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Update 50 and Accessibility

spartaxoxo
spartaxoxo
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The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Edited by spartaxoxo on April 20, 2026 10:03AM
  • LunaFlora
    LunaFlora
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    yes indeed nerfs to things like Empower and Pets is not helpful
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • spartaxoxo
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    https://www.reddit.com/r/elderscrollsonline/s/uVj8tdZDxB

    I also want to share this link from Reddit because it contains important feedback from users much more impacted than I am on this topic.
  • Malprave
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    It’s a needless nerf that nobody asked for. It’s the latest product of the spreadsheet era of eso. I said in another thread that this update targets the average player of the game with an unnecessary nerf and all I got was pushback.
  • mocap
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    Nerfs like these don't align with the "play the way you want" philosophy. HA builds have always been a niche PvE thing, designed for players with disabilities or for solo vet DLC clears, as strange as it may sound.
  • allochthons
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    spartaxoxo wrote: »
    https://www.reddit.com/r/elderscrollsonline/s/uVj8tdZDxB

    I also want to share this link from Reddit because it contains important feedback from users much more impacted than I am on this topic.

    This is a great discussion on Reddit (as far as I've gotten in the comments), the original post is A++. @ZOS_Kevin please make sure the devs see it!

    Thanks for sharing it, spartaxoxo.
    She/They
    PS5/NA (CP3100+)
  • coop500
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    Yeah I was sad to see this too, like what the heck? Nobody was complaining about these builds and effects and sets working too well. Even if the nerf is 'minor' to 'solve a bug' it still hurt it and needlessly too.
    Edited by coop500 on April 20, 2026 2:08PM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Orbital78
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    mocap wrote: »
    Nerfs like these don't align with the "play the way you want" philosophy. HA builds have always been a niche PvE thing, designed for players with disabilities or for solo vet DLC clears, as strange as it may sound.

    It was actually what I enjoyed most for doing guild trial runs and overland aoe farming until they gutted the passives to destro staves. I have still managed to limp along in some vet content, but they have nerfed sorc skills that granted passive stat boosts and such.

    I have already stopped doing trials and dungeons like I used to, I used to fill in probably 6+ trials a week. Now I may do 1-3 a week, sometimes less. The only real build I felt "good" with was arcanist and who knows what they are doing with that. We aren't even to the rebalance of the class.
    coop500 wrote: »
    Yeah I was sad to see this too, like what the heck? Nobody was complaining about these builds and effects and sets working too well. Even if the nerf is 'minor' to 'solve a bug' it still hurt it and needlessly too.

    Most of the high end players that were complaining about them don't even play the game anymore. At least as far as empower goes. Velothi and Tideborn was popular with almost all end game players, but it was also sadly a boon for casual/mid tier players too. :|
    Edited by Orbital78 on April 20, 2026 3:23PM
  • Prionyx
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    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
  • coop500
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    These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Orbital78
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    coop500 wrote: »
    These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.

    I had just set up that DK breath build that Hyper had posted. It seemed decent, I was able to match my arcanist in dps.
    Edited by Orbital78 on April 20, 2026 2:38PM
  • Prionyx
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    coop500 wrote: »
    These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.

    So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine
  • coop500
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    Prionyx wrote: »
    coop500 wrote: »
    These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.

    So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine

    Sets like Tide Born allowed me to still be decent while having a build that fits my character, instead of some ugly garish proc set or neon green beam or whatnot.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Prionyx
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    coop500 wrote: »
    Prionyx wrote: »
    coop500 wrote: »
    These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.

    So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine

    Sets like Tide Born allowed me to still be decent while having a build that fits my character, instead of some ugly garish proc set or neon green beam or whatnot.

    Will losing 0.5% damage ruin your build? Will it make a difference any other than "it will take 0.1 more second for boss to die"? Since we are talking about "accessibility" and tide born isn't meta set, what difference does it make to you if you are probably not a min maxer?
  • RaptorRodeoGod
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    The unwillingness to revise their spreadsheet balance in the face of their players unhappiness has been what has lead ESO to the lack of build diversity it has now.

    The only time they compromise on it is to add red tape to unique interactions that increase build diversity, like Shattered Paths Signet, Rakkaht's Voidmantle, and Daedric Prey.
    Edited by RaptorRodeoGod on April 20, 2026 3:20PM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Just wanted to follow up here. The team has seen the feedback here and this thread along with others has been shared. We fixed a handful of bonus effects that were incorrectly multiplicative instead of additive, which resulted in their power being reduced. This was covered in the Update 50 PTS patch notes here: https://forums.elderscrollsonline.com/en/discussion/comment/8455634/#Comment_8455634

    We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • dcrush
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    Prionyx wrote: »
    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs

    Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?
  • Techwolf_Lupindo
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    ZOS_Kevin wrote: »
    We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.

    Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?

    Can a real lawyer chime in on does this quify as an ADA act violation?
  • coop500
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    ZOS_Kevin wrote: »
    We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.

    Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?

    Can a real lawyer chime in on does this quify as an ADA act violation?

    Uhm, that might be a little excessive haha. These sets and builds aren't true accessibility features. They're just nice to have for people who need or want a less stressful game.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • RaptorRodeoGod
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    The unwillingness to revise their spreadsheet balance in the face of their players unhappiness has been what has lead ESO to the lack of build diversity it has now.

    The only time they compromise on it is to add red tape to unique interactions that increase build diversity, like Shattered Paths Signet, Rakkaht's Voidmantle, and Daedric Prey.

    Another one I forgot is preventing abilities that "work while slotted on any bar" from working with Oakensoul or Werewolf, which isn't even stated anywhere in the game.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Wuuffyy
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    LunaFlora wrote: »
    yes indeed nerfs to things like Empower and Pets is not helpful

    I wonder, would a simple increase in value- i.e 80% to 90% work wonders for combating the issue at hand?
    Prionyx wrote: »
    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs

    I mean with as much respect as possible, but this is a very entitled point of view. Disability and need for accessibility come in all shapes and sizes, especially in a video game (reminder that video games are here for entertainment/enjoyment).

    I don’t personally see the harm regardless given that ‘pet specs’ (the progenitor of the ease-of-access builds) came YEARS before this point and that we have lived along side this without issue for this long. This playstyle (imo) needs neither nerfs for the sake of ‘da spreadsheet nor to become irrelevant for the sake of ‘high end content success rate’.

    If anything, ease-of-access builds as they are now allow for players to become competent in content at a more frequent rate and to be less of a burden for their potential team(s).
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • IviRo
    IviRo
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    ZOS_Kevin wrote: »
    We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.

    Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?

    Can a real lawyer chime in on does this quify as an ADA act violation?

    I understand all that, of course, but I don’t think Mythic was created for people with disabilities—it doesn’t even mention that anywhere.
  • Prionyx
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    dcrush wrote: »
    Prionyx wrote: »
    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs

    Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?

    Pretty much directly. Accessability(beam) builds are meta and you are not allowed in high end content if you don't play them. Extremely boring AFK gameplay that is only allowed for 1 class. I quit pve because of this
  • Prionyx
    Prionyx
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    Wuuffyy wrote: »
    LunaFlora wrote: »
    yes indeed nerfs to things like Empower and Pets is not helpful

    I wonder, would a simple increase in value- i.e 80% to 90% work wonders for combating the issue at hand?
    Prionyx wrote: »
    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs

    I mean with as much respect as possible, but this is a very entitled point of view. Disability and need for accessibility come in all shapes and sizes, especially in a video game (reminder that video games are here for entertainment/enjoyment).

    I don’t personally see the harm regardless given that ‘pet specs’ (the progenitor of the ease-of-access builds) came YEARS before this point and that we have lived along side this without issue for this long. This playstyle (imo) needs neither nerfs for the sake of ‘da spreadsheet nor to become irrelevant for the sake of ‘high end content success rate’.

    If anything, ease-of-access builds as they are now allow for players to become competent in content at a more frequent rate and to be less of a burden for their potential team(s).

    I'm not saying there shouldn't be accessibility features or builds, I'm saying accessibility builds shouldn't perform better than normal builds. But they do, and by a lot. That's just absurd
  • spartaxoxo
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    Prionyx wrote: »
    dcrush wrote: »
    Prionyx wrote: »
    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs

    Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?

    Pretty much directly. Accessability(beam) builds are meta and you are not allowed in high end content if you don't play them. Extremely boring AFK gameplay that is only allowed for 1 class. I quit pve because of this

    Beam builds aren't really what I'm talking about. Moreso stuff like Oakensoul and Pet Builds. I understand beam builds were legit too powerful. But the class refreshes are addressing that and the strongest DK build isn't beam. Neither Oakensoul nor Pet Builds out perform more difficult builds but they are getting nerfed.
    Edited by spartaxoxo on April 20, 2026 3:49PM
  • allochthons
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    Prionyx wrote: »

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met?

    ME. And many of the players I play with. And most of those posting in the Reddit thread. Just because you don't see us, doesn't mean we're not here.

