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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • Crow_IX
    Crow_IX
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    Top Bugs/Issues

    1. Skill bugs. Skill desyncs, skill duds, skills getting stuck in animation, etc. It's a very consistent issue where skills are clunky and only half work. There will be times when you click a skill and the skill doesn't even animate or do anything, like the game didn't register the input.

    2. Lag or delay on break free animation vs application. Sometimes some stuns seem to lock you into an animation and you cannot break free for a certain amount of time or sometimes the animation plays out but you aren't able to move or react.

    3. Hybridization seems to have ruined many classes, playstyles and armor sets. Now there isn't much a reason to run something other than what is the absolute best/meta. For example, some sets that have granted a major buff to weapon damage but not spell damage or visa versa now grant both, meaning that the 5 piece bonus is essentially the same.

    4. Damage proc sets are over tuned especially for the proc prerequisites being so easy such as "deal direct damage". Meanwhile the proc is something like 16000 damage in 6 seconds and can proc every 7 seconds.

    5. The addition of cast times, the constant attack on animation canceling and the desperate need to eliminate skill gap has absolutely demolished this game. When the skill gap existed there was so much more build diversity and playstyles before hybridization which somehow decreased diversity in playstyles. Now the "skill gap" is a build i.e. rallying cry, null arca, monomyth + warden subclass and an exploit or two like a broken champion point skill.
    RIP skill based PvP days. . .
  • fwgriffiths
    fwgriffiths
    ✭✭
    Bugs:
    1. Sub classing. Not being able to complete the quest.
    2. Champion points when using gamepad when you zoom in to green or red then zoom out you can’t select blue.


    Pain points:
    1. Inventory space. Not enough even with all bank spaces, all bag spaces, all chests in houses, still not enough Spend such a lot of time managing my inventory.
    2. Auction house. I can understand why it was done like it, presumably to prevent manipulation, but auctions split by guild makes it such a pain to try to find what you want. I’m on XBOX EU, and the addon website doesn’t work. I can spend hours trawling round trying to find something.
    3. Jumping. I use gamepad (don’t know if that’s the reason), but i find accurate jumping nigh on impossible. I have/do play other games and have no where near such a difficultly as I do in ESO.
    4. Getting stuck on terrain. Minute bumps in the terrain require you to jump over them. Which I have problems with.
    5. Casting certain spells causing a bounty. It’s a pain to have to remember you can’t cast certain things when in town or near NPCs.
  • kilroy5250
    kilroy5250
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    Account wide companions. Once they are unlocked for one character, it would be great if they unlocked for all.

    I don't use them constantly. When I do pull them out of the companion pocket, it is usually on a new character that hasn't unlocked them. Then I spend 30-60 minutes getting them to the point of being able to use them.
  • Heavensblue
    Heavensblue
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    Currently, the NA server is unplayable for Europeans.

    There are persistent problems with:

    1.) Logging in

    2.) Briefly in the game – nothing can be clicked or triggered.

    The daily login challenge is unclickable...because you're stuck in lag and then get kicked out.

    3.) Then, to add insult to injury, you get a message to check your OWN internet connection.

    BUT: The kicks are NOT due to MY internet connection. Everything else I do works fine. It's just ESO that doesn't. ESO kicks me out of the game after a few seconds – a minute...permanently.

    This makes challenges and events NO FUN!

    Please do something to make ESO playable again for Europeans on the NA server. Thank you.


    P.S. I'm a PC player with fiber optic connections and a gaming PC...so it's not a "bad connection" issue on my end.
    „Der Kluge lernt aus allem und von jedem, der Normale aus seinen Erfahrungen und der Dumme weiß alles besser.“ (Sokrates)
  • noblecron
    noblecron
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    I think the trophy rates are bugged and need to be looked at. I have killed over millions if not hundreds of the correct creatures and have never gotten the buzzing Spine, Brass anklets, and Polished Shell shard trophies. At this point I dont think they even exist in the game
  • batman98711peb18_ESO
    Hello,
    First of all, thank you for your continued work on The Elder Scrolls Online and for providing a space to share feedback.
    I would like to respectfully highlight an issue with the achievements “Card Conjurer” and “Memories of the Spearhead” in Tales of Tribute.
    Currently, the drop rate for the required fragments appears to be extremely low. Based on personal experience and feedback from other players, it can take a very large number of matches and reward coffers to obtain even a single fragment.
    A small adjustment, such as increasing the drop rate or introducing an alternative method of obtaining these fragments (for example, through vendors in the Infinite Archive or Imperial City), would greatly improve the experience.
    Thank you for taking the time to read this feedback, and I appreciate all the work the team continues to put into the game.
  • wolfie1.0.
    wolfie1.0.
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    Im adding the convoluted and annoying methods needed to access challenges, the fact that you need a saved payment method, that the ui is too small. Just the entire thing is annoyingly convoluted, not intuitive, and gives a false representation of choice.
  • Vraedlich
    Vraedlich
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    1. I really hoped we'd be able to squeeze a few more furnishings into notable homes.

