Official Night Market Feedback Thread

  • liquidmage
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    For me, I like the idea of the Night Market story, but hate the difficulty. I play solo and have no interest in grouping. So, for me this event is nothing but a waste. I will not be getting the rewards and it does bum me out. I know I can find a group if I desired to, but that is not the way I want to play this game. I want to enjoy a little quiet time while playing, not forced to find a group, then deal with the people in it.

    If this is the future of events in this game, I will be cancelling my subscription.

    Just my opinion.
  • decaffeinated
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    code65536 wrote: »
    Akskad wrote: »
    The biggest issue seems to be grouping is REQUIRED yet quests can't be shared, and with everyone on different quests coordination is hard. The Skittering is much harder (interestingly The Parch is easy).

    Wait! Where have I read this before? Let me think, let me think....... PTS feedback thread? Is it possible?
    Sample of the many posts on this topic below.
    And? Was this issue around sharing quests fixed? eeeeeeeeeeeeeee nope!

    bfamx5llfbng.jpg

    Huh, that name in the screenshot looks familiar.

    @Akskad @decaffeinated So, I think it's worth clarifying something here that I didn't know back during PTS when I first wrote that bit about sharing.

    Thanks for the clarification, but it was still difficult coordinating with a group who wanted to do quests. We all had different Faction Story quests, which I don't think can be shared. Either way, I guess I won't be doing story related things for a while.
  • Valentyne
    Valentyne
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    My initial feedback after hitting 2500+ faction points in Night Market:

    Rewards seem very good at first, but if you're someone like me who has been playing ESO since 2015 the drops are for sets you're already going to have. I was able to finish up 1 or 2 missing items but besides that it's just an easy way to earn money and get ink. It took me around 3 hours to get every lead for the new mythic ontop of all the leads for the new furnishings, and I mean every single one.

    I'm currently stuck at 2/3 gilded bosses defeated because I obviously overplayed on release so there isn't many people at this stage yet.

    Besides the obvious stuff I just stated once you hit around 2500 faction points it just becomes a mindless grind with no real rewards outside the ones you need even more faction points to get. Even doing the Opulent Trial only nets you 150 faction points so you're really just stuck in a bad loop of farming the same bosses to get keys to fight the same bosses to get more keys with the occasional drop to fill your sticker book.

    Seemed like the devs were on to something but when you really take a look at Night Market on release it's just the same regurgitated sets and bosses. Even the new sets they added pale in comparison to what's currently available in the game.

    I look at this from the stand point of a veteran pvper and pver who has 10+ years in the game.
    GOD_BUNS
    PS5 - NA SERVER - GREYHOST
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  • Thalmar
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    I just want to give my two cents.. I do not like drama... I already bought 1 year ESO+ in january. I knew first and second seasons will be all about group content which I have no interest in and never ever will take part in it as I like MMOs as long as I can participate in solo content.

    I don't mind if content like "night market" releases, as I think that not everything in an MMO should suit my tastes, but.. I started playing in 2014, I left the game first time around when Craglorn released. Hard content, group content and the best crafting research was only achievable by hardcore group players. I really like crafting, my 70% play time is all about crafting and "gating research behind group content" was wrong move, so I left. ZOS is a company and lost "A" customer, but I am sure I was not the only one.

    Now... Obviously they do not learn and released a hardcore content with a Golden Pursuit bind to it... And like a joke they added some crafting quests binding to GP like they can lure everyone to their precious group content. Do not try to parent me, do not try to encourage me to play with groups, we most are adults, as the game 18+, can have our own decisions to play solo or group. There are enough hardcore trials and many other things for group players, you do not need to add more, discriminate and isolate solo players from achievments, rewards or what ever rewards are.

    I will say this one last time, "we pay the same amount of money as the group players". I don't care if they are more social than me or younger and have better reflexes, we pay same and everyone who plays this game should have access to everything one way or another...

    I stopped playing as soon as I saw GP, I am not going to log on till update 50 to see if there is something for me, if not... It is not my lost, but please do not *** lie to us and put a community manager, a little older in age, or something who says "I like to play solo" as you did in one of your streams.

