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U50 Spoiler Thread for Thieves Guild Questline

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official spoiler thread for the new Thieves Guild Questline. In order to limit spoilers for those that don’t wish to see them, please post your feedback here. Thank you!
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Aliyavana
    Aliyavana
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    TG is live on the 14th for anyone testing

    bfnhc403kqnb.png
    Edited by Aliyavana on April 13, 2026 10:04PM
  • Aliyavana
    Aliyavana
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    Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.

    I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable

    7trog9bxyel8.png

    Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.

    However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.

    Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena

    AR-npc-MageA.gif

    Or the one from Daggerfall

    DF-npc-Travelers_League.png

    It also looks like Voernet uses the Guild's Eye Staff style

    ON-item-weapon-Guild%27s_Eye_Staff.jpg

    should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.
    Edited by Aliyavana on April 15, 2026 1:03AM
  • shadoza
    shadoza
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    Working in the banks lower floor. I was sneaking around guards for more than 30 minutes but could not find the person I was supposed to meet. I left the game, returned later. Then I went to the vault door and found her easily. Not sure what the deal was the first time round. Maybe give her a quest icon so we can tell where she is if she goes invisible again.
  • KingArthasMenethil
    KingArthasMenethil
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    Visual stuff

    Cartel: Honestly given the Werewolf Antagonists It feels very odd to not use the new Werewolf forms on NPCs.
    p4mgy4nh89pj.png


    Lion Guard: Feels very odd to not use their style that was added last year especially when the Lion Guard was updated all over the game. I've even checked at the Lion's Den and everyone's in Ancestral Breton but there's no Lion guard style (Lion Guard style is named "Lion Guard Captain"). Questline even has a moment where you can get a "Lion Guard disguise" which uses only Ancestral Breton.
    TLDR: The "Lion Guard Captain" style from last year is not used on any of the Updated Lion Guard npcs from this update even the ones involved in the Thieves Guild questline.
    8s92ybdo8wwz.png
    gmhsigakowbz.png

    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • Aliyavana
    Aliyavana
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    I feel like the captains at minimum should use the style
    Visual stuff

    Cartel: Honestly given the Werewolf Antagonists It feels very odd to not use the new Werewolf forms on NPCs.
    p4mgy4nh89pj.png


    Lion Guard: Feels very odd to not use their style that was added last year especially when the Lion Guard was updated all over the game. I've even checked at the Lion's Den and everyone's in Ancestral Breton but there's no Lion guard style (Lion Guard style is named "Lion Guard Captain"). Questline even has a moment where you can get a "Lion Guard disguise" which uses only Ancestral Breton.
    TLDR: The "Lion Guard Captain" style from last year is not used on any of the Updated Lion Guard npcs from this update even the ones involved in the Thieves Guild questline.
    8s92ybdo8wwz.png
    gmhsigakowbz.png

  • BloodstainedFay
    BloodstainedFay
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    Aliyavana wrote: »
    Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.

    I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable

    7trog9bxyel8.png

    Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.

    However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.

    Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena

    AR-npc-MageA.gif

    Or the one from Daggerfall

    DF-npc-Travelers_League.png

    It also looks like Voernet uses the Guild's Eye Staff style

    ON-item-weapon-Guild%27s_Eye_Staff.jpg

    should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.

    I'm in agreement with Aliyavanna. Whilst the staff doesn't bother me as much, his appearance does look a bit...generic. Ulfsid looks like a stereotypical mage too, but she still has some visual interest going on. I'm not sure I could pick Voernet out of a crowd of old man Bretons meanwhile!
    Bretons are meant to be flamboyant, even their spellcasting is described that way. So why does he look like an old drab monk?Just replacing the costume with the Courtly Traveling Attire, Cumberland Anniversary Attire, King Emeric's Diamond Regalia or any other somewhat flashier Breton style would go a long way.
    PC-EU: BloodstainedFay
    Find me on the UESP!
  • Aliyavana
    Aliyavana
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    Aliyavana wrote: »
    Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.

