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Please re-balance Serpent's Disdain next

  • xylena
    xylena
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    Overamera wrote: »
    You can still run all stat/dmg sets and still pressure your oppenent with skill/combos etc
    This is how it should be but the only class realistically able to do this is New DK (and new WW). StamSorc can keep up but needs procs. Ever since U35 skill nerfs, pressure builds have been hard obligated to run procs to keep up with the insane healing output.
    Edited by xylena on April 30, 2026 12:57PM
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Jierdanit
    Jierdanit
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    Overamera wrote: »
    Sad how people refer to procs as pressure playstyle these days. You can still run all stat/dmg sets and still pressure your oppenent with skill/combos etc. It's usually called being better by knowing your rotations/weaving etc.

    Procs are the only way to make a pressure setup actually competitive on anything that isnt a DK atm.
    Outside of DK skills not one DoT in the game is actually worth a skill slot because they do so little damage. A pressure setup focussing on skill DoTs will never kill competent players with good defense.

    The only other way to play a "pressure" build is to have a build that is tanky enough to consistently spam offensive abilities to keep up pressure. That playstyle is very limited to setups that can actually get that tanky while still having damage, which next patch is pretty much exclusively WW and maybe DK.
    PC/EU, StamSorc Main
  • xylena
    xylena
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    Jierdanit wrote: »
    The only other way to play a "pressure" build is to have a build that is tanky enough to consistently spam offensive abilities to keep up pressure.
    MagSorc is similar "direct pressure" style, but avoids hits at range rather than tanking.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Burtan
    Burtan
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    Jierdanit wrote: »
    Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.

    The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.

    i have encountered a number of strong pressure setups that do not use this set, they are just overshadowed by it. We are in a burst meta right now too so pressure builds don't stand out, which speaks volumes about how strong Disdain actually is.

    I think you are right that other sets sorely require buffs but right now it is more reasonable to bring down the ones that are way too far ahead and are providing far too much power for far too little skill or input.

    Serpent's Disdain and Null Arca really stand out when it comes to power to input ratio and in my opinion both need the hammer when it comes to PvP.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • ItsNotLiving
    ItsNotLiving
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    Burtan wrote: »
    Jierdanit wrote: »
    Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.

    The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.

    i have encountered a number of strong pressure setups that do not use this set, they are just overshadowed by it. We are in a burst meta right now too so pressure builds don't stand out, which speaks volumes about how strong Disdain actually is.

    I think you are right that other sets sorely require buffs but right now it is more reasonable to bring down the ones that are way too far ahead and are providing far too much power for far too little skill or input.

    Serpent's Disdain and Null Arca really stand out when it comes to power to input ratio and in my opinion both need the hammer when it comes to PvP.

    Comparing Serpents Disdain to Null Arca is pretty crazy. Plus if we talk about the pressure from this set it’s only Hemo, Burning, and Poisoned that actually deal a damage over time. The rest have debuffs that last 20 seconds that are either negligible or covered by skills. I WILL however cede that the damage from Shattered Path is insanely ridiculous even with the Battle Spirit nerf.
  • Trian94
    Trian94
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    xylena wrote: »
    Jierdanit wrote: »
    pressure builds in the game right now
    Theory as to why players cry so hard over pressure builds:

    When they get one shotted, they can blame it on lag, macros, hackers, cheaters, etc. so they can maintain the illusion of their own superiority in the face of an "unfair" system.

    When they get pressured down over 8 seconds, they know damn well they have nobody to blame but themselves for losing, so the cognitive dissonance machine goes into overdrive.

    As far as Serpent's Disdain, it needs Blood For Blood, it's mid without it. If instead we consider that maybe BFB is what's busted, then maybe we are onto something.

    Claiming that the set is mid without one skill that applies hemorrhaging is wild cope. Been using the set since the moment it came out with and without bfb. It is overperforming
    PC EU

    Stamina Sorcerer main - The last solo player
  • Trian94
    Trian94
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    Jierdanit wrote: »
    Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.

