Yeah, the removal of trade bars is pretty bad. I know it would still have new motifs, but the event really seems like it got downgraded to a battlegrounds weekend. I'm assuming they removed trade bars due to the complaints that happen every single Whitestrakes and that this was an attempt at reducing FOMO in the game, but the addition of Vengeance and no limit on Trade Bars should have been more than enough to reduce the FOMO that surrounds a Quester during Whitestrakes. Trade Bars should still be given.
There's an enormous number of style motifs that will become available via the Impresario and Philus Dormer in the new version of Whitestrakes Mayhem, so keep your eyes open for trade bar opportunities between now and then.
That doesn't make sense though. Why punish the people who like PvP (and who might not take part in many of the PvE Events) because of PvEers?If I had to guess, because neither the devs want to pvp anymore, nor do they want it for the casual public.
Now there is no incentive for them to flock into Cyrodiil and the Imperial City to get farmed. That is likely the reason.
Veterancy will also have Trade Bars, according to ESO-Hub which probably got the info from PTS.
https://eso-hub.com/en/veterancy
a system we can only interact with via PvP.
Veterancy will also have Trade Bars, according to ESO-Hub which probably got the info from PTS.
https://eso-hub.com/en/veterancy
a system we can only interact with via PvP.
Veterancy will also have Trade Bars, according to ESO-Hub which probably got the info from PTS.
https://eso-hub.com/en/veterancy
a system we can only interact with via PvP.
CameraBeardThePirate wrote: »Veterancy will also have Trade Bars, according to ESO-Hub which probably got the info from PTS.
https://eso-hub.com/en/veterancy
a system we can only interact with via PvP.
I mean that still doesn't excuse the fact that they're removing an event currency from an event, no?
Why even remove the ability to earn it during Whitestrake's in the first place? Just cut the currency earned in half if the event will be more often.
Veterancy will also have Trade Bars, according to ESO-Hub which probably got the info from PTS.
https://eso-hub.com/en/veterancy
a system we can only interact with via PvP.
That doesn't make sense though. Why punish the people who like PvP (and who might not take part in many of the PvE Events) because of PvEers?If I had to guess, because neither the devs want to pvp anymore, nor do they want it for the casual public.
Now there is no incentive for them to flock into Cyrodiil and the Imperial City to get farmed. That is likely the reason.
I don't PvP, and I don't like how during Events SOME PvPers will just camp the quest areas to jump people trying to pick up/turn in quests, but addressing the concerns of PvEers getting ganked/farmed in this manner isn't a good fix. There are any other number of things that ZOS could implement, such as making an area around each quest giver a safe zone, that cut down on that sort of behavior without also punishing PvPers as a whole.
MincMincMinc wrote: »Im a pvper, I dont even know what a tome or a bar is. Endeavor? Never heard of her.
In all seriousness we always cry for pvp rewards, but what is there to reward? Older players like me or even players 2-3 years in that only pvp have next to no needs. Just going down my list all I could care about is maybe potion mats, gold mats to try new gear, gold food mats......and thats about it.
I suppose event tickets for account unlocks would be the only other thing I could care about, if there was anything special like cosmetics, mounts, or titles that are usable in pvp.IMO having the ap vendors selling perfect tristat potions was a mistake. You would have been better off having a lesser potion for new players sold there. Then had AP purchasable alchemy mats to drive the ingame economy and incentivize pvp. Even looking at IC the only reason I go there is for hakeijos and alchemy bags. Sadly other systems could have been made to give pvp rewards to sell. For instance scribing skills could have had scripts purchaseable in pvp which could have been sold into the market as consumables upon crafting instead of the goofy throwaway currency that has no weight.
On the flip side zos could revitilize the ap vendors to sell pve gear. So you could get non perfected trial gear with ap boxes. Giving PvP players entry into pve content without having to grind for months to get into a proper pve guild. Bridge the barrier to entry for content giving people better chances at socializing and potentially continue playing the game.
Transmutes are a decent reason to pvp.....however it is not a consistent thing. Players join, run to a keep, get a single tick and log out for the monthly reward. Cmon for me to even get a single monster helm its atleast 30mins to an hour. Getting a shoulder is a good couple of hours of farming pledges for keys still.
CameraBeardThePirate wrote: »MincMincMinc wrote: »Im a pvper, I dont even know what a tome or a bar is. Endeavor? Never heard of her.
In all seriousness we always cry for pvp rewards, but what is there to reward? Older players like me or even players 2-3 years in that only pvp have next to no needs. Just going down my list all I could care about is maybe potion mats, gold mats to try new gear, gold food mats......and thats about it.
I suppose event tickets for account unlocks would be the only other thing I could care about, if there was anything special like cosmetics, mounts, or titles that are usable in pvp.IMO having the ap vendors selling perfect tristat potions was a mistake. You would have been better off having a lesser potion for new players sold there. Then had AP purchasable alchemy mats to drive the ingame economy and incentivize pvp. Even looking at IC the only reason I go there is for hakeijos and alchemy bags. Sadly other systems could have been made to give pvp rewards to sell. For instance scribing skills could have had scripts purchaseable in pvp which could have been sold into the market as consumables upon crafting instead of the goofy throwaway currency that has no weight.
