spartaxoxo wrote: »https://www.reddit.com/r/elderscrollsonline/s/uVj8tdZDxB
I also want to share this link from Reddit because it contains important feedback from users much more impacted than I am on this topic.
Nerfs like these don't align with the "play the way you want" philosophy. HA builds have always been a niche PvE thing, designed for players with disabilities or for solo vet DLC clears, as strange as it may sound.
Yeah I was sad to see this too, like what the heck? Nobody was complaining about these builds and effects and sets working too well. Even if the nerf is 'minor' to 'solve a bug' it still hurt it and needlessly too.
spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.
These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.
So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine
These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.
So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine
Sets like Tide Born allowed me to still be decent while having a build that fits my character, instead of some ugly garish proc set or neon green beam or whatnot.
spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
Techwolf_Lupindo wrote: »We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?
Can a real lawyer chime in on does this quify as an ADA act violation?
RaptorRodeoGod wrote: »The unwillingness to revise their spreadsheet balance in the face of their players unhappiness has been what has lead ESO to the lack of build diversity it has now.
The only time they compromise on it is to add red tape to unique interactions that increase build diversity, like Shattered Paths Signet, Rakkaht's Voidmantle, and Daedric Prey.
yes indeed nerfs to things like Empower and Pets is not helpful
spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
Techwolf_Lupindo wrote: »We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?
Can a real lawyer chime in on does this quify as an ADA act violation?
spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?
yes indeed nerfs to things like Empower and Pets is not helpful
I wonder, would a simple increase in value- i.e 80% to 90% work wonders for combating the issue at hand?spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
I mean with as much respect as possible, but this is a very entitled point of view. Disability and need for accessibility come in all shapes and sizes, especially in a video game (reminder that video games are here for entertainment/enjoyment).
I don’t personally see the harm regardless given that ‘pet specs’ (the progenitor of the ease-of-access builds) came YEARS before this point and that we have lived along side this without issue for this long. This playstyle (imo) needs neither nerfs for the sake of ‘da spreadsheet nor to become irrelevant for the sake of ‘high end content success rate’.
If anything, ease-of-access builds as they are now allow for players to become competent in content at a more frequent rate and to be less of a burden for their potential team(s).
spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?
Pretty much directly. Accessability(beam) builds are meta and you are not allowed in high end content if you don't play them. Extremely boring AFK gameplay that is only allowed for 1 class. I quit pve because of this
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met?
Techwolf_Lupindo wrote: »We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?
Can a real lawyer chime in on does this quify as an ADA act violation?
allochthons wrote: »
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met?
ME. And many of the players I play with. And most of those posting in the Reddit thread. Just because you don't see us, doesn't mean we're not here.
Wow. Just wow. You just did that. Wow.
spartaxoxo wrote: »spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?
Pretty much directly. Accessability(beam) builds are meta and you are not allowed in high end content if you don't play them. Extremely boring AFK gameplay that is only allowed for 1 class. I quit pve because of this
Beam builds aren't really what I'm talking about. Moreso stuff like Oakensoul and Pet Builds. I understand beam builds were legit too powerful. But the class refreshes are addressing that and the strongest DK build isn't beam. Neither Oakensoul nor Pet Builds out perform more difficult builds but they are getting nerfed.
These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.
So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine
Sets like Tide Born allowed me to still be decent while having a build that fits my character, instead of some ugly garish proc set or neon green beam or whatnot.
Will losing 0.5% damage ruin your build? Will it make a difference any other than "it will take 0.1 more second for boss to die"? Since we are talking about "accessibility" and tide born isn't meta set, what difference does it make to you if you are probably not a min maxer?
Techwolf_Lupindo wrote: »We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?
Can a real lawyer chime in on does this quify as an ADA act violation?
Firstly, I am no laywer, but according to google the ADA applies to "discrimination" in public life.
Secondly, this change would also affect me since i currently play such a build, but i dont qualify under the act, so you statement "only affects.." is simply wrong.
and thirdly, even though i am affected I am perfectly fine with the change
I feel, people nowadays are not really understanding what accessibility means and wrongly overuse it as an argument.
Accessibility does not mean everything should just given out for free, which in this context refers to top DPS in an MMORPG.
I want everybody to be able to play the every aspect of the game. But people who invest alot of time in playing and practising more complicated setups should be awarded with being able to reach higher dps ceiling. Anything else is poor game design and leaves out insentive to improve.