- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
And at the same time it does not mean strictly solo only. An online game should have varying contents for all types of players. Not all activities in EO are meant for group or solo only. You are trying too hard not to try different content.
EDIT: Having a mix of content is healthy.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
Quoted post has been removed
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
Unless we go off-topic… right. Then the topic will stay until 2099.
Unless we go off-topic… right. Then the topic will stay until 2099.
That's one thing I don't understand about this kind of threads. If you have so much free time and you want the NM rewards, you could've just helped your fellow solo questers by making a nontoxic quiet group for likeminded people. This way everyone would be happier.
Or, if you don't want any of the rewards, you could just not participate. Letting go of fomo greatly improves your gaming experience.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
barney2525 wrote: »I just got done re-rolling 9 times. NOTHING popped that was possible to just solo.
I am disappointed at what the game is turning into. There is a lot of content and zones/DLCs to make a new character and run that solo. But the least they could do is give us the option to make a toggle to set Achievements either Account or per Character. Some of us understand that it is the Character that earned the Master Crafter title.
I also do not care for the " 5000 or NOTHING " approach.
Edit: whats the deal with the emoji change? suddenly they are huge so you get less of an assortment.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
And I think there is the problem. The definition of an MMO isn't the same as it was 20 years ago.. Not many are built around the idea of the "require a group" anymore. They are mostly starting to go grouping is optional. And there needs to be a way and to take the time to figure out how to design things to be both casual and hardcore friendly at the same time. Not just one or the other.
CameraBeardThePirate wrote: »
The Night Market is very casual friendly though. It can be pugged quite easily. You also don't have to group if you're in an instance that's full; you can run around near other players.
And at the end of the day, it's a single piece of free content. Are all the people complaining about grouping in the Night Market doing the same for trials?
CameraBeardThePirate wrote: »
The Night Market is very casual friendly though. It can be pugged quite easily. You also don't have to group if you're in an instance that's full; you can run around near other players.
And at the end of the day, it's a single piece of free content. Are all the people complaining about grouping in the Night Market doing the same for trials?
Actually the trials are an issue. But the thing is they aren't a temporary piece of content (yes I know night market will return), but you are basing a whole season around it. And some people like mmo environments but don't necessarily want to group up with people
CameraBeardThePirate wrote: »
The Night Market is very casual friendly though. It can be pugged quite easily. You also don't have to group if you're in an instance that's full; you can run around near other players.
And at the end of the day, it's a single piece of free content. Are all the people complaining about grouping in the Night Market doing the same for trials?
Actually the trials are an issue. But the thing is they aren't a temporary piece of content (yes I know night market will return), but you are basing a whole season around it. And some people like mmo environments but don't necessarily want to group up with people
SilverBride wrote: »SilverBride wrote: »Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.
Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.
The Night Market requires zero grouping. It's much like you described what you do already.
That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.
SilverBride wrote: »SilverBride wrote: »Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.
Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.
The Night Market requires zero grouping. It's much like you described what you do already.
That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
And I think there is the problem. The definition of an MMO isn't the same as it was 20 years ago.. Not many are built around the idea of the "require a group" anymore. They are mostly starting to go grouping is optional. And there needs to be a way and to take the time to figure out how to design things to be both casual and hardcore friendly at the same time. Not just one or the other.
JiubLeRepenti wrote: »Yeah, as there are so many PvP players who don't do PvE content and who have missed most of the events we've had each year for 11 years because of that.
Asking ZOS to make an event that will please 100% of players is impossible.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
Hey man sorry for the offtopic, i'm noticing you using this character " — " a lot across your forum posts, where are you getting it ? I can't find it on my keyboard
JiubLeRepenti wrote: »Yeah, as there are so many PvP players who don't do PvE content and who have missed most of the events we've had each year for 11 years because of that.
Asking ZOS to make an event that will please 100% of players is impossible.
Again, another case of bad design. Short term events should never cater to just one player type. If you are going to design one limited thing for one player type. There should be an equal content in that event time for other player types. They could have easily put the same reward in a pvp zone. In the end it isn't about the content. it's about the fomo rewards. If they just removed rewards entirely. Then no one would do any content
Hey man sorry for the offtopic, i'm noticing you using this character " — " a lot across your forum posts, where are you getting it ? I can't find it on my keyboard
Wait, there's a topic in this thread? I thought by this point it's just people munching on popcorn. But anyway, to answer your very good question, that character is called the emdash, with the "em" standing for the letter M. It's supposed to be a wide dash that, you guessed it, is the width of a (rather fat) letter M. There's also endash, and you can guess what that's supposed to be.
Grammatically, there are specific contexts where you are supposed to use emdash. Because emdash is usually not found on typewriter (or a modern-day keyboard), the usual convention when it's not available is to just use two hypens. Modern word processes such as Microsoft Word will then convert a double-hypen to an emdash. You can also find the emdash (or endash) in Windows Character Map.
Hey man sorry for the offtopic, i'm noticing you using this character " — " a lot across your forum posts, where are you getting it ? I can't find it on my keyboard
Wait, there's a topic in this thread? I thought by this point it's just people munching on popcorn. But anyway, to answer your very good question, that character is called the emdash, with the "em" standing for the letter M. It's supposed to be a wide dash that, you guessed it, is the width of a (rather fat) letter M. There's also endash, and you can guess what that's supposed to be.
Grammatically, there are specific contexts where you are supposed to use emdash. Because emdash is usually not found on typewriter (or a modern-day keyboard), the usual convention when it's not available is to just use two hypens. Modern word processes such as Microsoft Word will then convert a double-hypen to an emdash. You can also find the emdash (or endash) in Windows Character Map.