This outcome was massively debated. So, what have we accomplished here for the PvP community long term?
This outcome was massively debated. So, what have we accomplished here for the PvP community long term?
albertberku wrote: »What achieved will be that Grey Host will be a ghost town in the long term and the campaign will be closed and all sweaties will have to shift to the new planned middle sized Cyrodiil Map, since there wont be enough population for a bigger map. There they will just grind their absurd builds/sets against each other while their dropping sweat ruining their gaming screen 1 inch away. And then eventually they will realise how much they actually got carried by their builds and sudden meta changes throughout the years and suddenly wont enjoy ESO PvP that much anymore since all players they are competing will be similar sweaties and there wont be any easy wins.
In the meantime we will enjoy a more controlled, structured, slow-paced and fair large-scale PvP experience in Vengeance together with normal people. And hopefully this time devs wont make the same mistakes they made throughout the years and wont butcher PvP every patch and instead just make slower and balanced iterative changes keeping concepts and systems faithful to originals and not trying to mix everything with everything.
TheAwesomeChimpanzee wrote: »albertberku wrote: »What achieved will be that Grey Host will be a ghost town in the long term and the campaign will be closed and all sweaties will have to shift to the new planned middle sized Cyrodiil Map, since there wont be enough population for a bigger map. There they will just grind their absurd builds/sets against each other while their dropping sweat ruining their gaming screen 1 inch away. And then eventually they will realise how much they actually got carried by their builds and sudden meta changes throughout the years and suddenly wont enjoy ESO PvP that much anymore since all players they are competing will be similar sweaties and there wont be any easy wins.
In the meantime we will enjoy a more controlled, structured, slow-paced and fair large-scale PvP experience in Vengeance together with normal people. And hopefully this time devs wont make the same mistakes they made throughout the years and wont butcher PvP every patch and instead just make slower and balanced iterative changes keeping concepts and systems faithful to originals and not trying to mix everything with everything.
This is unfortunately just outright wrong. If the recent tests on PCNA and both console servers, together with the absurd queue times we have already been seeing on PCNA, have demonstrated anything, it is that the overwhelming majority of the PvP playerbase still wants to play in Gray Host, not Vengeance. That much seems fairly obvious at this point.
I would be very surprised if Vengeance ends up being anything other than a graveyard within a month of release. The current player behavior does not suggest a broad appetite for that ruleset at all. What it suggests instead is that people want access to the campaign they are already actively trying to get into, and the queue situation on PCNA has made that painfully clear.
The queue to GH as the only campaign (besides Vengeance) will be just extreme I think. I don't think it would die, I would imagine it is in even higher demand without alternative campaigns.
Mini GH will be the successor eventually, but we don't know exactly how or what it will solve going from GH --> mini GH.
Will there be alternatives again? Less lag and higher pop? New features and content along side Vengeance?
Everyone that did not ask for Vengeance is potentially in for a period of painful transition. Hopefully there will be clear communication along the way.
Thoughts? For now, as long as I can get in to GH with reasonable queue times I'm fine.
Not a fan of how we are funnelled into Vengeance as the "I am waiting for my GH queue" campaign, but it is what it is.
albertberku wrote: »And then eventually they will realise how much they actually got carried by their builds
CatoUnchained wrote: »WARNING to ZOS: If you limit reward/title progression to vengeance you will lose more customers and your image will be harmed and even more degraded than it already is.
ZOS_JessicaFolsom wrote: »CatoUnchained wrote: »WARNING to ZOS: If you limit reward/title progression to vengeance you will lose more customers and your image will be harmed and even more degraded than it already is.
Cato, could you elaborate on what you're referring to in the comment above? I'm reading it as a belief that Veterancy will be only for those who participate in the Vengeance campaign, and that's not the case. Or is this about something else?
MoonlightShadow wrote: »"PvP Veterancy: This new system rewards players who participate in Cyrodiil, Imperial City, and Battlegrounds with unique cosmetics, titles, consumables, perks for Vengeance and more!"
The way this is worded it could imply that Veterancy is Vengeance only since it says it gives Vengeance Perks. My concern is that this also implies that as you unlock Veterancy you also grow more powerful in Vengeance since you unlock "perks" which if I remember referred to the bonus passives in Vengeance last test. So level Veterancy to be more powerful in Vengeance?? See: https://forums.elderscrollsonline.com/en/discussion/683180/all-vengeance-perks
ZOS_JessicaFolsom wrote: »MoonlightShadow wrote: »"PvP Veterancy: This new system rewards players who participate in Cyrodiil, Imperial City, and Battlegrounds with unique cosmetics, titles, consumables, perks for Vengeance and more!"
