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Public Dungeons do not count as "foes" for the new tome challenge? Why?

Scaletho
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Wrothgar's public dungeons do not count as "foes" in the new (at least it's new in my game) Tome challenge?

I spent 30 min killing "foes" in one of the Wrothgar public dungeons and got ZERO in the tome "1,000 foes" challenge. WHY?

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  • Emeratis
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    This promted me to check dungeons and group dungeons also are not counting which means trials and arenas also likely will not count....why?
    Edited by Emeratis on April 6, 2026 3:19PM
  • BetweenMidgets
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    I hope that is an oversight on their part. Otherwise this just got WAY more annoying and less fun.
    PC-NA
  • PoveusRonin
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    I didn't see this challenge this morning. Reading the description, I would assume it wants you to kill foes in the 3 zones. Public dungeons, delves, etc are all technically separate zones. Yes the entrance may be in the particular zone but they are probably counting as a different zone for the challenge.
  • Nemesis7884
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    This is one of those that seems too much work for what you are getting tbh...it would be different if you could kill those naturally but the zones are very specific and 2 rather small
    Edited by Nemesis7884 on April 6, 2026 3:31PM
  • Emeratis
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    I didn't see this challenge this morning. Reading the description, I would assume it wants you to kill foes in the 3 zones. Public dungeons, delves, etc are all technically separate zones. Yes the entrance may be in the particular zone but they are probably counting as a different zone for the challenge.

    For everything in game dungeons, trials, arenas, public dungeons, etc in a zone count as a subzone of that zone. They counted for prior endeavors/challenges, they count for a chance at overland loot drops, leads, etc. Them not counting for this challenge is either a bug or a really crummy change, especially since it does not specify that they are meant to be excluded. If they're meant to be excluded, they need to at least say does not include subzones.
  • ESO_player123
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    This is the challenge that I will probably skip since I have no reason to visit those zones to just run around and find 1000 enemies in overland.
  • Soarora
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    There is no good reason I can think of to have us grinding 1,000 enemies in the overland zone. You can’t do dailies beyond the worldbosses and have that count, you can’t grind for the public dungeon collectible or the skyshard or the skill point, you can’t grind an arena/dungeon/trial, and you’re not going to kill 1,000 enemies whilst looking for skyshards. You would have to go out of your way to slaughter overland enemies in a specific zone. Why?

    IMO, just drop the location requirement entirely and bump up the amount of kills required. Or if it is to make people populate those zones, don’t just make it “waste your time by hunting down and killing a thousand overland enemies”.

    I really think the specific zones bit should go away in general unless there’s good reason to push people to go somewhere (like go to apocrypha and do world bosses because the world bosses are hard or go do the wandering world bosses in places because they’re hard— people need help). It’s just annoying.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • virtus753
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    Emeratis wrote: »
    I didn't see this challenge this morning. Reading the description, I would assume it wants you to kill foes in the 3 zones. Public dungeons, delves, etc are all technically separate zones. Yes the entrance may be in the particular zone but they are probably counting as a different zone for the challenge.

    For everything in game dungeons, trials, arenas, public dungeons, etc in a zone count as a subzone of that zone. They counted for prior endeavors/challenges, they count for a chance at overland loot drops, leads, etc. Them not counting for this challenge is either a bug or a really crummy change, especially since it does not specify that they are meant to be excluded. If they're meant to be excluded, they need to at least say does not include subzones.

    Indeed, imps in AA have dropped nirncrux for ages. That means AA, while a separate instance from overland, is considered part of the Craglorn zone.
  • code65536
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    I distinctly remember there being a fuss about this when something like this came up for a weekly Endeavor (or was it a Golden Pursuit)?

    There are three major problems here:

    First, and most importantly: The overland restriction is horrible, since the last time you did this, it basically depopulated those zones of enemies and people were complaining about not being able to find enemies to kill. It makes no sense to exclude instanced content within those zones, esp. private instanced content like dungeons or arenas where players would not be competing for kills with other players (this could've been a good excuse to run vMA a few times, except that doesn't work). Right now, it forces players to compete against one another for kills, and that's incredibly frustrating.

    Second: At least with Endeavors or Golden Pursuits, you can choose to do an alternative objective. Or with weekly challenges, you can reroll them. But this one? There's no reroll, no alternative options.

    Finally: Why is it kill 1000, claim 1x, instead of kill 100, claim 10x? I thought that the whole point of the multi-claim system is to give people gradual progress instead of large unwieldy lump-sum all-or-nothing affairs?

    And my burning question, @ZOS_Kevin, did anyone at ZOS play-test this challenge? Or read any of the player feedback the last time you had this as an Endeavor? Because it sure as hell sounds like the answer is no.
    Edited by code65536 on April 6, 2026 4:02PM
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  • AScarlato
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    I groaned upon seeing this challenge.

    Why couldn't it have just been "Kill 1000 foes" which is already some playtime. Why do we have to mindlessly be funneled into those 3 areas? It being overland only is salt in the wound.