    And one last note, do not ever dare to make cross play, at least do not ever mix PC and console players. These two are different generations and will make more harm than good.

    Peace everyone, I am out... Happy gaming to all...
  • Skorro
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    Went back in tonight and after a bit of a wait finally picked up a group in the GF and it was a lot more enjoyable.

    Firstly, I really enjoyed some of the bosses, great job there! 🙂 Getting eaten and promptly murdered by the sandy lads IBS made me happy lol

    However, I stand largely by my initial thoughts. It feels more PoE or diablo than ESO, wading through endless trash (though without the rewards). Group repairs, furnishings, motifs, etc from the bosses are nice, but please lose the overland stuff and make the daily reward (blue) chests feel worth getting, it's a meme at this point to wade through endless trash for a plague doctor shoe.

    I got the ring pieces and some shards but it also is really confusing with what needs to be collected for what and where.

    TL:DR: please update rewards, please have an idiot-proof explanation for those of us that need things explained to them like they are 5. And as a lot of folks suggested, add a normal mode for solos - it could be quite zen to explore, but the current level of focus it currently needs makes me tired quite quickly 😅
  • Syldras
    Syldras
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    So, my second evening at the market (not even a long evening, perhaps slightly over 2 hours).

    First, I continued exploring and questing, which I have the feeling works best alone. I agree that quest markers show too late and some items are too hard to find (A big thank you to the people who gave me hints!). Reward boxes only containing some old blue overland gear item is disappointing, because those are basically worthless - but I do it mainly for the faction points and achievement completion anyway. I've completed about half of them now.

    Then, after about an hour, I was lucky and came across a group. Followed them around. Killed a whole lot of bosses. I wasn't exactly sure if where we went followed any order, but it didn't matter. I could complete that skirmish daily and another one about killing a certain number of enemies, updating from first 25 to 50 to 75... Not sure if 75 was the maximum or 100? Well, I got so many it reached maximum.

    I left for the entrance plaza when I had completed all quests I had in my log. In the end I had 750 faction favor, and for that Egg of Arac item, I'm only missing 3 parts now (dropping from 2 bronze and 1 silver enemy, according to the achievement list). Not sure if that's a good result, but considering the market runs for 2 months, I can't say I'm unhappy with the progress of this one evening.

    When it comes to difficulty, I got along surprisingly well solo just by running and healing. For a while I duo-ed with a random person and we got through the mobs fine, no danger of dying. With the big group (10 to 12 people perhaps?) it didn't feel too dangerous at all. And, as I said, I'm not a skilled group player; I'm a story and lore person, I usually quest, solo a dungeon sometimes, and that's it - no trials, no dungeon groups, no PvP. But running around with some other people, it worked absolutely fine for me this evening.

    So, that's the main problem, I think - to find people to tag along with, if one doesn't have enough interested friends, or a dungeon or trial group at hand. Sure, if it's a busy time, you see people running around, or in group finder or chat, but there are times when it's very empty, and then, the whole thing doesn't work. It somehow feels like a matter of luck, too (Probably depending in which instance one ends up?). I was surprised to run into that big group today between 11 pm and midnight my time. While yesterday, it was absolutely empty between 9 and 11 pm. I think increasing the player cap a bit could help. It's such a huge map, if only 36 people maximum are allowed, it spreads out over the whole map too much.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Emeratis
    Emeratis
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    I've spent the first two days of the Night Market hitting hit hard so I'm a little late with my feedback. Overall I really think the Night Market has a lot of potential and I would love to see it become a permanent or scheduled recurring thing. While I enjoy most of it, there are parts that miss the mark and could make the experience better.

    Story/Quests/Lore
    I really like the worldbuilding of the Night Market and I'm over the moon to see Fargrave lore further expanded on because I find it fun and interesting. I genuinely hope that Night Market continues to get lore/story support over time, because while it's a good start, I keep finding myself wanting more. Each faction leader (and the Curator) has things that could be expanded upon in the future of the game/story. If the Night Market becomes completely permanent it might be cool to see each faction get a full questline and a neutral overarching quest. I keep finding myself wondering if the Night Market being intermittent could leave room for new districts with new storylines and lore that add onto the Night Market lore and give us a way to further unravel the overarching mystery of what the Night Market is and what secrets it holds.

