Yes, because DKs are doing 8k+ DPS.
I think Sorcerer dummy parses are currently being inflated due to a couple of main factors that will not be nearly as relevant when playing actual content:
1. Monolith of Storms -- this set is straight up best in slot for Sorcerer dummy parsing. However, in content, some of the monolith spawns can be problematic, which takes away some of the power of the set. BUT, this is not as penalizing nor does it feel as bad as before now that there is the bonus weapon/spell damage per monolith to fall back on. This is such a great set design, I really hope it makes it to live in this current state. It feeds Sorcerer's lightning mage identity and provides an exceptionally solid shock item set, of which there are exceptionally few in game (basically one other - storm-cursed's revenge).
2. Static Reverberation -- this gets inflated on dummy parses where rapid strikes and bound armaments are used. While rapid strikes is great in pure single target scenarios, such as a dummy parse, in reality you would be much more likely to see a setup similar to what Tannus15 posted above in content, or possibly one utilizing traveling knife with multi-target and class mastery scripts.
(Speaking of class masteries, can we please get the permanent pet change added to Sorcerer's so we can use storm atronach? Thanks!)
I would say every parse with Overload is not realy meaningful, in how many fight in a trial you can start with 500 Ult? And in a trial the chance is high that people expect the Atronarch...
Yes, because DKs are doing 8k+ DPS.
Remember how ZOS nerfed savage werewolf, Way of Fire and other sets that loaded up lots of small attacks on top of light attacks? Now they have built the same mechanism directly into DK.
I would actually agree that yeah it's unfair for DK to benefit from both Class Mastery and its rework buffs, but it also seems like that's their target power level for all 7 classes. Maybe they should temporarily disable or reduce Mastery on newly reworked classes?Honestly, everything is inflated right now. It feels unfair for other classes lol
Would Sphere of Influence be better for support roles if, while battlespirit is inactive, it applied to you and simultaneously the nearest 5 allies (for pets plus group members) off of ANY damage shield (enchantment, ice staff, imperium, etc), and to have the shield last maybe a little longer– or instead be allowed to stack up to twice– if you are not using Calculated Defense?
Never seen 8k sustained in a longer fight. Players die too fast at that damage. Did 45k dps on the 3m target dummy, which extrapolates to about 9k dps if I'm parsing on a player.Now sustain 8k DPS in at least 1 minute