Necrotech_Master wrote: »the part that frustrated me was that they include a 2 person lever to start the dungeon at all unless you have something like streak that can get over the water gap
It kind of feels like any of the newer dungeons that have a boss with a cone channel (ERE, Scriveners, Naj, etc) seem to be rough on normal even unless you have a traditional composition or a higher end carry.
I disagree it is overtuned but rather previous normals are very much undertuned. Historically the jump from normal to veteran has been shockingly large, this results in people getting clears on normal and thinking they can just jump into the veteran version without issue.
The undertuning on normals also makes the problem of fake tanks and healers worse because you simply don't need proper ones - and I don't mean fully geared, I mean with reasonable gear and appropriate skills like a taunt.
I disagree it is overtuned but rather previous normals are very much undertuned. Historically the jump from normal to veteran has been shockingly large, this results in people getting clears on normal and thinking they can just jump into the veteran version without issue.
The undertuning on normals also makes the problem of fake tanks and healers worse because you simply don't need proper ones - and I don't mean fully geared, I mean with reasonable gear and appropriate skills like a taunt.
ivaylo.krumoveb17_ESO wrote: »when it pops as RND, there is 80% chance that the group will dissolve right off the bat. Of the rest, 4/5 of the groups don't clear. Overall, i have 1/10 success in RNDs there, no matter what is my role, my DPS or how good am i at tanking or healing it.
Um. You realize that the power creep isn't free, right? ZOS didn't press a button to magically make everyone's attacks do X% more damage. You have to do things to claim that power. You need to subclass. You need to update your gear. You need to make sure you have a proper build. If you don't do any of that, if you are still running a pureclass mag NB with False God and Mother's Sorrow like it's 2019, then you will still be doing damage like it's 2019 and there's been absolutely zero power creep for you (actually, there's been a slight power nerf).twisttop138 wrote: »There should 100% be challenging content for people that can't or don't want to do vet. It's the newest dlc dungeon and we're in the era where dps are doing crazy numbers.
I dunno, "out of line with expectations" sounds like a good reason to me.twisttop138 wrote: »You can make the argument that it's harder than other dlc dungeons, sure. Agreed. But there is no reason to nerf it.
Um. You realize that the power creep isn't free, right? ZOS didn't press a button to magically make everyone's attacks do X% more damage. You have to do things to claim that power. You need to subclass. You need to update your gear. You need to make sure you have a proper build. If you don't do any of that, if you are still running a pureclass mag NB with False God and Mother's Sorrow like it's 2019, the you will still be doing damage like it's 2019 and there's been absolutely zero power creep for you (actually, there's been a slight power nerf).
The people who are "doing crazy numbers" are keeping up with the meta. They're reading build guides, updating their gear, playing around with subclassing, and... wait, are you sure that these are people who "can't or don't want to do vet"? Because people who do that don't belong in normals in the first place.
You have no idea what kind of people normal content is actually supposed to target. They're people who play casually, who don't update their builds, and who put skills on because it sounds nice, not because they read a guide. Or maybe they're experienced players, but leveling a character with a RND, so that character doesn't yet have a proper gear and skills. Or maybe a new player who hasn't collected the gear and is still wearing a mish-mash of stuff that they found and who doesn't know that this specific dungeon is newer and harder than the others they've seen.
If people want a challenge, that's why vet and vet HM exists.
Um. You realize that the power creep isn't free, right? ZOS didn't press a button to magically make everyone's attacks do X% more damage. You have to do things to claim that power. You need to subclass. You need to update your gear. You need to make sure you have a proper build. If you don't do any of that, if you are still running a pureclass mag NB with False God and Mother's Sorrow like it's 2019, then you will still be doing damage like it's 2019 and there's been absolutely zero power creep for you (actually, there's been a slight power nerf).twisttop138 wrote: »There should 100% be challenging content for people that can't or don't want to do vet. It's the newest dlc dungeon and we're in the era where dps are doing crazy numbers.
The people who are "doing crazy numbers" are keeping up with the meta. They're reading build guides, updating their gear, playing around with subclassing, and... wait, are you sure that these are people who "can't or don't want to do vet"? Because people who do that don't belong in normals in the first place.
You have no idea what kind of people normal content is actually supposed to target. They're people who play casually, who don't update their builds, and who put skills on because it sounds nice, not because they read a guide. Or maybe they're experienced players, but leveling a character with a RND, so that character doesn't yet have a proper gear and skills. Or maybe a new player who hasn't collected the gear and is still wearing a mish-mash of stuff that they found and who doesn't know that this specific dungeon is newer and harder than the others they've seen.
