SilverBride wrote: »The majority do not want harder content. It was a the same handful of players in the pinned overland thread asking for more difficulty. That is far from the majority of players.
How do you know what the majority of players wants? Do you have any data to prove this statement?
OccultNerd wrote: »I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
frogthroat wrote: »BretonMage wrote: »frogthroat wrote: »Elvenheart wrote: »To answer the OP’s question, it’s not that I don’t like grouping for NM. It’s just that my playtime is limited and sporadic and can be interrupted at any moment by RL issues that it’s hard for me to group because I may have to drop out at a moment’s notice and I don’t want to inconvenience other players. The only time I’ll risk it is when I think there’s a chance I won’t be interrupted long enough to finish.
The few groups I have tried in NM, they are all easy come, easy go. Just apply, get in group. Maybe say something when you leave, but not necessary. As long as you actually leave the group when you leave and not stay in the group offline.
Oh dear, what actually happens if someone forgets to leave the group before logging off? I might have been distracted enough to have done that once.
Don't sweat over it. It is just seen as slightly impolite and it's a minor inconvenience and annoyance when the group lead has to remove you manually.
Bad thing is, it will encourage quick booting when group leads don't know if you had a crash, if you are just having a toilet break or if you just left without giving an eff if you are hogging a place from someone who actually wants to play. So your actions might lead to group leads to boot also those who had a quick crash but are trying to log back in.
JaxontheUnfortunate wrote: »Would love to run this as a tank, but if pug dungeon groups have taught me anything no one wants tanks anymore and just want to sprint everywhere so I have passed on the Night market.
The game always had group content, we have dungeons, trials and group arenas, it can't morph into something it already is.thedocbwarren wrote: »No story content is my reason and it's not the same gameplay as the story-line. I can imagine some people came to ESO, like I did, looking for a new elder scrolls game like the single-player games. Seeing the game morph to group tasks and non-story-like play is shocking and disappointing. Just my point of view.
I don't think people really are adverse to it. From what I've seen, there's 2 categories of players complaining: either very clueless/new players who didn't follow the news and thought it would be the same as any other zone or forum pvp enjoyers who start freaking out for random reasons just to get reactions.
It kinda sucks, though, when these new and clueless players see posts about grouping being insurmountably hard and become intimidated... When in reality, it's no different from grouping for Craglorn gargoyles and such.
FurryCandyHearts wrote: »I don't think people really are adverse to it. From what I've seen, there's 2 categories of players complaining: either very clueless/new players who didn't follow the news and thought it would be the same as any other zone or forum pvp enjoyers who start freaking out for random reasons just to get reactions.
It kinda sucks, though, when these new and clueless players see posts about grouping being insurmountably hard and become intimidated... When in reality, it's no different from grouping for Craglorn gargoyles and such.
i think it's gross. the house is groosl, pledging is gross the ones you pledge to ate gross, the whole thing is disgusting. Once upon a time you played a rpg to be the hero, to stop the evil and to save the land. ESO has become the place to go commit the evil and relish in it. It's disgusting!
My issue isn't grouping. The issue I'm finding is the difficulty of some of the contet (skirmishes, certain bosses) is making groups ineffective. Then the fights take too long or you get a wipe and the group just crumbles. I have yet to be in a skirmish group in The Parch that doesn't have people quit halfway through the fight. Unlike trials or dungeons, there's little incentive to stay in the group (or any penalty for leaving). I have had some good groups, but it's about 50-50 so far. And this is strictly the A-level content (brazen and argent bosses or skirmishes).
FurryCandyHearts wrote: »I don't think people really are adverse to it. From what I've seen, there's 2 categories of players complaining: either very clueless/new players who didn't follow the news and thought it would be the same as any other zone or forum pvp enjoyers who start freaking out for random reasons just to get reactions.
It kinda sucks, though, when these new and clueless players see posts about grouping being insurmountably hard and become intimidated... When in reality, it's no different from grouping for Craglorn gargoyles and such.
i think it's gross. the house is groosl, pledging is gross the ones you pledge to ate gross, the whole thing is disgusting. Once upon a time you played a rpg to be the hero, to stop the evil and to save the land. ESO has become the place to go commit the evil and relish in it. It's disgusting!
