How about y’all just duel this out or something? That’ll probably give you all the info you need on this!
Pure class passives should not work while in Werewolf form. That is really all.
Erickson9610 wrote: »
60 ticks of Relequen's, for a total of 32,312 damage... that's 538 damage per tick on average. Likewise, 33 ticks of Static Reverbation, for a total of 19,005 damage, which is 575 damage per tick on average.
The other abilities in the death recap look normal. If the issue is with Sorcerer's Class Mastery "Static Reverbation" or the Relequen's set, then the issue isn't a Werewolf issue.
The death recap shows that this fight went on for a full minute, given that Relequen's had 60 ticks and they happen at a rate of 1 tick per second. Static Reverbation has a chance to proc once every 200 ms when dealing damage, increasing per % of missing Health the target has, so really, I don't get how this is relevant to Werewolf at all. It sounds like the passive is overtuned, which is by design, so a Pureclass Sorcerer who is also a Werewolf would want to use it.
Once again, you are still your Class even when you transform into a Werewolf. Instead of asking for Werewolf to be exempt from using Class Masteries (which makes no sense, as you might as well ask Vampire's Blood Scion ability to be exempt too) the focus should be on adjusting the Class Mastery passives themselves.
A Sorcerer can use any skill they have available to them, so long as they do not Subclass, to gain access to Static Reverbation. Anyone can use Relequen's. Relequen's procs Static Reverbation. You give up Subclassing skills in order to have this setup, and you even further give up all non-Werewolf abilities to use this setup in Werewolf form.
huskandhunger wrote: »
Then the issue is actually with Static Reverberation from Sorcerer and Relequen the set. Which if these can be abused by high damage over time rotations, 2 bar setups pose an even greater opportunity for player abuse with access to more dots.
@ZOS_GinaBruno perhaps consider increasing the cool down of damage of Arms of Relequen and Static Reverberation to 2 seconds per stack and 1.3 seconds respectively to allow set and class mastery / build diversity.
The 6-8% or whatever from Static Reverb is not why WW does 10k dps. Relequen is consistently 20% of that and definitely doesn't belong in PvP, yet they're getting similar results without it. So what is pushing the damage of WW LA-Rip spam to such insane levels?huskandhunger wrote: »Then the issue is actually with Static Reverberation from Sorcerer and Relequen the set.
The 6-8% or whatever from Static Reverb is not why WW does 10k dps. Relequen is consistently 20% of that and definitely doesn't belong in PvP, yet they're getting similar results without it. So what is pushing the damage of WW LA-Rip spam to such insane levels?huskandhunger wrote: »Then the issue is actually with Static Reverberation from Sorcerer and Relequen the set.
You're the first person to specifically mention Conservation. Yeah it's a pretty insane passive and I would wager that's a big factor in enabling insane dueling performance, but the most insane damage is just straight LA spam. That's why we need WW duels from other classes.Major_Mangle wrote: »Conservation of energy






I would love a video showing prior to setup on both sides plus duel itself!
Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
In "real fights" vs other Sorcs we're both doing 4-6k. Not doing 8k unless it's lopsided, but I've already fought Sorc players that are putting out more damage than I am.Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.
I would love a video showing prior to setup on both sides plus duel itself!
It wasn't a duel. We both stood still parsing each other like parsing a dummy, each rotating through offensive and defensive rotations. The goal was to test maximum DPS on WW and maximum HPS on my Sorc. As seen from the screenshots, WW sustained a 10.2k DPS in nearly 2 minutes of dueling, and I sustained 10k+ HPS.
In an actual duel that DPS would most likely be around 8.5k-9k (accounting for blocking and roll dodges), which is still an absurd amount. Keep in mind, WW is still missing the 33% WD modifier due to a bug.Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
The generic meta build is just Zaan + Pyrebrand + Vate ice staff and the new DK class masteries. That one does around 8k DPS, but has more burst.
Both specs are currently overtuned on PTS. Interestingly enough, that DK spec cannot kill WW because they're stacking 40k+ HP.
