YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
More specifically about the sustain part, let's say your main resource is stamina. A build without Dark Magic needs to use Orzoga sustain food and Sustained by Suffering CP for the extra 150 stam regen, along with whatever recovery ability that skill line has (normally Netch or Rune Focus). With Dark Magic, you can use Bewitched Sugar Skulls or a bi-stat food, which offer between 4.3k and 4.9k max stam. Most skills have a conversion ratio of 10.5 mag/stam = 1 wd/sd, meaning that by switching to a max attribute stat food you are essentially gaining an equivalent of 409 to 471 wd before modifiers. If you add the 6% max stam/mag from Undaunted and 10% from Blood Magic, you're gaining an extra 16% on top of that 4.3k - 4.9k stam, yielding a final converted value of 475 - 547 wd. This value does not appear on the passive descriptions, but requires knowledge in theorycrafting.
Yes and no.
This, in part, assumes a Stam Sorc .. but moreover this also assumes that the Sorc is at full health, otherwise, Blood Magic is providing the passive heal, not the increase to resource pool for the by proxy damage scaling.
In combat, a Sorc is going to be realizing the heal component of Blood Magic the vast majority of the time so I don't see this passive a meaningful source of a damage buff.
If we're talking about PvP then it's common knowledge that Stam based builds have light years worth of advantages over Mag based builds, but, since Sorc isn't inherently a Stam based class I don't think we're ready to just say that the damage shortfall with Sorc has been solved with these passives.
And now the Sorc passives will get nerfed, ensuring MagSorc remains light years behind, while StamSorc will still be able to abuse it just enough to be an annoyance.
StamSorc should have never happened.
Couldn't agree 1000x more. Even most of the "magsorcs" claiming to be magsorcs now on live are just glorified stamsorcs. It's ridiculous.
If its ok for sorcs to run 40k health and have infinite sustain and hps with conservation of energy. Then Sphere of influence should equally completely ignore battle spirit and remove the 25% health cap. The difference is so mind-boggling, yet there is nothing on the radar about this current reality. But we both know if it was even slightly just slightly reversed in a way that sorc shielding looked just a little bit "strong" there would be outrage and PANIC on these streets!
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy. - no. Only very low skilled players will not dodge bow because it's a ranged skill with a long travel time, there is not a single stun that will guarantee you a merciless excluding shattering rocks, but shattering rocks is a DK skill + everyone dodges it. People were using assassination because of passives and stats, while assassinastion skills by itself are super mid, this is THE ONLY class in the game without delayed burst
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
This is curious to me. Could you explain the thing with buffing Overcharged more? This never occured to me as anything worth looking out for. And Sorc also only has 2 skills that even do, very infrequently, magic damage to proc Overcharged with.
You see, I am very confused what this all means. It makes no sense to me. This sounds like Sorc has some sort of affinity or broken interaction with magic damage/overcharged that I am unaware of.
More specifically about the sustain part, let's say your main resource is stamina. A build without Dark Magic needs to use Orzoga sustain food and Sustained by Suffering CP for the extra 150 stam regen, along with whatever recovery ability that skill line has (normally Netch or Rune Focus). With Dark Magic, you can use Bewitched Sugar Skulls or a bi-stat food, which offer between 4.3k and 4.9k max stam. Most skills have a conversion ratio of 10.5 mag/stam = 1 wd/sd, meaning that by switching to a max attribute stat food you are essentially gaining an equivalent of 409 to 471 wd before modifiers. If you add the 6% max stam/mag from Undaunted and 10% from Blood Magic, you're gaining an extra 16% on top of that 4.3k - 4.9k stam, yielding a final converted value of 475 - 547 wd. This value does not appear on the passive descriptions, but requires knowledge in theorycrafting.
Yes and no.
This, in part, assumes a Stam Sorc .. but moreover this also assumes that the Sorc is at full health, otherwise, Blood Magic is providing the passive heal, not the increase to resource pool for the by proxy damage scaling.
