If you want to say it’s just pixels in game well you’re just a collection of atoms, go figure.
If you want to say it’s just pixels in game well you’re just a collection of atoms, go figure.
Do we really need to discuss the difference between real, sentient living and breathing beings and fictional non-sentient non-living creatures now?
Also, @Malyore, again a wonderful post of you that I can fully agree with!
These are very relevant viewpoints if one is to take immersion into account. Killing defenceless creatures is not worthy of our supposedly heroic characters.
These are very relevant viewpoints if one is to take immersion into account. Killing defenceless creatures is not worthy of our supposedly heroic characters.
The heroic murder cultist, necromancer or daedra worshipper?
For me, immersion also matters. If have very friendly and peaceful characters who would kill no one if they could just avoid it. I also have ruthless mercenary or bandit types for whom a life doesn't matter much. I have a Bosmer character who hunts rabbits and deer for food. I also have a Telvanni who loves every random vvardvark or nix hound more than any human (except for Azandar perhaps, but that's a different thing) and would never hurt any of these animals, but with humans, he's not so squeamish.
It's an open world in which every kind of character can be played, and people do exactly that.
Four_Fingers wrote: »Why can't we kill birds? 😁
twisttop138 wrote: »I smell an interesting story. A telvanni who loves Azander who in turn hates mushrooms.
twisttop138 wrote: »Maybe it would be better if no one judged anyone else for their take on this task. I killed anything that moved, but if that's something you don't like, more power to you. I think @AScarlato is 100% right. If you don't like it, it's totally ok to skip it.
One complaint I could understand is that a zone where basically everything is lying around dead or despawned most of the time for three months now, might not be the most immersive experience for someone who has newly gained access to this zone just now. Random animals are part of the landscape, commoner npcs contribute to town atmosphere, so if everything is already killed - it looks empty.
Ah I should have remembered that my inconvenient opinion isn’t what you wanted to hear. Oh well better luck next time.If you want to say it’s just pixels in game well you’re just a collection of atoms, go figure.
Do we really need to discuss the difference between real, sentient living and breathing beings and fictional non-sentient non-living creatures now?
Also, @Malyore, again a wonderful post of you that I can fully agree with!
Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
Some people just have different triggers, and that doesn't make a topic bait. That said, if something doesn't go beyond what a general audience would find upsetting but triggers you personally, then it's up to you to remove yourself from them rather than asking thousands of strangers to accommodate you.
In this issue there is a difference between cute non-aggressive critters, and an aggressive combatant like a minotaur.
I said above that animal cruelty is a specific trigger to me, but I don't expect them to make all animals untargetable or be upset if others want to kill them in a game. I know they aren't real, but that doesn't mean that witnessing even fictional depictions can't be upsetting for some.
In this situation, I understand I am outside the normal so I'm just not going into the zones while this activity is popular. I mean, I feel bad even accidentally clicking on butterflies since it apparently kills them to turn them into bait.
Rishikesa108 wrote: »Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
If we look closely, following your reasoning based exclusively on cold logic, it's also absurd that someone would spend real money to buy goods made of mere pixels, such as a hairstyle for a virtual doll, which is precisely what our characters are.
This type of game is completely based on appearance, on the pretense that these virtual pixels are real.
Of course, each of us knows what they really are, but we play with a sort of auto-suggestion, pretending they're real.
That's the fun; otherwise, if we always applied cold logic that only sees pixels, no one would have fun anymore.
Even children, when they play with toy cars or dolls, pretend that's reality... and that's how they have fun.
These are games for adults, but the principle is the same: you play by pretending it's reality, immersing yourself in the situation.
That's why the reasoning of those who want to apply cold logic is flawed.
We cannot apply logic only when it is convenient to justify an action, but we cannot apply it when we get excited about having purchased or obtained a virtual mount or a nice outfit for our characters.
Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
Some people just have different triggers, and that doesn't make a topic bait. That said, if something doesn't go beyond what a general audience would find upsetting but triggers you personally, then it's up to you to remove yourself from them rather than asking thousands of strangers to accommodate you.
In this issue there is a difference between cute non-aggressive critters, and an aggressive combatant like a minotaur.
I said above that animal cruelty is a specific trigger to me, but I don't expect them to make all animals untargetable or be upset if others want to kill them in a game. I know they aren't real, but that doesn't mean that witnessing even fictional depictions can't be upsetting for some.
In this situation, I understand I am outside the normal so I'm just not going into the zones while this activity is popular. I mean, I feel bad even accidentally clicking on butterflies since it apparently kills them to turn them into bait.
That whole "people with functioning empathy" line is a hell of a statement, because it implies people who kill non-living things in a game somehow lack it. I'm one of the most empathatic people I know, I cry super easily when others are upset or during sad scenes in games or movies. I abhor real-world violence and it gets me REALLY mad when I hear about things like animals or people being abused or killed. But there is a big difference between getting emotionally attached to characters and getting emotionally attached to Random NPC Animal #5,301.BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.Because it IS just a game. It is fiction. It is not real. There are no real animals being harmed or killed. There is no real suffering. It is not real.Rishikesa108 wrote: »"It's just a game" someone says.
Of course.
But... why cats and dogs are unkillable in the game... is it not a game for those kind of animals?
You do not find any child in the game... why???
So please, don't say things that contradict the evidence, please.
Dogs and cats aren't killable because ESO is based in the United States, where those animals are pets and NOT game or livestock animals. But all the animals you CAN kill? They are actually hunted irl (the ones that exist irl anyway) for food and other things, or are livestock animals that are raised as food or for leather, milk, and so on. Pigs, goats, squirrels, rabbits, elk, deer, etc are all animals that get hunted or raised as livestock.
What does children not being in the game have to do with anything? The answer is because they didn't feel like coding them in but that isn't some sort of gotcha point at all. They didn't add children not because of morality but because it would have been extra coding. The things you tried to bring up aren't evidence at all and contradict nothing.
Also as other people have mentioned, there are numerous recipes that call for meat of different kinds. What's the difference between someone running around killing animals to farm mats (because they also tend to drop things like Guts as someone else mentioned) and someone killing for any other reason? It's not like it's 'wasting' the animal, because again, it isn't real.If it upset you that much why in the world would you just sit there watching people do it then? If it was disturbing and bothered you that much for non-living animals (which isn't even graphic at all, there's no blood or organs or anything), then go to another zone instead of spending all that time there.Rishikesa108 wrote: »1,000 kills for the seasonal challenge in three designated areas. In dungeons/delves, mobs don't count, but in the overland, all you need to do is kill a harmless little animal with a light attack (they have 1 hp) to boost your score.
Does that seem fair to you?
I obviously refrain from this senseless hunt for squirrels, deer, or the cute little Nixads, but I'm outraged by the obscene spectacle of thousands of players mercilessly crushing everything that moves. It disgusts me.
But what was the need for that?
This game often stands out for protecting certain minorities, and I'm pleased. Why not protect the sensibilities of those who oppose the killing of innocent little animals?
What demonstration of skill or strength is firing a light attack at a hare or a heron?
I hope ZOS reconsiders, and along with the promised fix to the zone dungeons/delves, that ZOS does not continue to encourage this needless slaughter.
The moment I saw “foes” and “Wrothgar” I knew exactly what I would be doing for the next 1 hour or so. I picked a nice spot with at least 7 squirrels, some goats and rabbits, deer and those cute little echatere along with bears, mammoths, and some other creatures. I completed this challenge fairly fast. And I saw countless players passing by and deleting all those bears, mammoths and adult echatere, while I was making sure nobody notices how much critter spawns in this one spot.
I must admit that there is something disturbing in these mass killings “challenges”.
It is indeed slightly aggravating to witness so much violence and death. The massacre of those majestic mammoths was the most difficult to watch for me personally.