    The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.

    That's a seperate issue that should be looked at. For sure sets need to be added or reworked to enable viable options for different playstyles. Doesn't mean that Disdain isn't broken
    PC EU

    Stamina Sorcerer main - The last solo player
  • Burtan
    Burtan
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    Burtan wrote: »
    Jierdanit wrote: »
    Serpents Disdain is pretty much the only viable 5 piece set for pressure builds in the game right now (plus Relequen for 1v1s which is getting nerfed next patch). If Disdain is nerfed you virtually remove pressure as a playstyle entirely for the majority of classes, since actual DoT skills are so bad that you cant really play a pressure setup without relying on proc sets.

    The main problem is that right now the vast majority of sets in the game are horrible and no one will ever consider using them. Instead of nerfing one of the few still good sets in the game ZOS should make other sets good enough to be actually usable.

    i have encountered a number of strong pressure setups that do not use this set, they are just overshadowed by it. We are in a burst meta right now too so pressure builds don't stand out, which speaks volumes about how strong Disdain actually is.

    I think you are right that other sets sorely require buffs but right now it is more reasonable to bring down the ones that are way too far ahead and are providing far too much power for far too little skill or input.

    Serpent's Disdain and Null Arca really stand out when it comes to power to input ratio and in my opinion both need the hammer when it comes to PvP.

    Comparing Serpents Disdain to Null Arca is pretty crazy. Plus if we talk about the pressure from this set it’s only Hemo, Burning, and Poisoned that actually deal a damage over time. The rest have debuffs that last 20 seconds that are either negligible or covered by skills. I WILL however cede that the damage from Shattered Path is insanely ridiculous even with the Battle Spirit nerf.

    I was not directly comparing Disdain and Null Arca, i am only stating that both currently overperform other sets in their categories and Disdain currently occupies the top position in more than one. Null Arca for sure is unacceptable in the PvP environment and a flat Battle Spirit nerf on it would be better than nothing.

    You are correct, Shattered Path is yet another thing that will be made problematic thanks to this set, its why i believe this set needs to be at least taken into consideration when it comes to game balance, and hopefully brought to the attention of the devs, as i believe it has flown under the radar a little too well.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • VinnyGambini
    VinnyGambini
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    What about pyrebrand? Rele was trashed out of PvP, and pyrebrand is fine? Savage WW is also fine? All these sets are basically the same thing.

    Why disable 1 set, while keep others like pyre, savage WW and seprents disdain?

    Where is the logic?
  • xylena
    xylena
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    Where is the logic?
    The logic went in the garbage with the U35 skill nerfs. So ever since then the whole playstyle has had to rely on busted sets just to keep up with inflating healing and one shot burst. Ideally the class reworks would free pressure playstyle from having to rely on proc sets.

    That said, this thread is making a mountain out of a molehill. Nobody is getting deterministically melted by light attack spam, or from stacked beams while in mist form, etc. If players are crying because pressure won't let them sit there spamming heals and resetting, then GOOD.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • zammo
    zammo
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    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.
  • Firstmep
    Firstmep
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    When skill based dots were strong people complained about that too. Now we are gonna have a status dot meta and surely people will complain too.
    Pressure builds should have a place in the game, otherwise it's just who can 1 shot who, which gets very stale very fast.
  • dark_hunterxmg
    dark_hunterxmg
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    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.
  • zammo
    zammo
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    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.
  • Wuuffyy
    Wuuffyy
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    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Shh, as long as it comes from a class they like and not a set- it’s chill.

    Never forget they have an ‘invincibility ult’ that gives them 100,000 pen. Like a defensive and offensive mechanical acuity that can also be stacked with mechanical acuity if you wanted xD. In the world of burst that is PvP- that is actually insane to think about.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Wuuffyy
    Wuuffyy
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    What about pyrebrand? Rele was trashed out of PvP, and pyrebrand is fine? Savage WW is also fine? All these sets are basically the same thing.

