Mistake of youth. This relatively new game is constantly looking for a new mechanics nobody asked for.
P.S. Hope subclassing can be just wiped off in next updates; it would be the best outcome.
Mistake of youth. This relatively new game is constantly looking for a new mechanics nobody asked for.
P.S. Hope subclassing can be just wiped off in next updates; it would be the best outcome.
like seriously, why add subclass system if its only useful if u combine grave lord, animal companion and Deadrick summoning (for ultimate pet build)? sins passives work only with pure class with class skills slotted
passives need subclass effects other vise subclassing is useless, currently u loose more with subclassing then gain, its low key scam
tsaescishoeshiner wrote: »We're getting a great overall outcome where both subclassing exists as an option and non-subclassed builds get buffs to be competitive.
I hope it's balanced so that there's build variety, but high-end DPS roles tend to be somewhat narrower anyway.
Mistake of youth. This relatively new game is constantly looking for a new mechanics nobody asked for.
P.S. Hope subclassing can be just wiped off in next updates; it would be the best outcome.
like seriously, why add subclass system if its only useful if u combine grave lord, animal companion and Deadrick summoning (for ultimate pet build)? sins passives work only with pure class with class skills slotted
passives need subclass effects other vise subclassing is useless, currently u loose more with subclassing then gain, its low key scam
Simple.
Subclassing should never have been added to the game, at least not in its current form.
- No one asked for it.
- No one expected it.
- And frankly, it doesn’t make any sense.
Ideally, it should be removed entirely. But since that’s unlikely, I just hope ZOS reworks it to the point where it’s no longer worth using, similar to what happened with Oakensoul. It used to be great; now it’s just.... useless.
like seriously, why add subclass system if its only useful if u combine grave lord, animal companion and Deadrick summoning (for ultimate pet build)? sins passives work only with pure class with class skills slotted
passives need subclass effects other vise subclassing is useless, currently u loose more with subclassing then gain, its low key scam
Simple.
Subclassing should never have been added to the game, at least not in its current form.
- No one asked for it.
- No one expected it.
- And frankly, it doesn’t make any sense.
Ideally, it should be removed entirely. But since that’s unlikely, I just hope ZOS reworks it to the point where it’s no longer worth using, similar to what happened with Oakensoul. It used to be great; now it’s just.... useless.
Mistake of youth. This relatively new game is constantly looking for a new mechanics nobody asked for.
P.S. Hope subclassing can be just wiped off in next updates; it would be the best outcome.
Mistake of youth. This relatively new game is constantly looking for a new mechanics nobody asked for.
P.S. Hope subclassing can be just wiped off in next updates; it would be the best outcome.
Actually, multiclassing was and has been one of the most requested features over the life of this 10+ year old game.
P.S. Hope classes an just be fully dissolved in next updates; it would be the best outcome.
DestroyerPewnack wrote: »Mistake of youth. This relatively new game is constantly looking for a new mechanics nobody asked for.
P.S. Hope subclassing can be just wiped off in next updates; it would be the best outcome.
Totally agreed.
The original devs of the game had it right. You could play any role on any class, but specific classes did better for specific jobs, (DK tanks, Templar healers, etc.) Not all classes had access to all buffs from their native toolkits, which meant that they were all needed for trials, to compliment each other.
They understood that limitations are what gave meaning to player choice. Today's devs added hybridization, scribing and subclassing, thinking that by removing all limitations, they would give players more choices. But this had the opposite effect, and now we all play the same 2 or 3 builds, to even be able to keep up with the meta.
if passives wont work without class skills being slotted u gain skill but loose damage, unless ur doing pet build, combine all 3 pet skill trees cause pets do damage for u, if not u loose more then gainRenato90085 wrote: »wait? currently u loose more with subclassing then gain?
are you subclass only have dark magic/shadow/living death?
MincMincMinc wrote: »tsaescishoeshiner wrote: »We're getting a great overall outcome where both subclassing exists as an option and non-subclassed builds get buffs to be competitive.