    I find the exploration/story dailies more interesting than the faction/plaza dailies by far, but there is some frustration with them over rewards being lackluster (will talk in another section about this) and they feel buggy/inconsistent. Sometimes I would go to where I knew one was and it would not be active until I did side quests in other districts. Sometimes I would be able to do two of the exact same exploration daily a day, others I would not be able to do despite actively searching for them. The radius on the discover for the quest markers is also a tad small on some and will not proc unless you're literally standing on top of the body/potion/cage/etc.

    Rewards
    The rewards are weird. I think the plaza daily rewards are fine, but as I mentioned the exploration dailies feel incredibly pointless and could use a bit more to make them feel good/worth it (I have had several friends/guildies comment that after the achievement/day one they are skipping these entirely). Most boss loot seems alright but similarly some tiers of boss could have a little nicer loot. I genuinely am enjoying the lore/story vendor trash and the new additions there and reading them before I sell them, I also appreciate leads being mentioned in the coffers and the droprate of Night Market feels better than most lead hunts (I'm at 21/30 already with putting a lot of effort into farming them). I also appreciate motifs and recipes are also in the Night Market drops. I do find the selective curation to be very weird and wish it was truly unlimited curated drops with the only limit being overland/dungeon/trial depending on boss/region of the Night Market, as many have pointed out it doesn't feel amazing to get drops for meta sets of a decade ago that most of us already farmed/had.

    I have concerns about the end of the Night Market rewards feeling pointless/unrewarding.I think it could be easy to fix without making it feel bad if you didn't win. I did on the PTS suggest adding rare recipes, furniture, or even cosmetics in a bundle for the Night Market winners based on place in the season, giving opportunities for players to eat or sell things that are otherwise hard to obtain because thematically this could fit with Night Market theme of rare treasures and loot. As it stands we're in a weird place where the underdog factions are making a killing selling recipe fragments/ingredients while the winning faction is oversaturated for those and only has to look forward to a gold monster helm (or gold mat from a helm if you decon it). That feels a bit disappointing. I'm not asking for anything exclusive for the Night Market winner, but at least something to sweeten the pot a little bit would be nice.

    Side note that it feels awkward to go into the Market to farm favor specifically sometimes. The bonus 5 orbs disappear too quickly and some of the numbers for favor awarded could be better.

    It would also be nice to see a few more cosmetics tied to Night Market in future additions. I know it's already been suggested here for the pursuit skin to become an achievement unlock and I agree, but it would be nice to see other skins/mounts/pets/etc that are night market themed in future runs.

    Directions/Confusion
    I like the Night Market but I notice a lot of confusion. While I prefer quests to be more lore/story oriented, a lot of people feel confused and unprepared for the Night Market. I feel things could be better explained in some parts of things. I also noticed especially in skirmishes a lot of players struggling to understand what to do or how to do things. I do wonder if some of the complaints about the Night Market difficulty comes from failure to understand what to do mechanically and not having an npc helper to hint at things like we get in most dungeons/trials. I do wonder if an allied npc could in a lore accurate way call things out (ex an npc in the Parch skirmish telling players to take the atronach's dropped energy to the conduits). I figured out most of these relatively quickly but I have had people frequently whisper me asking what to do at skirmishes especially.

    As I said above, the exploration dailies could also have a slightly higher hint radius and be less frustrating but still remain mysterious/exploration focused.

    Grouping
    When I'm with my friends/guild groups things feel fun, but pug groups I've seen/helped a friend with seem more awkward and aimless (see some of the confusion section above), and solo I have noticed some people (either intentionally or in a panic) running ads into me and overwhelming us both sometimes. Also in organized groups sometimes ads respawn fast enough a straggler of our group gets cut off and we have to backtrack and kill things again. I think a good solution is either mobs respawn slower or getting more people into an instance/area.