    Why disable 1 set, while keep others like pyre, savage WW and seprents disdain?

    Where is the logic?

    They’re taking out hits on sets. It’s only a matter of time until your favorite proc set gets whacked. Just a heads up, the people like OP don’t seem to like it when you say marselock (however it’s spelled) should be PvE only so I think we should do that one next. On an actual note, this is why ZoS should take a step back and really evaluate the implications of applying ‘on monsters’ and ‘with battle spirit’ at random.

    I think an approach where they wait, provide proper and consistent reasoning that we can all try and understand, and then make changes based on that reasoning would be a more appropriate method than playing hitman for the loudest and most persistent of forum-goers.
    Edited by Wuuffyy on May 1, 2026 3:01PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
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    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.
    Edited by Dracane on May 1, 2026 3:45PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • coop500
    coop500
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    Sure just gut this set too, I don't care anymore. I'll never have fun playing builds I actually enjoy in this game.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Burtan
    Burtan
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    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.

    There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.

    There is room for discussion on more than one item set.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Burtan
    Burtan
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    Wuuffyy wrote: »
    What about pyrebrand? Rele was trashed out of PvP, and pyrebrand is fine? Savage WW is also fine? All these sets are basically the same thing.

    Why disable 1 set, while keep others like pyre, savage WW and seprents disdain?

    Where is the logic?

    They’re taking out hits on sets. It’s only a matter of time until your favorite proc set gets whacked. Just a heads up, the people like OP don’t seem to like it when you say marselock (however it’s spelled) should be PvE only so I think we should do that one next. On an actual note, this is why ZoS should take a step back and really evaluate the implications of applying ‘on monsters’ and ‘with battle spirit’ at random.

    I think an approach where they wait, provide proper and consistent reasoning that we can all try and understand, and then make changes based on that reasoning would be a more appropriate method than playing hitman for the loudest and most persistent of forum-goers.

    I would prefer it if you would not cast assumptions and instead add something constructive.

    I actually agree that there are a number of item sets that should function differently in PvP and i like the "While Battle Spirit is active" line of action. Maarselok however is not really an issue unless something is allowing it to maintain maximum effectiveness with little to no effort like Disdain is.

    Nobody is taking out "hits", i am bringing up sets i believe to be overloaded, overshadowing their counterparts and/or providing too much power for too little input.

    If your favourite proc set stops being attractive when its not top of the pile, then was it really your favourite?
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • zammo
    zammo
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    Dracane wrote: »
    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.

    I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.
    Burtan wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.

    There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.

    There is room for discussion on more than one item set.

    Serpents Disdain isn't the reason for the power creep in status effects.
  • Burtan
    Burtan
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    zammo wrote: »
    Dracane wrote: »
    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.

    I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.
    Burtan wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.

    There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.

    There is room for discussion on more than one item set.

    Serpents Disdain isn't the reason for the power creep in status effects.

    I have never claimed this.

    You have either misread this thread or not read it at all.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • zammo
    zammo
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    Burtan wrote: »
    zammo wrote: »
    Dracane wrote: »
    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.

    I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.
    Burtan wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.

    There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.

    There is room for discussion on more than one item set.

    Serpents Disdain isn't the reason for the power creep in status effects.

    I have never claimed this.

    You have either misread this thread or not read it at all.

    I haven't misread anything. I just don't agree with your opinion about the set needing changes. The power it enables is created elsewhere.
  • xylena
    xylena
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    If you want a boogeyman so badly, it's the new P2W Shattered Paths Signet P2W mythic that's pushing status builds so high suddenly. Serpents is an incidental synergy piece.

    I'd say to nuke the busted P2W garbage set like I said on the PTS a year ago about Monomyth before that pos pushed a whole year of miserable one shotting, but players didn't care then, devs need to push sales, no one will care now, so enjoy more of the same.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • MashmalloMan
    MashmalloMan
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    Dracane wrote: »
    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.