    What a waste of time. I know we don't have to engage with tomes, but since this is mostly what we are getting this year....

    I'm just annoyed and ranting.
    Edited by AScarlato on April 6, 2026 4:48PM
  • Divine1976
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    I used to get the old endeavours completed without realising it whilst playing how I wanted. That's not going to happen with these new challenges.

    Whole tomes update feels like a step back from endeavours with the direction its taking.
  • LootAllTheStuff
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    It would be great if it included delves towards the count, at least. And I realise that this runs for the remainder of the season, so it's not like you have to do it all in a week. BUT, as always, there were already individuals blazing through the towns and countryside trying to grind out the full 1000 on the first day, leaving nothing for anyone else. And the group waiting for the Kvatch Arena WB was so big 90% of us weren't getting anything from the boss at all. Oh, and Kvatch was a veritable sea of dead NPCs with the occasional guard chasing a player through the streets. Lovely!
  • AzuraFan
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    This is one of those that seems too much work for what you are getting tbh...it would be different if you could kill those naturally but the zones are very specific and 2 rather small

    and
    AScarlato wrote: »
    I groaned upon seeing this challenge.

    Why couldn't it have just been "Kill 1000 foes" which is already some playtime. Why do we have to mindlessly be funneled into those 3 areas?

    Agreed. I'll likely skip it. It would require me to spend oodles of time killing trash in those three zones, at the expense of doing what I'd really like to do in-game. Perhaps if the reward was better I'd consider it. But not for 1000.
  • DenverRalphy
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    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.
  • AScarlato
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    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you recall the name at some point, that sounds very helpful and maybe less mind-numbing than 1000 overland mobs.
  • Syldras
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    I got a different one (about doing a specific number of tasks while grouped) and I'm wondering if that's correct or a translation mistake or bug, as the seasonal tasks look like they're actually supposed to be the same for everyone?
    @Syldras | PC | EU
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  • DenverRalphy
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    AScarlato wrote: »
    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you recall the name at some point, that sounds very helpful and maybe less mind-numbing than 1000 overland mobs.

    Just looked it up. The Unfinished Dolmen world boss in the southernmost portion of the map.

    That, and Wrothgar is lousy with stuff (especially critters) to kill. Hew's Bane has those nests that spawn a lot of flies, though those have been tamed down compared to how they used to be.
    Edited by DenverRalphy on April 6, 2026 5:03PM
  • AScarlato
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    AScarlato wrote: »
    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you recall the name at some point, that sounds very helpful and maybe less mind-numbing than 1000 overland mobs.

    Just looked it up. The Unfinished Dolmen world boss in the southernmost portion of the map.

    That, and Wrothgar is lousy with stuff (especially critters) to kill. Hew's Bane has those nests that spawn a lot of flies, though those have been tamed down compared to how they used to be.

    Thanks for the tips - much appreciated.
  • twisttop138
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    code65536 wrote: »
    I distinctly remember there being a fuss about this when something like this came up for a weekly Endeavor (or was it a Golden Pursuit)?

    There are three major problems here:

    First, and most importantly: The overland restriction is horrible, since the last time you did this, it basically depopulated those zones of enemies and people were complaining about not being able to find enemies to kill. It makes no sense to exclude instanced content within those zones, esp. private instanced content like dungeons or arenas where players would not be competing for kills with other players (this could've been a good excuse to run vMA a few times, except that doesn't work). Right now, it forces players to compete against one another for kills, and that's incredibly frustrating.

    Second: At least with Endeavors or Golden Pursuits, you can choose to do an alternative objective. Or with weekly challenges, you can reroll them. But this one? There's no reroll, no alternative options.

    Finally: Why is it kill 1000, claim 1x, instead of kill 100, claim 10x? I thought that the whole point of the multi-claim system is to give people gradual progress instead of large unwieldy lump-sum all-or-nothing affairs?

    And my burning question, @ZOS_Kevin, did anyone at ZOS play-test this challenge? Or read any of the player feedback the last time you had this as an Endeavor? Because it sure as hell sounds like the answer is no.

    Sorry, I'm still at work and haven't been in game yet. This is a challenge you can't reroll? Like the one with opening boxes from last week? Also, we got new challenges today? I had hoped they'd roll over on Tuesday, just fine my own sanity since that's when fallouts weekly stuff rolls over. Not that that's a huge deal. Oh man I can see this getting bad in those zones.
  • DMuehlhausen
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    Most likely cause once you go into those sub zones you're no longer in the zone listed.

    I will say though I have one to kill the boss in Depths of Malatar, Blessed Cruicble or White Gold Tower. Have to do it three times to get credit

    I did Crucible and WGT twice and only have 2/3. So either it just bugged on me, or even though it says or you have to do it each one.
  • Minnesinger
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    I can say that 45 minutes of mindless killing of all that walks, crawls or move I got 225 kills. Of course, the best area is the world bosses that already are crowded. It goes so fast down. To my relief it lasts all season so even a slow progress quarantees those 1000 kills.
    Edited by Minnesinger on April 6, 2026 5:23PM
    A is for Atronach.
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  • LootAllTheStuff
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    AScarlato wrote: »
    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you recall the name at some point, that sounds very helpful and maybe less mind-numbing than 1000 overland mobs.