    2. Please add the option to entirely disable chat window. I know it's a social game but in things like Tales of Tribute and PVP, it can be quite antisocial. There are options and addons to minimise it but not fully hide it.

    3. The appearance change tokens are OK, but it'd be nice to be able to change hair colour between the basic flavours without having to spend real life money every time. This could even be a one time purchase or included in the common hairstyles crown pack idk.

    4. Please add a "lock" option on outfit stations on styles you definitely like, so you can hit randomise and randomise the other options you're less keen on just like we have in character creation, where we can lock hair style/colour, height etc and randomise everything else. It is definitely something people want and seems hopefully fairly easy to implement.
    Edited by Vraedlich on April 9, 2026 9:43PM
  • Heavensblue
    Heavensblue
    ✭✭✭✭
    NA Server - it's enough to make you want to run away.

    [snip]

    1st attempt: Error 303

    2nd attempt: Wow. I got in, but couldn't click on anything, and BAM...kicked out.

    3rd attempt: "Could not connect to the server..." blah blah blah.

    4th attempt: Character appears. "Connecting." Well, we'll see. I was already in the character once today...just not for long. And bam...Error 303.

    5th attempt: Made it to the character selection screen again. How far will I get this time?

    Error 334

    (3:1:1219:10054)
    Connection to lobby lost

    6th attempt: Error 303

    7th attempt: Error 301

    8th attempt: Error 103

    9th attempt: Error 303



    //PC Player - Germany//

    At the moment - No chance to Login 08:04 UTC
    [edited for inappropriate content]
    Edited by ZOS_Icy on April 10, 2026 1:32PM
    „Der Kluge lernt aus allem und von jedem, der Normale aus seinen Erfahrungen und der Dumme weiß alles besser.“ (Sokrates)
  • joergino
    joergino
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    Yeah, assorted error messages and random dropouts just like virtually every day. Today this has been going on for at least two hours.
  • FurryCandyHearts
    FurryCandyHearts
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    My number one pain point is the blatant disregard towards players who play in first person view when making choices for graphics effects that completely fill up the screen and block the field of view or are otherwise so distracting on can't focus. Arcanist chakram shields comes to mind and so does the new dragon night's fire breath but those aren't the only ones. You absolutely should be checking in first person view how these effects play out nd/or alter them for those in first person view so you don't hinder people's ability to enjoy the game. Failure to do so is just blatant disrespect to your first person view payer base.

    my second pain point is how people are treated by the support team hen they report being harassed and bullied in game. The actual process really is to disbelieve any complaint - and i know this to be true from first hand experience - you put all the burden on the person making a complaint and do little to really investigate a complaint. Oh yeah sure you make a big noise when people like me come along to call you out but the reality is you are not there for players who are harassed in game. And having experienced this first hand many times i can tell you that you suck at this.

    After years of playing and quitting and ( only Heaven knows why ) i keep coming back, those are my two biggest complaints
  • BlackKnight556
    BlackKnight556
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    Right now, the biggest pain point I have is the ridiculous RNG surrounding Antiquity leads. I have been farming the exact same lead, several hours a day, nearly every day, since the start of the Jester's festival, and it hasn't dropped yet. Look, I get that some items are supposed to be rare, but this is just ridiculous. The fact that I can spend days, weeks, even farming the same lead and still be empty-handed is just pathetic. All leads need to have their drop rate increased, and leads that only have one drop source need to have additional drop sources.
  • jad11mumbler
    jad11mumbler
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    New niche pain point - Photo mode.

    Taking screenshot/ recording bits as is can be pretty limited.

    For new life I like to take clips / photos of my toons, last time I did a short clip of my 20.

    This time...I want all 200 in my new life hall.

    But the draw distance is just too short to get any detail from those in the back.