In combat, a Sorc is going to be realizing the heal component of Blood Magic the vast majority of the time so I don't see this passive a meaningful source of a damage buff.
If we're talking about PvP then it's common knowledge that Stam based builds have light years worth of advantages over Mag based builds, but, since Sorc isn't inherently a Stam based class I don't think we're ready to just say that the damage shortfall with Sorc has been solved with these passives.
And now the Sorc passives will get nerfed, ensuring MagSorc remains light years behind, while StamSorc will still be able to abuse it just enough to be an annoyance.
StamSorc should have never happened.
Couldn't agree 1000x more. Even most of the "magsorcs" claiming to be magsorcs now on live are just glorified stamsorcs. It's ridiculous.
If its ok for sorcs to run 40k health and have infinite sustain and hps with conservation of energy. Then Sphere of influence should equally completely ignore battle spirit and remove the 25% health cap. The difference is so mind-boggling, yet there is nothing on the radar about this current reality. But we both know if it was even slightly just slightly reversed in a way that sorc shielding looked just a little bit "strong" there would be outrage and PANIC on these streets!
Completely oversaw your comment. You are right, there would be panic and widespred panic if MagSorc (true MagSorc, not StamSorcs having 1k more magicka than stam) would be more than viable again. We will see how it goes. I will definitely try it and see how far the good old magicka stacking gets me this time. Doing enough damage to burst someone competent will be the big challenge.
MashmalloMan wrote: »After this week's nerf to Sorc's Reverberation and Monolith, I feel it's more justified than ever to allow some quality of life improvements seeing as we're no longer the top single target DPS, nor can we claim top cleave.
Monolith of Storms:
- Needs a complete rework long term with a primary focus on stats and secondary focus on a cool, easy to use proc.. similar to most of the class sets we see this patch like Arie's Cry.
- Remove the 1s cooldown on spawns and allow 1 Monolith to deal aoe damage instead of waiting for a link, this feels like an easy last minute solution that could be implented before the PTS ends.
- Get rid of the 1st tick/5th tick nonsense; it could be any Storm Calling damage including Reverberation, but on a 2s cooldown, and function nearly identical. If you want to incentivize using abilities like Overload, Liquid Lightning, and Mages Wrath for DPS, make good abilities. A set shouldn't attempt to overcome their obvious shortcomings.
Static Reverberation:
- Despite the negativity, there's some positives to the 0.5s cooldown change which eliminates how powerful non Sorc spammables like Rapid Strikes could be. Long term, I hope Sorc gets more "multi hit" spammables because right now, it feels out of place and counter intuitive to class without any substantial dots.
- Original Implosion felt fun because we had 1s ticks on Lightning Form and 0.5s ticks on Lightning Splash. Bring some form of this back the same way you brought back 10s dots for DK. It also messed with Critical Surge.
- You've given it a 1% base chance, knock this up to 10% to 20%, so it's actually useable outside a dummy parse like in PvP where majority of fights stay on high health. To balance this out, you could add a % chance cap or start the 1% scaling later in a fight.
- This is a single target Mastery, every other major one I can think of works in aoe even if it's a single target monster like Templars 1500 damage done or DK's 12s dot. Where was this consideration? The 0.5s cooldown is fine, but allow it to be per target or deal damage in a 5m radius. This is an excellent opportunity to provide missing cleave, something Sorc desperately lacks, and since it's execute based, feels really similar to the concept of Mages Wrath where a low HP enemy helps you deal more damage to nearby enemies.
- Pets. I don't like them, but the nerf to chance at -50% for 1, and -66% for 2 is ridiculous. I understand trying to give no pet Sorc a leg up, they need it, but keep the chance the same at all times and instead lower the damage by like -10%, whatever keeps it equal.
- If for example, it didn't have a proc chance, and just increased in damage done by 3% per 1% missing HP below 50% HP up to +150% damage, each pet could lower this execute scaling by -0.5%. So many ways to handle it better.
All or some of these changes would go a long way and I hope they're considered for long term, and hopefully short term solutions.