On the flip side zos could revitilize the ap vendors to sell pve gear. So you could get non perfected trial gear with ap boxes. Giving PvP players entry into pve content without having to grind for months to get into a proper pve guild. Bridge the barrier to entry for content giving people better chances at socializing and potentially continue playing the game.
Transmutes are a decent reason to pvp.....however it is not a consistent thing. Players join, run to a keep, get a single tick and log out for the monthly reward. Cmon for me to even get a single monster helm its atleast 30mins to an hour. Getting a shoulder is a good couple of hours of farming pledges for keys still.
Event tickets = Trade Bars. Bars replaced Tickets this patch.
But that only applies to PvPers and the PvEers who put themselves through Cyro/IC to get Tickets in the past. It wouldn't impact a larger number of players who already don't bother with Mayhem, and only negatively affects PvPers really. If they wanted to lower the amount of Trade Bars the playerbase overall gets, they could just lessen them from the current sources.That doesn't make sense though. Why punish the people who like PvP (and who might not take part in many of the PvE Events) because of PvEers?If I had to guess, because neither the devs want to pvp anymore, nor do they want it for the casual public.
Now there is no incentive for them to flock into Cyrodiil and the Imperial City to get farmed. That is likely the reason.
I don't PvP, and I don't like how during Events SOME PvPers will just camp the quest areas to jump people trying to pick up/turn in quests, but addressing the concerns of PvEers getting ganked/farmed in this manner isn't a good fix. There are any other number of things that ZOS could implement, such as making an area around each quest giver a safe zone, that cut down on that sort of behavior without also punishing PvPers as a whole.
I wonder what else could be the cause. It was all I could think of. The only other reason that comes to my mind is that they simply want us to get less trade bars, and the pvp event was the unfortunate chosen.
MashmalloMan wrote: »To me, that's way more interesting than "turn in 1 quest a day" and I bet most events in the future will shift to this design. It eliminates the micro managing, daily login, job requirement, to instead doing a 2-3 hour session on Friday night which is much more attractive for the casual audience they're aiming for.
CameraBeardThePirate wrote: »That seems kind of discriminatory no?
If I like questing, there's tons of quest events I can earn Trade Bars in.
If I like crafting, there's an event I can earn Trade Bars in.
If I like Dungeons and Trials, there are events I can earn Trade Bars in.
If I like PvP, welp too bad I can't earn Trade Bars during the PvP event.
Why? I always looked forward to being able to earn Event Tickets in Whitestrake's because it meant I got to continue doing what I enjoy in the game instead of taking time out of my playtime to do something else.
@ZOS_Kevin Will there be some other way to earn Trade Bars through PvP events in the future?
CameraBeardThePirate wrote: »That seems kind of discriminatory no?
If I like questing, there's tons of quest events I can earn Trade Bars in.
If I like crafting, there's an event I can earn Trade Bars in.
If I like Dungeons and Trials, there are events I can earn Trade Bars in.
If I like PvP, welp too bad I can't earn Trade Bars during the PvP event.
Why? I always looked forward to being able to earn Event Tickets in Whitestrake's because it meant I got to continue doing what I enjoy in the game instead of taking time out of my playtime to do something else.
@ZOS_Kevin Will there be some other way to earn Trade Bars through PvP events in the future?
Color this one confused. Tickets (Trade Bars) are rewards in Whitestrake's events. Whitestrake's isn't until summer. Zeal was up in PTS1, so Whitestrake's probably in PTS2, which does not go up until tomorrow. Did this one miss yet another memo?
What's changed?
Whitestrakes is now a one-week event. It no longer gives out Trade Bars (formerly event tickets) through any of its activities while it is live.
But that only applies to PvPers and the PvEers who put themselves through Cyro/IC to get Tickets in the past. It wouldn't impact a larger number of players who already don't bother with Mayhem, and only negatively affects PvPers really. If they wanted to lower the amount of Trade Bars the playerbase overall gets, they could just lessen them from the current sources.That doesn't make sense though. Why punish the people who like PvP (and who might not take part in many of the PvE Events) because of PvEers?If I had to guess, because neither the devs want to pvp anymore, nor do they want it for the casual public.
Now there is no incentive for them to flock into Cyrodiil and the Imperial City to get farmed. That is likely the reason.
I don't PvP, and I don't like how during Events SOME PvPers will just camp the quest areas to jump people trying to pick up/turn in quests, but addressing the concerns of PvEers getting ganked/farmed in this manner isn't a good fix. There are any other number of things that ZOS could implement, such as making an area around each quest giver a safe zone, that cut down on that sort of behavior without also punishing PvPers as a whole.
I wonder what else could be the cause. It was all I could think of. The only other reason that comes to my mind is that they simply want us to get less trade bars, and the pvp event was the unfortunate chosen.