    I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable

    7trog9bxyel8.png

    Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.

    However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.

    Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena

    AR-npc-MageA.gif

    Or the one from Daggerfall

    DF-npc-Travelers_League.png

    It also looks like Voernet uses the Guild's Eye Staff style

    ON-item-weapon-Guild%27s_Eye_Staff.jpg

    should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.

    I'm in agreement with Aliyavanna. Whilst the staff doesn't bother me as much, his appearance does look a bit...generic. Ulfsid looks like a stereotypical mage too, but she still has some visual interest going on. I'm not sure I could pick Voernet out of a crowd of old man Bretons meanwhile!
    Bretons are meant to be flamboyant, even their spellcasting is described that way. So why does he look like an old drab monk?Just replacing the costume with the Courtly Traveling Attire, Cumberland Anniversary Attire, King Emeric's Diamond Regalia or any other somewhat flashier Breton style would go a long way.

    Ulfsild is unique because she has a pointed wizard hat which is rare for ESO NPCs and characters post TES 2 Daggerfall in general. I know the other Breton Sage, Gyron Vardengroet, has a pointed hat, and I’d also like some cool wizard hat for Voernet or something that makes him stand out.
    Edited by Aliyavana on April 15, 2026 6:28PM
  • ZOS_JasonBarnes
    We're in the process of evaluating a bunch of appearances right now and have this included! No promises about what comes of it, but we can confirm we've updated the Lion Guard Captain uniform to use the proper attire and are evaluating more stuff as we speak.
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
  • AltmerGF
    AltmerGF
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    Perhaps the Alessian Rebel style for the Alessian ghosts in Glenunbra Moors? Would be a good place for it too given that it drops from the new world events.
  • Aliyavana
    Aliyavana
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    AltmerGF wrote: »
    Perhaps the Alessian Rebel style for the Alessian ghosts in Glenunbra Moors? Would be a good place for it too given that it drops from the new world events.

    And the Balfieran Sentinel Style for the direnni ghosts
    Edited by Aliyavana on April 15, 2026 7:31PM
  • KingArthasMenethil
    KingArthasMenethil
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    AltmerGF wrote: »
    Perhaps the Alessian Rebel style for the Alessian ghosts in Glenunbra Moors? Would be a good place for it too given that it drops from the new world events.

    I should check the ghosts there because if I recall there's an Alessian (the one you mentioned) and a Direnni style (Balfieran Sentinel).

    Edit Forgot about the unique red wraith in the IC sewers with the Alessian Tombs but after checking the area's not had any updates.
    Edited by KingArthasMenethil on April 15, 2026 8:08PM
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • Radiate77
    Radiate77
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    We're in the process of evaluating a bunch of appearances right now and have this included! No promises about what comes of it, but we can confirm we've updated the Lion Guard Captain uniform to use the proper attire and are evaluating more stuff as we speak.

    This is huge, thank you!

    As much as I love nostalgia, you guys have introduced a lot of really great styles these past couple years and it will be great to start seeing them paired with NPCs they should belong to,
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • TheRimOfTheSky
    TheRimOfTheSky
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    We're in the process of evaluating a bunch of appearances right now and have this included! No promises about what comes of it, but we can confirm we've updated the Lion Guard Captain uniform to use the proper attire and are evaluating more stuff as we speak.

    That's awesome! While we're on the topic of refreshes in Glenumbra, could the Alessian Wraiths in Glenumbra Moors be given the more accurate red-colored Alessian model seen on wraiths in Alessian Tombs:

    ON-creature-Wraith_02.jpg

    Also, King Casimir of Daggerfall has an old outfit from 2014 that looks rather bland by modern standards.

    ON-npc-King_Casimir.jpg

    Could he be given a fancier outfit, perhaps the Cumberland Anniversary Attire, the Noble Suit, or something of that similar nature?
    ON-costume-Cumberland_Anniversary_Attire_%28Male%29.jpgON-crown_store-Noble_Suit.jpg
    my wife left me
  • ZOS_JasonBarnes
    Hey all!