Now, we rush through this challenge in order to unlock the next tome page. But I would prefer these challenges to be about killing “enemies” instead of “foes”. “Enemies” exclude critter, afaik. This category only includes creatures that attack players who come too close.
If you don't want to kill animals for Challenges, then don't. But don't ask for the option to be taken from everyone because of something you dislike. Once again, let's not impose real-world morals onto a video game.It's a bug currently that mobs in Delves and Dungeons aren't counting towards the Challenge, they're aware of it and it should have been added to the list of bugs by now.SerafinaWaterstar wrote: »Can someone explain why ‘foes’ in *** dungeons & delves don’t count?
That is the more relevant point.
Cin_Vhetin wrote: »Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
Some people just have different triggers, and that doesn't make a topic bait. That said, if something doesn't go beyond what a general audience would find upsetting but triggers you personally, then it's up to you to remove yourself from them rather than asking thousands of strangers to accommodate you.
In this issue there is a difference between cute non-aggressive critters, and an aggressive combatant like a minotaur.
I said above that animal cruelty is a specific trigger to me, but I don't expect them to make all animals untargetable or be upset if others want to kill them in a game. I know they aren't real, but that doesn't mean that witnessing even fictional depictions can't be upsetting for some.
In this situation, I understand I am outside the normal so I'm just not going into the zones while this activity is popular. I mean, I feel bad even accidentally clicking on butterflies since it apparently kills them to turn them into bait.
I'm sorry it strikes you so hard, I know it doesn't feel good. Like I said before I felt the same way for the first 5 years I played ESO. I even hated grabbing torchbugs (eww) on accident.
LootAllTheStuff wrote: »Cin_Vhetin wrote: »Cin_Vhetin wrote: »With a little objectivity, the whole idea of having scruples about using animations to disassemble other pixels (in the shapes of Nixads, daedra, minotaurs, etc) is absurd when the entire premise of this game is slaughter of one kind or another, the stories are violent in the extreme and to level is to slaughter something. This whole discussion thread appears to be troll bait.
Some people just have different triggers, and that doesn't make a topic bait. That said, if something doesn't go beyond what a general audience would find upsetting but triggers you personally, then it's up to you to remove yourself from them rather than asking thousands of strangers to accommodate you.
In this issue there is a difference between cute non-aggressive critters, and an aggressive combatant like a minotaur.
I said above that animal cruelty is a specific trigger to me, but I don't expect them to make all animals untargetable or be upset if others want to kill them in a game. I know they aren't real, but that doesn't mean that witnessing even fictional depictions can't be upsetting for some.
In this situation, I understand I am outside the normal so I'm just not going into the zones while this activity is popular. I mean, I feel bad even accidentally clicking on butterflies since it apparently kills them to turn them into bait.
I'm sorry it strikes you so hard, I know it doesn't feel good. Like I said before I felt the same way for the first 5 years I played ESO. I even hated grabbing torchbugs (eww) on accident.
Mirri doesn't like it, either. Which is annoying when you really weren't trying to grab the insect at all!.
Rishikesa108 wrote: »1,000 kills for the seasonal challenge in three designated areas. In dungeons/delves, mobs don't count, but in the overland, all you need to do is kill a harmless little animal with a light attack (they have 1 hp) to boost your score.
Does that seem fair to you?
I obviously refrain from this senseless hunt for squirrels, deer, or the cute little Nixads, but I'm outraged by the obscene spectacle of thousands of players mercilessly crushing everything that moves. It disgusts me.
But what was the need for that?
This game often stands out for protecting certain minorities, and I'm pleased. Why not protect the sensibilities of those who oppose the killing of innocent little animals?
What demonstration of skill or strength is firing a light attack at a hare or a heron?
I hope ZOS reconsiders, and along with the promised fix to the zone dungeons/delves, that ZOS does not continue to encourage this needless slaughter.