    The minigames are frustrating with groups sometimes, where if players do not "tag" it they don't get credit for the game. On several games this can lead to it being more difficult since you have a limited number of tries while it's active before it goes down for 8 minutes (boulders, lights). On spiders which is the easiest for everyone to tag, we've had mobs near the minigame respawn and people who go to kill it not get credit despite hitting a plate earlier in the game. It would be nice if the entire group got credit so this frustration didn't happen.

    Keys/Grind
    I appreciate the improvements, especially the guaranteeing the box fragment as of the hotfix, but I still have issues with the key system somewhat. I've been running around overland of Night Market for a while helping various people get their fragments, but you can only hold one key at a time, it's consumed on use and needs to be refarmed but I find myself wanting to do multiple runs of the dungeons or oo in a sitting for achievements or exploration and having to kill the six argents again to do that sometimes feels like an annoying speed bump. Again, this could be a personal thing but it would feel nice if we could store up keys and then do the instanced content more at our leisure. It would especially help for those of us who have multiple groups we're helping farm keys and want to prepare early for multiple groups (I am one of those people who likes to farm/prep early if I can). As it currently is I feel like I'm doing triple the farming for instanced stuff and either sitting on keys or after I do the content needing to spend solo/pug time to get back the keys I'm missing for other groups.

    I'm mostly asking for this system to be streamlined and consider people who are participating in the Night Market with more than one social circle. It currently feels really awkward/bad and I noticed it causes most groups going for the OO to need to catch one or two people up who are empty on keys or behind on fragments (again thank you for fixing the latter part of this).

    Conclusion
    I love the Night Market and want to see it be better/more fun for everyone. I also want to see it either be a regularly recurring thing (with possibly new things to explore over time) or a permanent addition to the game. I think that with some adjustments and fixing some pain points it can really thrive and find it's place in this game overall. I might have missed/forgot some thoughts so I'll post additional things if I think of them.
  • EldarOfSuburbia
    I've had a day to think about NM, and have come to the conclusion that it's really two (or three) separate things, to be approached in two separate ways, and trying to mix them is going to result in pain.

    1a: it's the obvious: get as big a group as you can - and yes, you want a healer or two at least, and a tank won't hurt - and kill everything. Just ignore everything else, especially the puzzles and blue daily quest markers. If you can, do that in a methodical and organized fashion. This is where low zone pops will benefit your group - if you end up being the only group in your instance, everything is yours for the taking. So, take advantage of that!

    1b: Organized Dungeon/Trial groups once you get the keys and need to knock those off.

    2: it's a solo stealth/speed run to hit those blue daily markers and interact with the items you're pointed to and blood port back to the drop points. Don't stop off to kill stuff, just run/hide/avoid/learn your routes. It's like doing dailies in IC. Once you've learned the routes, you can often do them in your sleep.


    Don't ask me about the Oddities though. Those are just stupid. Maybe I'll look 'em up one day, but I don't have the patience and the trash won't let me stop and scratch my head long enough.
    Edited by EldarOfSuburbia on April 30, 2026 10:46PM
  • anadandy
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    I've had success on both Xbox and PC using group finder, maybe I've been particularly lucky that the groups I joined were pretty chill. Everyone rezzed, figured out stuff together and it was an ok time.

    However, as someone mentioned in another thread, there are already groups requiring relics (gated behind limited RNG dailies) on Day 2. I'm also concerned that as more people gain experience in NM, pugs won't be as forgiving to new NM players "not knowing the mechanics." I've seen that happen before with things like Harrowstorms where players will (not always very nicely) act like everyone should have come out of the womb knowing to focus the pillars.

    Anyway, my hope is that pugs and group finder continue to be viable for this content after the hype dies down.
  • tomofhyrule
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    I do think the new style of drip-feeding content is also exacerbating the “there’s no content for us” problem.

    We have seen that the ESO playerbase tends to grind hard and fast as soon as something is available (the poor horker population on the shores of Wrothgar may never recover). But that also means we as a playerbase have a very “what have you done for me lately” view on things.

    With the Chapter model, where everything that’s part of the patch drops with the patch, it then gives everyone a chance to look at what they’re interested in right away… and pretend the things they’re not interested in don’t really exist.
    Take Necrom’s drop for example: the trial population had a fresh new trial, the people who like to explore zones had a whole new place (two of them!) to check out. People who enjoy dailies has a bunch of those ready to go. And everyone had a new Class full of new skills to level up for PvE or PvP. There really was something for everyone, and far too much to do at once.