The way this is worded it could imply that Veterancy is Vengeance only since it says it gives Vengeance Perks. My concern is that this also implies that as you unlock Veterancy you also grow more powerful in Vengeance since you unlock "perks" which if I remember referred to the bonus passives in Vengeance last test. So level Veterancy to be more powerful in Vengeance?? See: https://forums.elderscrollsonline.com/en/discussion/683180/all-vengeance-perks
Ahh thank you. I wonder if some are reading that and interpreting it as all the listed rewards are Vengeance only? I'll mention it to a few folks on my end.
The Veterancy rewards, first and foremost, are things you can earn by participating in any PvP mode, like the quote mentions. The only Veterancy reward that is Vengeance-specific is the passive perks. We added those to Vengeance only because the available builds there are so paired down compared to the full builds players can use in Gray Host.
albertberku wrote: »What achieved will be that Grey Host will be a ghost town in the long term and the campaign will be closed and all sweaties will have to shift to the new planned middle sized Cyrodiil Map, since there wont be enough population for a bigger map. There they will just grind their absurd builds/sets against each other while their dropping sweat ruining their gaming screen 1 inch away. And then eventually they will realise how much they actually got carried by their builds and sudden meta changes throughout the years and suddenly wont enjoy ESO PvP that much anymore since all players they are competing will be similar sweaties and there wont be any easy wins.
In the meantime we will enjoy a more controlled, structured, slow-paced and fair large-scale PvP experience in Vengeance together with normal people. And hopefully this time devs wont make the same mistakes they made throughout the years and wont butcher PvP every patch and instead just make slower and balanced iterative changes keeping concepts and systems faithful to originals and not trying to mix everything with everything.
Erickson9610 wrote: »Why do Vengeance perks have to be locked behind Veterancy at all? That's like saying we need to grind XP/AP to unlock Item Set slots or skill line passives in Gray Host, every 6 months.
Erickson9610 wrote: »Why do Vengeance perks have to be locked behind Veterancy at all? That's like saying we need to grind XP/AP to unlock Item Set slots or skill line passives in Gray Host, every 6 months.
So there's a progression. That's what a lot of the hardcore PvP crowd were complaining about in the first place; that Vengeance has no progression vs legacy Cyrodiil. Hopefully they expand the list of effects over time so there's added variety. I'm glad they added equivalents to Kagrenac's Hope though
MincMincMinc wrote: »
People were mostly complaining about vengeance having no builds.
What I dont understand is why did zos even make this perk/bonus system function like this? The original intent was that because vengeance didnt have items enabled they wanted to make up for the lack of item sets and skill passives.......They could design the UI to look like ANYTHING. So why not design the UI for bonuses to look like slotting vengeance item sets? Instead they made a new system that people don't want to be bothered to learn.
Seeing the class/skill reworks happening before zos even finishes the vengeance testing should tell you all you need to know of where we think things are gonna go. They are just going to reduce the pvp server pop down again to account for the new lag they added into the game with dlc releases over time. Original pop was 900, then 600, now 300 and we can guess its going to go down substantially for the new mini cyrodil one keep campaigns.
Melkorrian wrote: »@ZOS_JessicaFolsom or @ZOS_BrianWheeler
To avoid creating a separate thread for my minor question, I'll ask here. During the Vengeance tests, a specific color scheme was always enabled (similar to the green-and-scarlet style of Apocrypha). When Vengeance becomes a permanent campaign, will this color scheme be removed? And I apologize if this has been mentioned somewhere, in which case I missed this information. Many thanks for the answer!
P.S. I'd like it removed because it's literally the only thing I didn't like about Vengeance —it's so hard on the eyes to look at such a color combination for long.
MincMincMinc wrote: »Erickson9610 wrote: »Why do Vengeance perks have to be locked behind Veterancy at all? That's like saying we need to grind XP/AP to unlock Item Set slots or skill line passives in Gray Host, every 6 months.
So there's a progression. That's what a lot of the hardcore PvP crowd were complaining about in the first place; that Vengeance has no progression vs legacy Cyrodiil. Hopefully they expand the list of effects over time so there's added variety. I'm glad they added equivalents to Kagrenac's Hope though
People were mostly complaining about vengeance having no builds.
What I dont understand is why did zos even make this perk/bonus system function like this? The original intent was that because vengeance didnt have items enabled they wanted to make up for the lack of item sets and skill passives.......They could design the UI to look like ANYTHING. So why not design the UI for bonuses to look like slotting vengeance item sets? Instead they made a new system that people don't want to be bothered to learn.
This outcome was massively debated. So, what have we accomplished here for the PvP community long term?
And, you know, Vengeance being a much better balanced playing field with triple the player count while having no lag. We finally have an option for warfare in Cyrodiil.
And, you know, Vengeance being a much better balanced playing field with triple the player count while having no lag. We finally have an option for warfare in Cyrodiil.