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Tamriel Tomes bugged

olda90
olda90
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Can't claim

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  • LouisaB75
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    The flame and storm atros one is bugged too. The flames count but the storms don't move the progress bar at all.
  • HelenaTroyania
    Capture districts in Imperial City is also bugged.
  • katanagirl1
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    LouisaB75 wrote: »
    The flame and storm atros one is bugged too. The flames count but the storms don't move the progress bar at all.

    I am so glad I rerolled that one then. After that being the Endeavor du jour I got so tired of them.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • virtus753
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    Capture districts in Imperial City is also bugged.

    They said they removed that one and the two other bugged ones yesterday during the hotfix. They encouraged people to reroll to get working ones.
  • sshogrin
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    This should be in the Bugs section of the forums, not the General section.
    There is a thread or 2 about this in the Bugs section of the forums.
    Most of this has been reported.
  • virtus753
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    LouisaB75 wrote: »
    The flame and storm atros one is bugged too. The flames count but the storms don't move the progress bar at all.

    Air atronachs counted in place of Storm for me. Tested repeatedly in Craglorn.
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's reporting a possible bug
    Staff Post
  • SeaGtGruff
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    virtus753 wrote: »
    LouisaB75 wrote: »
    The flame and storm atros one is bugged too. The flames count but the storms don't move the progress bar at all.

    Air atronachs counted in place of Storm for me. Tested repeatedly in Craglorn.

    Same here, and verified in Vvardenfell that Air Atronachs count instead of Storm Atronachs.

    This actually makes it easier to complete the challenge, since Flame Atronachs and Air Atronachs often appear together at various locations throughout Tamriel and Oblivion.

    Also, Flame Atronachs are easier to kill than Frost Atronachs and Storm Atronachs are, and Air Atronachs seem to be about the same difficulty as Flame Atronachs.

    So the "best" fix for this particular challenge might be to simply change the text to read "Flame Atronachs and Air Atronachs," although that's just my opinion.
    I've fought mudcrabs more fearsome than me!
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, just wanted to follow up here and note that the kill Flame and Storm Atronach challenges will be improved with your feedback in Update 50.
    Edited by ZOS_Kevin on April 7, 2026 6:23PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Eclipse318
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    The "kill 1000 enemies in Gold Coast etc" one is bugged for me, I got up to 26 kills and then nothing else counted after that.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Eclipse318 wrote: »
    The "kill 1000 enemies in Gold Coast etc" one is bugged for me, I got up to 26 kills and then nothing else counted after that.

    Hi @Eclipse318! Were you in the overland areas, or an instanced area? Currently, there is an issue where if you moved to an instanced area off of the overland, like a delve or public dungeon, kills in that area would not count toward these types of Challenges. We have a bug in for it.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • liliub17_ESO
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    Week 2:

    On my secondary account, I now have 10 new weekly tasks on both NA and EU.

    On my main, NA has 7 and EU has 9 - one of which was maxed out when I logged in.

    At first I thought, cool!, we have extra tasks to choose from. Some of the total gains from the non-maxed tasks did carry over - such as 3/15 logs or 5 shadowy daedra if it was applicable, but with the already completed one on EU, there was no reward to claim. On the other three accounts, the tasks without any progress simply reset fully.

    Can anyone lend any guidance on this?
  • Ravenshadow6513
    virtus753 wrote: »
    LouisaB75 wrote: »
    The flame and storm atros one is bugged too. The flames count but the storms don't move the progress bar at all.

    Air atronachs counted in place of Storm for me. Tested repeatedly in Craglorn.

    Yeah, for me the ice atronachs counted.
  • Eclipse318
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    Eclipse318 wrote: »
    The "kill 1000 enemies in Gold Coast etc" one is bugged for me, I got up to 26 kills and then nothing else counted after that.

    Hi @Eclipse318! Were you in the overland areas, or an instanced area? Currently, there is an issue where if you moved to an instanced area off of the overland, like a delve or public dungeon, kills in that area would not count toward these types of Challenges. We have a bug in for it.