    Love the enthusiasm here, but I do want to temper expectations a bit. Our main focus right now is still anything directly tied to Season 1 content.

    That said, while we’re in there we are taking a look at a few related appearances where it makes sense and time allows. So it’s less “full zone makeover” and more “targeted cleanup and evaluation.”

    No promises on any specific requests just yet, but it’s definitely feedback we’ve seen and are discussing. Keep it coming 😄
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
  • shadoza
    shadoza
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    Hey all!

    Love the enthusiasm here, but I do want to temper expectations a bit. Our main focus right now is still anything directly tied to Season 1 content.

    That said, while we’re in there we are taking a look at a few related appearances where it makes sense and time allows. So it’s less “full zone makeover” and more “targeted cleanup and evaluation.”

    No promises on any specific requests just yet, but it’s definitely feedback we’ve seen and are discussing. Keep it coming 😄

    I feel like my post was hidden by the graphic posts. I wish to call attention to it.

    "Working in the banks lower floor. I was sneaking around guards for more than 30 minutes but could not find the person I was supposed to meet. I left the game, returned later. Then I went to the vault door and found her easily. Not sure what the deal was the first time round. Maybe give her a quest icon so we can tell where she is if she goes invisible again."
  • ZOS_JasonBarnes
    shadoza wrote: »
    Hey all!

    Love the enthusiasm here, but I do want to temper expectations a bit. Our main focus right now is still anything directly tied to Season 1 content.

    That said, while we’re in there we are taking a look at a few related appearances where it makes sense and time allows. So it’s less “full zone makeover” and more “targeted cleanup and evaluation.”

    No promises on any specific requests just yet, but it’s definitely feedback we’ve seen and are discussing. Keep it coming 😄

    I feel like my post was hidden by the graphic posts. I wish to call attention to it.

    "Working in the banks lower floor. I was sneaking around guards for more than 30 minutes but could not find the person I was supposed to meet. I left the game, returned later. Then I went to the vault door and found her easily. Not sure what the deal was the first time round. Maybe give her a quest icon so we can tell where she is if she goes invisible again."

    Don't worry, it wasn't lost! We've got it noted down and are investigating it internally.
    Jason Barnes
    Associate Design Director (Content & Quests)
    Staff Post
  • Aliyavana
    Aliyavana
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    Thank you for considering
    Edited by Aliyavana on April 16, 2026 5:16AM
  • shadoza
    shadoza
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    It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?

    If being caught is unavoidable by game mechanics . . .
    . . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
    . . . create a dialogue that does not demean the player character for getting caught.
    . . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    shadoza wrote: »
    It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?

    If being caught is unavoidable by game mechanics . . .
    . . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
    . . . create a dialogue that does not demean the player character for getting caught.
    . . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.

    Worst part is when we canonically possess the power to just teleport wherever we want, how can a prison cell hold me when I can just tear open an Oblivion Gate right there and then?
  • Aliyavana
    Aliyavana
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    I don’t remember being caught, but i remember servants seeing through stealth and even invisibility potions.
  • FabresFour
    FabresFour
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    Aliyavana wrote: »
    Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.

    I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable

    7trog9bxyel8.png

    Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.

    However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.

    Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena

    AR-npc-MageA.gif

    Or the one from Daggerfall

    DF-npc-Travelers_League.png

    It also looks like Voernet uses the Guild's Eye Staff style

    ON-item-weapon-Guild%27s_Eye_Staff.jpg

    should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.

    I have to admit I agree quite a lot. I even spent some time tinkering with the game after meeting that character, trying to come up with a look for the mage Voernet that worked better for me. This was the result:

    s381xgt682oo.jpg

    Honestly, I think the ESO team should try to make characters more visually distinct and memorable. For example, something that could look really great on Voernet is a Psijic-style facial tattoo, since that’s such a cool aspect of the Psijics that we barely see on NPCs. It would create a stronger association with them while also making him stand out.

