spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
Nerfs like these don't align with the "play the way you want" philosophy. HA builds have always been a niche PvE thing, designed for players with disabilities or for solo vet DLC clears, as strange as it may sound.
BagOfBadgers wrote: »spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
On average 16% of the population has a disability and I would say at least 10% of the people I run stuff with have an issue with the combat due to disabilities. I want to be able to play to a reasonable level, I don't expect to parse as much a the top players but being in the ball park would be nice.
At the moment with my Oaken Arc & Oaken Sorc I parse about 86-87k, is that too much for your liking? What should my limit be, 40/50/60/70/80 or more? I have found that the true top players I run with, you know score pushers/Tri's, had no issue with One bar HA's hitting like they did, as it meant there were more players to run with and who cared that AS+2 was easy, one Trial, just one Trial!
As a disabled player if I can reach 86-87k what could you as an able person do, much more I would offer.
I have to use adaptations in life, ramps, lifts, tools etc, etc, to do everyday things and I don't care that the more able use them and can do things faster than me while using them, and it would be very odd if these things were only accessible to the people that need them, example a parent with a child in a buggy (insert regional variant here) can get down a ramp faster than me, so because of that they have to be limited to match my speed, can you see how daft that would be? The more accessibility (easy DPS) in life the better for everyone.
I have to use a modded Game Pad to play, so what's acceptable DPS to meet your standard?
PS. Keyboard and Mouse are not my friends.
Just wanted to follow up here. The team has seen the feedback here and this thread along with others has been shared. We fixed a handful of bonus effects that were incorrectly multiplicative instead of additive, which resulted in their power being reduced. This was covered in the Update 50 PTS patch notes here: https://forums.elderscrollsonline.com/en/discussion/comment/8455634/#Comment_8455634
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
I'm glad this feedback is being seen.
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
Who are you to decide who deserves an "accessible" build and what choices they should have?Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
BagOfBadgers wrote: »spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
On average 16% of the population has a disability and I would say at least 10% of the people I run stuff with have an issue with the combat due to disabilities. I want to be able to play to a reasonable level, I don't expect to parse as much a the top players but being in the ball park would be nice.
At the moment with my Oaken Arc & Oaken Sorc I parse about 86-87k, is that too much for your liking? What should my limit be, 40/50/60/70/80 or more? I have found that the true top players I run with, you know score pushers/Tri's, had no issue with One bar HA's hitting like they did, as it meant there were more players to run with and who cared that AS+2 was easy, one Trial, just one Trial!
As a disabled player if I can reach 86-87k what could you as an able person do, much more I would offer.
I have to use adaptations in life, ramps, lifts, tools etc, etc, to do everyday things and I don't care that the more able use them and can do things faster than me while using them, and it would be very odd if these things were only accessible to the people that need them, example a parent with a child in a buggy (insert regional variant here) can get down a ramp faster than me, so because of that they have to be limited to match my speed, can you see how daft that would be? The more accessibility (easy DPS) in life the better for everyone.
I have to use a modded Game Pad to play, so what's acceptable DPS to meet your standard?
PS. Keyboard and Mouse are not my friends.
I'm not talking about heavy attack builds or something, I'm talking about beam builds(which takes no skill to play but deals way more damage than normal builds). In this accessibility build there is no difference if you have a disability or you are a highly skilled player, but it is a dominant playstyle because it's OP
Empower has been multiplicative since oakensoul released. Its power, and HA power in general, has been changed and balanced several times based on it being multiplicative and the resulting damage. This isn't a one patch issue that slipped under the radar, it was a choice that was made intentionally and balanced around the resulting power.Just wanted to follow up here. The team has seen the feedback here and this thread along with others has been shared. We fixed a handful of bonus effects that were incorrectly multiplicative instead of additive, which resulted in their power being reduced. This was covered in the Update 50 PTS patch notes here: https://forums.elderscrollsonline.com/en/discussion/comment/8455634/#Comment_8455634
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
CalamityCat wrote: »Who are you to decide who deserves an "accessible" build and what choices they should have?Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
BagOfBadgers wrote: »BagOfBadgers wrote: »spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
On average 16% of the population has a disability and I would say at least 10% of the people I run stuff with have an issue with the combat due to disabilities. I want to be able to play to a reasonable level, I don't expect to parse as much a the top players but being in the ball park would be nice.
At the moment with my Oaken Arc & Oaken Sorc I parse about 86-87k, is that too much for your liking? What should my limit be, 40/50/60/70/80 or more? I have found that the true top players I run with, you know score pushers/Tri's, had no issue with One bar HA's hitting like they did, as it meant there were more players to run with and who cared that AS+2 was easy, one Trial, just one Trial!
As a disabled player if I can reach 86-87k what could you as an able person do, much more I would offer.
I have to use adaptations in life, ramps, lifts, tools etc, etc, to do everyday things and I don't care that the more able use them and can do things faster than me while using them, and it would be very odd if these things were only accessible to the people that need them, example a parent with a child in a buggy (insert regional variant here) can get down a ramp faster than me, so because of that they have to be limited to match my speed, can you see how daft that would be? The more accessibility (easy DPS) in life the better for everyone.