    Wow. Just wow. You just did that. Wow.
    She/They
    PS5/NA (CP3100+)
  • ExoY
    ExoY
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    ZOS_Kevin wrote: »
    We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.

    Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?

    Can a real lawyer chime in on does this quify as an ADA act violation?

    Firstly, I am no laywer, but according to google the ADA applies to "discrimination" in public life.
    Secondly, this change would also affect me since i currently play such a build, but i dont qualify under the act, so you statement "only affects.." is simply wrong.

    and thirdly, even though i am affected I am perfectly fine with the change

    I feel, people nowadays are not really understanding what accessibility means and wrongly overuse it as an argument.
    Accessibility does not mean everything should just given out for free, which in this context refers to top DPS in an MMORPG.

    I want everybody to be able to play the every aspect of the game. But people who invest alot of time in playing and practising more complicated setups should be awarded with being able to reach higher dps ceiling. Anything else is poor game design and leaves out insentive to improve.
  • Prionyx
    Prionyx
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    Prionyx wrote: »

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met?

    ME. And many of the players I play with. And most of those posting in the Reddit thread. Just because you don't see us, doesn't mean we're not here.

    Wow. Just wow. You just did that. Wow.

    Wow indeed, 0.1% that wouldn't suffer in any way if beam builds were nerfed. There are plenty accessibility features to the point where playing accessibility build is the only efficent way, it shouldn't be like this, if they were just nerfed to the point where normal builds are better people would still have accessibility builds but other people wouldn't suffer because of them
    Edited by Prionyx on April 20, 2026 4:10PM
  • Prionyx
    Prionyx
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    spartaxoxo wrote: »
    Prionyx wrote: »
    dcrush wrote: »
    Prionyx wrote: »
    spartaxoxo wrote: »
    The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.

    I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.

    When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.

    Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs

    Out of curiosity, how do you “constantly suffer” from accessibility features (or players using HA builds)?

    Pretty much directly. Accessability(beam) builds are meta and you are not allowed in high end content if you don't play them. Extremely boring AFK gameplay that is only allowed for 1 class. I quit pve because of this

    Beam builds aren't really what I'm talking about. Moreso stuff like Oakensoul and Pet Builds. I understand beam builds were legit too powerful. But the class refreshes are addressing that and the strongest DK build isn't beam. Neither Oakensoul nor Pet Builds out perform more difficult builds but they are getting nerfed.

    I have nothing against this but around 80% of people who complain about accessibility builds being nerfed are talking about beam builds, sorry I misunderstood you
  • coop500
    coop500
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    Prionyx wrote: »
    coop500 wrote: »
    Prionyx wrote: »
    coop500 wrote: »
    These sets weren't just used on Arcanist... I actually use Tide Born to make a lot of my builds decent WITHOUT beam.

    So? People were complaining about sets nerf when max DPS was 90k, but content didn't get any harder since then. Yet now we have 220k parses. What's the point of these complaints? ZOS can half your damage and you will still be doing fine

    Sets like Tide Born allowed me to still be decent while having a build that fits my character, instead of some ugly garish proc set or neon green beam or whatnot.

    Will losing 0.5% damage ruin your build? Will it make a difference any other than "it will take 0.1 more second for boss to die"? Since we are talking about "accessibility" and tide born isn't meta set, what difference does it make to you if you are probably not a min maxer?

    It's still putting me further and further back when I was already behind. It might not be much (though it's likely more than 0.5%) but it's still kicking someone while they're down.
    Edited by coop500 on April 20, 2026 4:09PM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Prionyx
    Prionyx
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    ExoY wrote: »
    ZOS_Kevin wrote: »
    We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.

    Are sure about that? I mean the first nerf could have attributed to a mistake. But this one only affects folks that qualify under the USA ADA act. Was this response passed created by the company lawyers?

    Can a real lawyer chime in on does this quify as an ADA act violation?

    Firstly, I am no laywer, but according to google the ADA applies to "discrimination" in public life.
    Secondly, this change would also affect me since i currently play such a build, but i dont qualify under the act, so you statement "only affects.." is simply wrong.

    and thirdly, even though i am affected I am perfectly fine with the change

    I feel, people nowadays are not really understanding what accessibility means and wrongly overuse it as an argument.
    Accessibility does not mean everything should just given out for free, which in this context refers to top DPS in an MMORPG.

    I want everybody to be able to play the every aspect of the game. But people who invest alot of time in playing and practising more complicated setups should be awarded with being able to reach higher dps ceiling. Anything else is poor game design and leaves out insentive to improve.

    Couldn't have said it better myself
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