    When it comes to elite mage outfits, I’d go with the Stillrise Ritecaller set. With the helmet, it’s clearly a necromancer outfit, but without it, it becomes the attire of a powerful elite mage.

    Anyway, I feel like the ESO devs could put a bit more focus on making unique characters with all the tools they have, especially when we’re talking about historical figures who stand out as much as this mage.

    Maybe using effects like conjurer eyes, Psijic tattoos, or even more distinctive beards, like the Old Salt one… Honestly, the current Voernet feels like generic Breton number 4,657, and that’s a bit disappointing given how incredible ESO’s customization system is.

    du16o25bdc57.jpg
    @FabresFour - 2444 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • Aliyavana
    Aliyavana
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    A minor thing, but https://en.uesp.net/wiki/Online:Librarian_Henard's_Research_Notes says "My only comfort is that Voernet's obscuring glamor will prevent the one responsible from understanding a word of it", implying that Voernet is responsible for encrypting the Codex Voernet.

    https://en.uesp.net/wiki/Online:Librarian_Henard's_Journal says "But I protected the tome with a spell of encryption"

    https://en.uesp.net/wiki/Online:A_Word_About_the_Lens says I encrypted the Codex Voernet to make sure its secrets remained safe.

    I'm confused as to if Voernet or Henard is the one intended to be the one for encrypting the codex.
    Edited by Aliyavana on April 19, 2026 8:57PM
  • Aliyavana
    Aliyavana
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    I know this is outside the scope, but since Glenumbra is being updated I wanted to comment on a lore issue that has been in the game since it launched in 2014. The Ayleid ruin Enduum in Glenumbra (which is near the boat to the Sages Isle) states "The halls of lost Enduum are given a wide berth by the local Bretons, who claim that its corridors and chambers are haunted by ghosts of the ancient Ayleids who built them back in the Dawn Era"

    This is wrong since the Ayleids were not in High Rock back in the Dawn Era, and was even confirmed by former loremaster, Lawrence Schick, in the following interview. https://www.imperial-library.info/content/lawrence-schick-and-phrastus-altmer-culture-0

    Can you change Dawn Era to say First Era?
    Edited by Aliyavana on April 19, 2026 10:18PM
  • Freelancer_ESO
    Freelancer_ESO
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    shadoza wrote: »
    It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?

    If being caught is unavoidable by game mechanics . . .
    . . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
    . . . create a dialogue that does not demean the player character for getting caught.
    . . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.

    What quest did you get tossed in Prison on?

    I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.
  • shadoza
    shadoza
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    shadoza wrote: »
    It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?

    If being caught is unavoidable by game mechanics . . .
    . . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
    . . . create a dialogue that does not demean the player character for getting caught.
    . . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.

    What quest did you get tossed in Prison on?

    I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.

    The part where after you get out of the confinement, you have to kill the boss. If one does NOT have to be caught there, then I have a bug to report as I completed the objective and was heading out when the guard appeared out of nowhere and sent me to the 'prison.'
  • KingArthasMenethil
    KingArthasMenethil
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    shadoza wrote: »
    shadoza wrote: »
    It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?

    If being caught is unavoidable by game mechanics . . .
    . . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
    . . . create a dialogue that does not demean the player character for getting caught.
    . . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.

    What quest did you get tossed in Prison on?

    I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.

    The part where after you get out of the confinement, you have to kill the boss. If one does NOT have to be caught there, then I have a bug to report as I completed the objective and was heading out when the guard appeared out of nowhere and sent me to the 'prison.'