    With the drip-feed model, we get more frequent drops of way less. That means that this month’s drop of the Night Market, which is designed for high-level players and groups, is the only thing that dropped. Players who are not in that cohort then feel left out, like ESO has abandoned them… even if the next few drops in Season One are going to be all solo quests in the new TG line, new Sheo line, and all of the Favors, solo players don’t see any of that now so they feel betrayed.
    That also means that Season One is going to get griping from group players, since the next group thing to drop won’t be until U51’s High Seas event, which seems to be more like the Writhing Fortress than a standard trial. They will get a full Trial in U51 as well, but then again the solo players will feel left out.

    Not all content needs to be for all players. But if players are getting the perception of being left out, that leads to a lot of frustration, as we see now.

    As to what I would do to change the Night Market for the return at the end of the year? I would add another daily quest to the central area similar to Cyrodiil scouting quests - an NPC sends you to the districts to put some tracker rune on the rooftops. That would not only teach the jump pad mechanic, but also it should have the NPC specifically suggest sneaking around and using invisibility potions or the Shadow line to get around without being hurt. That would allow players to interact with the zone in a different way, but still get credit.
    I might also modify the difficulty of certain things a bit. Currently most basepop (trash) is balanced as normal trial basepop. I would actually reduce the difficulty of specifically the basepop mobs to normal dungeon difficulty - not the bosses, and not even the elite mobs (the big enemy in each pull), but I would pull the handful of trash down a bit. That would really not change much for vet players (unless they are specifically looking for difficulty in being swarmed), but less experienced players could then better focus one dangerous mob in the pull instead of being oneshot by everything.
  • Techwolf_Lupindo
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    Is there bug thread for night market?

    My bug is the furniture from "Furnishing container: The Thousand Eyes" is not stacking in the furniture vault.
  • coop500
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    I might also modify the difficulty of certain things a bit. Currently most basepop (trash) is balanced as normal trial basepop. I would actually reduce the difficulty of specifically the basepop mobs to normal dungeon difficulty - not the bosses, and not even the elite mobs (the big enemy in each pull), but I would pull the handful of trash down a bit. That would really not change much for vet players (unless they are specifically looking for difficulty in being swarmed), but less experienced players could then better focus one dangerous mob in the pull instead of being oneshot by everything.

    This would help immensely and is mostly all what the 'toxic casual crybabies' are asking for.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • OldManJim
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    Two of us had a run through late yesterday afternoon (Australian time) and the maps were dead. There was only 1 or 2 other players running around.

    We couldn't kill any trash mobs, let alone bosses. The sand walls blocking areas were a total pain in the bum. Quest markers would disappear off the compass when we entered the area, so it made it hard to find what to burn / free etc. We couldn't even share the quests, so we were both doing different things.

    We also joined the yellow group (don't even remember the name), but it looks like we should have joined blue. But tough luck to us. We can NEVER change. (Whose stupid idea was that?)

    We have the basic house, but have given up on ever expanding it, because we mainly run solo, or as a pair.

    The 2 reward boxes I got were junk gear. I think one was a briarheart bow. Really? Wasn't that from Wrothgar?

    I thought this would be like the Writhing Fortress where you could run in and join mass groups of other solo players who are working together. Instead it's just an exercise in frustration. The whole thing just made us angry.

    Then there's the Tamriel Tome grindfest that's linked to this event... Won't be completing this one. The tome thing is all about making players grind anyway...

    I doubt I'll ever return to the area. Complete waste of time.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • code65536
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    Is there bug thread for night market?

    My bug is the furniture from "Furnishing container: The Thousand Eyes" is not stacking in the furniture vault.

    @Techwolf_Lupindo The reason they don't stack is because the furnishings from the container are bound.