    I'd love some option to put that scene into focus and get more detail out of it. To see the characters at the back just as clearly.
    191 characters and counting.
  • noblecron
    noblecron
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    SOmething done about the queue times. 30 minutes for a dungeon regardless of tank, dps or healer is just unnacceptable
  • Skyhawk462
    Skyhawk462
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    Bugs

    1. Kill the Serpent in Sanctum Ophidia. I have completed this trial three times since the tomes challenges went live, but have not gotten credit for this. I have killed the Serpent, and turned in the quest 3 times and have not gotten credit for it and it keeps appearing on my list of weekly challenges.

    Pain Points

    1. Fake tanks in queues. Please, is there a way to do a minim skill or gear check when queueing for a specific role? It isn't much of a problem when you're in a normal non-DLC dungeon trying to complete a random daily, but a DLC dungeon even on normal can sometimes be a challenge without a tank. What really makes it worse is the wait time. Sometimes its 30+ minutes. Then if its a DLC dungeon, the fake tank realizes "oh, I can't fake this, I'm out" and immediately drops from the group. You now have to wait even longer, try to get by without a tank, or just drop and re-queue, which kills the fun.

    2. Pathing. There seems to be an issue with how the character moves around some small items in the world. Sometimes a character can't move over a plank laying on the floor, and forces the character to stop or "slides" off the intended path. Larger objects, about knee height is understandable, but there are places when a low lying objects such as a plank (Abah's Landing comes to mind) can make your character "sllde" off a high platform if you don't jump over it. Sometimes a small rock will bring you to full stop on a mount in full gallop.

    3. Frequent server disconnects. This problem seems to be more common now, but I have seen an increase in "An Error Has Occured" messages associated with disconnections from the server. I did my own troubleshooting and DNS changes to see if it was on my end, and the only thing that has provided a satisfying fix was to use a VPN. It reduced the number of disconnects from several times in a gaming session, to about one every week or so. The downside is a bit more lag, but it is preferable to play with more lag than with frequent disconnects. It shouldn't be necessary for gaming though.
  • Apollosipod
    Apollosipod
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    Please address (or at least acknowledge) the multiple broken animations after the animation update. Mementos, items, emotes...multiple items broken and I haven't heard a word acknowledging it from the team.

  • DoofusMax
    DoofusMax
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    Considering that we're up to 27 pages of pain points here, I'm not sure if this has already been listed, but I ran into this today.

    Queuing for the Daily Random is kinda busted. I sit in the queue for close to 30 minutes (DPS role, so time is not unexpected, but it's still a pain point). Queue pops, I announce ready, I see the roles filled except Healer and a few seconds later I'm out of the queue because "someone in your group declined." The whole purpose of the queue is to create a group, so I'm NOT IN A GROUP until the finder has done it's job. If the healer or anyone else declined, then the queue should just go to the next player in queue waiting on that role. Once all roles are filled and announced ready, then and only then does the group form, get pulled into whatever the dungeon is (it's a pretty short list for a Level 20 DPS) and go on its merry way.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • SANGUARI
    SANGUARI
    ✭✭✭
    Top Bugs/Issues
    Bug 1
    Female character weapon grip misalignment across all weapon types (visible offset, clipping, inconsistent vs male rigs)

    Top Pain Points
    Pain Point 1
    Game is excessively flashy, visual effects are overwhelming and cause eye strain, especially in dungeons and trials

    Pain Point 2
    Stacking visual effects from buffs (Empowerment, Grim Focus, Arcanist effects) creates heavy visual clutter

    Pain Point 3
    No option to selectively disable specific visual effects (e.g., keep Grim Focus visible but hide others)

    Pain Point 4
    Combat readability suffers due to overlapping particle effects

    Edited by SANGUARI on April 27, 2026 3:34AM
  • Silaf
    Silaf
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    1_ Champion points past 1500 should be rewarded somehow

    2_ Master crafting stations can be used by all... again, another system that doesn't reward long play. Master crafting stations should be a collectible furnishing and a search function implemented for craftable furnishings.

    2_ Crafting survey have an insanely boring design that doesn't consider the possibility of a player having 70 or more.

    3_ Companions are terribly immersion breaking if summoned by multiple players let them wear helmets

    4_Guards should aknowledge our PvP rank and behave in the corresponding way maybe with more respectful greetings or by forgiving minor infractions like stealing an apple "sorry general i diden't recognize it was you".