MashmalloMan wrote: »After this week's nerf to Sorc's Reverberation and Monolith, I feel it's more justified than ever to allow some quality of life improvements seeing as we're no longer the top single target DPS, nor can we claim top cleave.
Monolith of Storms:
- Needs a complete rework long term with a primary focus on stats and secondary focus on a cool, easy to use proc.. similar to most of the class sets we see this patch like Arie's Cry.
- Remove the 1s cooldown on spawns and allow 1 Monolith to deal aoe damage instead of waiting for a link, this feels like an easy last minute solution that could be implented before the PTS ends.
- Get rid of the 1st tick/5th tick nonsense; it could be any Storm Calling damage including Reverberation, but on a 2s cooldown, and function nearly identical. If you want to incentivize using abilities like Overload, Liquid Lightning, and Mages Wrath for DPS, make good abilities. A set shouldn't attempt to overcome their obvious shortcomings.
Static Reverberation:
- Despite the negativity, there's some positives to the 0.5s cooldown change which eliminates how powerful non Sorc spammables like Rapid Strikes could be. Long term, I hope Sorc gets more "multi hit" spammables because right now, it feels out of place and counter intuitive to class without any substantial dots.
- Original Implosion felt fun because we had 1s ticks on Lightning Form and 0.5s ticks on Lightning Splash. Bring some form of this back the same way you brought back 10s dots for DK. It also messed with Critical Surge.
- You've given it a 1% base chance, knock this up to 10% to 20%, so it's actually useable outside a dummy parse like in PvP where majority of fights stay on high health. To balance this out, you could add a % chance cap or start the 1% scaling later in a fight.
- This is a single target Mastery, every other major one I can think of works in aoe even if it's a single target monster like Templars 1500 damage done or DK's 12s dot. Where was this consideration? The 0.5s cooldown is fine, but allow it to be per target or deal damage in a 5m radius. This is an excellent opportunity to provide missing cleave, something Sorc desperately lacks, and since it's execute based, feels really similar to the concept of Mages Wrath where a low HP enemy helps you deal more damage to nearby enemies.
- Pets. I don't like them, but the nerf to chance at -50% for 1, and -66% for 2 is ridiculous. I understand trying to give no pet Sorc a leg up, they need it, but keep the chance the same at all times and instead lower the damage by like -10%, whatever keeps it equal.
- If for example, it didn't have a proc chance, and just increased in damage done by 3% per 1% missing HP below 50% HP up to +150% damage, each pet could lower this execute scaling by -0.5%. So many ways to handle it better.
All or some of these changes would go a long way and I hope they're considered for long term, and hopefully short term solutions.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy. - no. Only very low skilled players will not dodge bow because it's a ranged skill with a long travel time, there is not a single stun that will guarantee you a merciless excluding shattering rocks, but shattering rocks is a DK skill + everyone dodges it. People were using assassination because of passives and stats, while assassinastion skills by itself are super mid, this is THE ONLY class in the game without delayed burst
Most players slotting Merciless aren't using it in that way, nor is that the only way or even prime way to use it.
Sure, activating Merciless from Bow range will result in a dodge but most players who are experienced know to use it at much closer range where the execution of the function is so quick there's a lot more opportunity to use it and land damage. I see it every day in PvP.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy. - no. Only very low skilled players will not dodge bow because it's a ranged skill with a long travel time, there is not a single stun that will guarantee you a merciless excluding shattering rocks, but shattering rocks is a DK skill + everyone dodges it. People were using assassination because of passives and stats, while assassinastion skills by itself are super mid, this is THE ONLY class in the game without delayed burst
Most players slotting Merciless aren't using it in that way, nor is that the only way or even prime way to use it.
Sure, activating Merciless from Bow range will result in a dodge but most players who are experienced know to use it at much closer range where the execution of the function is so quick there's a lot more opportunity to use it and land damage. I see it every day in PvP.
