Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Werewolf Update From The Combat Refresh Team

  • Apollosipod
    Apollosipod
    ✭✭✭✭✭
    Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?

    The glowing markings depend on the morph:
    The unmorphed version has no markings
    lkznh6idko0m.png

    Berserker is the red eyes and claw marks
    4tjm4l6r7ri0.png

    and Pack Leader has a green Hircine logo on the chest
    fm7kdjl1ufbu.png

    There are also the three base colors (black, white, and ashen) which currently work as they do normally where the morph dictates the fur color. However, the Stonefalls Dynamic encounter drops fragments (1, 5, 10 for black, ashen, white) that you can consume to unlock the colors as skill styles and then you get whichever color you choose.

    The pics above are all with the Ashen style. Here are the other two:
    km0vdkyojnuo.png
    r0baullabf3a.png

    I should have asked before .y previous post, but do the skill styles hide the glow from the morphs when you equip them?

    No. You can see in those images that the morphs are all shown with the Ashen style equipped.

    Ostensibly the glow is to highlight to others which morph someone is using since the color no longer is the determinant signal anymore. Though I don’t know how relevant it is in PvP to know that, especially since one will have pets and the other won’t.

    At least for screenshots and simple overland, the glow can be turned off by unmorphing the skill to base level.

    Thanks for the response! I can't help but be irritated by the notion of having to unmorph the skill to have the non-glowey effects, though you are correct. I am very much in the camp that the glow shouldn't be necessary for either PVP or PVE since one morph has pet wolves and the other doesn't. Seems like a super unasked for and unnecessary addition to the new model.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?

    The glowing markings depend on the morph:
    The unmorphed version has no markings
    lkznh6idko0m.png

    Berserker is the red eyes and claw marks
    4tjm4l6r7ri0.png

    and Pack Leader has a green Hircine logo on the chest
    fm7kdjl1ufbu.png

    There are also the three base colors (black, white, and ashen) which currently work as they do normally where the morph dictates the fur color. However, the Stonefalls Dynamic encounter drops fragments (1, 5, 10 for black, ashen, white) that you can consume to unlock the colors as skill styles and then you get whichever color you choose.

    The pics above are all with the Ashen style. Here are the other two:
    km0vdkyojnuo.png
    r0baullabf3a.png

    I should have asked before .y previous post, but do the skill styles hide the glow from the morphs when you equip them?

    No. You can see in those images that the morphs are all shown with the Ashen style equipped.

    Ostensibly the glow is to highlight to others which morph someone is using since the color no longer is the determinant signal anymore. Though I don’t know how relevant it is in PvP to know that, especially since one will have pets and the other won’t.

    At least for screenshots and simple overland, the glow can be turned off by unmorphing the skill to base level.

    Thanks for the response! I can't help but be irritated by the notion of having to unmorph the skill to have the non-glowey effects, though you are correct. I am very much in the camp that the glow shouldn't be necessary for either PVP or PVE since one morph has pet wolves and the other doesn't. Seems like a super unasked for and unnecessary addition to the new model.

    Yeah, I’m kinda used to unmorphed for RP since my werewolf was supposed to be brown, and the beigey-grey-not-really from the unmorphed was always the color that matched him best.

    Then again, he’s supposed to be a werebear in the first place, so he always just felt all kinds of wrong.
    (Hey ZOS, I have a blank check with your name on it for a brown werebear variation…)
  • tohopka_eso
    tohopka_eso
    ✭✭✭✭
    I don't mind the effect that much. Even though I don't PvP I can understand why some can be irritated by it though.

    For me, I can RP it off as being marked by Hircine or something like that.
  • Faltasë
    Faltasë
    ✭✭✭✭✭
    Ruhlf wrote: »
    Oof. The glows are not my favorite. They look confusing and kinda make no sense for a werewolf.

    “I’m a big scary thing that can pounce out of the shadows and get you - but hold up - let me just glow like goon from the 1990s Batman and Robin.”

    This was a surprise I think no one asked for ):

    If we can get rid of the glow tattoos - and shrink the gremlin ears - I’d be happier. Those ears… yeesh.

    Yeah these glowing effects automatically make using the werewolf a no go for me. These are so ugly.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Ruhlf
    Ruhlf
    ✭✭✭
    Faltasë wrote: »
    Ruhlf wrote: »
    Oof. The glows are not my favorite. They look confusing and kinda make no sense for a werewolf.

    “I’m a big scary thing that can pounce out of the shadows and get you - but hold up - let me just glow like goon from the 1990s Batman and Robin.”

    This was a surprise I think no one asked for ):

    If we can get rid of the glow tattoos - and shrink the gremlin ears - I’d be happier. Those ears… yeesh.

    Yeah these glowing effects automatically make using the werewolf a no go for me. These are so ugly.

    Indeed. Didn’t ask for them. Don't want them. And don’t care for them.

    The effects are basically telling me “don’t use the new features the Devs have added.” And that’s a crazy thing to do for the Dev’s rollout of their new werewolf revamps.

    It makes me not want to explore the morphs at all.

    Why make yet another cosmetic change that is going to (again) affect how players view their character’s appearance? Especially after so many players were (and still are) unhappy with the new werewolf model?

    Edit:
    Imagine the upset if this was built into other player character models? You want a certain morph, then your elf gets green tattoos all over their face.
    Edited by Ruhlf on April 15, 2026 6:22AM
  • Nefaras
    Nefaras
    ✭✭✭
    Is there a difference between male and female?
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Nefaras wrote: »
    Is there a difference between male and female?

    Extremely minor, but yes.

    The core (very faint) differences appear to be the following:

    Shorter Snout
    Longer Tail
    Slimmer Stomach
    Slightly more fur/hair around the neck.
    Hoping for more playable races
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Hey ZOS team I just want to provide my first look raw feedback on the revised werewolf after testing on PTS some yesterday and today.