I have to use a modded Game Pad to play, so what's acceptable DPS to meet your standard?
PS. Keyboard and Mouse are not my friends.
I'm not talking about heavy attack builds or something, I'm talking about beam builds(which takes no skill to play but deals way more damage than normal builds). In this accessibility build there is no difference if you have a disability or you are a highly skilled player, but it is a dominant playstyle because it's OP
Did you miss that I play an Oaken Arc and that's getting nerfed. By the by, my Oaken Sorc used to do 97k single target and have all splashes on the HA. Now the sets have been nerfed, only one splash at the end of the HA, so a lot more. With the changes my Arc damage will go down, DOWN and often, when I run in pug and guild runs I am the top DPS and I have practiced to get the DPS I can do. Others on "better" builds do less than me, so is it a me problem, sets or a skill problem?
So are you happy that my DPS will go down. Yes/No will do, and agin what is acceptable DPS for a "easy" build, go on, put a number on it.
I don't expect an answer, but, hey I live in hope.
"Mashing"? What are you talking about, you only have 5 buttons for skills. That's nothing, if anything it greatly improves manual dexterity and multitasking(surely did for me). And as I said It's not like we are in WOW where you have 30-50 buttons for skills and macros, you literally have just 5 buttons. No way you're getting some problems unless you are parsing for 10+ hours each day or somethingCalamityCat wrote: »Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
I don't like the arcanist class at all, but there should always be different ways to play the game. Not only for accessibility, but also choice. The whole 2 bar key mashing "skill" isn't good for your hands over extended periods. So we absolutely shouldn't be pushing players to do that anyway IMHO.
YandereGirlfriend wrote: »I think that it is important to separate out HA and Empower from talk about sets.
Sets are relatively cheap and completely replaceable. But there is no existing alternative to Empower for a HA build. And HA build have more or less been canonized as accessibility playstyles. So the PTS change to Empower is important and needs to be compensated for by buffing up the value of Empower to at least equal what it was before if not maybe a little bit more.
But something like Tide-Born. Leave it where it is. It is completely replaceable and also odious from a design and balance point of view. A basic Crafted set that you can make after only 48 hours after starting the game for the first time should never, ever be displacing trial sets, IA sets, DLC dungeon sets, etc. in terms of power granted. Which is exactly what it does. If you want end-game power then you should be expected to put in the work. Not just Craft or buy something on the Guild Traders.
allochthons wrote: »I've disengaged, and blocked the anti-accessibility llort. There is no upside to continuing to engage with them.
Who are these imaginary 99% of players and exactly how are they suffering discomfort because there are more accessible builds in ESO?Who are you to decide that comfort of 99% of the players doesn't matter?
I can type at speed and I make stuff by hand for a living, so you can skip the patronising talk about keyboard skills or dexterity lol."Mashing"? What are you talking about, you only have 5 buttons for skills. That's nothing, if anything it greatly improves manual dexterity and multitasking(surely did for me). And as I said It's not like we are in WOW where you have 30-50 buttons for skills and macros, you literally have just 5 buttons. No way you're getting some problems unless you are parsing for 10+ hours each day or something
DeathStalker wrote: »Things like this build up and are so discouraging. Death by a thousand paper cuts.
Yeah I was sad to see this too, like what the heck? Nobody was complaining about these builds and effects and sets working too well. Even if the nerf is 'minor' to 'solve a bug' it still hurt it and needlessly too.
Looking at the patch notes this has not been changed because of overperformance or too much damage being caused, its because how they were calculated was wrong.
As the patchnotes do not mention the change being related to damage output, shouldn't all items where this was wrong just be adjusted to minimise the difference between where it is now and where it is after the change in application? Surely in this new era of openness if it was about damage the developer note would say so.
Looking at the patch notes this has not been changed because of overperformance or too much damage being caused, its because how they were calculated was wrong.
As the patchnotes do not mention the change being related to damage output, shouldn't all items where this was wrong just be adjusted to minimise the difference between where it is now and where it is after the change in application? Surely in this new era of openness if it was about damage the developer note would say so.
YandereGirlfriend wrote: »Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."
Sordidfairytale wrote: »YandereGirlfriend wrote: »Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."
Agree with you on Tide-born. However, Empower was updated to only apply to monsters in 2022 and adjusted again in 2023. So it wasn't a mistake that was now corrected, it was a decision.
It would make a lot more sense if the reasoning behind that decision were made clear. It's not like these builds were dominating.
YandereGirlfriend wrote: »Sordidfairytale wrote: »YandereGirlfriend wrote: »Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."
Agree with you on Tide-born. However, Empower was updated to only apply to monsters in 2022 and adjusted again in 2023. So it wasn't a mistake that was now corrected, it was a decision.
It would make a lot more sense if the reasoning behind that decision were made clear. It's not like these builds were dominating.
Definitely.
I have a post above where I mention that the sets should be left as they are with the change but Empower and Born From Shadow should be buffed back up to at least where they were, if not even a bit higher.
A player can always change out their set for an alternative. But there is no alternative to Empower for a HA build.