@ZOS_JasonBarnes raises a question. I've left my character parked in the staff puzzle because no progress can be made until the bug fix goes in. Will I need to abandon and reacquire that (starting over from the vault entrance, one supposes) or will I be able to pick up where I am, complete the puzzle, and keep going?

WhiteCoatSyndrome wrote: »Third quest - I’m using /dance by the statue and based on the NPC’s reaction I assume that was what I was supposed to do, but nothing happens - the quest does not advance, nothing appears, etc.
As a flaw in the mission structure, yes. If you want a clue, speak to someone standing nearby and the solution will become obvious.
KingArthasMenethil wrote: »I forgot to mention but there's a bug with Breton gatehouses that has returned that causes dismounts. There might be more but i'd need to check every arch

Freelancer_ESO wrote: »During Racing to Nowhere after you help Quen with the gates and take the Portal to the Vault Nexus when you press a key the game will teleport you back to the start of the area you were at helping Quen with the gates. It took me around 5 goes on my first character to progress and about 15 on my second.
I'm on a potato PC so it is possible something that needs to load isn't properly loading fast enough and the game might be having a hissy fit over it.
Edit:
I think the quest might also ask you to place more keys than you actually have since both my character that failed to get a key and my char that didn't both placed two keys.


arctangent wrote: »Are we supposed to be able to progress "The Nowhere Keys" quest?I talk to Abrasia in the market then nothing happens. I even tried to abandon and restart this quest, redo pickpocketing the key in the crypt correctly, then talk to Abrasia, and it's the same: can't progress. I also tried to run all around the market and go to the den to see if I can talk to anyone else to progress, but there's nobody.
(Pickpocketing the key in Dwynnarth is bugged if you accidentally aggro the guy then de-aggro and pickpocket. You still get the key but the quest doesn't recognize this, and forces you to kill him for it. But if you're curious like me and increase the difficulty before fighting him, he can actually run away, leaving you with no key, which then forces you to tell your pal you don't have it – even while it's in your inventory.)
I was enjoying the questline; I don't normally like to spoil them on PTS but kept going out of interest and curiosity. But there are A LOT of bugs, which I reported in-game. Mainly and ironically, stealth often doesn't work as expected, and all of the random detections are frustrating.
Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
...
If you encounter Abrasia in another location in the marketplace the quest will proceed. I found her again in the far SW of the quest circle.
I got a bounty for looting some gold from a stolen pouch inside the daggerfall thieves guild den





Stuck again. This questline has SO MANY bugs!
Now, every time I get to this portal and am told to go through it, it's impossible because I somehow get auto-teleported back to the wheel-turning "puzzle" room. Whether I stand and do nothing or try to use the portal, it just teleports me twice: 1. to the start of the Nowhere Vault, 2. Back to the wheel / Elsweyr area, in this order:
And for each zone change I also have to exit the Hero's Journey popup:










A bug, I think. Just picked up a bounty for opening a Stolen Shipment in the Thieves Den in Daggerfall. Outlaw Refuges and the Thieves Den in Hew's Bane typically have the Justice system turned off.