    It's not because zones are unsuccessful or that people didn't enjoy doing them. Zones have already been confirmed as the single most popular content in the game years ago. It is because people have finished them and there's not much reason to immediately replay things you have been playing for a couple weeks, even if you enjoyed yourself.
  • ESO_player123
    ESO_player123
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    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.

    The player I chatted with stated that three groups that were active in the GF for the 'event' had prerequisites. The two that I could verify were asking for specifics. One wanted only CP100 or higher, the other wanted only tanks.

    If the group was missing a tank then wanting one is not gatekeeping but ensuring that the group does not wipe over and over and over. If your friend were already in such group, that would be for their benefit as well (especially if they are sub CP 100). The tanks are few and the DPS are many,. I'm a DPS myself, so I really appreciate the works tanks do in NM (and see the difference when one is present in a group).

    As for CP 100 requirements, did your friend mention if this was a dungeon or trial group (where it would make more sense)? 99% of the groups for the districts do not have such requirements. I'm sure it's easy to find one without (at least that is my experience on PCNA).
    Edited by ESO_player123 on May 9, 2026 6:37PM
  • ESO_player123
    ESO_player123
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    Taarente wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It seems that much of the criticism on the forum comes from people who have not played it.

    I’ve seen a lot of must know mechanics groups forming for the trial. So how do you do the trial first time? That wasn’t happening in the early days. For what it’s worth i spent 10 days in the zone completed quests, did dungeons and trial, completed the side achievements got my 10000 favour and decided i’m finished now. i joined pugs, helped out, tanked, healed so I put plenty into the zone.

    Yes, unfortunately that is going to happen more and more. This trial cannot be out dpsed, people must work together and be coordinated. I still see groups that do not have any requirements about knowing mechs, but just be prepared to spend a lot of time there first time if you join one.

    I went there only 2 times so far. The first time we've been there for hours, learned how to do it, managed to go through the mech heavy stage twice, but both times failed at the boss stage and disbanded because it was very late. It was a lot of fun though.

    The second time it was much smoother because we had a great lead and more people knew mechs (including myself thanks to that first run that was not successful).

    Edit: I'm talking about PUGs from GF for the event, not organized groups.
    Edited by ESO_player123 on May 9, 2026 9:59PM
  • DenverRalphy
    DenverRalphy
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    Group requirements are not gatekeeping. Any player can still walk through the gate. As well, any group is free to choose with whom they wish to walk through it. There are numerous reasons groups can require specific conditions. Many if not most of them simply for the good of the mission. And perhaps sometimes it's just cliques being snobby. Not invited to the party for whatever reason? Start one of your own. There are plenty of willing and able bodies lined up to join.
    Edited by DenverRalphy on May 9, 2026 4:07PM
  • allochthons
    allochthons
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    Neither the NM trial, nor any of the precinct 4-player dungeons, count towards trials or dungeons for Tome challenges. I don't think they count for the "complete X dungeons while grouped" golden pursuit either.

    Working as designed? Unintended consequence? Bug?
    She/They
    PS5/NA (CP3100+)
  • Psyphiman
    Psyphiman
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    Group requirements are not gatekeeping. Any player can still walk through the gate. As well, any group is free to choose with whom they wish to walk through it. There are numerous reasons groups can require specific conditions. Many if not most of them simply for the good of the mission. And perhaps sometimes it's just cliques being snobby. Not invited to the party for whatever reason? Start one of your own. There are plenty of willing and able bodies lined up to join.

    Excellent points. When people claim there is “gatekeeping” in the NM groupfinder, it makes me think of Inego Montoya. “You keep using that word. I do not think it means what you think it means.”

    Edited by Psyphiman on May 9, 2026 7:08PM
  • spartaxoxo
    spartaxoxo
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    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    shadoza wrote: »
    Psyphiman wrote: »
    I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.

    Edit: The 11 Companions would be a great guild name!