If people want a challenge, that's why vet and vet HM exists.
For the record, I'm the kind of person who only does DLC dungeons on vet HM. Normals (and even regular vet) are not intended for me, so why would I want to have normal difficulty jacked out of the comfort zone for people that normals are actually intended for?I dunno, "out of line with expectations" sounds like a good reason to me.twisttop138 wrote: »You can make the argument that it's harder than other dlc dungeons, sure. Agreed. But there is no reason to nerf it.
(I do want to clarify, though, that I don't completely fault ZOS for the poor balance of normal Naj. The kinds of people who test new DLC dungeons on PTS are probably not the kind of people who the normal mode is intended for, so I feel like normal doesn't get much testing and feedback as a result. Personally, all the feedback that I gave during PTS was for vet HM and I never set foot in normal until well after the live release.)
Don't be a fake dps. Or if you are a fake dps that queues as a tank and you get 3 more fake dps, at least have actual tank build to swap to. Problem solved.
I disagree it is overtuned but rather previous normals are very much undertuned. Historically the jump from normal to veteran has been shockingly large, this results in people getting clears on normal and thinking they can just jump into the veteran version without issue.
The undertuning on normals also makes the problem of fake tanks and healers worse because you simply don't need proper ones - and I don't mean fully geared, I mean with reasonable gear and appropriate skills like a taunt.
Whether the problem is Naj being "over" or the rest of them being "under" tuned doesn't change the fact that Naj is more difficult relative to other DLC dungeons on normal.
Personally, I am firmly in the "overtuned" camp, because I've always though of normal as "story mode". Mechanics don't matter and aren't supposed to matter. No, normal doesn't teach you anything, but it's not supposed to. If you want to learn a dungeon's mechanics, do vet (or ideally vet HM), normal is not and has never been the place for that. Normal is for the people posting on the forums about how they hate group content and how dungeon DLCs exclude them.
twisttop138 wrote: »Um. You realize that the power creep isn't free, right? ZOS didn't press a button to magically make everyone's attacks do X% more damage. You have to do things to claim that power. You need to subclass. You need to update your gear. You need to make sure you have a proper build. If you don't do any of that, if you are still running a pureclass mag NB with False God and Mother's Sorrow like it's 2019, then you will still be doing damage like it's 2019 and there's been absolutely zero power creep for you (actually, there's been a slight power nerf).twisttop138 wrote: »There should 100% be challenging content for people that can't or don't want to do vet. It's the newest dlc dungeon and we're in the era where dps are doing crazy numbers.
The people who are "doing crazy numbers" are keeping up with the meta. They're reading build guides, updating their gear, playing around with subclassing, and... wait, are you sure that these are people who "can't or don't want to do vet"? Because people who do that don't belong in normals in the first place.
You have no idea what kind of people normal content is actually supposed to target. They're people who play casually, who don't update their builds, and who put skills on because it sounds nice, not because they read a guide. Or maybe they're experienced players, but leveling a character with a RND, so that character doesn't yet have a proper gear and skills. Or maybe a new player who hasn't collected the gear and is still wearing a mish-mash of stuff that they found and who doesn't know that this specific dungeon is newer and harder than the others they've seen.
If people want a challenge, that's why vet and vet HM exists.
For the record, I'm the kind of person who only does DLC dungeons on vet HM. Normals (and even regular vet) are not intended for me, so why would I want to have normal difficulty jacked out of the comfort zone for people that normals are actually intended for?I dunno, "out of line with expectations" sounds like a good reason to me.twisttop138 wrote: »You can make the argument that it's harder than other dlc dungeons, sure. Agreed. But there is no reason to nerf it.
(I do want to clarify, though, that I don't completely fault ZOS for the poor balance of normal Naj. The kinds of people who test new DLC dungeons on PTS are probably not the kind of people who the normal mode is intended for, so I feel like normal doesn't get much testing and feedback as a result. Personally, all the feedback that I gave during PTS was for vet HM and I never set foot in normal until well after the live release.)
To be fair to your point, maybe I don't know what kind of people it's for. Unfortunately I haven't experienced a problem in Naj, even on under geared toons that I was leveling up. Maybe that's where game knowledge comes into play, to make up for it. Knowledge of the mechanics. You also make a good point. The people testing dungeons and trials on the pts are very much not your every day player. It just gets tiring to always see I couldn't do this so nerf it. I also find my challenge in vet and hm, but not everyone does. I would also argue that someone who enjoys having a build or looks at a guide isn't a casual player and should be in vet or hard mode. Idk though. Maybe Im wrong on this one.