    I think it was at Kvatch Arena that I noticed the count wasn't going up? I honestly can't remember. I haven't entered any delves or PDs in Gold Coast lately. I did see that it's going up again as of last night. Maybe a temporary blip? Sorry I can't be more help with debugging this! I'll keep a closer eye on it.
  • RicAlmighty
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    ZOS_Kevin wrote: »
    Hi all, just wanted to follow up here and note that the kill Flame and Storm Atronach challenges will be improved with your feedback in Update 50.

    Why in the world would this challenge not be removed from the pool until it can be corrected? I simply don't understand the reasoning here. So, this challenge will continue to mislead players and cause frustration and confusion until June? Does that honestly seem reasonable to you?
    Edited by RicAlmighty on April 15, 2026 2:25AM
    Content Pass is not the answer. It is a question, the answer is No.
  • virtus753
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    @ZOS_JessicaFolsom @ZOS_Kevin

    Thank you for updating us on the bugs so far with challenges.

    Is it intended that the weekly challenge for "discovering lorebooks" in the world doesn't count lorebooks read in the world? The only restriction placed on this seems to be "found in the world (not your Lore Library)". I understand this to mean you cannot just open your Lore Library to have them count. You have to activate the book where it is placed in the world. Doing that is not working, though.

    I read a volume of Pelinal's I'd placed in my house. I read a lorebook at its post-quest locations outside the Harborage (Proper Torture Techniques, Vol. 13). Neither counted.

    I can't read Mages Guild books on this character, as all of them have been read (and accordingly disappeared from the world).

    The endeavor that was the equivalent of this allowed us to reread lorebooks from the world. This challenge does not. That's a huge difference for characters who have read many lorebooks already. It's also not adequately explained in the description. If "discover" means it has to be an item we've never read before on that character, that severely cuts down on the feasibility of this challenge for characters with most of the Eidetic Memory done.

    When a character has most of the lorebooks already read, are we expected to use alts to complete this? We were not expected to do so with the equivalent endeavor. Why is this challenge so different? Is this a bug or intended?
  • SeaGtGruff
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    Regarding lore books, they need to be ones that your character hasn't discovered yet.

    Crafting motifs work, if your character hasn't learned them yet.

    Jewelry surveys work, if your character hasn't read them yet.

    Miscellaneous documents such as the ones for finding museum pieces work, if your character hasn't read them yet-- and is able to read them (which isn't always the case, for whatever reason).

    I've still got a lot of crafting motif pages which my main hasn't learned yet, and there are many more that my alts don't know yet, so that's one way I've been getting this challenge done-- buying motifs for my main, or having my alts learn motif pages which my main already knows. And a lot of the Jewelry surveys apparently haven't been read by all of my characters yet.

    I've still got available slots for creating new characters, so one possible way to complete this challenge (once there's nothing left for any of my alts to discover) would be to create a new throwaway character to read lore books on, then delete that new character afterward. But it will probably be a long time before I need to resort to that tactic.
    I've fought mudcrabs more fearsome than me!
  • virtus753
    virtus753
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    SeaGtGruff wrote: »
    Regarding lore books, they need to be ones that your character hasn't discovered yet.

    Crafting motifs work, if your character hasn't learned them yet.

    Jewelry surveys work, if your character hasn't read them yet.

    Miscellaneous documents such as the ones for finding museum pieces work, if your character hasn't read them yet-- and is able to read them (which isn't always the case, for whatever reason).

    I've still got a lot of crafting motif pages which my main hasn't learned yet, and there are many more that my alts don't know yet, so that's one way I've been getting this challenge done-- buying motifs for my main, or having my alts learn motif pages which my main already knows. And a lot of the Jewelry surveys apparently haven't been read by all of my characters yet.

    I've still got available slots for creating new characters, so one possible way to complete this challenge (once there's nothing left for any of my alts to discover) would be to create a new throwaway character to read lore books on, then delete that new character afterward. But it will probably be a long time before I need to resort to that tactic.

    So the longer you’ve played the character and/or the more you’ve tried to finish the EM, the less feasible this is. Unread books, notes, and scrolls are fundamentally a limited resource in a way that killing respawning mobs or harvesting resources or capturing keeps or running repeatable instanced content is not. Many lorebooks are locked behind DLC as well, so not owning those DLC shrinks the pool of that limited resource quite a bit. We have been getting less new content too, so I believe (though I’d have to check) that we are not getting as many new lorebooks as we used to.