    5_You should be able once a year to redeem a token that will automatically grant all items associated with an event including bars. This because once a year players should be allowed to take a vacation without losing pieces of their collection.

    6_The "in combat" status should be removed from the game. If someone manages to escape... so be it.

    7_The armory should actually store the saved armor like a wardrobe (my poor tank can't even loot anymore)

    8_Inventory managment is eccessive even as an eso+ member. I know this is hard to fix because it's the main motivator for the subscription but if you let eso+ members have more space in their bags not only for crafting items... ZOS you can make even more money and make players happy in a single move.

    9_An house search function to find out where a determined lost furnishing is.

    10_Eidetic memory had too many bugs and is permanently incomplete on my main character... How many people read lore books? Not many let the players that want to read do so and unlock all entries if you have completed the associated zone.

    11_This will be unpopular but rare items should stay rare. We need tings to farm and sell or generally to aspire to have.

    12_Subclassing failed and especially for dps it led to an extremly boring uniformity. And we don't need to mention PvP. Let classes return by creating powerful passives and bury this boring subclass ting. You sold the dlc and admitting errors is sign of maturity so let's move on.
    Edited by Silaf on April 26, 2026 11:36PM
  • LadyOuttaTime
    LadyOuttaTime
    Soul Shriven
    1) searching in furnishings: There's currently 3332 craftable patterns in the game as of update 49. I know, I have them all.
    Finding specific ones to craft? well. Please let me search.

    2)rarity of some items: Yes, please, let's have things that are super rare. it's cool. But I just spent an average of 4 hours a day over 3 months trying to get 1 of the 3 super rare ayleids. And I ain't even gonna start the long rant I have about the 150% war torte recipe that's haunting the completionist in me. If you can't even find it for sale after looking for it for months, it's probably a smidge too rare.

    3)leads: little bit of a pity system there please. Just a bit.

    4) Back up, follower things! I swear, companions, combat pets, quest followers, they're right up on me. To the point where I keep interacting with them instead of whatever I'm intending, or they're just in the way.
    (Related, I love my matriarch on my sorc, but have been running no pet builds often cause the wings. For the Love of Akatosh, I needs a skill style that shrinks her! Like imp size.)

    5) FLASH BANG! why? Why must the screen go blinding white just cause I activated hard mode? There's other times, but anything where the screen goes white suddenly, or there's a sudden huge color shift to a super brightness. ye. Please.


    Buggy stuffs:
    1) queues: my friends and I have discovered that if we queue up for anything, the DPS has to be in charge or it's probably gonna take a bazillion years to get in. Also, a healer and tank queue---why is that not pretty much instant? all the dps's waiting for ages? just chuck 2 of them in with us and let's go.

    2) why am I teleport striking the little bug behind the trash pack I was just trying to hit? lol

    3) currently occasionally trying to get the Vateshran trifecta. To save time, I'm just resetting on death. PROBLEM IS: you can't just reset Vateshran. You have to drop the quest, go do something else for a long time, and then come back to get a fresh instance.
    Glad I didn't have to do that for the Immortal Redeemer when I got that.

    4)CROWD CONTROL IMMUNITY. I swear. it doesn't exist. stunned, stunned, stunned. stunned. (related, the red cp tree has sooo many incredibly specific and very weak sounding nodes on it that are related to having crowd control immunity that I don't see why anyone would take and use up a slottable spot on, just saying, can we passify some of that?)

    5) harvesting/interacting with things sometimes not working. a lot of times, my character will run /walk/turn to the node/thing, and just do nothing. and I have to interact again, or several more times. Or my favorite is when something's Too Far while I'm standing IN IT. huh?


    I play all the content. every bit of it, and enjoy it for the most part. My main character pretty much just has the last 12 levels in alliance war before she has all the skill points, the 150% war torte before all the crafting (that thing's unobtainium)
  • TheGamerSeal
    TheGamerSeal
    ✭✭✭
    @ZOS_Kevin , these are some of the many pain points I have, and are in no particular order.

    1. FOMO - the fear of missing out - and a content format that preys on that. It's the biggest thing I've seen since Seasons started. Tamriel Tomes, the Night Market, and the upcoming Veterancy system all offer something that will be gone if you don't get it in time. This creates high engagement - as you have multitudes of players scrambling to collect everything before they've missed their chance - but low entertainment - as everything becomes a chore.