    Just looked it up. The Unfinished Dolmen world boss in the southernmost portion of the map.

    That, and Wrothgar is lousy with stuff (especially critters) to kill. Hew's Bane has those nests that spawn a lot of flies, though those have been tamed down compared to how they used to be.

    You can also get a lot of adds at King-Chief's throne and The Mad Ogre's Altar. The last one will keep summoning clones if you don't kill him (and some of the clones will heal the boss if you don't interrupt or kill them).

    I think the Unfinished Dolmen gives you way more, though.

    Edited by LootAllTheStuff on April 6, 2026 5:26PM
  • davidtk
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    Yea its little bit oversight that subzones don't count. BUT... 95 more days for complete it.
    OMG you had even 500 foes in weekly endeavors, it is really so much big problem to kill some mobs in theese zones every day?
    Really sorry for my english
  • spartaxoxo
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    So, we can't even do Maelstrom? Oof.
  • zaria
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    Emeratis wrote: »
    This promted me to check dungeons and group dungeons also are not counting which means trials and arenas also likely will not count....why?
    Neither did Maelstrom arena, I needed one more arena for weekly. Thought, well its technically not in Wrothguard.
    Note delves also don't count.

    Smart thing here is to wait and do it later.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • emilyhyoyeon
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    Syldras wrote: »
    I got a different one (about doing a specific number of tasks while grouped) and I'm wondering if that's correct or a translation mistake or bug, as the seasonal tasks look like they're actually supposed to be the same for everyone?

    I also got this assignment and also play the German translation like you do IIRC.


    ETA it does seem to just be a translation error that's UI-only because killing three overland enemies in the Gold Coast brought my counter to 3/1000.

    Edited by emilyhyoyeon on April 6, 2026 6:51PM
    IGN @ emilypumpkin
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  • Ezhh
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    I think I read somewhere that this would be a better system because people would be spread out more doing different tasks, but that seems not to apply to the seasonal goals?

    Now we have this and it's a struggle to find much of anything to kill due to delves/dungeons not counting and these being three small zones with not much spawning in the first place.

    I don't get why it couldn't have been 10*100 kills as well. This would have let people farm a bit without full engagement.

    Between this and very grindy weeklies (collect 15 ore * 6 is not my idea of a good time), this whole system is starting to look like an endless grind-fest instead of something fun and innovative.
  • agelonestar
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    code65536 wrote: »
    I distinctly remember there being a fuss about this when something like this came up for a weekly Endeavor (or was it a Golden Pursuit)?

    There are three major problems here:

    First, and most importantly: The overland restriction is horrible, since the last time you did this, it basically depopulated those zones of enemies and people were complaining about not being able to find enemies to kill. It makes no sense to exclude instanced content within those zones, esp. private instanced content like dungeons or arenas where players would not be competing for kills with other players (this could've been a good excuse to run vMA a few times, except that doesn't work). Right now, it forces players to compete against one another for kills, and that's incredibly frustrating.

    Second: At least with Endeavors or Golden Pursuits, you can choose to do an alternative objective. Or with weekly challenges, you can reroll them. But this one? There's no reroll, no alternative options.

    Finally: Why is it kill 1000, claim 1x, instead of kill 100, claim 10x? I thought that the whole point of the multi-claim system is to give people gradual progress instead of large unwieldy lump-sum all-or-nothing affairs?

    And my burning question, @ZOS_Kevin, did anyone at ZOS play-test this challenge? Or read any of the player feedback the last time you had this as an Endeavor? Because it sure as hell sounds like the answer is no.

    These are all excellent points. The zones are likely to be depopulated chaos, and you’re right: 10x100 makes much more sense.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
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  • twisttop138
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    davidtk wrote: »
    Yea its little bit oversight that subzones don't count. BUT... 95 more days for complete it.
    OMG you had even 500 foes in weekly endeavors, it is really so much big problem to kill some mobs in theese zones every day?

    Well considering that they said the big bonus of all this was player choice. Also, idk maybe you have tons of time to run around mindlessly killing things with your play time but some don't. If you've played MMOs with a battle pass where everyone gets the same challenges, you'd want that far far far away from ESO.
  • twisttop138
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    Ezhh wrote: »
    I think I read somewhere that this would be a better system because people would be spread out more doing different tasks, but that seems not to apply to the seasonal goals?

    Now we have this and it's a struggle to find much of anything to kill due to delves/dungeons not counting and these being three small zones with not much spawning in the first place.

    I don't get why it couldn't have been 10*100 kills as well. This would have let people farm a bit without full engagement.

    Between this and very grindy weeklies (collect 15 ore * 6 is not my idea of a good time), this whole system is starting to look like an endless grind-fest instead of something fun and innovative.

    I'm curious what you thought a battle pass was. It's to keep players engaging with mostly old content to get rewards. It's designed to be a grind fest.
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