The flame and storm atros one is bugged too. The flames count but the storms don't move the progress bar at all.
HelenaTroyania wrote: »Capture districts in Imperial City is also bugged.
Eclipse318 wrote: »The "kill 1000 enemies in Gold Coast etc" one is bugged for me, I got up to 26 kills and then nothing else counted after that.
ZOS_JessicaFolsom wrote: »Eclipse318 wrote: »The "kill 1000 enemies in Gold Coast etc" one is bugged for me, I got up to 26 kills and then nothing else counted after that.
Hi @Eclipse318! Were you in the overland areas, or an instanced area? Currently, there is an issue where if you moved to an instanced area off of the overland, like a delve or public dungeon, kills in that area would not count toward these types of Challenges. We have a bug in for it.
Hi all, just wanted to follow up here and note that the kill Flame and Storm Atronach challenges will be improved with your feedback in Update 50.
SeaGtGruff wrote: »Regarding lore books, they need to be ones that your character hasn't discovered yet.
Crafting motifs work, if your character hasn't learned them yet.
Jewelry surveys work, if your character hasn't read them yet.
Miscellaneous documents such as the ones for finding museum pieces work, if your character hasn't read them yet-- and is able to read them (which isn't always the case, for whatever reason).
I've still got a lot of crafting motif pages which my main hasn't learned yet, and there are many more that my alts don't know yet, so that's one way I've been getting this challenge done-- buying motifs for my main, or having my alts learn motif pages which my main already knows. And a lot of the Jewelry surveys apparently haven't been read by all of my characters yet.
I've still got available slots for creating new characters, so one possible way to complete this challenge (once there's nothing left for any of my alts to discover) would be to create a new throwaway character to read lore books on, then delete that new character afterward. But it will probably be a long time before I need to resort to that tactic.
So the longer you’ve played the character and/or the more you’ve tried to finish the EM, the less feasible this is. Unread books, notes, and scrolls are fundamentally a limited resource in a way that killing respawning mobs or harvesting resources or capturing keeps or running repeatable instanced content is not. Many lorebooks are locked behind DLC as well, so not owning those DLC shrinks the pool of that limited resource quite a bit. We have been getting less new content too, so I believe (though I’d have to check) that we are not getting as many new lorebooks as we used to.
@ZOS_JessicaFolsom @ZOS_Kevin
Thank you for updating us on the bugs so far with challenges.
Is it intended that the weekly challenge for "discovering lorebooks" in the world doesn't count lorebooks read in the world? The only restriction placed on this seems to be "found in the world (not your Lore Library)". I understand this to mean you cannot just open your Lore Library to have them count. You have to activate the book where it is placed in the world. Doing that is not working, though.
SeaGtGruff wrote: »Regarding lore books, they need to be ones that your character hasn't discovered yet.
Crafting motifs work, if your character hasn't learned them yet.
Jewelry surveys work, if your character hasn't read them yet.
Miscellaneous documents such as the ones for finding museum pieces work, if your character hasn't read them yet-- and is able to read them (which isn't always the case, for whatever reason).
I've still got a lot of crafting motif pages which my main hasn't learned yet, and there are many more that my alts don't know yet, so that's one way I've been getting this challenge done-- buying motifs for my main, or having my alts learn motif pages which my main already knows. And a lot of the Jewelry surveys apparently haven't been read by all of my characters yet.
I've still got available slots for creating new characters, so one possible way to complete this challenge (once there's nothing left for any of my alts to discover) would be to create a new throwaway character to read lore books on, then delete that new character afterward. But it will probably be a long time before I need to resort to that tactic.
So the longer you’ve played the character and/or the more you’ve tried to finish the EM, the less feasible this is. Unread books, notes, and scrolls are fundamentally a limited resource in a way that killing respawning mobs or harvesting resources or capturing keeps or running repeatable instanced content is not. Many lorebooks are locked behind DLC as well, so not owning those DLC shrinks the pool of that limited resource quite a bit. We have been getting less new content too, so I believe (though I’d have to check) that we are not getting as many new lorebooks as we used to.
With other challenges, not owning paid content doesn’t seem impinge on them (except for antiquities, which is currently all paid — but that will be free as of October). The other challenges do not penalize you for having played longer. They do not penalize you for having fewer characters or for not making alts. They ask you to do repeatable tasks that are consistently the same difficulty and accessibility each iteration. They are completely renewable — mobs and nodes respawn, keeps get flipped, the same dungeons and trials and arenas can be rerun to your heart’s content. This challenge is therefore highly irregular compared to other weekly challenges as well as compared to its endeavor equivalent.
It doesn’t make sense to me why they would be so much less permissive with a weekly challenge to read 30 completely new lorebooks (a challenge that will presumably be able to come up every single week until they switch away from this Tome system, if they ever do) compared to a much less common endeavor to read a handful of lorebooks (when that endeavor would accept even rereading the very same lorebook in the world twice). This is asking us to read more unread lorebooks per day on average than the daily asked in a day (by more than twice as much, iirc), and it is a challenge that can recur indefinitely rather than being assigned occasionally. It becomes more time consuming and requires more resources (gold and time) to go after remaining books as the easier ones are read. While they do want us to invest more time in the game, they do not ask increasingly more of it for the same reward with the other challenges. They do not make it less feasible for us to do them the more we play.
Rerolling is a workaround, not a solution. (And we can get this challenge on a reroll as much as give if away.) Creating a throwaway character is a workaround. Using an alt is a workaround. No other challenge that I’m aware of pressures us to work around a limited resource in this way or decreases accessibility based on DLC ownership (aside from antiquities, temporarily) or time played.
Something is not right here. I’d like to understand from ZOS if it’s the design or the programming.