    With other challenges, not owning paid content doesn’t seem impinge on them (except for antiquities, which is currently all paid — but that will be free as of October). The other challenges do not penalize you for having played longer. They do not penalize you for having fewer characters or for not making alts. They ask you to do repeatable tasks that are consistently the same difficulty and accessibility each iteration. They are completely renewable — mobs and nodes respawn, keeps get flipped, the same dungeons and trials and arenas can be rerun to your heart’s content. This challenge is therefore highly irregular compared to other weekly challenges as well as compared to its endeavor equivalent.

    It doesn’t make sense to me why they would be so much less permissive with a weekly challenge to read 30 completely new lorebooks (a challenge that will presumably be able to come up every single week until they switch away from this Tome system, if they ever do) compared to a much less common endeavor to read a handful of lorebooks (when that endeavor would accept even rereading the very same lorebook in the world twice). This is asking us to read more unread lorebooks per day on average than the daily asked in a day (by more than twice as much, iirc), and it is a challenge that can recur indefinitely rather than being assigned occasionally. It becomes more time consuming and requires more resources (gold and time) to go after remaining books as the easier ones are read. While they do want us to invest more time in the game, they do not ask increasingly more of it for the same reward with the other challenges. They do not make it less feasible for us to do them the more we play.

    Rerolling is a workaround, not a solution. (And we can get this challenge on a reroll as much as give if away.) Creating a throwaway character is a workaround. Using an alt is a workaround. No other challenge that I’m aware of pressures us to work around a limited resource in this way or decreases accessibility based on DLC ownership (aside from antiquities, temporarily) or time played.

    Something is not right here. I’d like to understand from ZOS if it’s the design or the programming.
  • SeaGtGruff
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    virtus753 wrote: »
    So the longer you’ve played the character and/or the more you’ve tried to finish the EM, the less feasible this is. Unread books, notes, and scrolls are fundamentally a limited resource in a way that killing respawning mobs or harvesting resources or capturing keeps or running repeatable instanced content is not. Many lorebooks are locked behind DLC as well, so not owning those DLC shrinks the pool of that limited resource quite a bit. We have been getting less new content too, so I believe (though I’d have to check) that we are not getting as many new lorebooks as we used to.

    I don't disagree with any of that, and I'm not trying to defend how the challenge currently works or argue in favor of keeping it as is. I'm just offering a few possible suggestions for other pkayers who might have tried to read already-acquired lore books as used to work, found out that it didn't work this time, and then tried to discover new lore books in the world.

    That's exactly what I did-- started going down the list of lore books and looked for any I was missing-- which happens to be a lot. But right away I started running into lore books which are placed inside of trials-- okay, those aren't going to happen in my case, so scratch those off-- and other lore books which are placed inside locations that are parts to quests and which if missed while on that quest will never be obtainable ever again. Great. Lovely.

    But then I cast my eyes upward to the top of the list and saw Crafting Motifs. I still have a lot of those to collect on my main, and even more to get on my alts, so that should help for a while. (And then eventually, as you've pointed out, I'll be out of luck with trying to complete this challenge.)

    And I saw Jewelry surveys listed, too. Oh good, I've still got that new "uncollected" icon beside nearly every Jewelry survey for nearly every character, so that will also help-- for a while. (And then it won't.)

    And I've still got a number of unused character slots, so once I've used up all of my other options, I can always roll a new alt just for this challenge, then delete it. As you said, that's just a workaround, not a solution. And it doesn't help any players who have already filled every character slot and who would never want to delete one of their beloved characters so they can make a new disposable one just for this challenge.

    So, yeah, I'm all in favor of this challenge being revised in some manner. I don't particularly think we should be able to just pop open our Eidetic Memory and read books we've already collected, but it would certainly be nice if reading previously-collected lore books out in the world would work.

    But in the meantime, there might be options which are still available to some players, which they may have overlooked while they were busy freaking out that reading previously-collected lore books out in the world isn't working for this challenge the way it used to for the endeavor.
    I've fought mudcrabs more fearsome than me!
  • Ingenon
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    virtus753 wrote: »
    @ZOS_JessicaFolsom @ZOS_Kevin

    Thank you for updating us on the bugs so far with challenges.

