allochthons wrote: »Please change it, so we don't have to regather the keys every time we want to run the dungeons (much less the trial). Getting people synched up is extremely difficult.


What is the point behind the faction selection idea for this event? Everyone is joining the winning team. Ruckus and glittering don't stand a chance of winning because there are too many people who are joining Eyes. This is a failure for sure.
PC NA server

I am back to give more feedback, this time for the dungeons and the trial.
For the trial, I found it really fun. It only took the group I found 2 tries, but I liked the flow of the fight. I was fortunately blessed with people who knew mostly what to do, and that is going to be the key phrase here. I'd imagine if I got into the trial again with people who didn't know what to do, it will be really chaotic. It's on par with a regular vet trial around 2018-2020, so it's not too difficult, but I can see that it requires a lot of coordination. But like with any trial, people should come prepared. I wouldn't change anything about the mechanics for this trial even if I don't fully understand the orb passing mechanic, but outside that, it flows really well when people know what to do. It's also interesting for this dungeon to need 3 tanks and 9 DD with. I suspect healers aren't too happy about that. The would no doubt be helpful in execute, but there isn't too much incoming damage and DDs with self heals will be more than enough to get through it. My only feedback I would give is to make the grapple poles easier to target, mostly on the purple side. After passing/picking up the orb from the purple side, you can go back to the large island directly in front, and then there is a pole high up on the island immediately to the left, but it was too inconsistent with being able to target it. I usually had to run up the ramp on the larger island first to be able to target it, but outside that, I felt everything was designed really well.
Having attempted to complete it for ten hours yesterday, it sounds like you were carried.
Red side is the grapple side, not purple.
The last attempt we did, was the only attempt we got a boss dead, and then the others became enraged and wiped group.
Competent leader, everyone over champ 2k, all knew mechanics (new guys generally took a couple of runs). Except rage.
Balancing tanks and bombs, this is the hardest content I've had to do in the game.
SeaGtGruff wrote: »One thing (out of many)-- for the love of Mara, please consider changing the interaction key for the jump pads to something that's easier to find with our fingers and hit while we're running around and fighting off mobs, because X is too awkward to hit if your fingers are positioned over the W, E, 1, 2, and 3 keys. It's too easy to hit something like C by mistake, and popping open your character sheet in the middle of being attacked by a mob is not fun. If the dev team thinks that E would be a bad chouce for this, how about F?
What is the point behind the faction selection idea for this event? Everyone is joining the winning team. Ruckus and glittering don't stand a chance of winning because there are too many people who are joining Eyes. This is a failure for sure.
PC NA server
SeaGtGruff wrote: »One thing (out of many)-- for the love of Mara, please consider changing the interaction key for the jump pads to something that's easier to find with our fingers and hit while we're running around and fighting off mobs, because X is too awkward to hit if your fingers are positioned over the W, E, 1, 2, and 3 keys. It's too easy to hit something like C by mistake, and popping open your character sheet in the middle of being attacked by a mob is not fun. If the dev team thinks that E would be a bad chouce for this, how about F?

Martiandawn wrote: »I've been to Night Market several times. There is hardly anyone there. That reality offers a stark contrast to previous expansions, when newly-opened map areas would be swarming with players in the wake of a chapter release.
In the past, ESO expansions included new world areas with story quests geared toward solo play along with dungeons and trials designed for group play. This expansion offers nothing for "casual" players who tend to play solo; it is geared toward the "hardcore" gamers who chase after builds that make the most of the current meta. It is not surprising that casual players are deciding to pass on Night Market. However, most of the hardcode folks seem to be ignoring it as well, despite assertions made by the players who are defending it so vigorously in the comments on this thread.
Unfortunately for Zenimax, "casual" gamers are the ones who have been keeping ESO alive for all these years. The "hardcore" folks have shown themselves to be fickle; when they feel the game is not challenging enough, they go away and play other games until some new patch catches their interest. The "casual" players keep right on playing ESO, spending money on subscriptions and cosmetics. Night Market offers nothing for those "casual" players who have been subsidizing the game.
Perhaps the next "event" will offer something to entice "casual" players to stick around. Zenimax should be worried about how many of those "casual" players are going to drift away in the meantime.
Having done the dungeons, I realized that the bust drops are not guaranteed so I checked if I could buy them at the faction vendor but no. Which means… you have to grind twelve bosses to do the dungeon and if the bust doesn’t drop you have to grind twelve bosses again for another attempt. That is absolutely ridiculous. The bust drops should be guaranteed or at least buyable with gold if you’ve completed the dungeons.
Having done the dungeons, I realized that the bust drops are not guaranteed so I checked if I could buy them at the faction vendor but no. Which means… you have to grind twelve bosses to do the dungeon and if the bust doesn’t drop you have to grind twelve bosses again for another attempt. That is absolutely ridiculous. The bust drops should be guaranteed or at least buyable with gold if you’ve completed the dungeons.
@dcrush It's not RNG. Usually, it's trophy = normal, bust = vet. But there is no vet in Night Market, so the formula is trophy = clear once, bust = clear twice.
Ok that’s good to know but for Timeless Wallow I got both in one go. Does that mean there’s a chance to get it on the first try but guaranteed in the second?
method__01 wrote: »finished the trial after 2+ hours,had some wipes ......its not hard after you understand what to do but learning the routes
needs study the maps on web ,otherwise you must have one on each group who knows where to go
I've had the luck to be in an awesome PUG group who support each other (all strangers never meet them and this creates positive feeling for game -this is ESO truly meaning for me and why i dont ever quit:)
good luck to all who try ,fail but dont give up