    TBH, I think making them bound is a terrible decision. These furnishings are not special or unique--they're all craftable. So why are they bound? It just creates issues like not being able to stack them with unbound versions of the same furnishing in the vault.
    Edited by code65536 on April 30, 2026 11:07PM
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  • maxandkon
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    By the way, is there any plan beyond these random 2 Trade Bars from mega-bosses? I get that something is better than nothing, but how many players are willing to kill 150 bosses just to save up for... at least Head Markings?

    Is there a chance that the number will increase? Or will there be something that affects it? Perhaps some buff for Trial completion that increase it

    At the moment, this reward is rather nominal or symbolic gesture, considering that almost all the interesting options cost an average of several thousand; I mean, de jure I get the idea that you should be grateful for at least something, but de facto I can't imagine how I'm supposed to get enough to buy anything I may want, especially given how hard this bosses and their spawn time
    — Maxandkon
  • bobdrad
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    bobdrad wrote: »
    Are Skirmishes supposed to start at the same time in all instances of a district? That doesn't appear to be happening - in some instances it's not starting at all.

    On PS-NA yesterday afternoon I joined a group that was camped on the skirmish spawn point in Sorrow's Friend. In attempting to join them I wound up in a separate instance. Arriving at the spawn point I found the skirmish to be active, but it never spawned for them. Unfortunately before they could travel to me, it deactivated.

    Given that we have timers showing the time until the skirmish becomes active for each district, I imagine the intent is to provide some sort of synchrony across instances for skirmish spawns, but that doesn't appear to be working consistently.

    Idk what the keybind is on console, but there's a scoreboard type thing for the Night Market that you can open and one of the pages there has a cooldown for each of the Skirmishes. They seem to spawn one at a time every 30 minutes.

    My point was that skirmishes for a single district are not spawning for all instances at the same time. The fact that there is a single timer for the district implies that they should. For some instances they don't seem to be spawning at all.
  • AllenaNightWood
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    The population cap is a huge issue i ran around today and so so random players just the ones from our group how can you soft group with people when you dont come across any
  • bobdrad
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    It is highly unreasonable to consume keys upon completion of the dungeons and trial.

    The current situation, as I understand it, is that keys are consumed. This implies that a person who wants to run the trial must kill 2 argent bosses and the gilded dungeon boss in every district, every time they run it (assuming the previous run was cleared successfully).

    This will ensure that while some people might do it once for the novelty of experiencing the trial, virtually nobody will want to go through that effort more than once.
    Edited by bobdrad on April 30, 2026 11:24PM
  • MSattrtand
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    On the question of difficulty:

    I was playing Night Market in a 4-man group on PTS and now in (semi)organised (semi)guild runs on live, so mostly in 12-man groups. N.B.: groups I played mostly had players who'd perform completely fine in veteran trials (including people with trifectas).

    For a 4-man group, the difficulty feels just about right. But the 12-man group just face-rolls everything. Overall, difficulty feels like a normal DLC trial.

    One may argue that they got into some group, and even with 12 players, their experience was miserable, so NM is definitely harder. Well, normal trials may be easy, but that doesn't mean that no group will have a problem clearing it. I've seen people wiping multiple times on the last trash-pack in nKA. I've seen people wiping on Yas in nSE, since they had no DPS to just burn the boss while ignoring the add. I've seen people wiping Assembly General in nHoF, since they were failing the DPS check in execute. I had 40% of the group DPS in nCR+0, which means that I dealt ~5 times more damage than average DDs.

    Does it all mean that normal trials are overtuned? No. That means that some players are just bad at the game. Which is completely fine - it's just a hobby. But this is a sad reality: the skill difference between ESO players is enormous, so some groups will face-roll everything, and others will wipe every minute. Nerfing trashpack and bosses will completely trivialise NM for experienced players.

    Regarding soloing:

    I have no problems soloing trash-packs even without RoPO. They are not scary, if you can dodge the heavies (and they often can't even one-shot me if they land) and avoid standing in red. I've actually tried soloing first trash-packs in nDSR, and it felt that the difficulty is pretty much the same as for trash-packs in NM. I haven't tried soloing any bosses, apart from Duneripper, which wasn't hard since you don't have to do it in one go, cause it won't reset.