    Is it intended that the weekly challenge for "discovering lorebooks" in the world doesn't count lorebooks read in the world? The only restriction placed on this seems to be "found in the world (not your Lore Library)". I understand this to mean you cannot just open your Lore Library to have them count. You have to activate the book where it is placed in the world. Doing that is not working, though.

    I was unable to make much progress on the "discovering lorebooks" while on my main, because that alt has already read pretty much all the lorebooks in Tamriel. I resorted to logging in on an alt that has not explored much and then using an addon on my PS5 to show lorebook locations and quickly ride to them and discover them.
  • katanagirl1
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    virtus753 wrote: »
    SeaGtGruff wrote: »
    Regarding lore books, they need to be ones that your character hasn't discovered yet.

    Crafting motifs work, if your character hasn't learned them yet.

    Jewelry surveys work, if your character hasn't read them yet.

    Miscellaneous documents such as the ones for finding museum pieces work, if your character hasn't read them yet-- and is able to read them (which isn't always the case, for whatever reason).

    I've still got a lot of crafting motif pages which my main hasn't learned yet, and there are many more that my alts don't know yet, so that's one way I've been getting this challenge done-- buying motifs for my main, or having my alts learn motif pages which my main already knows. And a lot of the Jewelry surveys apparently haven't been read by all of my characters yet.

    I've still got available slots for creating new characters, so one possible way to complete this challenge (once there's nothing left for any of my alts to discover) would be to create a new throwaway character to read lore books on, then delete that new character afterward. But it will probably be a long time before I need to resort to that tactic.

    So the longer you’ve played the character and/or the more you’ve tried to finish the EM, the less feasible this is. Unread books, notes, and scrolls are fundamentally a limited resource in a way that killing respawning mobs or harvesting resources or capturing keeps or running repeatable instanced content is not. Many lorebooks are locked behind DLC as well, so not owning those DLC shrinks the pool of that limited resource quite a bit. We have been getting less new content too, so I believe (though I’d have to check) that we are not getting as many new lorebooks as we used to.

    With other challenges, not owning paid content doesn’t seem impinge on them (except for antiquities, which is currently all paid — but that will be free as of October). The other challenges do not penalize you for having played longer. They do not penalize you for having fewer characters or for not making alts. They ask you to do repeatable tasks that are consistently the same difficulty and accessibility each iteration. They are completely renewable — mobs and nodes respawn, keeps get flipped, the same dungeons and trials and arenas can be rerun to your heart’s content. This challenge is therefore highly irregular compared to other weekly challenges as well as compared to its endeavor equivalent.

    It doesn’t make sense to me why they would be so much less permissive with a weekly challenge to read 30 completely new lorebooks (a challenge that will presumably be able to come up every single week until they switch away from this Tome system, if they ever do) compared to a much less common endeavor to read a handful of lorebooks (when that endeavor would accept even rereading the very same lorebook in the world twice). This is asking us to read more unread lorebooks per day on average than the daily asked in a day (by more than twice as much, iirc), and it is a challenge that can recur indefinitely rather than being assigned occasionally. It becomes more time consuming and requires more resources (gold and time) to go after remaining books as the easier ones are read. While they do want us to invest more time in the game, they do not ask increasingly more of it for the same reward with the other challenges. They do not make it less feasible for us to do them the more we play.

    Rerolling is a workaround, not a solution. (And we can get this challenge on a reroll as much as give if away.) Creating a throwaway character is a workaround. Using an alt is a workaround. No other challenge that I’m aware of pressures us to work around a limited resource in this way or decreases accessibility based on DLC ownership (aside from antiquities, temporarily) or time played.

    Something is not right here. I’d like to understand from ZOS if it’s the design or the programming.

    If this is not an oversight and a bug, then it is most cruel indeed. I agree with all of your points.

    I don’t think the argument of making an alt character should even be a suggestion for this activity, or for any other Endeavor-like activity. It’s just so much more effort involved to complete it.

    I hope we can get an official response about this soon. I am quickly losing interest in participating with this system at all. It’s time consuming and just not fun. It’s likely others feel the same and this is the system that will pay the bills going forward. At some point the effort just becomes too much.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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