You didn't get the point. There are no opportunities to guarantee it in a combo with incap because it's a ranged skill not because it's used in range but because it's a ranged skill with a travel time. It's impossible to land in a burst combo
The most dangerous burst is the lag that guarantees the followup lands anyway, turning what should be a two shot with counterplay, instead into an instant kill one shot.People need to understand that the most dangerous burst is sudden burst, not one that follows after a CC.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy. - no. Only very low skilled players will not dodge bow because it's a ranged skill with a long travel time, there is not a single stun that will guarantee you a merciless excluding shattering rocks, but shattering rocks is a DK skill + everyone dodges it. People were using assassination because of passives and stats, while assassinastion skills by itself are super mid, this is THE ONLY class in the game without delayed burst
Most players slotting Merciless aren't using it in that way, nor is that the only way or even prime way to use it.
Sure, activating Merciless from Bow range will result in a dodge but most players who are experienced know to use it at much closer range where the execution of the function is so quick there's a lot more opportunity to use it and land damage. I see it every day in PvP.
You didn't get the point. There are no opportunities to guarantee it in a combo with incap because it's a ranged skill not because it's used in range but because it's a ranged skill with a travel time. It's impossible to land in a burst combo
Well, for starters no skill should deliver a “guarantee” to combo or land damage, that’s insanely broken. Every skill is (or should) have some element of counter-play to it; whatever that might be.
It’s one thing to guarantee that a particular skill can have or proc a particular effect, periodically, but that’s wholly different from guaranteeing actually landing that attack.
As for the travel time, for Merciless it’s exceptionally low. Pairing with Incap is easy but, thanks to subclassing, there’s even more available counter to a combo strategy like that. If you use Incap and the target currently has immunity then the stun isn’t going to apply and that’s the key thing needed to have a combo like Incap + Merciless land.
And I’m absolutely ok with that because a combination of Incap + Merciless in the current state of a crit meta shouldn’t be a guarantee, that would be literally giving someone free or low skill kills which shouldn’t be a cornerstone of combat (although I know it is with other combos).
Merciless is an incredibly hard hitting skill and has a blusteringly fast execution time, especially in the context of being compared to every other hard hitting skill in the game.
ItsNotLiving wrote: »Templar is still the lowest damage class and cannot compete in PvP. Judgements Brand double nerfed by battlespirit. 600 spell damage is not enough with how bad the damage options in the templars kit actually is.
ArctosCethlenn wrote: »ItsNotLiving wrote: »Templar is still the lowest damage class and cannot compete in PvP. Judgements Brand double nerfed by battlespirit. 600 spell damage is not enough with how bad the damage options in the templars kit actually is.
Templar with the worst sustain and a terrible sustain mastery that only works if you're not being hit is pathetically hilarious, but when you add in the awful damage masteries you're left with a class that's only ever worth bringing along to buff the real classes to let them pad their numbers a bit more.
YandereGirlfriend wrote: »I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.
This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.
NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
What's your point? Bow being ranged is a massive disadvantage, this is the only reason mericless is soo bad. Because it's ranged you can't hit it after incap and will always be dodged, but whip is guaranteed after leap or db. NB is a melee class, you can't realy take advantage of it anyway. Incap is melee, fear is melee, your spammable is melee, axes are melee, bow only heals in melee...
"NB has been subclassed in every PvP metabuild" - no. Assassination was tier 3 skill line and far from must have unlike tier 1 lines(storm/restoring) and tier 2 lines(grave/animal)
I have to agree with @YandereGirlfriend on this one. I'm watching the lions share of builds run to Assassination for subclassing, honestly, seeing that as one of the top 2 choices (between Animal Companions & Assassination).
Most grab Assassin for Surprise Attack and Merciless Resolve specifically, because they perform so well.
Merciless isn't a range only skill and bow being a ranged attack and having issues I don't disagree with but that's not a NB specific issue nor does it have anything to do with Merciless.
Merciless has been one of the strongest performers in PvP since subclassing.
The majority of what I've seen for Subclassing is: Assassination, Animal Companion, & Aedric Spear. .. Storm Calling would be a solid 4th. This was only further amplified after the DK refresh where anyone who wanted to subclass Flame Lash would also grab either Surprise Attack or Toppling Charge to better proc Power Lash with as max uptime as possible.