    I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
    Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)

    The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.

    On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.

    Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.

    There is gatekeeping in the Night Markets.
    You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
    I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.

    How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.

    It’s funny that most of the criticism on the forum seems to come from people who have not played it.

    Yes.
    Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.

    I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?

    I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.

    The player I chatted with stated that three groups that were active in the GF for the 'event' had prerequisites. The two that I could verify were asking for specifics. One wanted only CP100 or higher, the other wanted only tanks.

    The content is designed so that everyone has a role to fulfill. This means a group will want at least one tank and healer instead of only DPS. Which is the opposite of gatekeeping and is inclusive design that ensures there's something to do for all roles. When people make the groups they will reserve a few spots for supports. And those spots are generally filled last because supports are the minority group. The group isn't gatekeeping DPS. They can only take 12 people as a hard limit and that particular group is full on everything but tanks.

    Equating a group that can't take more DPS with a group that won't take them is not remotely fair.
    Edited by spartaxoxo on May 9, 2026 6:35PM
  • Aylish
    Aylish
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    I think you changed the spawns of Faceted enemies again. Yesterday, they were EVERYWHERE. Today I haven't seen a single one, again.
  • twisttop138
    twisttop138
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    Arunei wrote: »
    I would honestly caution hyping up engagement so early in NM's release, because EVERY big release goes this way. People pile in for about a month or so and then engagement starts to die out. People either get bored, get frustrated by X or Y grind, or get what they wanted and then don't mess with the content. I'd say it would be better to wait until the end of the cycle for the NM to get a better idea of how many people KEEP engaging with the content.

    There's also something to be said about people needing to farm Keys, because that can make engagement seem like it's higher than it is. Are a majority of people doing the general content because they WANT to, or are they only doing it over and over because they HAVE to in order to do the content they'd prefer to (the Dungeons and Trial)?

    And then there's definitely something to be said about making group content where grouping doesn't work as often as it should. Random groups can be hard to fill, especially if you're looking for specific things. Groups can fall apart quickly for a variety of reasons. Groups can be too weak and wipe repeatedly. Getting to a group that's further in can be impossible because of overtuned trash packs. Groups can consist of people in different factions but faction quests as I understand can't be shared to people in other factions. If the answer is going to be "just group" then grouping ACTUALLY needs to work and groups need to have an easier time at succeeding than it sounds like many have.

    The biggest issue in regards to grouping seems to be trash being too strong, honestly. If you die and get separated from the group, it can result in not being able to get back to them. If the group is too far in you might not have any ability to even get to them. If enough people die and they get scattered around the map, people can wind up just giving up and the group winds up being too small to do much of anything else. Trash packs genuinely need to be tuned down to SOME degree so that getting to a group isn't so hard and getting separated from a group isn't so punishing.

    Because as it stands, I 100% see the NM going to same route as big "group" things have time and again. Activity for a while after release, but then after a time too few people are doing the content for one reason or another and it gets to a point where a majority can't get a group together to run it. I would say it would be better to make things a bit more accessible so the NM actually sticks around for the long haul, then to keep it where it is and risk it vanishing after the initial three runs because interest and engagement dropped off too hard.

    But this is the exact reason the key grind is there. It keeps engagement numbers up. It helps the content as a whole look more successful. I get done with the trial and now next week all our dungeon teaching groups for the week are night market dungeon bosses. Our more casual players got their keys in our big groups and have saved them. Unfortunately, I'm a member of dungeon groups and raid teams so now I have to go farm everything again for teaching group and then again before the next one later in the week. Imagine something like this playing out in the many pve guilds as people want to do the content with different friends and groups. You start to see why they did it. That and, at its base it's just a big area if reused assets. Not a whole lot to it. Don't get me wrong. I really like the zone. I've been having a grand time with my friends and guildmates. I will continue to do so. Some fatigue has set in for sure but it's still fun. But making us repeat it was done for a very specific reason.
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