I hope it's balanced so that there's build variety, but high-end DPS roles tend to be somewhat narrower anyway.
IDK, I think people are drooling over the passives thinking pre subclassing..........However compared to subclassing I dont think theyll hold up.
Like comparing a normal stamsorc vs a subclassed Storm/animal/assassin we are not even close. Atleast for now I would trade both dark magic and daedric for animal alone. Getting assassination is just icing on the cake.
wolfie1.0. wrote: »like seriously, why add subclass system if its only useful if u combine grave lord, animal companion and Deadrick summoning (for ultimate pet build)? sins passives work only with pure class with class skills slotted
passives need subclass effects other vise subclassing is useless, currently u loose more with subclassing then gain, its low key scam
Simple.
Subclassing should never have been added to the game, at least not in its current form.
- No one asked for it.
- No one expected it.
- And frankly, it doesn’t make any sense.
Ideally, it should be removed entirely. But since that’s unlikely, I just hope ZOS reworks it to the point where it’s no longer worth using, similar to what happened with Oakensoul. It used to be great; now it’s just.... useless.
Please dont make definitive blanket statements that are inherently false. There are players that requested the ability to take skill lines from other classes. There are even valid arguments that explain why it makes more sense than a class based system.
As for expecting it? Thats up for debate too. Plenty of people were expecting it. For me it wasn't that it was coming that was a surprise, it was the lack of effort to balance the class lines before it went live.
So your three major points are refutes with simple responses.
Also, Oakensoul isnt useless. It still has a use case. Just because its not as OP as before doesn't mean it doesn't have power.
And if thats your definition of useless, well have fun chasing the meta every update.
wolfie1.0. wrote: »like seriously, why add subclass system if its only useful if u combine grave lord, animal companion and Deadrick summoning (for ultimate pet build)? sins passives work only with pure class with class skills slotted
passives need subclass effects other vise subclassing is useless, currently u loose more with subclassing then gain, its low key scam
Simple.
Subclassing should never have been added to the game, at least not in its current form.
- No one asked for it.
- No one expected it.
- And frankly, it doesn’t make any sense.
Ideally, it should be removed entirely. But since that’s unlikely, I just hope ZOS reworks it to the point where it’s no longer worth using, similar to what happened with Oakensoul. It used to be great; now it’s just.... useless.
Please dont make definitive blanket statements that are inherently false. There are players that requested the ability to take skill lines from other classes. There are even valid arguments that explain why it makes more sense than a class based system.
As for expecting it? Thats up for debate too. Plenty of people were expecting it. For me it wasn't that it was coming that was a surprise, it was the lack of effort to balance the class lines before it went live.
So your three major points are refutes with simple responses.
Also, Oakensoul isnt useless. It still has a use case. Just because its not as OP as before doesn't mean it doesn't have power.
And if thats your definition of useless, well have fun chasing the meta every update.
Ok… 40 players ask for subclassing, while 4,000 don’t. Was this really something the majority of players wanted? Do you know the exact numbers?
Does subclassing make sense? For you, yes, that’s fine. For me, it doesn’t, and I’m entitled to my opinion.
Subclassing doesn’t make any sense in ESO. Is your opinion more valid than mine?Classes should be different from each other — with unique skills, different types of damage, and everything that defines a class as its own identity. Adding subclassing just makes everyone feel the same… how does that make sense?!
If anyone asks for my opinion, here it is: for every skill you use outside your class, you lose 10% damage. Simple as that.
Players expect subclassing? Which players? Who even knows about it? Players expect a lot of things… but this mess they added to the game? No. No one expected it... unless someone had inside knowledge of what was coming.
Is Oakensoul a good item? Don’t forget to use it in the new Vestige difficulty. Have fun!
It's born from Skyrim idea of being able to become everything but wile it works in a single player in an MMO it led to boring uniformity.