Class Masteries, Sorcerer perspective

  • Malyore
    Malyore
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    I agree that it seems like the masteries can do well for single target dummy parses... which does not match what subclassing can do in actual combat.

    For me, the main thing is that sorc just does not have enough cleave damage compared to fatecarver. Unless the implosiony skill does aoe damage, I think I just have to wait for the refresh before going back to monoclassing.
  • Vaqual
    Vaqual
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    This is busted nonsense and I have no more strength left to deal with this.
  • Jierdanit
    Jierdanit
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    Dracane wrote: »
    hoangdz wrote: »
    Argh

    'Sorc is doing just fine'

    'Sorc will be one of the best classes'

    Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!

    I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!

    In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.

    Slow down a bit now. :D That last statement is rather adventurous.

    That statement is not in the slightest adventurous. Sorc has on average probably the strongest Class Mastery Passives with Conservation of Energy, Font of Power and Calculated defense all being very strong.
    PC/EU, StamSorc Main
  • Dracane
    Dracane
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    Jierdanit wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Argh

    'Sorc is doing just fine'

    'Sorc will be one of the best classes'

    Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!

    I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!

    In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.

    Slow down a bit now. :D That last statement is rather adventurous.

    That statement is not in the slightest adventurous. Sorc has on average probably the strongest Class Mastery Passives with Conservation of Energy, Font of Power and Calculated defense all being very strong.

    People tell me MagSorc is like the worst class currently in pvp. I see it in various videos and statements. So it seemed adventurous of a statement. I don't know if it's true, because I felt forced to subclass and hope to go back when these changes go Live.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Ezhh
    Ezhh
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    My worry is people often look at dummy parses with no understanding of how they translate into real content. Sorc has always parsed decently on a dummy, yet is basically never seen in organised PvE group content outside of support dips for atros.

    Cleave damage is too important in most dungeons and trials, as is the ability to increase your own pen and supply various major buffs. It doesn't matter how good sorc class mastery is if the base class isn't ticking the boxes.

    And parses relying on weapon skill line spammables should say a lot by itself.
  • hoangdz
    hoangdz
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    Dracane wrote: »
    hoangdz wrote: »
    Argh

    'Sorc is doing just fine'

    'Sorc will be one of the best classes'

    Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!

    I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!

    In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.

    Slow down a bit now. :D That last statement is rather adventurous.

    I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK
  • Dracane
    Dracane
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    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Argh

    'Sorc is doing just fine'

    'Sorc will be one of the best classes'

    Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!

    I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!

    In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.

    Slow down a bit now. :D That last statement is rather adventurous.

    I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK

    Thank you. It's good you tested it, because it seemed like a theoretical statement at first.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • hoangdz
    hoangdz
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    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Argh

    'Sorc is doing just fine'

    'Sorc will be one of the best classes'

    Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!

    I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!

    In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.

    Slow down a bit now. :D That last statement is rather adventurous.

    I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK

    Thank you. It's good you tested it, because it seemed like a theoretical statement at first.

    When I saw the passives a month ago, I already knew it would elevate Sorc to a whole new tier. Even with the nerfed starting values for the class masteries, Sorc is still going to be one of the best classes next patch. Normally I would call for a nerf, but given that the general consensus prefers for every class to be reworked first, I'm going to sit this one out and hope that the changes go through lol. My class will be meta for awhile and I'll finally have fun again.
  • guarstompemoji
    guarstompemoji
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    Sorc is cooking. Once it gets to the remake, it will really shine. These numbers are what I'd like to see from pure class.
  • Dracane
    Dracane
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    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Argh

    'Sorc is doing just fine'

    'Sorc will be one of the best classes'

    Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!

    I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!

    In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.

    Slow down a bit now. :D That last statement is rather adventurous.

    I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK

    Thank you. It's good you tested it, because it seemed like a theoretical statement at first.

    When I saw the passives a month ago, I already knew it would elevate Sorc to a whole new tier. Even with the nerfed starting values for the class masteries, Sorc is still going to be one of the best classes next patch. Normally I would call for a nerf, but given that the general consensus prefers for every class to be reworked first, I'm going to sit this one out and hope that the changes go through lol. My class will be meta for awhile and I'll finally have fun again.

