The thing is they first showed us the concept art, which looked awesome. Then the 3D model which looked nothing like it.
It still has giant bat/rat ears, not even remotely wolf like.
The "hairstyle" looks designed to appeal to 12 year old fortnite players.
Obviously it is a talented artist who had created it, who wanted to put their own flare on it.
People just want a werewolf looking werewolf.
At the end of the day the day ends.


Enemoriana wrote: »"We can't add much more fur because of technical reasons, so we will add longer fur where nobody asked, oh, there is nothing left for bald places, they will stay so."
Please, transplant some fur from mohawk and back to better places.
And I very-very hope mohawk and those silly pointed ears will be not so ridiculous in correct pose.
However, it really look better than first version. There is a lot of things that can be improved, but at least It doesn't look sick and mangy now. Not yet something I will want to play, but now it is not a thing I would strongly avoid.

The majority of people giving feedback.With that said, the model is still abysmal. We DO NOT WANT that mohawk look, it looks so dumb. Someone mentioned that maybe it is just because this a still and it will look different in-game with animations, but the weird mohawk needs to go or be severally toned down. We don't need fully furred werewolves, but the giant mohawk down the back is ridiculous looking.
We? Who’s we?
Also the mane going down the back is honestly one of my favorite parts of this new model. Makes em look really wild! It could use a few touch ups, but honestly I’m pretty happy with what I’m seeing here. Hopefully we get a decent amount of skill styles in the future so everyone can have a WW look they can enjoy.
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I really am a fan of the size increase on the new new design, however, I genuinely think the rest of it is an ugly design.
The more cohesive fur color to skin color thing is good. And the amount of floof is fine, but the mohawk and the face being less canine-like really bothers me. Can the devs tweak it so that it doesn't look like a hyena?
All the new werewolf reminds me of is a Gnoll from Baldurs Gate 3. At least make the face more canine-like. Plenty of people had already mentioned how to do that a couple months back during the feedback to the original new look, and it seems to have been completely ignored besides the ears(which don't really matter much in terms of helping it not look like a Gnoll)
I really am a fan of the size increase on the new new design, however, I genuinely think the rest of it is an ugly design.
The more cohesive fur color to skin color thing is good. And the amount of floof is fine, but the mohawk and the face being less canine-like really bothers me. Can the devs tweak it so that it doesn't look like a hyena?
All the new werewolf reminds me of is a Gnoll from Baldurs Gate 3. At least make the face more canine-like. Plenty of people had already mentioned how to do that a couple months back during the feedback to the original new look, and it seems to have been completely ignored besides the ears(which don't really matter much in terms of helping it not look like a Gnoll)
I agree, I don't really know what happened. It feels like the devs got hung up on the 'more fur' request, did that very weirdly (putting fur on places people weren't asking them to), made it bigger (yay!) and that was... kinda it.
Mesh work, it needs mesh work, not just more fur slapped around.
I really am a fan of the size increase on the new new design, however, I genuinely think the rest of it is an ugly design.
The more cohesive fur color to skin color thing is good. And the amount of floof is fine, but the mohawk and the face being less canine-like really bothers me. Can the devs tweak it so that it doesn't look like a hyena?
All the new werewolf reminds me of is a Gnoll from Baldurs Gate 3. At least make the face more canine-like. Plenty of people had already mentioned how to do that a couple months back during the feedback to the original new look, and it seems to have been completely ignored besides the ears(which don't really matter much in terms of helping it not look like a Gnoll)
I agree, I don't really know what happened. It feels like the devs got hung up on the 'more fur' request, did that very weirdly (putting fur on places people weren't asking them to), made it bigger (yay!) and that was... kinda it.
Mesh work, it needs mesh work, not just more fur slapped around.
Fur also in the wrong places too. Made it kind of look like Theo Von mullet instead of a wolf. Wolves have manes and jowl tufts... I see this and just instantly get reminded of a Gnoll. Since they have no manes and in BG3 straight up have hair more like mohawks.
I'm not sure where they went wrong either because the concept art slaps so hard, but the execution, at least from the angle they've provided, leaves a lot to be desired.
MaverickWerewolf wrote: »FIX THOSE SAGGING, WEAK, NARROW SHOULDERS.
Honestly? I don't really get the hate, I was ok with the first model though I do admit more fur was and is welcome. The second pass here? I think its really cool. I'm seeing lots of complaints regarding the "mohawk" but I kind of always assumed that those were meant to be canine hackles and I thought they were cool highlighting the whole aggression peaking aspect of the werewolf. The bigger size is too a welcome change. I feel like maybe the images themselves don't really do the best job at selling the new model and I feel like maybe if we see it in game opinions might change. Not saying things are perfect nor ideal but I think this is far from "the wrong direction."
I kinda always assumed the partial fur thing was an intentional and consistent design choice when it came to Elder Scrolls werewolves. Its a visual sell to the fact that you are not in fact a full wolf but a man who spontaneously grew tons of hair across your body. Whether you like that design aspect or not, it does appear in other TES games and even the current live werewolf model, its just more noticeable with this one because of how much more detailed it is.
Real question shouldn't be why the new werewolf model has less fur but why the werewolf behemoths are fully covered if anything.
Erickson9610 wrote: »@ZOS_Erin
Will PvE encounters like March of Sacrifices or the Lord Hollowjack boss fight during the Witches Festival be modified to allow Werewolves who are Prowling to function like players who are stealthed?
It's particularly frustrating in March of Sacrifices when you can't interact with the hunting wisps in Werewolf form unless you do the side content, which itself requires you to interact with the hunting wisps.
Please make start-to-finish Werewolf only runs of March of Sacrifices possible!
Honestly? I don't really get the hate, I was ok with the first model though I do admit more fur was and is welcome. The second pass here? I think its really cool. I'm seeing lots of complaints regarding the "mohawk" but I kind of always assumed that those were meant to be canine hackles and I thought they were cool highlighting the whole aggression peaking aspect of the werewolf. The bigger size is too a welcome change. I feel like maybe the images themselves don't really do the best job at selling the new model and I feel like maybe if we see it in game opinions might change. Not saying things are perfect nor ideal but I think this is far from "the wrong direction."
I kinda always assumed the partial fur thing was an intentional and consistent design choice when it came to Elder Scrolls werewolves. Its a visual sell to the fact that you are not in fact a full wolf but a man who spontaneously grew tons of hair across your body. Whether you like that design aspect or not, it does appear in other TES games and even the current live werewolf model, its just more noticeable with this one because of how much more detailed it is.
Real question shouldn't be why the new werewolf model has less fur but why the werewolf behemoths are fully covered if anything.





I really hate how the latest werewolf model looks to be honest. It doesn't look like a werewolf to me. It instead looks like Andre the Giant wearing a wolf pelt and sporting a mullet. It doesn't look mean or imposing to me at all. The model looks like it's stretched vertically and It's just really uncanny.
The current model on the live server looks goofy, and this new one looks ugly. It isn't an upgrade imo, it's a side-grade at most. A pointless waste of a designer's time that doesn't actually make werewolf form any cooler or more appealing visually.
For contrast, here's what a Werewolf from a game called Altered Beast on the PS2 looks like:
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Look how much cooler and more menacing it looks. Why is it that a werewolf from a 20 year old, D-tier PS2 game that no one knows about and that was made on a shoestring budget looks better than that one we'll be getting. It's really not a good look for the design team at ZOS.