    Conclusion:

    The difficulty of the Night Market is fine. The skill gap between the players is not. I enjoyed the content, but in the future, I would rather run it in smaller groups, as larger groups make things much easier than I'd like (though this is a good thing for other players - group up!)
  • shadoza
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    Tandor wrote: »
    Tandor wrote: »
    At any normal time I'm a great supporter of options, not least in respect of difficulty levels.

    This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.

    This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.

    No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.

    Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.

    How many CPs do you have?

    Dude you are missing the forest for the trees. It doesnt really matter how much CP one has if their style of gameplay can vary completely. Acting like someone with high CP is automatically going to have an easy time in NM is just as bad as gatekeeping those with low CP from joining groups. Champ points don't even add that much these days anyways since the CP2.0 rework.

    The point is that there is an ingame feature that allows you to join a PUG group. The Night Market is designed to be completed by PUG groups. It has very few coordinated mechanics, and just needs someone holding aggro and someone tossing around some heals. You can be CP 200 in crafted gear, join a PUG, and get carried through. You may die, you may get stuck at times, but if I can do it in a PvP build with horrible rotation skills with a PUG, anyone should be able to do it with a PUG.

    Having high CP DOES make Night Market easier. A friend and I played this event in PTS with CP 3600 characters and killed SEVERAL groups of foes. In live, we couldn't take down a more than a couple targets before being destroyed.
    It is misleading or even false to suggest that a CP200 in overland crafted gear cand play the event. No. They cannot play the event, they can leech the event, perhaps. If a player is satisfied with getting credit for work being done by another they are not playing the game, they are, in my opinion, playing the game system. Sad.
  • Taco_Tuesday
    Taco_Tuesday
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    I think it is going to be a dead zone in a short time, it is way too hard for solo player... a large amount of people DON'T group up.

    People will play just to get the leads then STOP, because everything else is trash.

    The house bank should come with every house, people pay a good amount of money for there guild houses, we need this functionality for every house paid for by crowns.
  • Syldras
    Syldras
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    I wrote it in some other thread already, but I would have set the Market up differently, with different content types (both group as well as solo tasks) people could just choose freely from, in any way getting the chance for the fragments, relics and housing rooms. Not because I personally think every expansion needs solo content (I'm personally absolutely fine with additions that are group only), but - you see the drama on these forums right now. So going for mixed content might be the best-received option. And the Market as a location is surely big enough so tasks of different playstyles could have been placed there.

    In particular, I would have utilized the factions for different task styles. Right now, there's no real difference anyway, and everyone is doing the same things. Instead, they could have given one faction a clear "boss combat and group content" identity. Another faction could have been focused on solo content and puzzles, for example. And then there could have been one for solo spywork - sneaking, sabotaging, collecting info, etc. In the end, those seem to be the primary playstyles of this location anyway: For questing, you best sneak around alone, for boss fights, you group. They could have as well incorporated that into the location story somehow.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Apollosipod
    Apollosipod
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    Can anyone tell me how we're supposed to earn favor more quickly,m
    Syldras wrote: »
    I wrote it in some other thread already, but I would have set the Market up differently, with different content types (both group as well as solo tasks) people could just choose freely from, in any way getting the chance for the fragments, relics and housing rooms. Not because I personally think every expansion needs solo content (I'm personally absolutely fine with additions that are group only), but - you see the drama on these forums right now. So going for mixed content might be the best-received option. And the Market as a location is surely big enough so tasks of different playstyles could have been placed there.

    In particular, I would have utilized the factions for different task styles. Right now, there's no real difference anyway, and everyone is doing the same things. Instead, they could have given one faction a clear "boss combat and group content" identity. Another faction could have been focused on solo content and puzzles, for example. And then there could have been one for solo spywork - sneaking, sabotaging, collecting info, etc. In the end, those seem to be the primary playstyles of this location anyway: For questing, you best sneak around alone, for boss fights, you group. They could have as well incorporated that into the location story somehow.