    I think they meant undocumented on the tooltip. It's a massive part of the budget and annoying to deal with, you think they would of worked out another solution with the refresh. I guess we're just stuck with it till this game dies. It's particularly annoying when DK is popular (like it is now), and you get double/triple leaped at the same time, walking like a snail for what feels like forever.

    Frankly, what's so bad about someone being able to get out of it anyway? Maybe they deserved to escape because they had the means to. This doesn't seem to be a problem in any other game, on activation, it should pick a location, if your target isn't there, tough luck, should of used it in melee range.

    Edit: Basically this, I share the same opinion:
    zammo wrote: »
    I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.

    Edited by MashmalloMan on May 5, 2026 6:25AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Dracane
    Dracane
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    Dracane wrote: »
    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.

    I think they meant undocumented on the tooltip. It's a massive part of the budget and annoying to deal with, you think they would of worked out another solution with the refresh. I guess we're just stuck with it till this game dies. It's particularly annoying when DK is popular (like it is now), and you get double/triple leaped at the same time, walking like a snail for what feels like forever.

    Frankly, what's so bad about someone being able to get out of it anyway? Maybe they deserved to escape because they had the means to. This doesn't seem to be a problem in any other game, on activation, it should pick a location, if your target isn't there, tough luck, should of used it in melee range.

    Edit: Basically this, I share the same opinion:
    zammo wrote: »
    I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.

    I don't disagree. The slow doesn't have to exist, even though it existing seems more relevant now where Leap is considerably slower than before the rework. Alas, you will block either way when you see it coming, so it's not like you could move far even if the slow was gone.

    Seems that nerfing DK is a complete taboo for the devs. Instead it even got considerable buffs over the cause of this PTS.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Luneca
    Luneca
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    Even if they nerf it, you'll still be destroyed by builds that are DoT heavy. Serpent's Disdain might matter in a 1v1 where someone isn't purging, but you will never see or notice it in actual open world PvP.

    That's because it's too much of a sacrifice in offense and defensive capability when the set itself and it's effect is worthless without the player still focusing on a singular target.

    Arguing that a set is OP because it kills someone that's being focused and cannot purge is a strange argument. What are you wearing and what are you doing that it's so effective in the first place?

    And before accusations come that I use the set, I don't. I'm just trying to understand how the pressure from it is so oppresive when none of those effects alone should be killing anyone. Aren't all sources of poison and hemmoraging dodgeable anyway? Aren't they applied by separate instances of damage?

    It's literally no different from any other damage happening over time + active damage being dealt against you.

    Now, next patch with the mythic - then we start to have a problem. I actually don't think all DoT builds should be pigeonholed into a mythic. They should nerf it and buff DoTs properly instead of compensating with a one piece that does what 3-4 build decisions used to.

    If a set was fine BEFORE a mythic or other set was introduced, then it's the MYTHIC or other set that's the problem!

    Lastly, the idea that something needs to be nerfed because it stops people from running around the towers with infinite resources is exactly why PvP is in such a terrible state right now.
  • Burtan
    Burtan
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    Luneca wrote: »
    Even if they nerf it, you'll still be destroyed by builds that are DoT heavy. Serpent's Disdain might matter in a 1v1 where someone isn't purging, but you will never see or notice it in actual open world PvP.

    That's because it's too much of a sacrifice in offense and defensive capability when the set itself and it's effect is worthless without the player still focusing on a singular target.

    Arguing that a set is OP because it kills someone that's being focused and cannot purge is a strange argument. What are you wearing and what are you doing that it's so effective in the first place?

    And before accusations come that I use the set, I don't. I'm just trying to understand how the pressure from it is so oppresive when none of those effects alone should be killing anyone. Aren't all sources of poison and hemmoraging dodgeable anyway? Aren't they applied by separate instances of damage?

    It's literally no different from any other damage happening over time + active damage being dealt against you.