    Which quest was it? As I recall there's a timer on a part of the first one when you've finished the main objective and need to hurry things up.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • KingArthasMenethil
    KingArthasMenethil
    ✭✭✭✭
    Do we know what characters are for the below or were the changes listed for Seline?
    Recurring characters have corrected their appearances.
    Seline changes back to her normal outfit after completing the quest if you leave the area and come back later.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Overall great story! I enjoy these more grounded stories that are not about the end of the world. I know Thieves Guild was only the introduction, but I am interested to see what more we learn of Sage Voernet's story when the Sage's Vault releases.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    FabresFour wrote: »
    Aliyavana wrote: »
    Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.

    I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable

    7trog9bxyel8.png

    Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.

    However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.

    Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena

    AR-npc-MageA.gif

    Or the one from Daggerfall

    DF-npc-Travelers_League.png

    It also looks like Voernet uses the Guild's Eye Staff style

    ON-item-weapon-Guild%27s_Eye_Staff.jpg

    should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.

    I have to admit I agree quite a lot. I even spent some time tinkering with the game after meeting that character, trying to come up with a look for the mage Voernet that worked better for me. This was the result:

    s381xgt682oo.jpg

    Honestly, I think the ESO team should try to make characters more visually distinct and memorable. For example, something that could look really great on Voernet is a Psijic-style facial tattoo, since that’s such a cool aspect of the Psijics that we barely see on NPCs. It would create a stronger association with them while also making him stand out.

    When it comes to elite mage outfits, I’d go with the Stillrise Ritecaller set. With the helmet, it’s clearly a necromancer outfit, but without it, it becomes the attire of a powerful elite mage.

    Anyway, I feel like the ESO devs could put a bit more focus on making unique characters with all the tools they have, especially when we’re talking about historical figures who stand out as much as this mage.

    Maybe using effects like conjurer eyes, Psijic tattoos, or even more distinctive beards, like the Old Salt one… Honestly, the current Voernet feels like generic Breton number 4,657, and that’s a bit disappointing given how incredible ESO’s customization system is.

    du16o25bdc57.jpg

    Since he is an ancestral breton, I would not mind if he used light ancestral breton if it was mixed with some other pieces.
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    I really enjoyed the quest line.

    I liked how your choices could influence the outcomes a bit.

    I played through the line twice and both of my characters had different experiences.

    One murdered everyone that I was allowed to kill and got told off for it a fair number of times and had Seline's father die because I didn't want the Lion Guard to be involved.

    One avoided killing everyone I wasn't required to kill and got the Lion Guard involved to save Seline's father and ended up failing to get one of the nowhere keys because the character didn't do enough damage to kill the guy after I failed to rob them (Amusingly the fail occurred on normal difficulty and my other character easily got the kill on Master).

    Some minor quibbles:

    The majority of the quest rewards are a bit underwhelming. Bahraha's Curse items aren't really all that special at this point and you can easily get items you wouldn't use during the quest line such as heavy pieces.

    Quen has a warrant out for her arrest and is wearing the same thing all of the time despite having been sighted. Even the Captain Sansonme changes outfits for changing situations.

    The initial pitch for the quest line while reminiscent of Skyrims is not the most appealing. Most of my characters don't really want to be called a Skeever. Most of the individual actions you commit during the quest line are things that many characters would be comfortable doing from an RP standpoint but, the actual pitch of building a Thieves Guild in the area is a bit less in ones comfort zone.

    The Sommel Powder seemed to be more expensive than it was worth for most of the areas that I used to steal at. It does have a coll visual tho.

    shadoza wrote: »
    shadoza wrote: »
    It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?

    If being caught is unavoidable by game mechanics . . .
    . . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
    . . . create a dialogue that does not demean the player character for getting caught.
    . . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.

    What quest did you get tossed in Prison on?

    I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.

    The part where after you get out of the confinement, you have to kill the boss. If one does NOT have to be caught there, then I have a bug to report as I completed the objective and was heading out when the guard appeared out of nowhere and sent me to the 'prison.'

    I ran the start of the quest line thru again and I finally had that happen. During that quest you have a timer. If the timer runs out, you get captured. Personally, I think it is kinda cool that even on time three I'm running into different things.
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