    If that should come true, then I'd say this whole operation was a success. Subclassing is broken and there is nothing they can do without nerfing skillines and thus nerfing pure classes too. If pure classes can catch a wind of meta and OPness themselves through this, then this is precisely what it sought to achieve.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • ZhuJiuyin
    ZhuJiuyin
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    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • LittlePinkDot
    LittlePinkDot
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    The next class refresh after Warden is Sorc. If they're releasing these class masteries before hand then they must already have a pretty good idea of what they're going to do for the sorc refresh. Maybe it's so good they didn't feel they needed to make it's masteries super powerful.
  • Zeeejay
    Zeeejay
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    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    I did a couple of solo veteran hardmode base game dungeons today solo with the non-pet Sorcerer build I linked earlier in the thread and the new class mastery passives (with minor tweaks for solo purposes) and it did pretty well overall. I would say it was a little bit ahead of my live solo subclass build using Storm Calling, Herald of the Tome, and Assassination. The cleave damage is certainly lower compared to fatecarver as a spammable, but using traveling knife and having soul burst did help somewhat.

    The problems you highlight - missing penetration and critical damage sources - are definitely felt when playing solo or in a small group are really felt though after playing the aforementioned subclass build or even Dragonknight, which at least gets a class-sourced AOE major breach. I hope these are addressed in the rework.
    @Zeeejay PC/NA
  • BretonMage
    BretonMage
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    Elendildur wrote: »
    Static Reverberation
    On a no-pet Sorc, this could be alright, but the lower chance based on the number of permanent pets just doesn't work. I can see the idea here, that the pets are always active, and hitting something with 3 different attacks at once (you, Familiar, Twilight) could be OP, but is it? The pets attack around once per second, so they'll only ever trigger one hit of Static out of 5 per pet, but they tank your chance of applying it based on simply existing. Pets aren't that powerful, but they represent such a massive cost, since they need to be slotted on both bars

    I agree, I don't understand why this is needed, and to such an extent. The pets only attack once every 2 seconds, and the player needs to regularly activate Prey and the Familiar's skill to upkeep their damage, making it not dissimilar to other skills. It would be more fair if they halved the penalty per pet to 0.5% instead of 1%.
  • hoangdz
    hoangdz
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    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
  • Dracane
    Dracane
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    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • hoangdz
    hoangdz
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    Dracane wrote: »
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

    Conservation of Energy and Font of Power.
    lv0yso4a1m7o.jpeg

  • Dracane
    Dracane
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    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

    Conservation of Energy and Font of Power.
    lv0yso4a1m7o.jpeg

    Ah you are Static Wave. I recall you.
    So you use the 2 talents I too chose. This makes me hopeful.
    Edited by Dracane on April 15, 2026 10:20AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Glantir
    Glantir
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    Zeeejay wrote: »
    I think Sorcerer dummy parses are currently being inflated due to a couple of main factors that will not be nearly as relevant when playing actual content:

    1. Monolith of Storms -- this set is straight up best in slot for Sorcerer dummy parsing. However, in content, some of the monolith spawns can be problematic, which takes away some of the power of the set. BUT, this is not as penalizing nor does it feel as bad as before now that there is the bonus weapon/spell damage per monolith to fall back on. This is such a great set design, I really hope it makes it to live in this current state. It feeds Sorcerer's lightning mage identity and provides an exceptionally solid shock item set, of which there are exceptionally few in game (basically one other - storm-cursed's revenge).

    2. Static Reverberation -- this gets inflated on dummy parses where rapid strikes and bound armaments are used. While rapid strikes is great in pure single target scenarios, such as a dummy parse, in reality you would be much more likely to see a setup similar to what Tannus15 posted above in content, or possibly one utilizing traveling knife with multi-target and class mastery scripts.

    (Speaking of class masteries, can we please get the permanent pet change added to Sorcerer's so we can use storm atronach? Thanks!)

    I would say every parse with Overload is not realy meaningful, in how many fight in a trial you can start with 500 Ult? And in a trial the chance is high that people expect the Atronarch...
    Edited by Glantir on April 15, 2026 12:08PM
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • VinnyGambini
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    Fully agree with static wave, sorc is probably stronger than dk right now (both pvp and pve, proofs can be found in this topic), and sorc is BEFORE rework.

    Sorcerer idea is:

    Highly strategic and mobile, focus at spell synergy and opportunistic use.

    Reality:

    Sorcerer tanks dks damage for hours. How it is opportunistic use?

    In my opinion sorc rework should be mostly a nerf, not a buff, mostly in terms of survivability.
  • hoangdz
    hoangdz
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    Fully agree with static wave, sorc is probably stronger than dk right now (both pvp and pve, proofs can be found in this topic), and sorc is BEFORE rework.

    Sorcerer idea is:

    Highly strategic and mobile, focus at spell synergy and opportunistic use.