How is merciless being ranged isn't a NB issue? It's NB's skill, and it being ranged is NB's core problem. If it was a melee skill NB would be miles stronger
Merciless isn't a ranged skill per se. It's not melee in the sense that it's not physical damage or a physical attack but it provides a significant health restore if used within melee range which is incredibly easy to do for most melee builds, especially those running dual wield.
You don't have to cast Merciless from a distance and it provides an incentive to synergize the skill with melee play styles. Merciless isn't "ranged" in the bow sense where you really only want to use it at considerable range.
Merciless executes it's function blisteringly quick. There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy.
I admit that Merciless synergizes much better with subclassed builds than it does with pure NB but that's true for basically any class and skill at this point.
Merciless being an instant application that can scale to 15k to 20k damage, after resistances, it's hard to make a case for this skill being a poor performer; especially when it's so consistently slotted in PvP now.
If you want bad skills go slot Sorcs. Mostly redundant utility and no burst. The Sorcs dueling in Riften on PTS are mostly leaning on the Signet mythic to buff Overcharged with big pools while sitting behind shields. .. The funny part is that's not a Sorc-specific thing. Any class could do that very same thing, DKs could use that to jack Burning way up, but they don't need to. They have competitive skills.
The NB passives do need a bump up and the BS condition removed. Merciless though, that's a popular skill for good reason.
There are so many sources of CC in the game now, thanks to subclassing that applying a hard CC followed by Merciless is common and easy. - no. Only very low skilled players will not dodge bow because it's a ranged skill with a long travel time, there is not a single stun that will guarantee you a merciless excluding shattering rocks, but shattering rocks is a DK skill + everyone dodges it. People were using assassination because of passives and stats, while assassinastion skills by itself are super mid, this is THE ONLY class in the game without delayed burst
Most players slotting Merciless aren't using it in that way, nor is that the only way or even prime way to use it.
Sure, activating Merciless from Bow range will result in a dodge but most players who are experienced know to use it at much closer range where the execution of the function is so quick there's a lot more opportunity to use it and land damage. I see it every day in PvP.
You didn't get the point. There are no opportunities to guarantee it in a combo with incap because it's a ranged skill not because it's used in range but because it's a ranged skill with a travel time. It's impossible to land in a burst combo
Well, for starters no skill should deliver a “guarantee” to combo or land damage, that’s insanely broken. Every skill is (or should) have some element of counter-play to it; whatever that might be.
It’s one thing to guarantee that a particular skill can have or proc a particular effect, periodically, but that’s wholly different from guaranteeing actually landing that attack.
As for the travel time, for Merciless it’s exceptionally low. Pairing with Incap is easy but, thanks to subclassing, there’s even more available counter to a combo strategy like that. If you use Incap and the target currently has immunity then the stun isn’t going to apply and that’s the key thing needed to have a combo like Incap + Merciless land.
And I’m absolutely ok with that because a combination of Incap + Merciless in the current state of a crit meta shouldn’t be a guarantee, that would be literally giving someone free or low skill kills which shouldn’t be a cornerstone of combat (although I know it is with other combos).
Merciless is an incredibly hard hitting skill and has a blusteringly fast execution time, especially in the context of being compared to every other hard hitting skill in the game.
If you say that no skill should guarantee a combo then mormally I shouldn't even read your message because you have no idea how pvp works. It's a core of ESO's PVP and always has been. But for some reason I did
"As for the travel time, for Merciless it’s exceptionally low" - it doesn't matter as long as it's there. It's impossible to guarantee it after ulti like you can guarantee bfb with shalks unless you are using it against a very low skilled player, since anyone who is average or above will always dodge it, which makes merciless weakest "special" skill among all classes since literally every other skill is delayed
Also counterplay is block
Templar is underwhelming across the board. The support passives, in particular, simply do not compete with stuff like major force. The damage passives will not convince people to trade beams/ whips for jabs. Hopefully, we see some changes in PTS week 5, but I doubt it.