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U50 Bug Reports for Thieves Guild Questline

  • DoofusMax
    DoofusMax
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    Back into it. Curious how "Job Opportunity in Glenumbra" is obtainable AFTER the first encounter near the Glenumbra wayshrine starts. Should that copy of it be removed, is it just there for filling out lorebooks, or should it appear in the Thieves Den like other quest-related lorebooks?

    1. A Guild Grows in Glenumbra: Edwane says he left tools by the estate entrance, but there is nothing there. This character has a few hundred lockpicks and it's no big loss, but puzzling.
    2. A Guild Grows in Glenumbra: very bad form to place a guard where they can detect the player at the point of an area transition when the player cannot see the guard before transitioning (lower floor of the manor at the kennel door). Random shower-thoughts: who in the world has a multi-floor manor and places the kitchens on the second floor where supplies must be hauled up two flights of stairs from storage (wine cellar is a cellar) before they can be prepared for meals (aside from devs who through it would be a nice idea for story purposes)?
    3. Side-note for "Vampire Hunt" since I was in the area for "Wolf Trap": it would be nice if Nimeh didn't die before a player can get there to start the event. Probably fine if the encounter procs on a timer with x-time to progress to the next stage before shutting down, but having the first stage fail before a player can even start it? Just sayin'.
    4. Wolf Trap: Rennah still cowers in the stable with a journal entry to talk to her, but she has no dialogue until the player moves in front of the door. Quest markers still need work.
    5. Wolf Trap: similar issue with Carso having tools "if you're short" but nothing interactable (probably because the character has plenty in inventory)
    6. Wolf Trap: while observing the scene between Seline and Koldane, there are no NPC dialogue subtitles.
    7. Wolf Trap: "Response to Rols" appears on the table in the Thieves Den after completing the quest, but I don't recall seeing it while traipsing around the warehouse and caves.
    8. The Nowhere Keys: Journal still gives the "Talk to Seline" prompt before Seline has an interaction or quest marker to use.
    9. The Nowhere Keys: is there a particular reason why the south exit into the Thieves Den has the "barricaded" accoutrements or is this just a one-time use area transition?
    10. Racing Into Nowhere: the first lightning barrier still shows no lighting when initially looked at through the viewer. The lighting only appears after turning the valve and telling Edwane to proceed.
    11. Racing Into Nowhere: finally through the last portal and into the fight with the cartel and Koldane. Nothing out of the ordinary as far as the encounter goes, although the edges of Koldane's AoEs don't align with the what shows on the floor ("don't stand in the red" mostly works when not being in the red lets you avoid stuff). It's not a huge discrepancy, a meter or two at most, but it's noticeable.

    The rest is mostly shower-thoughts and speculation, so I'll spoiler-tag it
    I'm very much in the "tell the story you want to tell and tell it the way you want to tell it" camp, but giving the player a choice on the guildmaster is an exceptionally inconsequential one. I see three options going forward because of it. First, the NPC remains in the Thieves Den with nothing new to say because it's a completed story, very much like the three alliance leaders in the base-game. Second, and if there is a decision to do future story stuff with this new guild, then any of the others who are not the "canon" choice must be disposed of by whatever means so that only the correct guildmaster remains to move forward, very much like Merric in the Fighters Guild story. This potentially opens the possibility of a purge of guild leadership, btw. Or third, all three actors are brought back to produce dialogue to keep the player's choice as canon. I honestly don't see the latter as being an exceptionally viable choice, although all three actors did very good jobs and would do well with any potential future story lines. Development budgets are allocations of scarce resources, after all.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
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