This is how it should be but the only class realistically able to do this is New DK (and new WW). StamSorc can keep up but needs procs. Ever since U35 skill nerfs, pressure builds have been hard obligated to run procs to keep up with the insane healing output.You can still run all stat/dmg sets and still pressure your oppenent with skill/combos etc
Sad how people refer to procs as pressure playstyle these days. You can still run all stat/dmg sets and still pressure your oppenent with skill/combos etc. It's usually called being better by knowing your rotations/weaving etc.
MagSorc is similar "direct pressure" style, but avoids hits at range rather than tanking.The only other way to play a "pressure" build is to have a build that is tanky enough to consistently spam offensive abilities to keep up pressure.
Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.
The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.
Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.
The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.
i have encountered a number of strong pressure setups that do not use this set, they are just overshadowed by it. We are in a burst meta right now too so pressure builds don't stand out, which speaks volumes about how strong Disdain actually is.
I think you are right that other sets sorely require buffs but right now it is more reasonable to bring down the ones that are way too far ahead and are providing far too much power for far too little skill or input.
Serpent's Disdain and Null Arca really stand out when it comes to power to input ratio and in my opinion both need the hammer when it comes to PvP.
Theory as to why players cry so hard over pressure builds:pressure builds in the game right now
When they get one shotted, they can blame it on lag, macros, hackers, cheaters, etc. so they can maintain the illusion of their own superiority in the face of an "unfair" system.
When they get pressured down over 8 seconds, they know damn well they have nobody to blame but themselves for losing, so the cognitive dissonance machine goes into overdrive.
As far as Serpent's Disdain, it needs Blood For Blood, it's mid without it. If instead we consider that maybe BFB is what's busted, then maybe we are onto something.
Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.
The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.
ItsNotLiving wrote: »Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.
The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.
i have encountered a number of strong pressure setups that do not use this set, they are just overshadowed by it. We are in a burst meta right now too so pressure builds don't stand out, which speaks volumes about how strong Disdain actually is.
I think you are right that other sets sorely require buffs but right now it is more reasonable to bring down the ones that are way too far ahead and are providing far too much power for far too little skill or input.
Serpent's Disdain and Null Arca really stand out when it comes to power to input ratio and in my opinion both need the hammer when it comes to PvP.
Comparing Serpents Disdain to Null Arca is pretty crazy. Plus if we talk about the pressure from this set it’s only Hemo, Burning, and Poisoned that actually deal a damage over time. The rest have debuffs that last 20 seconds that are either negligible or covered by skills. I WILL however cede that the damage from Shattered Path is insanely ridiculous even with the Battle Spirit nerf.
The logic went in the garbage with the U35 skill nerfs. So ever since then the whole playstyle has had to rely on busted sets just to keep up with inflating healing and one shot burst. Ideally the class reworks would free pressure playstyle from having to rely on proc sets.VinnyGambini wrote: »Where is the logic?
dark_hunterxmg wrote: »
dark_hunterxmg wrote: »
VinnyGambini wrote: »What about pyrebrand? Rele was trashed out of PvP, and pyrebrand is fine? Savage WW is also fine? All these sets are basically the same thing.
Why disable 1 set, while keep others like pyre, savage WW and seprents disdain?
Where is the logic?
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
VinnyGambini wrote: »What about pyrebrand? Rele was trashed out of PvP, and pyrebrand is fine? Savage WW is also fine? All these sets are basically the same thing.
Why disable 1 set, while keep others like pyre, savage WW and seprents disdain?
Where is the logic?
They’re taking out hits on sets. It’s only a matter of time until your favorite proc set gets whacked. Just a heads up, the people like OP don’t seem to like it when you say marselock (however it’s spelled) should be PvE only so I think we should do that one next. On an actual note, this is why ZoS should take a step back and really evaluate the implications of applying ‘on monsters’ and ‘with battle spirit’ at random.