    Now, next patch with the mythic - then we start to have a problem. I actually don't think all DoT builds should be pigeonholed into a mythic. They should nerf it and buff DoTs properly instead of compensating with a one piece that does what 3-4 build decisions used to.

    If a set was fine BEFORE a mythic or other set was introduced, then it's the MYTHIC or other set that's the problem!

    Lastly, the idea that something needs to be nerfed because it stops people from running around the towers with infinite resources is exactly why PvP is in such a terrible state right now.

    Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.

    This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.

    This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.

    This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.

    This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.
    Edited by Burtan on May 5, 2026 2:31PM
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Burtan
    Burtan
    ✭✭✭✭
    zammo wrote: »
    Burtan wrote: »
    zammo wrote: »
    Dracane wrote: »
    zammo wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    And leap with its unmitigatable CC hold, but nobody is ready for that conversation.

    Along with RoA's lack of CC immunity, DKs leap and it's undocumented CC was was also amongst my pain points that they asked for not so long ago.

    This was added years ago to Dragon Leap to fix situations where people could walk out of the area before it even hits. So while it is undocumented, it is not unintentional. It was an active decision that carried over into the rework.

    I'm aware of when and why this was done. I'm of the opinion that if they can't make something work within the rules and limitations of their own game, it shouldn't be in the game. Why am I breaking cc, rolling immobilize, only to get immediately nailed too the floor again so I can be dog piled. The class rework could have been used to address this mechanic.
    Burtan wrote: »
    zammo wrote: »
    Going after Serpent's Disdain when Rush of Agony and Warden Charm exist in their current form is crazy work.

    I brought up Serpent's Disdain because a similar set had recently been changed (Relequen), so it made sense.

    There are a number of threads about Rush of Agony and Warden charm, but please feel free to make more.

    There is room for discussion on more than one item set.

    Serpents Disdain isn't the reason for the power creep in status effects.

    I have never claimed this.

    You have either misread this thread or not read it at all.

    I haven't misread anything. I just don't agree with your opinion about the set needing changes. The power it enables is created elsewhere.

    We can disagree on this but the fact of the matter is that this set is the top choice in multiple categories in PvP, it is absolutely overshadowing a number of item set choices and creating obscene interactions with things like Jeralls and Maarselok. Maarselok in particular isn't really problematic outside of its usage alongside this set.

    This item set is also the primary choice for an upcoming cheese spec using werewolf and warden for its new mastery passives built around status effects. Go figure.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Trian94
    Trian94
    ✭✭✭✭
    Luneca wrote: »
    Even if they nerf it, you'll still be destroyed by builds that are DoT heavy. Serpent's Disdain might matter in a 1v1 where someone isn't purging, but you will never see or notice it in actual open world PvP.

    That's because it's too much of a sacrifice in offense and defensive capability when the set itself and it's effect is worthless without the player still focusing on a singular target.

    Arguing that a set is OP because it kills someone that's being focused and cannot purge is a strange argument. What are you wearing and what are you doing that it's so effective in the first place?

    And before accusations come that I use the set, I don't. I'm just trying to understand how the pressure from it is so oppresive when none of those effects alone should be killing anyone. Aren't all sources of poison and hemmoraging dodgeable anyway? Aren't they applied by separate instances of damage?

    It's literally no different from any other damage happening over time + active damage being dealt against you.

    Now, next patch with the mythic - then we start to have a problem. I actually don't think all DoT builds should be pigeonholed into a mythic. They should nerf it and buff DoTs properly instead of compensating with a one piece that does what 3-4 build decisions used to.

    If a set was fine BEFORE a mythic or other set was introduced, then it's the MYTHIC or other set that's the problem!

    Lastly, the idea that something needs to be nerfed because it stops people from running around the towers with infinite resources is exactly why PvP is in such a terrible state right now.

    How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
    The argument is that this set was never fine before any mythic or item set came out that compliments it.
    PC EU

    Stamina Sorcerer main - The last solo player
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