Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Slow down a bit now.That last statement is rather adventurous.
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Slow down a bit now.That last statement is rather adventurous.
That statement is not in the slightest adventurous. Sorc has on average probably the strongest Class Mastery Passives with Conservation of Energy, Font of Power and Calculated defense all being very strong.
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Slow down a bit now.That last statement is rather adventurous.
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Slow down a bit now.That last statement is rather adventurous.
I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Slow down a bit now.That last statement is rather adventurous.
I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK
Thank you. It's good you tested it, because it seemed like a theoretical statement at first.
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Slow down a bit now.That last statement is rather adventurous.
I’m not kidding. I have been testing my Sorc on PTS in PvP. It is one of the best classes next patch and is on par with pure DK
Thank you. It's good you tested it, because it seemed like a theoretical statement at first.
When I saw the passives a month ago, I already knew it would elevate Sorc to a whole new tier. Even with the nerfed starting values for the class masteries, Sorc is still going to be one of the best classes next patch. Normally I would call for a nerf, but given that the general consensus prefers for every class to be reworked first, I'm going to sit this one out and hope that the changes go through lol. My class will be meta for awhile and I'll finally have fun again.
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Elendildur wrote: »Static Reverberation
On a no-pet Sorc, this could be alright, but the lower chance based on the number of permanent pets just doesn't work. I can see the idea here, that the pets are always active, and hitting something with 3 different attacks at once (you, Familiar, Twilight) could be OP, but is it? The pets attack around once per second, so they'll only ever trigger one hit of Static out of 5 per pet, but they tank your chance of applying it based on simply existing. Pets aren't that powerful, but they represent such a massive cost, since they need to be slotted on both bars
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.
Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.

I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.
Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.
Conservation of Energy and Font of Power.
I think Sorcerer dummy parses are currently being inflated due to a couple of main factors that will not be nearly as relevant when playing actual content:
1. Monolith of Storms -- this set is straight up best in slot for Sorcerer dummy parsing. However, in content, some of the monolith spawns can be problematic, which takes away some of the power of the set. BUT, this is not as penalizing nor does it feel as bad as before now that there is the bonus weapon/spell damage per monolith to fall back on. This is such a great set design, I really hope it makes it to live in this current state. It feeds Sorcerer's lightning mage identity and provides an exceptionally solid shock item set, of which there are exceptionally few in game (basically one other - storm-cursed's revenge).
2. Static Reverberation -- this gets inflated on dummy parses where rapid strikes and bound armaments are used. While rapid strikes is great in pure single target scenarios, such as a dummy parse, in reality you would be much more likely to see a setup similar to what Tannus15 posted above in content, or possibly one utilizing traveling knife with multi-target and class mastery scripts.
(Speaking of class masteries, can we please get the permanent pet change added to Sorcerer's so we can use storm atronach? Thanks!)
VinnyGambini wrote: »Fully agree with static wave, sorc is probably stronger than dk right now (both pvp and pve, proofs can be found in this topic), and sorc is BEFORE rework.
Sorcerer idea is:
Highly strategic and mobile, focus at spell synergy and opportunistic use.
Reality:
Sorcerer tanks dks damage for hours. How it is opportunistic use?
In my opinion sorc rework should be mostly a nerf, not a buff, mostly in terms of survivability.
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.
Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.
Conservation of Energy and Font of Power.
Ah you are Static Wave. I recall you.
So you use the 2 talents I too chose. This makes me hopeful.



I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.
Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.
Conservation of Energy and Font of Power.
Ah you are Static Wave. I recall you.
So you use the 2 talents I too chose. This makes me hopeful.
Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:
vs a Werewolf:
My damage:
We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.
VinnyGambini wrote: »So sorc has officially best mobility, second best damage and best survivability, and sorc player confirms that.
Fully agree to buff them further. Lets increase sorcerer damage by 80% so they can be finally viable again.
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.
Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.
Conservation of Energy and Font of Power.
Ah you are Static Wave. I recall you.
So you use the 2 talents I too chose. This makes me hopeful.
Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:
vs a Werewolf:
My damage:
We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.
I thought it's with MagSorc. I know that StamSorc has broken sustain.
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.
So you just stack the 2 shield passives I take it. Calculated Defenses concerns me and I think it should be halfed with Battle Spirit.
Still, I wonder how you compete damage and sustain wise if you pick both these defense passives.
Conservation of Energy and Font of Power.
Ah you are Static Wave. I recall you.
So you use the 2 talents I too chose. This makes me hopeful.
Yea, I'm using these 2 passives. My highest healing was 10.5k HPS with 2 more heal abilities:
vs a Werewolf:
My damage:
We wanted to see how high we could push my healing, so we just stood and parsed each other for almost 2 minutes lol.
I thought it's with MagSorc. I know that StamSorc has broken sustain.
Both have infinite sustain but stamsorc is significantly tankier
I think it's too early to be optimistic about Sorc's class masteries. Firstly, Sorc still lacks penetration and critical damage, and is currently the only class without passive abilities providing these stats. This means that in organized PvE, Sorc players need to find their own solutions to the insufficient penetration and critical damage, relying primarily on specific sets and critical damage synergies. Furthermore, Sorc's skills still lack effective area-of-effect damage, and many skills haven't had their range adjusted to 7 meters, further reducing the versatility of Sorc builds.
In PvP, while Sorc is a good pure class, it struggles to compete with subclass builds, and curses can be cleansed, especially given the current prevalence of Betty Netch. Dragonknight's Wildfire Embers have a great design concept; they can still deal damage even when cleansed. This is almost exactly the same as what I suggested in this post (https://forums.elderscrollsonline.com/en/discussion/comment/8445124#Comment_8445124). I just regret that the developers decided to give this feature to Dragonknight instead of Sorc.
Trust me, in PvP Sorc can compete and kill DKs. I have been consistently tanking 7k+ DPS in PvP (which is an absurd number btw, considering most people average 3k DPS) and killing them, while having insane defensive stats. This is achievable just with 2 class masteries. The rework will elevate Sorc to OP status, guaranteed.