    2. Time. I've found a mismatch between the PR team's desire to respect player time and the content that is being produced with - presumably - this mindset in effect. When endeavors were still around, my sessions lasted a maximum of 30 minutes (up to 3 hours during Whitestrake's, because that's awful) - I did my daily crafting, I checked my antiquities and dug up anything about to expire, and did my one-two-three daily endeavors and contributed to the weekly endeavor a little; done! Now, I can go chat with my guildmates, do other content, or - I dunno - go touch grass for a bit. With Tamriel Tomes, I am seeing a MASSIVE increase to my time spent playing as I struggle to grind through tedious tasks - personal time-tracking sees playtime of ~4 hours per week with endeavors jump to ~10.5 per week with Tamriel Tomes.

    3. Experimental content philosophy. Rich Lambert once said that, when the developers change content, they enter into a lose-lose situation where some players like the way it was and some players like the new way, and the developers get paralyzed because now someone will be upset regardless of whether they choose to keep or rollback the change. I think this applies to the idea of "experimental content" that has been discussed recently. If you add something to the live game to see if players will like it, and pull it out if they don't like it, you're going to have a group of players who are upset that it's gone now - that's what the public test server is for. If you're not getting enough people to test new content on the public test server, that's not a license to throw it into the live game and see what people think of it there; make the public test server more visible if you want more people to test your experimental content.

    4. Toggles. This game is in desperate need of some toggles that won't have a large effect on gameplay, but accommodate a single player's interests client-side. I like my cool helmet, but I never wear it because it pops into thin air when I go to the crafting tables for my daily writs - let me choose whether to take my hat off. I knew naked people would be a thing because it's an MMO and people like to be silly sometimes - so do I, occasionally - but when I'm trying to roleplay and a butt-naked player walks in, stands on the counter, and starts dancing, my experience is deliberately disrupted by someone else's fun; now with "hide X", this has become far more common - let me toggle chest and legs client-side AT LEAST.

    5. Content focus. I will concede that it was annoying to have to wait ~3 months between releases prior to the launch of seasons, but the releases were understandable (this is coming, it will contain this, and I can expect this, and - most importantly - I can get used to it before the next content drops). While new content dropping every month is extremely eye-catching, it bloats the game's size requirement, leaves existing content susceptible to thinned-out populations, and runs the risk of missing the mark (see experimental content). It also means time is being dedicated to adding the next shiny thing instead of covering long-standing gaps, such as missing zones (Whiterun, Eastern Cyrodiil, Central Black Marsh) or game systems (no new Tribute patrons or companions last year and doesn't seem likely for this year). The pivot to monthly drops feels like a quantity-over-quality trade-off. We are gaining new "features", but losing the depth of world-building and the reliability of the quarterly update cycle.
    • "Rather than offering you the illusion of valued feedback, we have taken the liberty of doing what we think is best anyway." -- Anonymous
    • "I should have known the gankblades were plotting to take over!" -- Anonymous
  • thechalkdust
    #1 Resurrection keybinding on console - Attempting to rez on console frequently fails. The reason it fails is because the MENUS open instead. We either get the start menu, or we get the interact selection ring for a player standing near the body.

    Minimal easy fix (KISS solution): disable menu access while in combat AND aiming at a body. Also, disable the player interact ring entirely while in combat.

    And/or... try moving the rez keybind from the menu button to the main interact button (A)
    Edited by thechalkdust on May 4, 2026 11:33AM
  • varndsen
    varndsen
    ✭✭
    Bugs:
    1. This is probably the most nitpicky thing of all time, but the reward box for crafting level 1 woodworking uses Arabic numerals instead of Roman numerals. Every other box/container in crafting uses Roman numerals.