Which to some is roleplaying. Roleplaying/gaming is not always to be the hero. Especially in the Elder Scrolls world.
Elvenheart wrote: »To answer the OP’s question, it’s not that I don’t like grouping for NM. It’s just that my playtime is limited and sporadic and can be interrupted at any moment by RL issues that it’s hard for me to group because I may have to drop out at a moment’s notice and I don’t want to inconvenience other players. The only time I’ll risk it is when I think there’s a chance I won’t be interrupted long enough to finish.
The game always had group content, we have dungeons, trials and group arenas, it can't morph into something it already is.thedocbwarren wrote: »No story content is my reason and it's not the same gameplay as the story-line. I can imagine some people came to ESO, like I did, looking for a new elder scrolls game like the single-player games. Seeing the game morph to group tasks and non-story-like play is shocking and disappointing. Just my point of view.
I do agree with what you said, but judging by the fact we'll get questlines right after this patch, it becomes clear to me that they were focusing primarily on the gameplay aspect of the event, so it doesn't really bother me not having much in terms of lore this time.The game always had group content, we have dungeons, trials and group arenas, it can't morph into something it already is.thedocbwarren wrote: »No story content is my reason and it's not the same gameplay as the story-line. I can imagine some people came to ESO, like I did, looking for a new elder scrolls game like the single-player games. Seeing the game morph to group tasks and non-story-like play is shocking and disappointing. Just my point of view.
The person you quoted mentioned the lack of story when it comes to the Night Market. And I agree. Dungeons and trials have a story (even if it might not be super complex sometimes), and most of all a logical story progression. The Night Market on the other hand shows us 3 factions that have some kind of identity label slapped to them, but it never plays any real role when it comes to the actuals tasks the player needs to do. It's basically always just running around killing everything, and playing some arcade-like games - not sure how that benefits a faction that's allegedly about knowledge or about wealth.
I do agree with what you said, but judging by the fact we'll get questlines right after this patch, it becomes clear to me that they were focusing primarily on the gameplay aspect of the event, so it doesn't really bother me not having much in terms of lore this time.
FurryCandyHearts wrote: »Once upon a time you played a rpg to be the hero, to stop the evil and to save the land. ESO has become the place to go commit the evil and relish in it. It's disgusting!
The game always had group content, we have dungeons, trials and group arenas, it can't morph into something it already is.thedocbwarren wrote: »No story content is my reason and it's not the same gameplay as the story-line. I can imagine some people came to ESO, like I did, looking for a new elder scrolls game like the single-player games. Seeing the game morph to group tasks and non-story-like play is shocking and disappointing. Just my point of view.
The person you quoted mentioned the lack of story when it comes to the Night Market. And I agree. Dungeons and trials have a story (even if it might not be super complex sometimes), and most of all a logical story progression. The Night Market on the other hand shows us 3 factions that have some kind of identity label slapped to them, but it never plays any real role when it comes to the actuals tasks the player needs to do. It's basically always just running around killing everything, and playing some arcade-like games - not sure how that benefits a faction that's allegedly about knowledge or about wealth.
And then, the explanation for the whole Market existing is nothing beyond "Woah! Mysterious daedric realm!" - and that's it. This is what I'd rather find a little concerning - the writing quality basically, how story and quests do not fit together at all, but it all just feels like some random facade slapped upon random tasks.
(Which also slowly begins to bore me personally as a lore- and story-focused player; I've been playing with random group finder groups for a week now, exploration was fun for the first days, but now I'm slowly getting bored because there's no progressing story, but it's all just random - which can't really keep my interest for a longer time. Though I'm aware of course that that's an entirely personal and subjective thing, and other people might not mind that at all. And that's okay - everyone likes different things, and there should be content for different tastes and playstyles. So I have no problem with the Night Market existing, or being hard, or being group content, at all. The only thing I find weird is the disconnect between gameplay and the alleged background story/lore, where really nothing fits together.)