    First - the refresh feels like a labor of love. You guys put a lot of thought and care into this. THANK YOU. I believe in the team working on this.

    The pictures you posted on Friday and previously did not do justice to the werewolf model. The model look so much better than I perceived it to be from the advance pictures.

    The tattoos are growing on me after the initial shock. Unexpected really, but I can go with this - I see where you’re going and see the opportunity for even more customization options … nice! Naturally I’ve heard from folks that they would like the option to remove the tats or tone them down. Different skill styles look nice overall!

    White werewolf - needs some small “highlights” or rather darkening of snout and some other edges IMO - idk it’s necessary for it to look like albino wolf, it’s absolutely snow white - should still look like normal wolf man guy with maybe darker hair around claws, feet, snout, maybe back

    Female model looks good not overblown, tasteful!

    THE WEREWOLF STEALTH DETECTION - I now believe in justice - we should have always detected people. Hircine is great! THANK YOU. I mean I still think we should be able to stealth - werewolves are apex predators and all, but I’m cool with this for now ;)

    Animations look good overall! Jump is good! It’s probably too much to ask but pie in the sky ask would be to alternate arms when blocking and bashing, but I understand if that’s not feasible. Do you guys have the option to add various animations for block and bash that we cycle through?

    Combat:
    - I like a lot of where you are going. Lots of good with all the morphs and passives. There seems to be a chunk of wonky stuff about how stats convert when going into ww form, couple times where abilities do not trigger properly etc. but we have some weeks to test and give specific
    - The bite ability is cool
    - New claws animation is cool
    - feel wise, something feels less responsive. Maybe just years of hardwiring to the old animations - will give it a fair shot before passing judgement.
    - explain why we need aoe cap on claws? >:( do not like!
    - healing feels like a nerf so far
    - Still feeling out ulti and fury gen - will see with some more testing
    - Can you explain any changes to speed? Only speed increase is on rampage? Perhaps it feels that we are not moving as fast just on account of being slightly bigger.

    I see you guys working on this - thanks for the great effort. There will be some areas for concern that are highlighted but first I want to appreciate you guys for the honest care and work!
    A Bosmer Nightblade Werewolf
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    The new model is very very cool. Good job!
  • Lycanthrope1997
    Lycanthrope1997
    ✭✭✭
    Hey can we adjust old sets like salvation/savior's hide and Shapeshifter's chain for werewolves? I saw Hide of The Werewolf get adjusted etc but nothing for those other items.
  • CatalinaWineMixer2
    CatalinaWineMixer2
    ✭✭✭
    I was never big into the werewolf over the years. This might actually change that. It does have a place in the hearts of many players. It is a very special class and I am excited to see it in action.
    Hey can we adjust old sets like salvation/savior's hide and Shapeshifter's chain for werewolves? I saw Hide of The Werewolf get adjusted etc but nothing for those other items.

    This should be considered. There are not a lot of werewolf utility sets to begin with. Either way, we will all be howling at the moon soon enough.
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    I love the new model and abilities they are super fun and enjoyable to play especially with all the new sound effects and animations

    For Berserker Form it has felt challenging to stay in form in combat when there is not a way to use devour. Maybe a way to allow for ultimate generation or a cost reduction or a greater length of time in form from the 10 initial seconds to 30 seconds on initial and then, 50 depleting thereafter every 10 seconds may help.

    Light attacks and heavy attacks "feel" slower than live and if there was a way to weave them better it could be cool, but I love their sound effects and slow wind up makes it seem momentous.

    Thank you so much to all the teams at ZoS and people who worked on this werewolf refresh, it is overall wonderful and very enjoyable to play. 🐺💕
  • Ruhlf
    Ruhlf
    ✭✭✭
    @ZOS_Erin

    Having had a chance to see the new model out of T-Pose, I think there’s still work to be done. But it’s getting there! Thanks for taking in all the feedback so far.

    -Overall model changes - Less Skinny. Yes. The overall build is still too frail and gangly looking. When the new model was scaled up and placed next to the old model - it looked better because it looked “bigger” than the old model. But on its own, it’s too skinny looking. It looks almost emaciated. The arms need more bulk especially.

    -Those ears. More wolf-like ears please. The ears really continue to add to the “rat/bat” look. It would be much appreciated if we could get some wolf-ears on our werewolves.

    -Head Size. Slightly larger? The head seems small… And this does make the body feel larger - but I think a 10% increase would make the werewolf models feel a little more powerful.

    -The hind legs are a bit too long. They look more like bird legs and less like wolf legs. The length of the hind legs adds to the overall gangly proportions - like a baby bird - and not very imposing or werewolf-y.

    -The hair. I’m split on the Mohawk. I get what the Devs were trying to do - but the limitations of the game make the mane/mohawk stand out - drawing attention away from the rest of the design. The hair shouldn’t be a focal point - the werewolf should. I’d shorten the height of the mane. Its distribution down the body is fine.

    -Could we please toggle/remove the Glowing Tattoos? If they’re necessary for PVP - then please make them only active in PVP (or simply toggle on/off).

    -I’m still seeing a lot of wrinkled skin and leathery skin textures. Even with the (thank you) skin matching done with the fur, the leathery (almost lizard) skin remaines. It would be cool if we could add more fur texture (not cards, just texture) - especially around the neck and face.

    Thanks! My werewolf is my favorite guy to play in ESO, so I feel pretty passionate about how he looks. I didn’t really have much of an issue with him before, even with the old model - but I appreciate the work on the new werewolf. (But I’m still not sold on this new model.)
    Edited by Ruhlf on April 15, 2026 6:58AM
Sign In or Register to comment.