    Pain Points:
    1. RNG: This is widespread across all systems - there are some things that are too rare or too random. The war torte recipe. Fishing for antiquity leads. Farming for trial motifs. I'm missing a few books from Eidetic Memory because they only appear randomly in bookshelves in Imperial City... For any drop of sufficient rarity, maybe it's fine to add a small amount to the chance every time you miss. Even if that chance was 0.01% (which is still too punitive, in my mind), it at least means that the drop rate will increase for you every time you attempt to get that item, and so you will know that *eventually* you will get it.
    2. Stun mechanics in PvE: This is especially prevalent in Night Market, but dying to stunlock just feels real bad. Especially when so many enemies can stun, and often several times in a row (from diff enemies in a mob). Having boss fights with tons of stun mechanics *does* make the boss fight harder, but way less enjoyable. There are other ways to make encounters tough that don't feel so frustrating.
    3. Mudballs: Maybe it's just me, but I find the animation for these so gross and frustrating. It's fine during the New Life Festival to endure them during that one quest, but I want either the ability to actually dodge mudballs or to toggle it so that I never see that animation again.
    4. Progression, Power, and a Sense of Leveling Up: There's a ton of talk about power creep, which is understandable. My pain point here is about the sense that my character is getting more powerful throughout the course of the game and the path from level 1 to 50. At level 1, I do not expect to destroy low-level enemies quickly and easily. And things like delve bosses should be something of a challenge, for sure, at level 1. World bosses should maybe be nigh un-solo-able by a level 1-10 character. I get that there is a desire/need for some way to make it so a low-level character can quest with a high-level character and not feel like they're shooting paperclips out of a toy, or something. But, I think it's been taken far enough that once you are level 15-20 (and gear yourself up), you're almost the same "effective power" as a level 50 cp1200. I think there should be much more of a sense that you are going from being a shaky baby deer on rollerskates, taking many multiple attacks to kill a random guard at level 1-10, and by the time you're level 50 cp160 you are one-shotting those enemies with ease. Boss-level enemies can still be as challenging (there's a wide range of "challenge" in bosses throughout the game, but I think that's fine and reflects a more varied and interesting mythology), but minion-type enemies should be like fodder for higher level characters.

    As others have mentioned, I appreciate the opportunity to provide feedback on a game that I love playing!
  • CoolAsh
    CoolAsh
    Soul Shriven
    As a player who's recently become heavily addicted to Battlegrounds PvP, the pain points I've encountered are really frustrating.

    1. The current Battlegrounds feel more like a shooter game than ever.
    With the introduction of the new Night Market Divine artifacts, the meta has shifted heavily toward burst damage. This, combined with the recent Dragonknight update, has dramatically accelerated the pace of fights. The new artifacts have pushed things even further, resulting in a severe lack of build diversity. It's mostly either one-shot burst builds or Dragonknight. The game is starting to feel like a fighting game mixed with a shooter that only has a few "standard formulas." High ping makes the situation even worse. This is seriously damaging the overall experience.
    On top of that, the healing output is completely absurd. In duels, it's not uncommon to see two players unable to kill each other for a long time.
    My suggestion:Significantly increase the health pool of players while reducing both healing output and raw damage. In PvP, winning should come from good resource management and effective strategy rather than just pressing buttons faster. Deaths shouldn't feel like instant deletion — instead, players should watch their health gradually drop due to the opponent's superior play and positioning.

    2. Battlegrounds have become pure deathmatches.
    High-skill players (myself included) rarely bother with objectives. Everyone is just focused on farming kills. This stems from the fact that the current objectives and scoring systems are too simplistic and largely ineffective.
    Doing objectives is often heavily punished. For example, in Chaos Ball, if the ball carrier dies, it still counts as a death on the scoreboard — even if they died from the ball’s own damage. This is unreasonable.
    I believe that truly skilled players should be able to complete objectives well while still putting up strong combat stats.
    My suggestion: Add more depth, variety, and flow to Battlegrounds objectives and mechanics. Completely rework the scoring system. Players who don’t want to play objectives should remain in low-tier matchmaking and only play in casual/low-score Battlegrounds. Players who perform well on objectives should be able to enter rated/high-tier Battlegrounds with proper ranking rewards.
    Only by making Battlegrounds richer in gameplay and properly balancing skills and builds can we attract and retain more players. Right now, new players get instantly deleted by veterans the moment they enter, which prevents the player base from growing. Veteran players also get bored and leave due to repetitive, brainless fights.
    If we enrich the mechanics and content, even new players will have a chance to outplay veterans through smart strategy, positioning, and objective play.
  • FurryCandyHearts
    FurryCandyHearts
    ✭✭✭
    It used to be in the land of rpgs you played the hero and you righted the wrongs and you stopped the monsters and youmade whatever world the game took place in a better place BUT HERE IN ESO YOU ARE THE VILLIAN< THE WEREWOLF< THE VAMPIRE< THE THIEF< THE ASSASSIN AND MOST EVERYONE GLORIES IN DOING EVIL.

    NIGHT MARKET IS NOTHING BUT GLORYING IN DOING EVIL!
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