Does any endgame pve build have 7k unbuffed weapon and spell damage or even near it?


This has 12% base spell damage, while the patchnotes mention none at all.
MashmalloMan wrote: »This has 12% base spell damage, while the patchnotes mention none at all.
There is no longer a base at all.
The original had 9% base +1% for every 1500, the new version is just +1% for every 1750.
The 12% you're seeing is 18% for my character which has 32k Stamina. So presumably, you have around 21k max resources to get the 12% you've screenshotted.
MashmalloMan wrote: »This has 12% base spell damage, while the patchnotes mention none at all.
There is no longer a base at all.
The original had 9% base +1% for every 1500, the new version is just +1% for every 1750.
The 12% you're seeing is 18% for my character which has 32k Stamina. So presumably, you have around 21k max resources to get the 12% you've screenshotted.
That is likely it. Yet still, 1750 magicka per stack is a considerable nerf. I expected to see at 1250 or even 1000.
MashmalloMan wrote: »That is likely it. Yet still, 1750 magicka per stack is a considerable nerf. I expected to see at 1250 or even 1000.
It's a nerf, but still powerful.
For PVE, every build has at minimum 32k resources or so, sometimes higher, especially with a group, so you just get a free, no nonsense, +20% w/s damage.
In PVP, if you built for Max Mag stacking for Hardened Ward like before subclassing, you're sitting at 22~28% w/s damage.
An average w/s damage/crit/proc build with 30k HP has around 22~25k resources, so 12~14% w/s damage. They should effectively have more raw w/s damage to scale in comparison to the Max Mag stacker, so it could be quite close in the end.
If you compare to the other class Masteries:
- Warden = 15% - great baseline, simple, no hoops, matches normal non Max Mag stacking Sorc multiplier
- Templar = 600 w/s damage - Sorc with +15% would need 4000 raw w/s damage to achieve the same result
- NB = 1~1250 w/s damage - x2 of Templar, but based on 1~100% HP
- Necro = 2-20% - Slightly higher than Warden, but requires build up
- Arcanist = 666 (based on ult) or 300 w/s damage (perma) - Weaker than Templar, same Sorc logic
So all things considered, Sorc's Mastery is equal, if not better to what I'm seeing on other classes, but it has no secondary effect like Max HP or crux, etc. I have no doubt the passive is still strong, I just wonder if it's enough in conjunction with Implosion to compete with some of the other 2x DPS Masteries available out there.
MashmalloMan wrote: »That is likely it. Yet still, 1750 magicka per stack is a considerable nerf. I expected to see at 1250 or even 1000.
It's a nerf, but still powerful.
For PVE, every build has at minimum 32k resources or so, sometimes higher, especially with a group, so you just get a free, no nonsense, +20% w/s damage.
In PVP, if you built for Max Mag stacking for Hardened Ward like before subclassing, you're sitting at 22~28% w/s damage.
An average w/s damage/crit/proc build with 30k HP has around 22~25k resources, so 12~14% w/s damage. They should effectively have more raw w/s damage to scale in comparison to the Max Mag stacker, so it could be quite close in the end.
If you compare to the other class Masteries:
- Warden = 15% - great baseline, simple, no hoops, matches normal non Max Mag stacking Sorc multiplier
- Templar = 600 w/s damage - Sorc with +15% would need 4000 raw w/s damage to achieve the same result
- NB = 1~1250 w/s damage - x2 of Templar, but based on 1~100% HP
- Necro = 2-20% - Slightly higher than Warden, but requires build up
- Arcanist = 666 (based on ult) or 300 w/s damage (perma) - Weaker than Templar, same Sorc logic
So all things considered, Sorc's Mastery is equal, if not better to what I'm seeing on other classes, but it has no secondary effect like Max HP or crux, etc. I have no doubt the passive is still strong, I just wonder if it's enough in conjunction with Implosion to compete with some of the other 2x DPS Masteries available out there.
I spoke only on Sorcerer here since this thread is for Sorcerer. All of these passives mentioned are underpowered compared to the stats you get from subclassing.
Warden's 1650 spell damage for 6 status effects is powerful. (You did not mention it) This I consider truly potent and competitive, but like you said; this is not a no non-sense passive like Font of Power.
YandereGirlfriend wrote: »MashmalloMan wrote: »That is likely it. Yet still, 1750 magicka per stack is a considerable nerf. I expected to see at 1250 or even 1000.
It's a nerf, but still powerful.
For PVE, every build has at minimum 32k resources or so, sometimes higher, especially with a group, so you just get a free, no nonsense, +20% w/s damage.
In PVP, if you built for Max Mag stacking for Hardened Ward like before subclassing, you're sitting at 22~28% w/s damage.
An average w/s damage/crit/proc build with 30k HP has around 22~25k resources, so 12~14% w/s damage. They should effectively have more raw w/s damage to scale in comparison to the Max Mag stacker, so it could be quite close in the end.
If you compare to the other class Masteries:
- Warden = 15% - great baseline, simple, no hoops, matches normal non Max Mag stacking Sorc multiplier
- Templar = 600 w/s damage - Sorc with +15% would need 4000 raw w/s damage to achieve the same result
- NB = 1~1250 w/s damage - x2 of Templar, but based on 1~100% HP
- Necro = 2-20% - Slightly higher than Warden, but requires build up
- Arcanist = 666 (based on ult) or 300 w/s damage (perma) - Weaker than Templar, same Sorc logic
So all things considered, Sorc's Mastery is equal, if not better to what I'm seeing on other classes, but it has no secondary effect like Max HP or crux, etc. I have no doubt the passive is still strong, I just wonder if it's enough in conjunction with Implosion to compete with some of the other 2x DPS Masteries available out there.
I spoke only on Sorcerer here since this thread is for Sorcerer. All of these passives mentioned are underpowered compared to the stats you get from subclassing.
Warden's 1650 spell damage for 6 status effects is powerful. (You did not mention it) This I consider truly potent and competitive, but like you said; this is not a no non-sense passive like Font of Power.
IMO, it isn't even about equalizing the stats acquired from subclassing but about the abilities. As there is basically no way to out-stat a class simply having bad abilities. And Sorcerer has mostly bad abilities.
No realistic amount of stats will ever overcome that, and, even if they could, would we really want Crystal Frags providing 10k Weapon Damage because that's what it takes to compete with subclassed DKs?
The roll-out of these passives drives home the point that classes without a decent backbone of abilities will never be competitive until their respective refresh fixes that issue with complete skill reworks a la the DK refresh.
Just so yall know, sorc is hitting 10k weapon and spell damage, and 178k parses atm. So definitely not as doom and gloom as it might seem




Seraphayel wrote: »Sorc is and was never a mess in the 12 years this game is live, Sorc players are just overtly dramatic lmao.
Compared to several other classes the Sorc class masteries are actually good to great, I really have no idea where these complaints come from.
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
Umbracat449 wrote: »Argh
'Sorc is doing just fine'
'Sorc will be one of the best classes'
Sorc is a MESS and the devs need to go back to the drawing board, and being all optimistic isn't going to encourage that! Crack the whip!
I want first principles, blue skies, what should this class really be, in pve and in pvp (- which in my book cannot be the same) thinking!
In PvP Sorc is one of the best classes with the new class masteries, on par with pure DK and their class masteries.
Yeah, not gonna lie, no pet is looking really good
However things are looking less rosy for pet builds
I mean, 165k is still really good, don't get me wrong.
Sorc is doing just fine.