I'm sorry but no, just standing around hitting each other in a specific rotation without ACTUALLY dueling is NOT proof that WW is overperforming. You can't claim that treating each other like a dummy is any sort of actual testing like a real duel would be. Just like an actual dummy it doesn't take into effect actually moving around, blocking, CC, terrain, or anything else that would matter in a real fight.Wuffy here clearly just dont want his fav playstyle nerfed. The damage WW is putting in PvP is ridiculous and clearly needs a change. @Wuffy stop demanding proof from others. Unless you go and duel React while he plays WW and you try to survive it and also try and kill him on a normal PvP build and show us video PROOF that WW isnt as strong as he says then clearly WW needs a nerf as everything posted points that WW is absolutely broken in PvP.
Panderbander wrote: »I'm just gonna say, if the concern is "I took high damage while I let someone parse on me" from a class that has no burst combo capability, that's not really a problem. If a class is capable of dealing a sustained pressure of 6-8k during a duel but is then capable of hitting a burst of 20k plus in a short window, 90% of the time that class will win a fight. If anything, it's an argument that when a class has no proper burst combo, they should have higher pressure than normal.
So far is looks like all of the extra high damage examples are very specific setups with a class mastery interaction. These do not indicate a problem with Werewolf overall. These are also examples of dueling and not open world, which will be significantly different.
Werewolf has had to deal with being F-tier for a long time. Mag Sorcerer meta, Warden acuity meta, and now Dragonknight corrosive/onslaught whip meta have all been significantly more difficult to play against as a Werewolf. Let's maybe get this thing working well before saying it's OP because of some interaction.
Panderbander wrote: »I'm just gonna say, if the concern is "I took high damage while I let someone parse on me" from a class that has no burst combo capability, that's not really a problem. If a class is capable of dealing a sustained pressure of 6-8k during a duel but is then capable of hitting a burst of 20k plus in a short window, 90% of the time that class will win a fight. If anything, it's an argument that when a class has no proper burst combo, they should have higher pressure than normal.
This is also ignoring the slew of drawbacks werewolf has (no cleanse, melee range only, no shields, no nuke ult, I could go on.)
Dueling also doesn't include battlespirit, which nerfs healing, which is the only way werewolf can survive as they have no shields and no cleanse.
Just because WW might have a good synergy with something doesn't mean THEY should be what's getting nerfed. Perhaps, just maybe, whatever is providing that synergy should be looked at instead because IT might be the overtuned thing. This is why we don't call for nerfs within days of something being tested, instead we provide numbers and different interactions so what actually needs tweaking can be tweaked.Major_Mangle wrote: »So far is looks like all of the extra high damage examples are very specific setups with a class mastery interaction. These do not indicate a problem with Werewolf overall. These are also examples of dueling and not open world, which will be significantly different.
With that logic nothing has ever overperformed because it´s just "a synergy between things". If something synergies too well with another thing, it becomes part of the problem. Every single patch where WW has been overtuned (Wolfhunter, Elsweyr, Murkmire and Greymoor/Markath), it´s been because WW had such insanely good synergy with certain tools that patch. It´s the synergy that make certain things overtuned, ESO PvP doesn´t work in a convenient vacuum like that. You know very well that anyone that wants to be competitive in ESO tends to lean towards whatever synergy/combination works the best.Werewolf has had to deal with being F-tier for a long time. Mag Sorcerer meta, Warden acuity meta, and now Dragonknight corrosive/onslaught whip meta have all been significantly more difficult to play against as a Werewolf. Let's maybe get this thing working well before saying it's OP because of some interaction.
Sure WW hasn´t been good in a while, but people are arguing that doing 40-50% more sustained DPS in PvP (with or without relequen), compared to the highest damage outputs on live, while requiring way less output/effort, is balanced. And this is with WW missing out on 33% more weapon damage because of a bugged passive.
I´m no "anti WW" player, I used to play a lot of WW with some of the most competent WW theorycrafters in the game on PCEU, but as "interesting" as it would be to see it go live, it would just be another overtuned playstyle that gets neutered 1-2 updates later. Better to reduce the extremes to enable a healthier PvP environment than opening pandoras box.