I think an approach where they wait, provide proper and consistent reasoning that we can all try and understand, and then make changes based on that reasoning would be a more appropriate method than playing hitman for the loudest and most persistent of forum-goers.
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.
There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.
There is room for discussion on more than one item set.
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.
There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.
There is room for discussion on more than one item set.
Serpents Disdain isn't the reason for the power creep in status effects.
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.
There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.
There is room for discussion on more than one item set.
Serpents Disdain isn't the reason for the power creep in status effects.
I have never claimed this.
You have either misread this thread or not read it at all.
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.
MashmalloMan wrote: »dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
I think they meant undocumented on the tooltip. It's a massive part of the budget and annoying to deal with, you think they would of worked out another solution with the refresh. I guess we're just stuck with it till this game dies. It's particularly annoying when DK is popular (like it is now), and you get double/triple leaped at the same time, walking like a snail for what feels like forever.
Frankly, what's so bad about someone being able to get out of it anyway? Maybe they deserved to escape because they had the means to. This doesn't seem to be a problem in any other game, on activation, it should pick a location, if your target isn't there, tough luck, should of used it in melee range.
Edit: Basically this, I share the same opinion:I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.
Even if they nerf it, you'll still be destroyed by builds that are DoT heavy. Serpent's Disdain might matter in a 1v1 where someone isn't purging, but you will never see or notice it in actual open world PvP.
That's because it's too much of a sacrifice in offense and defensive capability when the set itself and it's effect is worthless without the player still focusing on a singular target.
Arguing that a set is OP because it kills someone that's being focused and cannot purge is a strange argument. What are you wearing and what are you doing that it's so effective in the first place?
And before accusations come that I use the set, I don't. I'm just trying to understand how the pressure from it is so oppresive when none of those effects alone should be killing anyone. Aren't all sources of poison and hemmoraging dodgeable anyway? Aren't they applied by separate instances of damage?
It's literally no different from any other damage happening over time + active damage being dealt against you.
Now, next patch with the mythic - then we start to have a problem. I actually don't think all DoT builds should be pigeonholed into a mythic. They should nerf it and buff DoTs properly instead of compensating with a one piece that does what 3-4 build decisions used to.
If a set was fine BEFORE a mythic or other set was introduced, then it's the MYTHIC or other set that's the problem!
Lastly, the idea that something needs to be nerfed because it stops people from running around the towers with infinite resources is exactly why PvP is in such a terrible state right now.
dark_hunterxmg wrote: »
Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.
There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.
There is room for discussion on more than one item set.
Serpents Disdain isn't the reason for the power creep in status effects.
I have never claimed this.
You have either misread this thread or not read it at all.
I haven't misread anything. I just don't agree with your opinion about the set needing changes. The power it enables is created elsewhere.
Even if they nerf it, you'll still be destroyed by builds that are DoT heavy. Serpent's Disdain might matter in a 1v1 where someone isn't purging, but you will never see or notice it in actual open world PvP.
That's because it's too much of a sacrifice in offense and defensive capability when the set itself and it's effect is worthless without the player still focusing on a singular target.
Arguing that a set is OP because it kills someone that's being focused and cannot purge is a strange argument. What are you wearing and what are you doing that it's so effective in the first place?
And before accusations come that I use the set, I don't. I'm just trying to understand how the pressure from it is so oppresive when none of those effects alone should be killing anyone. Aren't all sources of poison and hemmoraging dodgeable anyway? Aren't they applied by separate instances of damage?
It's literally no different from any other damage happening over time + active damage being dealt against you.
Now, next patch with the mythic - then we start to have a problem. I actually don't think all DoT builds should be pigeonholed into a mythic. They should nerf it and buff DoTs properly instead of compensating with a one piece that does what 3-4 build decisions used to.
If a set was fine BEFORE a mythic or other set was introduced, then it's the MYTHIC or other set that's the problem!
Lastly, the idea that something needs to be nerfed because it stops people from running around the towers with infinite resources is exactly why PvP is in such a terrible state right now.