.. is the reason I am enjoying the game right now, and it seems to be doing less damage on the PTS. I can't see the reason why it needed the nerf (to be fair -- I haven't gotten into the specifics on why it's weaker yet) especially when an ability like Fatecarver exists. With my solo build I actually gimp myself by using it, the other morph is better for hitting that penetration cap (instanced content) but it's just so damn fun, and hits quite hard when it fully ramps. Please consider not nerfing it @ZOS_Kevin having such a blast with pure class DK.
Are engulfing set ups running talons it’s a 5 second dot so might allow to make up some ground to whip set ups?
There's a reason I picked Arcanist and now this. My carpal tunnel syndrome thanks me whenever I have to take a break from the stupid weaving. @ZOS_Kevin please, this has to do with accessibility too.Breath builds are getting zos'd from multiple directions. Welcome to the heavy attack enjoyers struggle.
There's a reason I picked Arcanist and now this. My carpal tunnel syndrome thanks me whenever I have to take a break from the stupid weaving. @ZOS_Kevin please, this has to do with accessibility too.Breath builds are getting zos'd from multiple directions. Welcome to the heavy attack enjoyers struggle.
Bl4ckR3alm93 wrote: »Honestly the DK rework was not good in my opinion. Takes away poison, shorten timers on skills like Searing Claw, hearthfire only heals with no option to do damage, standard of might is now a group ultimate and now we lose 15% damage on Whip. Pre update 49 Dragonknight was waaay better and i think ZoS should revert the changes. I feel like im playing the way Pyromancer fans want instead of my own Dragonknight fantasy as a Fire/Poison status effect Demon
There's a reason I picked Arcanist and now this. My carpal tunnel syndrome thanks me whenever I have to take a break from the stupid weaving. @ZOS_Kevin please, this has to do with accessibility too.Breath builds are getting zos'd from multiple directions. Welcome to the heavy attack enjoyers struggle.
Yes, currently Arcanist was the only viable decent choice for me. Heavy attacks just have too low of cleave and damage output anymore. Arcanist was actually less stress on the hands and wrists than heavy attack builds, making it feel easier.Bl4ckR3alm93 wrote: »Honestly the DK rework was not good in my opinion. Takes away poison, shorten timers on skills like Searing Claw, hearthfire only heals with no option to do damage, standard of might is now a group ultimate and now we lose 15% damage on Whip. Pre update 49 Dragonknight was waaay better and i think ZoS should revert the changes. I feel like im playing the way Pyromancer fans want instead of my own Dragonknight fantasy as a Fire/Poison status effect Demon
I was a casual DK, so I cannot compare too much. I had an Imperial DK tank and Breton DK healer. I turned the Breton into a heavy attack messing with voidmantle, but it still didn't feel very good. DK were one of the strongest ST dps prior to the buffs as it were it seemed. I do enjoy the breath build for something different, but the short range is an issue for most fights unless I just need to get used to it.
Bl4ckR3alm93 wrote: »There's a reason I picked Arcanist and now this. My carpal tunnel syndrome thanks me whenever I have to take a break from the stupid weaving. @ZOS_Kevin please, this has to do with accessibility too.Breath builds are getting zos'd from multiple directions. Welcome to the heavy attack enjoyers struggle.
Yes, currently Arcanist was the only viable decent choice for me. Heavy attacks just have too low of cleave and damage output anymore. Arcanist was actually less stress on the hands and wrists than heavy attack builds, making it feel easier.Bl4ckR3alm93 wrote: »Honestly the DK rework was not good in my opinion. Takes away poison, shorten timers on skills like Searing Claw, hearthfire only heals with no option to do damage, standard of might is now a group ultimate and now we lose 15% damage on Whip. Pre update 49 Dragonknight was waaay better and i think ZoS should revert the changes. I feel like im playing the way Pyromancer fans want instead of my own Dragonknight fantasy as a Fire/Poison status effect Demon
I was a casual DK, so I cannot compare too much. I had an Imperial DK tank and Breton DK healer. I turned the Breton into a heavy attack messing with voidmantle, but it still didn't feel very good. DK were one of the strongest ST dps prior to the buffs as it were it seemed. I do enjoy the breath build for something different, but the short range is an issue for most fights unless I just need to get used to it.
At this point I don't even think their going to change anything back so I give up and stopped caring earlier this morning lol. ZoS butchered the DK and I don't want to play other classes because I have already but really like the Dragonknight. Oh well I guess
I main dk and I’d say it’s still a fun class to play. Its kit currently better synergizes with fire. However one caveat I’m not too happy about thanks to meta hoppers overusing dk until next class becomes flavor of the month wildfire embers will be receiving adjustments during week 3.
I main dk and I’d say it’s still a fun class to play. Its kit currently better synergizes with fire. However one caveat I’m not too happy about thanks to meta hoppers overusing dk until next class becomes flavor of the month wildfire embers will be receiving adjustments during week 3.
It happens all the time, same with assassination's spectral bow nerfs after subclassing.