Though I'm not sure if this entirely fits this thread, because it's not about solo or group content, but about how this content was designed and written.
The game always had group content, we have dungeons, trials and group arenas, it can't morph into something it already is.thedocbwarren wrote: »No story content is my reason and it's not the same gameplay as the story-line. I can imagine some people came to ESO, like I did, looking for a new elder scrolls game like the single-player games. Seeing the game morph to group tasks and non-story-like play is shocking and disappointing. Just my point of view.
The person you quoted mentioned the lack of story when it comes to the Night Market. And I agree. Dungeons and trials have a story (even if it might not be super complex sometimes), and most of all a logical story progression. The Night Market on the other hand shows us 3 factions that have some kind of identity label slapped to them, but it never plays any real role when it comes to the actuals tasks the player needs to do. It's basically always just running around killing everything, and playing some arcade-like games - not sure how that benefits a faction that's allegedly about knowledge or about wealth.
And then, the explanation for the whole Market existing is nothing beyond "Woah! Mysterious daedric realm!" - and that's it. This is what I'd rather find a little concerning - the writing quality basically, how story and quests do not fit together at all, but it all just feels like some random facade slapped upon random tasks.
(Which also slowly begins to bore me personally as a lore- and story-focused player; I've been playing with random group finder groups for a week now, exploration was fun for the first days, but now I'm slowly getting bored because there's no progressing story, but it's all just random - which can't really keep my interest for a longer time. Though I'm aware of course that that's an entirely personal and subjective thing, and other people might not mind that at all. And that's okay - everyone likes different things, and there should be content for different tastes and playstyles. So I have no problem with the Night Market existing, or being hard, or being group content, at all. The only thing I find weird is the disconnect between gameplay and the alleged background story/lore, where really nothing fits together.)
Though I'm not sure if this entirely fits this thread, because it's not about solo or group content, but about how this content was designed and written.
Also completely agree, the way they structured the factions made them a bit superfluous, it's definitely not perfect but when you compare this event to the Writhing Wall... it was definitely a gigantic improvement. All in all, I'm still having fun with the event, and the influx of players I'm seeing playing everyday also tells me the event is a success, though they could definitely improve it in the future, as I'm sure they will.I do agree with what you said, but judging by the fact we'll get questlines right after this patch, it becomes clear to me that they were focusing primarily on the gameplay aspect of the event, so it doesn't really bother me not having much in terms of lore this time.
Why establish factions for the Market if they play no role at all? The strangest thing to me is that it could all have easily been designed in a way that makes sense. They could have just made the faction leaders quest givers and given every faction specific quests that fit their alleged identity, for example. Riddles/"oddities" or some kinds of spy or exploration missions for the knowledge seekers, combat for the combat guys, something about finding treasure for that wealth-focused faction. And then just let the player choose which one(s) of these quests they want to do. It wouldn't have been hard. Instead we got some weird mish-mash that doesn't make sense at all. Why even come up with those factions and their backstories then?
Anyway, I know there's a lot of solo content coming. The thing I'm wondering about is how the quality and depth will look like when it comes to writing and lore. The Sheogorath questline could become nothing but "lol cheese" - it remains to be seen. We'll know more in July!
OccultNerd wrote: »So....I generally play solo, I group up for trials/end etc but that's it. I play solo because I don't need a group for normal overland content,wbs, public dungeons etc.. I'm not an elitist, my DPS isn't amazing but I get on fine for the content I play.
Along comes Night Market...you need to group/follow a group/ sneak etc.. no problem, it was advertised as group content.
What I don't understand is why so many players refuse to group up and then come to the forums or FB groups and moan because they expected to do solo NM and they can't, so that's it they are quitting....what is they actual issue? Why won't these players join a team?
I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
SundarahFr3akinrican wrote: »My issue isn't grouping. The issue I'm finding is the difficulty of some of the contet (skirmishes, certain bosses) is making groups ineffective. Then the fights take too long or you get a wipe and the group just crumbles. I have yet to be in a skirmish group in The Parch that doesn't have people quit halfway through the fight. Unlike trials or dungeons, there's little incentive to stay in the group (or any penalty for leaving). I have had some good groups, but it's about 50-50 so far. And this is strictly the A-level content (brazen and argent bosses or skirmishes).