    Reality:

    Sorcerer tanks dks damage for hours. How it is opportunistic use?

    In my opinion sorc rework should be mostly a nerf, not a buff, mostly in terms of survivability.

    Nah, let the Sorcs be OP. DKs had their moments.
  • hoangdz
    hoangdz
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    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

    Conservation of Energy and Font of Power.
    lv0yso4a1m7o.jpeg

    Ah you are Static Wave. I recall you.
    So you use the 2 talents I too chose. This makes me hopeful.

    Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:

    prwoxjpf2z04.png

    vs a Werewolf:

    2mlarghe3ulj.png

    My damage:

    eisa1maedwee.png

    We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.
  • VinnyGambini
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    So sorc has officially best mobility, second best damage and best survivability, and sorc player confirms that.
    Fully agree to buff them further. Lets increase sorcerer damage by 80% so they can be finally viable again.
  • Dracane
    Dracane
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    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

    Conservation of Energy and Font of Power.
    lv0yso4a1m7o.jpeg

    Ah you are Static Wave. I recall you.
    So you use the 2 talents I too chose. This makes me hopeful.

    Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:

    prwoxjpf2z04.png

    vs a Werewolf:

    2mlarghe3ulj.png

    My damage:

    eisa1maedwee.png

    We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.

    I thought it's with MagSorc. I know that StamSorc has broken sustain.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • hoangdz
    hoangdz
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    So sorc has officially best mobility, second best damage and best survivability, and sorc player confirms that.
    Fully agree to buff them further. Lets increase sorcerer damage by 80% so they can be finally viable again.

    Yes, let's keep it that way, especially after I created 3 threads asking for DK nerfs and the majority of people disagreed.
  • hoangdz
    hoangdz
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    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

    Conservation of Energy and Font of Power.
    lv0yso4a1m7o.jpeg

    Ah you are Static Wave. I recall you.
    So you use the 2 talents I too chose. This makes me hopeful.

    Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:

    prwoxjpf2z04.png

    vs a Werewolf:

    2mlarghe3ulj.png

    My damage:

    eisa1maedwee.png

    We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.

    I thought it's with MagSorc. I know that StamSorc has broken sustain.

    Both have infinite sustain but stamsorc is significantly tankier
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.

    Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

    Conservation of Energy and Font of Power.
    lv0yso4a1m7o.jpeg

    Ah you are Static Wave. I recall you.
    So you use the 2 talents I too chose. This makes me hopeful.

    Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:

    prwoxjpf2z04.png

    vs a Werewolf:

    2mlarghe3ulj.png

    My damage:

    eisa1maedwee.png

    We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.

    I thought it's with MagSorc. I know that StamSorc has broken sustain.

    Both have infinite sustain but stamsorc is significantly tankier

    And damage?
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • albertberku
    albertberku
    ✭✭✭✭
    Lets chill on the discussion about how good sorcerer is for a moment. I play a Magicka Sorcerer in Cyrodiil as well and did through whole Subclass patches. They dont have much better mobility than medium armor subclass builds with high sustain that slot Streak. They definitely dont have better damage. And the difference is i would say at least around 20 - 30%. They definitely dont have better sustain. And they most definitely dont have any kind of survivability. To understand if a class or build is doing good in PvP all you have to do is go in Cyrodiil and count the amount of players that use it. I have seen maybe less than 5 pure magicka sorcerers after Subclassing hit. And yes PvP builds will only use Font of Power and Conservation of Energy. With the proposed changes sorcerers will be quite strong but they still wont be any stronger than subclass builds.
    Edited by albertberku on April 15, 2026 10:50AM
  • Malyore
    Malyore
    ✭✭✭✭✭
    I don't think it's fair to be saying that sorcerer is now "one of the best classes" if it is excelling only at single target damage in non-gameplay parses and in PvP. This does not cover a wide range of other gameplay such as tanks and healers, other support roles in trials/dungeons, solo play in vet arenas and IA, etc.

    I don't have access to the PTS and so I cannot gauge these other applications of the class myself.
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    hoangdz wrote: »
    ZhuJiuyin wrote: »
    I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.

    In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.

    Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.

    Yeah I briefly tested the first day of PTS and was regularly outputting 7k hps (Blood magic every gcd is busted). I was in an unchanged open world build WITHOUT vigor. This was just with conservation of energy and Ward (and font of power and crit surge of course).

    I was fighting dueling specs (and fighting off two years of rust) so I still got deleted. But 7k hps is crazy. Also have more resources than I know what to do with. Can significantly cut down on recoveries.
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