    Those mechanics would have for in super nicely with the lore of the factions as well. The Thousand Eyes needing to sneak around, maybe do things like Cyrodiil scouting reports, and being able to use some kind of hidden tunnels (even just some that you interact with and poof, you're on top of a building again) would have been such a cool dynamic. As it currently is the Ruckus is the play style for every inch of content in the NM. Dominate, crush, rip, and tear through strength. If I've signed up with an army of daedrats, spiders, crabs, whatever, then why am I now a part of a militaristic juggernaut? Joining factions that align with your preferred play style would have been super cool and give those factions an identity
  • Syldras
    Syldras
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    Those mechanics would have for in super nicely with the lore of the factions as well. The Thousand Eyes needing to sneak around, maybe do things like Cyrodiil scouting reports, and being able to use some kind of hidden tunnels (even just some that you interact with and poof, you're on top of a building again) would have been such a cool dynamic. As it currently is the Ruckus is the play style for every inch of content in the NM. Dominate, crush, rip, and tear through strength. If I've signed up with an army of daedrats, spiders, crabs, whatever, then why am I now a part of a militaristic juggernaut? Joining factions that align with your preferred play style would have been super cool and give those factions an identity

    Exactly. I also think there's a bit of a weird disconnect between what the factions are supposed to be story-wise, and the actual playable content right now. What does running around, killing everything, finding some missing people and freeing pets from cages every now and then, has to do with seeking for secrets? Or that wealth-focused faction, how do these tasks relate to them? There's no congruency somehow. To me it also makes the factions feel less meaningful, because it doesn't make any difference for the game experience at all which one we choose. Apart from slightly different dialogue and the faction merchants offering only their faction's banner as a furnishing.

    Edited by Syldras on May 1, 2026 12:23AM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • ESO_player123
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    Why are the furnishings that we receive form the coffer after assembling the relic bound? If I want to keep them, they do not stack with the same crafted furnishings if I happen to have them in storage.
  • robertlabrie
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    Like many other said, too hard for casual players. I guess it means this content "isn't for me". Meh. That's the feedback then. If you don't like it then too bad.
  • Schwa83b14_ESO
    Schwa83b14_ESO
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    If possible, show where other players are on the map so it's easy to find and tag along with existing groups.
  • mbeetley_ESO
    mbeetley_ESO
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    EXHAUSTED. This whole thing is just a waste of time. Some people are of course going to enjoy it, but jeez. Yesterday we had a daily to kill two Brazen enemies. Spent half an hour wandering around fighting mobs and waiting, in vain, for the Brazens to respawn. Seriously?

    Then we spent 20 minutes tonight fighting mobs waiting for the Skirmish to start, eventually gave up to go work on other quests. Yes, I looked it up afterwards and found a claim that they evidently spawn about every 30 minutes, but don't give me a flipping daily for which I have to wait half an hour to do it. That's not a daily quest. That's a waste of time. At least the bosses don't appear on the map when they're not up. Could you at least have the skirmish icon also be present only when it's active?
  • dcrush
    dcrush
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    EXHAUSTED. This whole thing is just a waste of time. Some people are of course going to enjoy it, but jeez. Yesterday we had a daily to kill two Brazen enemies. Spent half an hour wandering around fighting mobs and waiting, in vain, for the Brazens to respawn. Seriously?

    Then we spent 20 minutes tonight fighting mobs waiting for the Skirmish to start, eventually gave up to go work on other quests. Yes, I looked it up afterwards and found a claim that they evidently spawn about every 30 minutes, but don't give me a flipping daily for which I have to wait half an hour to do it. That's not a daily quest. That's a waste of time. At least the bosses don't appear on the map when they're not up. Could you at least have the skirmish icon also be present only when it's active?

    If you press F5 (on pc at least) you will see a timer when the next skirmish will be up an in which section it will be.
  • zsquared8080
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    I'm confused by the Golden Pursuit rewards. Are the mask and shoulder style pages dropped in the Golden Pursuit the same as are available as rewards in the Night Market?

    The shoulder style is one of the capstone rewards from my faction vendor: Get 10k favor, get the shoulder style page. Keep coming back to join other factions later to get those style pages. And... I just get them all in the golden pursuit the first go round?

    I'm still trying to understand if the golden pursuit style pages are somehow different, but it doesn't look like they are. If so, I wish the reward would have been. A shortcut to one of the pinnacle rewards for the event zone feels... I don't know. A little cheap?
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