I'm sure if you started communicating with the group, things could turn around for the better.
SeaGtGruff wrote: »SundarahFr3akinrican wrote: »My issue isn't grouping. The issue I'm finding is the difficulty of some of the contet (skirmishes, certain bosses) is making groups ineffective. Then the fights take too long or you get a wipe and the group just crumbles. I have yet to be in a skirmish group in The Parch that doesn't have people quit halfway through the fight. Unlike trials or dungeons, there's little incentive to stay in the group (or any penalty for leaving). I have had some good groups, but it's about 50-50 so far. And this is strictly the A-level content (brazen and argent bosses or skirmishes).
I'm sure if you started communicating with the group, things could turn around for the better.
I'm more on the weak side, myself, because I lack all of gear that makes powerful players so powerful. Nevertheless, I'm out there doing some of the dailies, learning my way around, and generally having fun. And you can pick up some buffs or skills from doing the puzzles and races, which is helpful for handling some of the trash mobs more easily.
thedocbwarren wrote: »Thank you for the follow up, it articulates my concern I was trying to express. I do like the market look and "lobby" scene but the playstyle isn't what I hoped we would get. Whatever is planned for the new "content" on its way later I am questioning if it's story content with lore, etc. I really hope this game doesn't transition to task-like, mobile game-like, and minimal story/lore investment.
OccultNerd wrote: »So....I generally play solo, I group up for trials/end etc but that's it. I play solo because I don't need a group for normal overland content,wbs, public dungeons etc.. I'm not an elitist, my DPS isn't amazing but I get on fine for the content I play.
Along comes Night Market...you need to group/follow a group/ sneak etc.. no problem, it was advertised as group content.
What I don't understand is why so many players refuse to group up and then come to the forums or FB groups and moan because they expected to do solo NM and they can't, so that's it they are quitting....what is they actual issue? Why won't these players join a team?
I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
Dismissing the demands of selfish solo players isn't a lack of integrity.DeathStalker wrote: »I think the most honest answer is that people want to just play the game how they feel comfortable. Let me give an example to show this and the intellectual dishonesty of both sides of this debate.
Overland difficulty was created with a specific difficulty in mind. Some people don't like it and push to have it changed so they can play overland the way they want. The people who like the overland difficulty the way it is push back, even though adding a harder difficulty to overland won't hurt or affect people who don't want to play that way.
The Night Market was created with a specific difficulty in mind. Some people don't like it and push to have it changed so they can play the Night Market the way they want. The people who like the Night Market the way it is push back, even though adding an easier difficulty to the Night Market won't hurt or affect people who don't want to play that way.
People want to play the way that is fun to them and get insulted if anyone dares speak another point of view. It's both sides,, it's hypocritical, it's a display of a lack of integrity, and lastly, it's exhausting.
Demonwolff wrote: »So Im seeing a lot of people saying "no one wanted harder" or "where's the proof people wanted" A simple search will tell you in 2025 alone over 10k players requested this change on the forums.
Demonwolff wrote: »So Im seeing a lot of people saying "no one wanted harder" or "where's the proof people wanted" A simple search will tell you in 2025 alone over 10k players requested this change on the forums. while this number may not seem large when you consider that not many people use the forums in relation to the player base as well as many groups have one person that may bring concerns or Ideas to the Designers then that number is actually much higher.
SilverBride wrote: »The majority do not want harder content. It was a the same handful of players in the pinned overland thread asking for more difficulty. That is far from the majority of players.
How do you know what the majority of players wants? Do you have any data to prove this statement?
ZOS has a lot of tools to analize what the players do and want, and they decided to go live with this event zone (harder content) and annouce the challange difficulty options.
"the same handful of players" works for both sides of conflict. How many post have you wrote in this "veteran overland" thread? I was in favour of it and maybe made one or two posts there.